<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged 'rpg, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/rpg/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged 'rpg, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged 'rpg, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/rpg/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
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The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
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PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Flash Trek 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashTrek2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec4aac5126482ff484fcc85232c3b066_sq.jpg" title="Flash Trek 2 Image" /> The largest, most expansive game in the FlashTrek series. Begin as a captain of a small ship in one of seven races, conduct trade missions with planets and other starships to earn latinum. Purchase deuranium and station plans and colonize planets to build yourself an empire, or conquer the existing governments in the galaxy. Raise your fleet and rule all, become a rich trader and colonize some distant world, or help another government claim the galaxy. Features over 60 different starship classes, dozens of governments, over 50 star systems to explore, over 50 station designs, an active AI universe that changes on its own as you play, so that no two games will be the same. Watch as the balance of power in the galaxy unfolds around you, or take a stand and shape the galaxy yourself. The choice is up to you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 02:23:14</pubDate>		</item>		<item>			<title>CastlevaniaRL: Serenade Of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlevaniarl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/864807820cb506c0ae3ce3a23bc3be0b_sq.gif" title="CastlevaniaRL: Serenade Of Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 11:52:53</pubDate>		</item>		<item>			<title>Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BedlamPnP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f89d66803bbd75930e53587bf6eb9de_sq.gif" title="Bedlam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Sep 2007 05:06:58</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
<br />
It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
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In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
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Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
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This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
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Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
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There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
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Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>Undercroft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/undercroft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/178b798c91ec7061c84b5f07c8f4b0fb_sq.jpg" title="Undercroft Image" /> Undercroft is a role-playing game developed by the Czech independent developer Rake in Grass. It offers a &quot;3D in 2D&quot; first-person perspective, turn-based combat, lots of quests and lots of puzzles.<br />
<br />
Story of the game:<br />
&lt;i&gt;Rumors go around the land that a great evil has risen on an old abandoned royal graveyard near the city of Dolbrad. Deads are walking around the place killing everybody, who try to explore secrets of the tombs.<br />
<br />
Stories reached a small remote town, where travellers and merchants meet. In the tavern they talked timorously about ferocious corpses wandering the graveyard during nights.<br />
<br />
Then party of adventurers entered the scene loudly (strenghtened by couple of beers). They bet with the merchants without consideraition, that they will enter the graveyard and bring gold from king's tomb to show, that no real man (or woman) should fear couple of rotten corpses.<br />
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From this moment YOU control the next steps of the hotheaded adventurers, who started twists of erratic events with just one simple and unwise bet. Lead them to the horror graveyard only to prepare future, they could never expect.&lt;/i&gt;<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 04:50:01</pubDate>		</item>		<item>			<title>Achaea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Achaea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d47bafe4e946478b76bd93ba627a812_sq.jpg" title="Achaea Image" /> Achaea is a MUD game that delivers much in the way of gameplay and  also allows for a great degree of flexibility in the development of the story. The game is geared toward actual role-play and so is for an audience that is more interested than character development than it is in stats crunching and grinding. In Achaea you start of with many different classes and races to choose from and then are thrust into the world where you can befriend others and join clans or look for quests from NPC characters. Achaea is incredibly deep and complex and should definitely be tried at least once by those that are into actual role-play.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 06:55:20</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>Tormishire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tormishire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12756171ff896dbee6739659d640bf91_sq.jpg" title="Tormishire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 09:08:10</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
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<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
<br />
Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
<br />
There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>Egg's Ultima Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c63fefb094b94c423c132516005fde13_sq.gif" title="Egg's Ultima Online Image" /> EUO is an Ultima-based online RPG with many influences, varying from Diablo-style hack'n'slash to NetHack quirks. It is closely tied to the Origin Ultima V RPG.<br />
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Created originally by eggmceye to be a rogue-like game named Balrog in 1998, it was quickly turned into an Ultima-like game with the discovery of an Ultima 4 tileset created by Josh Steele, giving the game its retro feel. Over the past nine years, it has slowly evolved into an online RPG with a small but growing fanbase spanning two servers, each one incorporating slighty different gameplay.<br />
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In those nine years, the game has grown from a four player only server to one that incorporates a full Ultima V magic system, including the Runic alphabet, crafting and creature taming. It also contains numerous easter eggs in tribute to NetHack.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:44:19</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Dygenia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dygenia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b94a97890d606b019ece9c2e022b1df_sq.jpg" title="Dygenia Image" /> RPG game with demons and knights<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 05:01:07</pubDate>		</item>		<item>			<title>Nethergate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nethergate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d859d376b50a24b3bf41b225bd96536d_sq.png" title="Nethergate Image" /> Nethergate is an RPG that allows you to play out the story of either the Romans or the Gauls. The story is very well written and the player as a variety of options at their disposal that allows for the player to influence the outcome of the game. The skill system is very detailed and allows for a great degree of customization in character creation. The gameplay is fast and addictve and you are able to command a party of four players to obtain victory for whatever side you choose. Nethergate is one of many great shareware RPGs that SpiderWeb Software has available.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 12:44:39</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Wilfred, the Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WilfredtheHero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e746672b21b9f1980aa94bc5bed1bc64_sq.gif" title="Wilfred, the Hero Image" /> Wilfred, the Hero consists of four parts RPG, two parts cinematic, and one part music-oriented puzzles. Playing the game itself is pretty self-explanatory, but for the sake of those who love to get a dotted list with the pros and cons, some highlights include that characters gain skill points from chests rather than from leveling up, battles take place using a Action Time Bar (FF6 is the closest analogy I can draw) and, instead of dying, each character simply loses a life and gains a significant time penalty. Losing all lives, or, alternatively, if both characters are in the process of reviving at once, causes a game over. The cut-scenes are all fairly lengthy (and the dialogue is occasionally hyperbolic) so saving often is recommended.<br />
<br />
The current version only covers the first third of the game (with a maximum level of 9), and development is paused currently. Even so, playing through the first bit is a fairly nice experience, and for those RPG-starved out there it's a very polished experience.<br />
<br />
(qtd. from the Independent Gaming Source)<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2007 09:21:25</pubDate>		</item>		<item>			<title>The Desolate Room</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheDesolateRoom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d59c0e9ff90f50f75263f647ded75c67_sq.png" title="The Desolate Room Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Aug 2007 10:53:27</pubDate>		</item>		<item>			<title>Styrateg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/styrateg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae408481360a239815a1d755da5e664d_sq.gif" title="Styrateg Image" /> Are you in the mood for some great turn-based strategy? Or a fantasy quest that cuts straight to the tactical combat? Styrateg combines simple yet compelling turn-based strategy with traditional roleplaying-game elements to create an easy-to-learn, fast-playing adventure!<br />
<br />
Your odyssey begins when you receive a letter from your old friend, Gregorius, now a prior in the western march. Evil is pouring over the border and the kingdom's armies are being overrun. He begs you to defend the kingdom with your unique powers and martial skill. Before long, you will amass a small army of your own to protect the kingdom and strike back at the heart of the invading darkness!<br />
<br />
Styrateg allows you to play one of several characters with their individual special abilities. As you undertake several quests your character will gain experience, levels, magical items, and new powers. You will also gain new and unusual troops to command as you do battle with ferocious enemy forces. The turn-based gameplay allows you to take your time with your moves, but the pace remains brisk and exciting.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:30:32</pubDate>		</item>		<item>			<title>Dragon's Blood: The Rise of Vanir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonsblood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17d979b0201fd3540ef76e5178c09d08_sq.png" title="Dragon's Blood: The Rise of Vanir Image" /> Dragon's Blood: The Rise if Vanir is a single player RPG in an island based world. You play Vanir, a dragon rider, and with your dragon counterpart, you journey on a quest to thwart evil.(cliche?) DB(for short) is the first game in development by Twilight Glow Studios, and is slated for release in 2008-2009.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 05:01:30</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Forgotten Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42982def958bef3b1faf3dfd2e50b34b_sq.jpg" title="Forgotten Legends Image" /> Forgotten Legends is a new MMORPG using the Multiverse engine.<br />
<br />
There are a vast number of design features in Forgotten Legends that make our game different to others. The main difference is the way players level and the way the combat system works. Players will be able to attain higher levels of skill and power without the grind that occurs in the majority of other MMOS. The combat system is very strategic with huge amounts of customisation for players who like the freedom to design the way their characters fight.<br />
 <br />
On top of this, we have based the game on 2 other concepts, freedom and variety. Players have more freedom that other games - whether it be being able to completely change your battle style, what faction you fight for, or where you go. When it comes to variety Forgotten Legends offers players more than they could imagine with numerous viable ways for players to advance in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:42:11</pubDate>		</item>		<item>			<title>Doom Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doomrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d891fcfabc4ff4c9429fee9f3917adc_sq.gif" title="Doom Roguelike Image" /> DoomRL is based on the world from id Software's(tm) game Doom(tm). You're the sole surviving marine from a squad sent to investigate a distress call from the moonbase of Phobos.  It turns out that all hell has broken loose on the plant... literally.<br />
<br />
Your quest in DoomRL is to descend into the moonbase complex, find the source of this evil outbreak, and destroy it at all costs.<br />
<br />
Unlike many other roguelikes, DoomRL is intended to be simple and easy to get into. To that end, there is a limited inventory, maps of the size of one screen, and one item per tile.  The number of keys you need to remember is also quite small compared to many other games.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:05:39</pubDate>		</item>		<item>			<title>U.G.o.D: Uber-Gauntlet of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ugod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b82e9823be371ed09fd7f72ef5fc7b5_sq.jpg" title="U.G.o.D: Uber-Gauntlet of Doom Image" /> To be decided.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:00:14</pubDate>		</item>		<item>			<title>LambdaRogue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lambdarogue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/462de173ac90611fa7a41a513d6ff9de_sq.jpg" title="LambdaRogue Image" /> In LambdaRogue, you play the role of the member of one the five religious orders of the underground country NeoTerr. Your mission is to travel down the river Styx and to find the reason why so many monsters come down the river since the last months. The river connects different populated areas with unpopulated wilderness in which you'll find dungeons to explore.<br />
<br />
Unlike many over roguelikes, LambdaRogue has a detailed story. Every of the five religions is bound to one character class, and every class has it's own view on the ongoing events, reflecting in different story texts and class-specific quests. So if you have won the game with one class, the other four classes provide a completely new view on the same events.<br />
<br />
<h2>Note: Currently LambdaRogue is still beta, so the story isn't fully implemented.</h2><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 07:14:03</pubDate>		</item>		<item>			<title>Snuggle Children</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snugglechildren/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf8b93ca7a9f878e079e5a5d2153eefb_sq.png" title="Snuggle Children Image" /> This is a turn based RPG fan game featuring 3 cute children. They are Xenosaga's Nephilim, HDM's Lyra, and Aveyond's Rhen. This game is at a middle stage of being in-development. Note that in this game, the term &quot;nephies&quot; means &quot;children&quot;.<br />
<br />
Not enough screenshots? <a href="http://www.biancagames.com/snuggle_children_screenshots.html" target="_blank" rel="nofollow">Click  here to view all screenshots!</a><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 04:43:31</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Unreal World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/URW/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c94ab49d15474bed0a3c01d826329f0d_sq.jpg" title="Unreal World Image" /> A rogue-like RPG with proper graphics, that puts the player in the shoes of a man in Finland during the iron age. There are several beginning scenarios, ranging from being simply lost in wilderness, to a failed hunting trip where your father was killed by a bear, to fleeing from eastern Njerpez-slavers. <br />
<br />
The game is non-linear, and doesn't have a plot, but relies mostly on player-driven freeform exploration and everyday survival. The player can manufacture virtually all items required for survival: Clothing from fur gained from hunting, food from fishing, hunting or agriculture, and shelter by the means of a temporary spruce twig cover, or an entire timber cabin if the player chooses to build it. If the player wishes, you can even go to villages and start courting the girls, and get married. <br />
<br />
There are four courses in the game, where one is free roaming, and the other three offer advice, and required items for pursuing anything from hunting, to long term survival and exploration and advanced adventuring.<br />
<br />
The game is surprisingly easy to play, once you get used to the controls. The only downfall is the graphics, but considering that it's a roguelike, they are pretty impressive. One of the game's definite merits is the atmosphere, and how enjoyable the daily survival can be. All the features included are difficult to pursue with a single character, so making more after finishing with one is almost a must, if you wish to explore all the gaming options. <br />
<br />
The game is shareware, and the instructions for ordering the full version are available on the author's website:<br />
http://www.jmp.fi/~smaarane/urw.html<br />
<br />
The trial has a time limit of 10 game days, and some restrictions, but plays almost like the full version.<br />
<br />
One version registeration is 11 USD, but since the game is in constant development, 42 USD gets the registration to all future versions of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 11:04:13</pubDate>		</item>		<item>			<title>Geneforge 4: Rebellion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geneforge4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de3f26862b306228ac6739bf616a3a36_sq.jpg" title="Geneforge 4: Rebellion Image" /> From the game's description:<br />
&quot;The Shapers have the ability to create life, in any form they choose. They can make plants to grow in harsh wastelands, living tools that obey their commands, and powerful monsters to crush any who oppose them. They jealously guard their powers and destroy any who question their will.<br />
<br />
Or so they did. Then the revolution came.Your Army<br />
<br />
Some of their creations, tired of bondage, rose up. Jealous humans, wanting the powers of the Shapers for themselves, joined them. Now the lands of Terrestia are full of ruins, refugees, and maddened mutant beasts, hunting for prey. There is war. And the Shapers are winning.&quot;<br />
<br />
You play as an apprentice life crafter, a rebel in the war against the Shapers. Of course, like most Spiderweb games, you have a choice of allegiance.  Will you continue to fight against the tyranny of the Shapers, or will you help the Shapers restore order to the world?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:10:40</pubDate>		</item>		<item>			<title>Lothlorien MUD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lothlorien/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18af5350077fbff12456c02d6fd4d9ae_sq.gif" title="Lothlorien MUD Image" /> Think you're the best PKer around?  Lothlorien is a highly <br />
competitive environment, perfect for players that crave rivalries <br />
and challenges.  I strongly suggest all mudders try Lothlorien <br />
and experience what other muds strive for.  <br />
<br />
<li class="user_li">   2 Tiers<br /></li><li class="user_li"> 101 Mortal Levels<br /></li><li class="user_li">   3 PK-Immortal Levels<br /></li><li class="user_li">  26 Races<br /></li><li class="user_li">  15 Classes<br /></li><li class="user_li">  15 Worshipable Gods<br /></li><li class="user_li">  12 Weapon Types<br /></li><li class="user_li"> +20 Guilds/Clans/Player Organizations<br /></li><li class="user_li">   2 Non-PK Organizations for True Roleplaying Lovers<br /></li><br />
<li class="user_li"> Class Specific Combat<br /></li><li class="user_li"> Auto-Questing<br /></li><li class="user_li"> Auction System<br /></li><li class="user_li"> Coliseum Battles + Coliseum Stands<br /></li><li class="user_li"> Mount Riding Available<br /></li><li class="user_li"> Casino and Gambling<br /></li><li class="user_li"> Hierarchal Equipment System<br /></li><li class="user_li"> Banking and Investment Options<br /></li><li class="user_li"> Automated Bloodbaths<br /></li><br />
<li class="user_li"> Bonuses for playtime/hours<br /></li><li class="user_li"> Extensive help-files<br /></li><li class="user_li"> Structured enforcement procedures<br /></li><li class="user_li"> Committed player base<br /></li><li class="user_li"> Detailed areas<br /></li><li class="user_li"> Unique and Stable code<br /></li><li class="user_li"> Dynamic and Challenging combat<br /></li><li class="user_li"> Competitive PK Environment<br /></li><li class="user_li"> Interactive immortal-generated quests<br /></li><br />
<br />
Lothlorien is organized, structured, competitive, and <br />
balanced.  But, if the statistics aren't enough, read <br />
our reviews, listen to our players, the good, the bad, <br />
and the responses.  And you will come to understand what <br />
all our players realize: <br />
<br />
Lothlorien is captivating and truly exceptional.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:24:07</pubDate>		</item>		<item>			<title>Epic Frontiers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EpicFrontiers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15d3b4772c8d32cf8ab10bdf93c26807_sq.jpg" title="Epic Frontiers Image" /> Epic Frontiers is an advanced-feature science-fantasy persistent world that is aimed at an audience looking for more than the standard fare in online role-playing games. <br />
<br />
Set in a richly detailed universe with a skill-based system of advancement and detailed gameplay for all kinds of players, Epic Frontiers intends to bring role-playing back to the fore. Events, more natural NPC AI, and constant expansion and improvement of features are just some of the features that set this persistent world apart.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 03:09:48</pubDate>		</item>		<item>			<title>Tales of Hyrule</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofhyrule/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ace0fc5e8e612b4183fa331646077de_sq.jpg" title="Tales of Hyrule Image" /> Tales of Hyrule is a 2D Zelda-themed MMORPG.<br />
Create your own destiny as you start off outside the small town of Finewood. It's up to you to save Hyrule.<br />
Based off the Mirage engine, ToH is a pretty advanced game, considering it's roots. It's constantly being updated by adding new playable areas, and coding new things.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 11:58:16</pubDate>		</item>		<item>			<title>Gates of Eternity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gates-of-eternity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d31ab2f857f1e0f7b0a6cfa48f78f550_sq.png" title="Gates of Eternity Image" /> Mea <br />
<br />
The mysterious planet that was once a shining example of peace and unity, now lies in the ravages of a brutal war that destroyed its most beautiful and prosperous cities. <br />
<br />
The seven races that inhabit Mea are as different from one another as the vast deserts, dense jungles, and frozen wastelands that cover its surface. Some of the inhabitants would appear monstrous and simplistic to a humanoid while others would amaze with their advanced technological achievements. <br />
<br />
Though they are now scattered across the planet, the races once worked alongside each other for a mutual good that led to an advanced culture, the center of which was the holy city of Krewia. <br />
<br />
From Krewia arose three leaders, the most gifted and powerful citizens of the time. They ruled the planet with justice and a fair hand, and led the world in achieving once unreachable goals. <br />
<br />
However, much time passed, and an ugly shadow was cast over the lands, as the high council began to speak of purifying the planet of the filthy lower races. <br />
War erupted, the council led a small but powerful army against the races of Mea. <br />
<br />
The war was long, and devastating. Many cities fell quickly, as the era of peace had never brought a need for defenses. Millions died at the merciless hands of the council. However, in the final battle for Krewia, a desperate militia managed to unify all of the races and defeat the council, ending the great war. <br />
<br />
Today, distrust and fear rules the land. Most of the survivors of the war are long since dead. Historical fact has given way to rumors and exaggeration among the remnants of Krewia and Sine. Some say that the council was destroyed; others say the council was so powerful that they could only be locked away in a secret place. <br />
<br />
The world could never be as it once was. A new era dawns on the planet of Mea<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 02:57:47</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>Avernum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Avernum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3bb5fb37b020008512dff765a0f272_sq.gif" title="Avernum Image" /> You have been banished to the underworld, never to see the light of day again.<br />
<br />
You have been cast down into the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands and thousands of your fellow prisoners. This is your punishment for not fitting in, for speaking out against the powers that be, for being an inconvenience to the government of the cruel Emperor Hawthorne. You have been sentenced to life imprisonment in the caverns, eventually to die there, forgotten and unmourned.<br />
Formello<br />
<br />
But you need not accept your fate. There are those who wish to struggle against this injustice, who wish to return to the surface world and to fight against tyranny. But first, they need a hero, they need inspiration, and, most of all, they need someone who can find an escape route. Can you help them?<br />
<br />
Will you be the first person to escape from Avernum?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:03:00</pubDate>		</item>		<item>			<title>Avernum 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Avernum2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e391c36e16c19f6496714f605a976131_sq.gif" title="Avernum 2 Image" /> Avernum is a prison. It is an enormous warren of tunnels and caverns, far below the surface world. You were banished there by the cruel Empire, to spend the rest of your life in the underworld. At first, it seemed like you and your many fellow prisoners might be able to form a nation and live in peace, far from the sun.<br />
<br />
Then a group of adventurers from Avernum assassinated Hawthorne, the emperor of the Empire. Now the forces of the Empire are rampaging through your underground home, killing everyone they find. As things stand, the nation of Avernum, and all in it, are doomed.<br />
<br />
But then you, lowly soldiers stationed at the most remote of forts, get a chance to change things. A series of unexpected events gives you the chance to explore unimagined realms, meet strange alien creatures, and maybe, with luck and cunning, save your people from certain doom.Vahnatai Council<br />
<br />
Avernum. It's a terrible place. But it's all you have.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:13:16</pubDate>		</item>		<item>			<title>Avernum 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Avernum3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8186b26accea183c81ec3f9be33e6a45_sq.jpg" title="Avernum 3 Image" /> Spiderweb Software, a maker of fantasy role-playing games for Windows and Macintosh, announces the final game in the Avernum trilogy. Avernum 3 features an enormous scenario, with well over 100 towns, villages and dungeons. There is a fascinating story and a dynamic world which changes according to the actions of the player. Refugees move from town to town. People die. If nothing is done, towns will crumble into dust.<br />
<br />
Avernum was a prison, an enormous warren of tunnels and caverns, far below the surface world. The surface is ruled by the Empire, the all-powerful masters of the known world. Misfits, petty criminals, and those with the wrong opinions were sent into Avernum for the rest of their lives. At least, that&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s what happened once.<br />
<br />
In Game DialogThen the Avernites assassinated the leader of the Empire and spent years in a brutal war with the surface tyrants. The Avernite rebels won. Now, at last, they are beginning their campaign to leave their caves and return to the surface.<br />
<br />
You are the scouts. You will be the first envoys to the surface. Instead of the sunlit paradise you dreamed of, you will find a world ravaged by mysterious plagues and hordes of bizarre monsters. Soon, the Empire will ask you to help solve the problem. Your enemies will become your allies as you race to find the source of the destruction.<br />
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Fail, and you will never return to the surface. There will be nothing left to return to.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:21:16</pubDate>		</item>		<item>			<title>Blades of Avernum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BladesofAvernum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ab7472d16e02dce9c4378a4b0b99a3a_sq.jpg" title="Blades of Avernum Image" /> Blades of Avernum comes with several large, exciting adventures:<br />
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In A Small Rebellion, you are sent to infiltrate and destroy a band of rebels against the Empire. The question: will you fight them, or join them? In The Valley of Dying Things, you delve deep into an enormous, abandoned school of magic, looking for the secret to a deadly plague.<br />
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In The Za-Khazi Run, you rocket down a subterranean river, racing against time to reinforce a besieged fort. First, though, you must outwit the many powerful, bizarre creatures living along the route. And in Diplomacy With the Dead, you have to help a remote city deal with the powerful vampire who lives just outside town. This turns out to be much more complicated than it sounds.<br />
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And, when you have won these adventures, the promise of more free fun on the net means that your journey need never end. Anyone can use Blades of Avernum's editor to make fascinating adventures with cunning characters. Deal with monsters that work together and send out patrols to hunt you. Fight deadly bosses that summon aid, flee when they're outmatched, and surprise you with all sorts of nasty tricks.<br />
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Blades of Avernum is limited only by the imagination of the designers. It will be the nastiest and most clever adventure makers versus you. And you aren't going to let them win.<br />
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Are you?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:28:23</pubDate>		</item>		<item>			<title>Liberal Crime Squad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7129a5a9af8a79fbacb98f1e64772eb_sq.png" title="Liberal Crime Squad Image" /> Liberal Crime Squad is a political role-playing game with rogue-like elements where you recruit extreme liberals in an attempt to change the ultra-conservative USA.<br />
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In the beginning you create your LCS founder's background and start alone, but  you can recruit as many liberals as you like. The mission is pretty straight forward, change the nation, place liberals in charge. There are many ways to do so, using raw violence, kidnapping important people and converting them into sleepers, changing public opinion, invading the radio station and broadcasting your ideals, freeing criminals, and so forth.<br />
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Please be aware that LCS is a rather mature game with lines inappropriate children, but they add a nice comical aspect to it.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 07:32:12</pubDate>		</item>		<item>			<title>Barkley, Shut Up and Jam: Gaiden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BarkleyShutUpandJamGaiden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f153d26baacedfc62975f876fc086055_sq.png" title="Barkley, Shut Up and Jam: Gaiden Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 08:48:05</pubDate>		</item>		<item>			<title>Incursion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Incursion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4ee45c9e96216ef05897069e3e54735_sq.gif" title="Incursion Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 07:45:19</pubDate>		</item>		<item>			<title>Kamyran's Eye 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/keye2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b0b32e558635eb4842985b53fe6e22d_sq.png" title="Kamyran's Eye 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Aug 2007 01:31:15</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Aveyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/031e994028781806728ab91a1c1df590_sq.gif" title="Aveyond Image" /> Aveyond is an independent RPG in the style of the classic 16-bit console RPG adventures like the best selling &quot;Final Fantasy&quot; series and &quot;The Secret of Mana.&quot;<br />
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Rhen Darzon's life in her quiet village has been peaceful and uneventful until the day a mysterious priestess, barely alive, comes to her for aid. Within hours, Rhen becomes captured by the evil forces that had attacked the priestess, and she slowly becomes aware that her life has never been what it seems. She discovers powerful magical powers within herself, coupled with a dark destiny that she must choose.  As the &quot;chosen one,&quot; she and her companions must face the powerful demon Ahriman bent on destroying the land.<br />
<br />
Aveyond is a thrilling fantasy role-playing game with tons of secrets, items, spells, vast dungeons, monsters, mysteries, and quests! It features beautiful 2D graphics, an epic story, and a completely original musical score. Boasting over 50 hours of gameplay, 60 quests, and hundreds of locations across five large islands, Aveyond offers MANY MANY hours of exciting adventure!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 11:52:04</pubDate>		</item>	</channel></rss>