<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged 'puzzle, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/puzzle/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged 'puzzle, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged 'puzzle, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/puzzle/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
<br />
Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
<br />
Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
<br />
<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
<br />
Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
<br />
<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
<br />
<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>Adventures of Lolo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lolo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b372af189437626bb46260e4eb0f9f4_sq.jpg" title="Adventures of Lolo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:30:18</pubDate>		</item>		<item>			<title>Sam &amp; Max Hit the Road</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SamandMax-Hit-the-road/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc8dd04a2524081ea4d56fcf17d5a93_sq.gif" title="Sam &amp; Max Hit the Road Image" /> Sam and Max are the oddest of detectives, an anthropomorphic dog and a psychotic rabbit, featured here in a cross country adventure.  The game includes a wealth of crazy puzzles, nonstop humor, and sharp satire of Americana, as the trenchcoat wearing dog and and his pal search for an escaped bigfoot.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Classic &quot;point and click&quot; adventure packed with humor.<br /></li><br />
<li class="user_li">5 mini-games are also contained within the game.<br /></li><br />
<li class="user_li">Backgrounds beautifully drawn in 256 colors. <br /></li><br />
<li class="user_li">Based upon comic book characters created by Steve Purcell, who was also the lead writer of this adventure.<br /></li><br />
<li class="user_li">Graphical adventure using the SCUMM engine.<br /></li><br />
<li class="user_li">Released simultaneously on CD-ROM and Floppy, the CD version includes complete voice performances.<br /></li></ul>
<br />
<br />
Developer:  LucasArts<br />
Publisher:  LucasArts<br />
Released:   1993 (DOS), 1995 (Mac)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
386/33 MHz CPU, 4 MB RAM, 256 color VGA, DOS 5.0<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:43:47</pubDate>		</item>		<item>			<title>Shadow of the Colossus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/colossus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed943944c5a11b5f166dd7bb9ac9beec_sq.jpg" title="Shadow of the Colossus Image" /> Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.<br />
<br />
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 10:58:36</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Mah Jong Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mahjongdeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2aaf7ab9aae95fbab654fa2e3f953dd0_sq.jpg" title="Mah Jong Deluxe Image" /> From the depths of oriental ancestry came a historic puzzle game that took the world by storm: Mah Jong. Now, Mah Jong Deluxe delivers this captivating puzzle game with more features and beautiful graphics than ever before.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 07:46:41</pubDate>		</item>		<item>			<title>Lexico</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lexico/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/064f0c137fd1cb0893c0f932e225d33b_sq.png" title="Lexico Image" /> Crash landing on an alien planet you must navigate your way through an ancient factory by learning a mysterious alien language with careful observation of the functions of a variety of computer panels scattered across the building.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 12:40:20</pubDate>		</item>		<item>			<title>Word Yo!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wordyo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98f0036b643b3f9ed89493b33a43ede8_sq.jpg" title="Word Yo! Image" /> You'll be lost for words at how fun this game is! Match letters up to find words and score points before your time runs out, in Word Yo!<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 06:52:38</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Planetfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fddb21330315e6e83a791d9bd1afbaf_sq.jpg" title="Planetfall Image" /> After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was non-existent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.<br />
<br />
In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.<br />
<br />
You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled &quot;Ten Great Reasons to Visit Gallium&quot; ends on page 3. The author ran out of reasons after listing just two.<br />
<br />
For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.<br />
<br />
Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. You superior officer, Ensign First Class Blather, has been making your life miserable. You're begining to wonder if you're really cut out for the Stellar Patrol...<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:39:20</pubDate>		</item>		<item>			<title>Cramgene</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cramgene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f74e78b8d58250f4214f4696f439672_sq.jpg" title="Cramgene Image" /> <strong>Create meals for bizarre pets!</strong><br />
<br />
Cramgene is a very unique puzzle game inspired by today's advances in genetic science. Players compete through rounds, deciphering creature DNA to create specific meals for bizarre pets. Bonus moves are designed to add an element of surprise and strategy to every match. Cramgene offers a solitary mode played against the computer, as well as a 2-player option through an Internet connection.<br />
<br />
Cramgene features charming characters, vivid graphics, and upbeat music to provide an amusing atmosphere. Its 3 difficulty modes are designed to give players of all ages a chance to feed up to 10 bizarre pets. Can you uncover the best strategy?<br />
<br />
<strong>Yamisoft Entertainment Inc.</strong> supports Cramgene with tips and tricks, and provides a free demo version.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:58:05</pubDate>		</item>		<item>			<title>Master of Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masterofdefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717567eca4138229abd8fff9d629dfbb_sq.jpg" title="Master of Defense Image" /> Master Of Defense is a strategy game that lets you assume the role of a brave hero, who has been chosen to save the ancient kingdom from the hordes of monsters. The challenge of the game is to ward off relentless attacks of monsters and prevent them from capturing people in your castle.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 05:22:56</pubDate>		</item>		<item>			<title>Metroid prime: Hunters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mph/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef02f0e8dac7dbef2ae11173e743c7b5_sq.jpg" title="Metroid prime: Hunters Image" /> Samus is on yet another mission. This time, to investigate strange mental transmissions coming from the Alymbic Cluster.<br />
Along the way, Samus will do battle with 6 other dangerous hunters, who are all out to obtain the &quot;ultimate power&quot; for themselves.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:33:08</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
<br />
Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>Fade to Black</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fadetoblack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fffe879a4a4b5273c5b9d79d1f2ca2da_sq.jpg" title="Fade to Black Image" /> Fade to Black is the sequel to <a href="/game/flashback" class="game_link">Flashback</a>, again letting the player control Conrad B., the hero from Flashback. Instead of the side view that Flashback had, Fade to Black features third person 3d gameplay, not unlike <a href="/game/tombraider" class="game_link">Tomb Raider</a> (and in fact, this game predated Tomb Raider by a year).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:35:08</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
<br />
The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
<br />
Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
<br />
We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>ChuChu Rocket!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chuchurocket/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec889ed0105c53b3c51dd24caa074fef_sq.jpg" title="ChuChu Rocket! Image" /> <em>ChuChu Rocket!</em> is a Dreamcast game developed by Sonic Team in 1999. It was rereleased for the Game Boy Advance in 2001. The objective of the game is to guide the mice (&quot;ChuChus&quot;) around the game board towards goals, while avoiding the cats (&quot;KapuKapus&quot;). The game is primarily multiplayer (up to 4 players on one console or over the internet), but the single player mode is extensive.<br />
<br />
<strong>Category:</strong> Puzzle<br />
<br />
<strong>Release date:</strong> November 11, 1999 (JP), March 8, 2000 (US)<br />
<br />
<strong>Developer:</strong> Sonic Team<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 09:58:43</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
<br />
You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
<br />
Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
<br />
Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
<br />
It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
<br />
The game includes:<br />
<br />
- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
<br />
- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
<br />
- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
<br />
Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Deadly Rooms of Death: Journey to Rooted Hold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661999da87a50fd40b58eeeba10e60d5_sq.jpg" title="Deadly Rooms of Death: Journey to Rooted Hold Image" /> Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:56:23</pubDate>		</item>		<item>			<title>Eets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/196bca7a362ae5715998af6ac327f962_sq.png" title="Eets Image" /> <h1>Hunger.  It's emotional.</h1>
<br />
<h2>Tons of quirky characters</h2>
<em>You've never seen creativity like this!</em><br />
Eets is easy to pick up, and features tons of unique, crazy characters. Prankster Whales, Superpigs, Radioactive Ginseng... we have them all!<br />
<br />
<h2>A whole bunch of puzzles!</h2>
Our puzzles are easy to play, but hard to master. We've got over 100 puzzles built-in, with enough for every type of player!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:32:10</pubDate>		</item>		<item>			<title>Classic PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/classicpuffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52fddd597729def3afad314769e4e369_sq.gif" title="Classic PuffBOMB Image" /> The original impulse based cute character blowing up puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:42</pubDate>		</item>		<item>			<title>PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9af251a89deaa916cb8867a118f1eb6d_sq.png" title="PuffBOMB Image" /> We loved it so much, we made a movie!<br />
<br />
Ok, maybe not a movie, but we started calling the original &quot;Classic PuffBOMB&quot;, so we could remake it all that much better.<br />
<br />
For now, go play the classic.  <a href="http://classicpuffbomb.greatgamesexperiment.com" target="_blank" rel="nofollow">Classic PuffBOMB</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:08:15</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Obsidian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/obsidian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e8993d4052e395546c65c6f5dfe622f_sq.jpg" title="Obsidian Image" /> An adventure game like Myst, but with full-motion video.  The puzzles range from simple to ridiculously difficult, and can sometimes be frustrating with subtle clues.<br />
<br />
The art style is surreal, and that's an understatement.   The advertising campaign was amazing, including magazine ads and tv spots. <br />
<br />
The best way to buy it is to search around... it appears not to be widely carried.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:53:02</pubDate>		</item>		<item>			<title>The Qube</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theqube/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c977e37ac7179da15605d6f14762ea48_sq.jpg" title="The Qube Image" /> WHAT IS THE QUBE? The Qube is a fun, challenging<br />
&amp; VERY ADDICTIVE 3D Puzzle Game based on the classic PSone game Kurushi (also know as Intelligent Qube).<br />
<br />
In a variety of breathtaking backdrops, you must first select 1 of 4 characters from `The Diaeresis Fleet` with varying abilities &amp; speed to find out exactly &amp; take on the relentless wrath of The Qube!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:49:54</pubDate>		</item>		<item>			<title>Neighbors From Hell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NeighborsFromHell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8454664a70d7d927367d3f8ef253512b_sq.jpg" title="Neighbors From Hell Image" /> In Neighbors From Hell you star as Woody, a player in a new game show who must infiltrate a neighbor's house to perform mischief in order to please the audience. Woody relies upon resourcefulness and imagination, attempting to boost the show's ratings by performing increasingly trickier pranks upon his unsuspecting neighbors.<br />
<br />
The game challenges your puzzle solving skills, as Woody must search for and utilize objects found at the neighbor's home, typically while the neighbors (and their pets) are going about their own varied routines, so stealth is also a must!<br />
<br />
Neighbors from Hell is a strategy game, produced by Jowood Productions of Austria and published for Windows PC in 2003. Xbox and Gamecube versions came 2 years later. The spelling can also be found as &quot;Neighbours&quot;.<br />
<br />
<span style="color: blue;">Features</span> include 14 levels, an easy to use interface and controls, cartoon-style graphics, and an excellent soundtrack.<br />
<br />
Available for Gamecube, Xbox and Windows PC<br />
<br />
<span style="color: blue;">Minimum pc requirements:</span> Pentium compatible MMX processor, 166 MHz, 64MB RAM, Windows 95/98/ME/2000/XP, DirectX 8-compatible graphics card w/16mb RAM, DirectX 8-compatible sound card, 130mb hard drive space.<br />
<br />
<span style="color: green;">Trivia:  In November of 2006 game producer JoWooD announced the acquisition of DreamCatcher Games.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:35:52</pubDate>		</item>		<item>			<title>Bad Mojo:  The Roach Game REDUX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BadMojo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/035af4cb8b4e4d32a87e41907230fb53_sq.jpg" title="Bad Mojo:  The Roach Game REDUX Image" /> The basic premise in Bad Mojo is to explore, discover and observe.<br />
<br />
An old, brick building in San Francisco is the site of Eddie's Bar on the Waterfront, which was once a popular tavern.  Above the bar lives Roger Samms, an entomologist who is conducting mysterious research.  At the onset of the game, Roger is trnsformed into a cockroach by a strange object of antiquity.  You assume the role of Roger after his bizarre metamorphosis.<br />
<br />
Controlling the roach/Roger, you begin the game under the building.  You must explore rooms and observe objects while searching for clues and answers.  The building is dark and dangerous, and there are many obstacles to overcome before you can find your way back to humanity.  There are animals, insects and people who live here as well.  Some may harm you, others may help you, but solving the mystery beneath the surfcase of the game is up to you alone.<br />
<br />
You must uncover the rest of the story yourself by roaming the floors and walls of Eddie's Bar.  Listen to all that you hear, read what you can and try to piece together the story as you explore your true identity.<br />
<br />
Crawl around and investigate everything.  If you can't get out of a room, then perhaps you haven't seen all there is to see...<br />
<br />
<span style="color: green;">Bad Mojo: The Roach Game, and Bad Mojo: The Roach Game Redux are essentially the same, the latter being a reissue with minor optimizations, as well as a bonus features DVD which features quite interesting history on the development of the game, somewhat of a cult classic.</span><br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Bizarrely original premise.<br /></li><br />
<li class="user_li">Vibrantly detailed visuals.<br /></li><br />
<li class="user_li">Terrific exploration and discovery with clever obstacles.<br /></li><br />
<li class="user_li">More than 800 navigable screens, rendered in high resolution detail.<br /></li><br />
<li class="user_li">Live-action video and spine-tingling music drag you into the dark, disturbing atmosphere.<br /></li><br />
<li class="user_li">Hints section for each level, but wouldn't you really rather figure it out?<br /></li></ul>
<br />
Developer: Pulse Entertainment<br />
Publisher:  Got Game Entertainment. (North American release)<br />
Released:  2004, original version released 1996<br />
<br />
<br />
<span style="color: blue;">System Requirements</span> <br />
PC:  Pentium 3 800MHz or better processor, Windows 98/2000/XP<br />
<br />
Macintosh G3 or better, System 9.0 (or OSX Classic mode) with 50MB hard disk space, 8x CD-ROM, 24-bit color video display.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 12:40:16</pubDate>		</item>		<item>			<title>Zork: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zork-Nemesis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/425f6b4692c8adaa2f9ee325abe62f2f_sq.jpg" title="Zork: Nemesis Image" /> <div class="user_quote"><blockquote class="user_quote">Awarded Editor's Choice in the December 1996 issue of PC Gamer</blockquote></div>
<br />
Zork: Nemesis (also known as Zork: Nemesis - The Forbidden Lands) is a first person adventure including puzzle solving and mystery.<br />
<br />
In the final days of the underground empire four great alchemists dissappeared while searching for the secret of eternal life.  A spy was sent to learn their fate, but he too was lost.  That's when you are called upon as an adventurer to investigate. <br />
<br />
In the Forbidden Lands you learn of the foul workings of a demonic force known as Nemesis, and with the &quot;spiritual&quot; help of the lost scientists you must attempt to restore balance to the world by recovering the four lost elements:  fire, water, air &amp; earth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective of a simulated 360 degree view.<br /></li><br />
<li class="user_li">Piece together clues, decipher codes, solve puzzles and learn the secrets of defeating Nemesis in the course of your extensive quest. <br /></li><br />
<li class="user_li">Travel to a a monastery, an insane asylum, a fortress, and a conservatory in search of the four missing elements.<br /></li><br />
<li class="user_li">Point and click interface, also utilizing a key-bound inventory.<br /></li><br />
<li class="user_li">Vertical and horizontal panning from any point, though not simultaneously.<br /></li><br />
<li class="user_li">Extensive use of full-motion video and panoramic scenes.<br /></li><br />
<li class="user_li">Humorous at times, this entry in the Zork franchise is also the darkest, including death and gore.<br /></li></ul>
<br />
Developer:  Zombie, Inc.<br />
Publisher:  Activision<br />
	<br />
PC version released in the United States February 29, 1996.  <br />
Mac version released: 1996<br />
<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486/DX2-66MHz processor; 8MB RAM; 2X CD-ROM drive; 35MB hard disk space; VESA local bus or PCI video card with 1MB video RAM; 16-bit high-colour SVGA (640 x 480); MS-DOS 6.0 or above.<br />
<br />
PowerPC Mac<br />
16 MB RAM<br />
2X CD ROM drive<br />
OS 7.5.1+<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:13:18</pubDate>		</item>		<item>			<title>Paradoxion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paradoxion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d39352864853a7d37a7938ebd904e1c3_sq.gif" title="Paradoxion Image" /> Paradoxion is a true gem for those who like to solve sophisticated logic puzzles! Core rules are simple - each level you must clear the board of all elements (like Orbs and Gems) using inventory contents. Elements need to be arranged in standard combinations to be eliminated, for example, Orbs need to be arranged in lines. What is most interesting is that when combination blasts nearby elements can be shifted by the blast. This ultimately leads to fascinating chain reactions of elements blasts! First levels include only basic elements, but on later levels you'll get access to variety of special elements and tools (like Teleports and Disintegrators)! Each new gameplay feature is introduced every 10-15 levels, so you'll have time to get familiar with it. Lots of in-game hints and tips will help you to learn how to play easily and quickly. Just point the cursor over any element and right-click on it and you'll get all details on how to use it! Even if you completely stuck on <br />
some level, there is a full set of online solutions available! Most of advanced logic games have ascetic look, but Paradoxion is a pleasant exception. Rich detailed space environments and relaxing music provide a very enjoyable atmosphere for perfect puzzle solving experience!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 05:54:09</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>The 11th Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-11th-Hour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec5de841dac5697ba9942cd671795a3_sq.jpg" title="The 11th Hour Image" /> In this sequel to The 7th Guest, it has been nearly 70 years since maniacal toy and puzzle maker Henry Stauf murdered six guests at his Mansion.  All of the horror seemed long past until ace tv report Robin Morales is sent on assignment to investigate the old Stauf Mansion, only to vanish without a trace.<br />
<br />
You assume the role of Robin's boyfriend Carl Dennings who has just received a game book in the mail directing him to come to Stauf Mansion.  With little but the mysterious book in hand, you set out to solve a new set of Stauf puzzles in the evil residence in your quest to rescue Robin and forever destroy the wicked Stauf legacy.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Treasure hunt with a similar puzzle-based game strategy of the former game, but much darker and mature atmosphere in comparison with the first game.<br /></li><br />
<li class="user_li">Highly animated puzzles and lots of full motion video enhance the adventure.<br /></li><br />
<li class="user_li">Graphically creepy Stauf Mansion with lots of detail revealing its decayed decor.<br /></li><br />
<li class="user_li">Features the music of George &quot;The Fat Man&quot; Sanger and Team Fat.<br /></li><br />
<li class="user_li">Rendered with the &quot;Groovie&quot; engine.<br /></li></ul>
<br />
Developer:   Trilobyte<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:  1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486DX2/66, 8MB RAM, 4MB hard drive space, 2xCD-ROM, DOS 5.0+, Local bus video, soundcard, mouse.<br />
<br />
<span style="color: lime;">Trivia! An R-rated version was planned, including sex and more graphical violence, and the script for this version was included in the official hint manual. The developers denied that this version was ever filmed, but rumors persist that an R-rated version exists.</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 07:57:51</pubDate>		</item>		<item>			<title>Egyptian Addiction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egyptianaddiction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7072f0420488d4f7613b804a6bf6ac75_sq.jpg" title="Egyptian Addiction Image" /> Egyptian Addiction is an intense new type of puzzle game. Clank your way through the puzzles before the timer runs out to unlock new temples and keep you playing for hours.<br />
<br />
Truly addictive and tons of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 04:50:03</pubDate>		</item>		<item>			<title>Penn &amp; Teller's Smoke and Mirrors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Penn-Teller-Smoke-and-Mirrors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/085e97b04c95970da5e11f39e23e8707_sq.png" title="Penn &amp; Teller's Smoke and Mirrors Image" /> <div class="user_quote"><blockquote class="user_quote">&quot;The Bad Boys of Magic&quot; make sure their interactive multimedia debut is everything a video game isn't supposed to be (Including a game that you just can't win)</blockquote></div>
<br />
Penn &amp; Teller's Smoke and Mirrors was a 3D0, PC and Sega CD game that was never officially released.  The Sega version is said to have been the only version completed, but even that was in doubt for many years until some back-up copies were given to website editor Frank Cifaldi, who received them from a reviewer of the original product who had kept them salted away for so many years.<br />
<br />
Owing to this, over recent years a lot of cult enthusiasm has been generated, most particularly over the hilariously minimalist premise of &quot;Desert Bus&quot;, one of the mini-games within the title.  As some available links make apparent, the game, or at least parts of it, are being played as a result of file-sharing and emulation. <br />
<br />
Essentially the game, as in their video of the time &quot;Cruel Tricks for Dear Friends&quot;, is farce and satire, and the minigames themselves are a series of pranks upon other gamers, or even the gamer himself, but all within the brand of &quot;fun cruelty&quot; that is a trademark of the pair.<br />
<br />
Developer:   Absolute Entertainment<br />
Publisher:  Originally intended for an April 1995 release, the game never reached publication.  It's original release was planned by Absolute Entertainment and later EA Games.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">&quot;It's not that different from the spirit of our live shows,&quot; explains Penn Jillette, &quot;except you won't be able to smell us.&quot;</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:41:36</pubDate>		</item>		<item>			<title>Paper Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paperball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b31a9eb9ffd503167137dbeb2ea5f4db_sq.gif" title="Paper Ball Image" /> Paper Ball is a unique remake of the old classic Arkanoid. With new &quot;hand-drawn&quot; graphics and some new gameplay features Paper Ball is a fun addictive arcade game.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 04:14:30</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Lost Vikings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LostVikings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d68273ab99e5343e5f1addd7e57554_sq.jpg" title="Lost Vikings Image" /> <em>In The Lost Vikings, players must employ the skills of 3 unique Viking characters cooperatively to solve puzzles, conquer enemies, and navigate their treacherous voyage back home. The game provides hours of arcade-style action with over 35 levels, numerous enemies, and hundreds of mind-bending puzzles to solve.<br />
<br />
In order to advance through levels, players must learn to master the abilities of the powerful runner Erik the Swift, burly defender Olaf the Stout, and the unyielding swordsman Baleog the Fierce. As the adventure continues, players will encounter many different worlds to explore including Prehistoria, Egypt, The Great Factory and Wacky World. The Lost Vikings is currently available for Game Boy Advance in retail chains everywhere and from the Blizzard Online Store. </em><br />
From Blizzard.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 07:19:14</pubDate>		</item>		<item>			<title>Sam &amp; Max: Culture Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultureshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c268d13d3c5d39dfb79b62f1c18eb328_sq.jpg" title="Sam &amp; Max: Culture Shock Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd mal-formed versions of evil to defeat, though usually by accident. <br />
<br />
Culture Shock, the first episode in a six-episode &quot;season&quot; of Sam &amp; Max games that Telltale is putting out, centers largely around the neighborhood surroundingSam &amp; Max's office. Three washed up former child stars have been seen defacing the streets with propaganda for a self-help tape called &quot;Brady Culture's 'Eye-Bo' Occular Fitness,&quot; and Sam &amp; Max decide to put a stop to it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:50:54</pubDate>		</item>		<item>			<title>TrackMania United</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trackmaniaunited/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ea6c8450ea280029342e7a2722dff41_sq.jpg" title="TrackMania United Image" /> Produced by the young, talented French studio Nadeo, TrackMania United is the latest version of the most entertaining car racing game available. Released in 2003, the TrackMania series has rapidly become one of the most popular video games for PC thanks to its fast and fun gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:50:48</pubDate>		</item>		<item>			<title>Clock Tower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dea26b6b68397df30e60f6e711c196b1_sq.jpg" title="Clock Tower Image" /> <span style="color: green;">Note:  This is the second of the Clock Tower series, and is called &quot;Clock Tower 2&quot; in Japan.    The first release was simply &quot;Clock Tower&quot; a Japanese-only realease for the SNES/Famicom, but was eventually renamed &quot;Clock Tower: The First Fear&quot; when  later ported to Playstation (also Japanese only) and Windows 95. <br />
<br />
Because the Japanese Famicom/SNES edition remained &quot;Clock Tower&quot;, this next installment became &quot;Clock Tower 2&quot; in Japan, but simply &quot;Clock Tower&quot; to North America.  These titles would be followed by Clock Tower 2: The Struggle Within (Clock Tower: Ghost Head in Japan), and then Clock Tower 3, the latest installment to date.</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">Playing Clock Tower is like watching an intense slasher film, with one heart-stopping sequence after the next.</blockquote></div>
 In the mountains of Romsdaaren, Norway, stands the Barrows Family Mansion, an unwholesome, brooding manor perched atop a large cliff. Home to the Barrows family for generations, locals grew to depend on the clock tower of this once peaceful family. They would tend their flocks of sheep in surrounding fields by the dependable tones of the great tower. It was for this reason that the local people began to call the mansion the Clock Tower.<br />
<br />
In 1986, however, the mistress of the Barrows Mansion gave birth to twins, and from the day they were born it was obvious the twins were not normal and were of evil nature.<br />
<br />
The twins were given the names Bobby and Dan. Their unwary parents knew that there was a foreboding evil about them, but who could have possibly known that the two were later to become the most feared and malicious murderers of our century - the infamous giant scissors with which their murders were committed became their namesake - they were called, simply, the Scissormen.<br />
<br />
In 1995, a young girl from the Granite Orphanage, her parents died when she was quite small, was lured into the Barrows Mansion where she was attacked by a monster wielding a giant pair of scissors - yet no one wanted to believe the orphan girl when she returned to town, terrified and alone, claiming to have been attacked by the infamous killer.<br />
<br />
That monster had, in fact, been Bobby Barrow, the Scissorman. She managed to escape from the terrible horrors, destroy the monster, and flee the mansion, yet she simply could not manage to convince anyone of authority of what had happened - in part because they could never find a body.<br />
<br />
For the next year, all of Norway was caught up with the sensationalized Scissorman Murderer. Everyone was enthralled and completely relieved that he was dead - though authorities denied his existence.<br />
<br />
That is, until the brutal murders started again...<br />
<br />
        (<em>from the original ASCII press release for Clock Tower</em>)<br />
<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Evade the insane psycho killer Bobby &quot;The Scissorman&quot; Barrows in the Barrows Family Mansion, solving a mystery while he continues to stalk you.<br /></li><br />
<li class="user_li">Navigate your way through the game's story and around Scissorman's blade in a direct continuation of the original story.<br /></li><br />
<li class="user_li">3 major scenarios follow a prologue in which main characters are selected, seperated by interludes in which you can explore the town and search for further clues.<br /></li><br />
<li class="user_li">Single player point and click horror-survival adventure in chilling 3D settings.<br /></li><br />
<li class="user_li">5 playable characters interact with a varied ensemble of other characters who might help you unravel the mystery. <br /></li><br />
<li class="user_li">When Bobby attacks find a hiding place or a useful object to fend him off.  If he directly confronts only the &quot;panic button&quot; can save you from death by scissors!<br /></li><br />
<li class="user_li">Player actions result in various outcomes and numerous endings.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  ASCII Entertainment Software, Inc.<br />
Released:  December 13, 1996 (Japan), September 30, 1997 (North America)<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 03:55:31</pubDate>		</item>		<item>			<title>Phantasmagoria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b48754a1339a31231c87d505782fb18a_sq.jpg" title="Phantasmagoria Image" /> Made during the height of the &quot;interactive movie&quot; boom in the computer game industry, Phantasmagoria is notable for being one of the first adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a bluescreen filming the hundreds of actions players could direct her character to perform. The game was released on seven CDs to accommodate the massive amount of video generated by this process. Today it still stands as a record of sorts for the largest number of media cuts used in a game, though several other games including an adventure game based on The X-Files television series have matched it in the sheer number of CDs used. However, if it were to use modern day video compression codecs while keeping the same resolution, the game could probably have shipped on as little as one or two discs. On the other hand, however, the seven discs were used to highlight the seven days, during which the story takes place - the game could easily fit about five discs, even without the advanced video compression. Also, it is worth mentioning that large portions of data were repeated on each CD, to avoid disk swapping when playing the game.<br />
<br />
The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:45:09</pubDate>		</item>		<item>			<title>Sid &amp; Al's Incredible Toons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incredibletoons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db43b3c585d83f02b2d65cff2a788d93_sq.jpg" title="Sid &amp; Al's Incredible Toons Image" /> Sid &amp; Al's Incredible Toons is a funnier, cartoon version of The Incredible Machine.  It is your job to solve 100 Rube Goldberg style puzzles by placing pieces in the right spot.  The puzzle goals range from letting Al E. Cat(haha) catch Sid Mouse, helping Sid reach his cheese, or simply blowing one of the characters up.<br />
<br />
Sid and Al aren't the only characters in the game, however.  They are joined by other cartoons such as Eunice the Elephant and Bik the Dragon.  Each character acts as a different puzzle piece and is used in a different way.  Eunice, for example, will toss things that hit her trunk, while Bik will blow fire any time something hits him.<br />
<br />
There are a variety of different objects used to solve the puzzles, and they range from realistic to cartoony.  There are conveyor belts and pullies to get things where you want them, but there are also guns which will cough out bullets.  Once you master all 100 puzzles, there is also a create-a-puzzle mode where you can make your own crazy contraptions to stump your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:20:42</pubDate>		</item>		<item>			<title>Zero's Impossible Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a53b4fd6c9453471e0edcb8914494844_sq.png" title="Zero's Impossible Fortress Image" /> For years Emperor Zero the terrible has been trying to snatch the fair maiden. But everytime, the hero has foiled his plans by traversing his elaboratly designed, but not impossible, fortresses and jumping on his head- thus saving the fair maiden.<br />
<br />
But not this time. Zero has had it. The hero has foiled his plans for the LAST time. This time, he's just going to neglect to add the platforms to his carefuly designed fortress and watch as the hero haplessly falls into the pit over and over until it's game over- on the first level!<br />
<br />
Unfortunatley for Zero, this is the perfect time for Mega Platforms Inc(tm) to provide their brand new platform-express service- for heroes on the go!<br />
<br />
Quick, hero, utilize the platform-express service to get to Zero's lair, jump on his head, and save the fair maiden!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 01:02:34</pubDate>		</item>	</channel></rss>