<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged 'in-development, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/in-development/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged 'in-development, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged 'in-development, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/in-development/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stalker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a234224b1b6fabf12e35ae8089b1df4_sq.jpg" title="S.T.A.L.K.E.R.: Shadow of Chernobyl Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Man made hell...</strong></span></blockquote></div>
<br />
S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast &quot;Exclusion Zone&quot; plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 09:06:28</pubDate>		</item>		<item>			<title>Hellgate: London</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hellgate-London/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d9e7eb737fcf854e2c34dd58a537d4a_sq.jpg" title="Hellgate: London Image" /> <span style="color: orange;">Notice:  In production</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">London, 2038.  The once great city lies in ruins.  A massive, sinister gash in the fabric of our reality gnarls and churns, dominating the horizon as it blends into a permanently darkened sky.  The unspeakable cataclysm that befell London threatened to engulf the world as the shadow of the demons fell across the face of mankind.</blockquote></div>
<br />
<li class="user_li">Introduction<br /></li>    <br />
According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, ancient lore and rituals were lost to the antiquity of time.<br />
<br />
<li class="user_li">Classes<br /></li><br />
Mankind is a race of survivors. A rebellious few survive in the shadows of their former dominance, combining the holy, ancient, and arcane rites with the fringe sciences of the modern era.<br />
<br />
<li class="user_li">Demons<br /></li><br />
Emerging from the swirling chaos of the Hellgate, the demons overwhelmed humanity's defenses. The Hellgate writhes and seethes like a living thing, a tornado of eldritch energies through which the minions of the netherworld surge forth.<br />
<br />
<li class="user_li">Mods<br /></li><br />
Some equipment can be modified through the introduction of various technological and magical elements, commonly called Mods. These Mods are typically integrated into pre-defined slots or hard points on an item through a simple procedure that can be performed by any adventurer.<br />
<br />
<div class="user_quote"><span class="quote_from">Bill Roper said,</span><blockquote class="user_quote">Success should be based on skills, level, items, and so on. So it's really based on what makes you successful in an RPG. That being said, it certainly isn't going to hurt a guy if he's good at shooters.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective!<br /></li><br />
<li class="user_li">Dynamically generated content and levels including tons of weapon and item drops for scavenging.<br /></li><br />
<li class="user_li">PvP will be included, although it is likely that it will be for Elite members only. PvP modes may include duels and arena matches<br /></li><br />
<li class="user_li">Has some combat aspects of a shooter, but is first and foremost an action rpg.  Players will not need to scavenge for ammo.  The only mention of &quot;ammo&quot; refers to a type of modification.<br /></li><br />
<li class="user_li">Quest driven story, yet with a lot of freedom to adventure and treasure hunt in hopes of finding the best of the randomly generated goodies, as was so popular in the spiritual predecessor Diablo!<br /></li></ul>
<br />
<span style="color: blue;">Proposed Subscription Details (thanks Hellgate Guru!) These are just a few of the features discussed, visit the Hellgate Guru links for more info:</span><br />
<ul class="user_list"><br />
<li class="user_li">Free player accounts as well as &quot;elite&quot; optional subscription play options that are currently stated as $9.95 per month for U.S. players.<br /></li><br />
<li class="user_li">Free players can access all initial content and play with free or elite players, but elite accounts will receive regular content updates.<br /></li><br />
<li class="user_li">Elite players can access premier 24/7 customer support via phone and email, and will have priority in case of player ques.<br /></li><br />
<li class="user_li">Free players may create 3 characters, Elite players up to 12.  Elite players will have a 40 item &quot;swap stash&quot; versus 20 items for free players.<br /></li><br />
<li class="user_li">Elite accounts can access additional play modes.<br /></li><br />
<li class="user_li">Elite players will have enhanced graphical options for characters.<br /></li></ul>
<br />
<br />
Ex-Blizzard employees Bill Roper, Erich Schafer, Max Schafer, and Dave Brevik--the men behind Diablo, are the heart of the development of Hellgate: London.<br />
<br />
Developers:  Flagship Studios<br />
Co-publishers:  Namco Bandai Games &amp; Electronic Arts<br />
<br />
The game runs on a proprietary engine developed specifically for this game.  The only other component that Flagship has licensed is Havok for physics.<br />
<br />
<span style="color: blue;">System Requirements:</span> Pending!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 10:48:21</pubDate>		</item>		<item>			<title>Pokemon Battle Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonbattlerevolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50b6ec89ee6db85853cacf392bae1536_sq.gif" title="Pokemon Battle Revolution Image" /> The first Nintendo Wii entry in the much-enjoyed Pokemon franchise. The game is a battle stadium-type game between Pokemon, and it allows you to import your Pokemon from the DS games Pokemon Diamond &amp; Pearl to play on the big screen.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 04:49:21</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Shadowrun (Xbox360)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrun360/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92c3675d29664a0b0dff304783fb7b1_sq.jpg" title="Shadowrun (Xbox360) Image" /> Shadowrun is a team-based first person shooter where ancient magic blends with modern weapons and advanced technology to form a revolution in multiplayer FPS gaming. Purchase new weapons and abilities each round in an extraordinary arms race to increase your options and open up new tactics for your team. Gather your team from four different magical races, each with their own strengths and weaknesses.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:33:22</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a395032c5bb13580d08c575931d360a_sq.png" title="Phoenix Image" /> Phoenix is a MMORPG loosely based on historical events set in the 1800s in the United States, Europe, and Australia.<br />
<br />
We're currently scheduled to go closed-beta in mid-2007.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 03:09:11</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Two Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwoGuns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd46465393fb540ea1a22fda1651d739_sq.jpg" title="Two Guns Image" /> The full title is &quot;Two Guns vs. __________&quot;<br />
<br />
I haven't decided what the blank should be.  At first I thought it should be &quot;The World&quot; but that's setting the bar awfully high...<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:32:34</pubDate>		</item>		<item>			<title>Halo 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halo3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d9b3c150e3ec724bb227a7d85b6e469_sq.jpg" title="Halo 3 Image" /> Halo 3 , the third game in the best selling Xbox game franchise Halo , is a highly-anticipated first-person shooter video game under development by Bungie Studios for the Xbox 360. An official announcement on the developers' website states that Halo 3 will end the current story arc of the Halo trilogy. A public beta test will be available in spring, with the full game coming out some months later.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 06:41:51</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Metal Gear Solid 4: Guns of the Patriots</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="Metal Gear Solid 4: Guns of the Patriots Image" /> <strong>Little is still known about this game. All info can change from now till release.</strong><br />
<br />
For the new game, series hero Solid Snake moves into a battlefield scenario, which will bring many new challenges in the harshest of infiltration missions. The drama and chaos of the battlefield, as well as questions of who to trust in war, will set the scene for a new era in the Metal Gear Solid series. <br />
<br />
Metal Gear Solid 4: Guns of the Patriots (commonly abbreviated to MGS4) is a stealth-based game directed by Hideo Kojima and Shuyo Murata. Guns of the Patriots is currently being developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the last iteration in the Metal Gear Solid series. The game uses the motto &quot;No Place to Hide!&quot;, and is being developed with the central theme of &quot;Sense&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 01:50:49</pubDate>		</item>		<item>			<title>Fragment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fragment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d1268fbd54f51b40250a1cbe202801d_sq.gif" title="Fragment Image" /> Based off of the .Hack// universe game of &quot;The World&quot;, Fragment will be the best RPG known to man.<br />
<br />
Before I go on any further you should know I am aware this project is likely to be halted by Bandai or CC Corp due to the fact I am copying their theme. I do this because they are clearly not going to make this kind of game, so when they stop me, I will hand them the rights, and they can finish it off and sell it.<br />
<br />
Back into the game... <br />
Once you register an account, you can pick from 6 classes:<br />
<strong>Class Name</strong>(<strong>Weapons</strong>) - <strong>Weight Class</strong><br />
Wave Master(staffs, magic) - Light<br />
Long Arm(spears,glaives) - Medium<br />
Twin Blade(two swords) - Medium<br />
Blade Master (Longswords) - Medium<br />
Heavy Blade(2h swords) - Heavy<br />
Heavy Axe(axes) - Heavy<br />
<br />
Upon picking a class, you may now customize your natural appearance (hair style, eye color, ect.)<br />
<br />
Then your character is ready to play, you are given a set of starter items, (based on your class) and you are off.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 08:11:19</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Grass Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GrassAttack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98667af722e369327b9c70e3e19450c3_sq.jpg" title="Grass Attack Image" /> I always wondered if having a game set in very deep grass could be turned into a fun hide-and-seek type game. So, I threw together a prototype.<br />
<br />
The player and the bots are Robo-Raptors (a great test for my rigid body animation exporter/importer from 3ds Max). You can kill the other raptors, but that's not the point ;)<br />
<br />
Walking through the fenced-in area tramples the tall grass that fills the playing area. The AI follow any paths and will kill you if they sneek up behind you.<br />
<br />
A fun idea on the backburner for now.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:46:08</pubDate>		</item>		<item>			<title>Crowns of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d809e4bd69a6a01c7d7f415a2d2b688_sq.png" title="Crowns of Power Image" /> A totally free and new MMORPG from Rampid Interactive. Small servers with intense PvP and PvE action. Still in beta testing phase.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 07:17:42</pubDate>		</item>		<item>			<title>Dropzone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dropzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55a693de62f8e89553815a3be44def6f_sq.jpg" title="Dropzone Image" /> A team-based multiplayer combat game between high-speed mecha.  Currently in development and using placeholder meshes from Tribes 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 11:14:21</pubDate>		</item>		<item>			<title>Dragon's Blood: The Rise of Vanir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonsblood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17d979b0201fd3540ef76e5178c09d08_sq.png" title="Dragon's Blood: The Rise of Vanir Image" /> Dragon's Blood: The Rise if Vanir is a single player RPG in an island based world. You play Vanir, a dragon rider, and with your dragon counterpart, you journey on a quest to thwart evil.(cliche?) DB(for short) is the first game in development by Twilight Glow Studios, and is slated for release in 2008-2009.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 05:01:30</pubDate>		</item>		<item>			<title>Arctic Stud Poker Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcticStud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2bea78692513e1567add09a106d80cd3_sq.jpg" title="Arctic Stud Poker Run Image" /> From the veteran Arcade designers who created games like RAMPAGE WORLD TOUR, ARCHRIVALS and GENERAL CHAOS, ARCTIC STUD POKER RUN is an outrageous, action-packed &quot;Full-Contact Poker&quot; game that uses heavily-armed, high-speed vehicles in a revolutionary MultiPlayer Battle experience that must be seen to be believed!<br />
<br />
Though, at first glance, the game appears to be a madcap arcade-style &quot;Free-for-all&quot; that combines armed combat and off-road racing with the risk of high-stakes Poker, a single play reveals an intensely addictive, mentally stimulating thrill ride full of limitless strategy, nuance, and depth. Every round is a nail-biting cliffhanger that &quot;ain't over till it's over&quot; ...and yet the average game time is under three minutes long! <br />
<br />
Players can use high-powered vehicles to rush out and grab any card they see, use machine guns, dynamite &amp; heat-seeking-missiles to steal opponent's cards, put a &quot;Bounty&quot; on the head of troublesome adversaries, ...in short, use trickery, intimidation, bravado, deceit, speed, stealth and brute force to bankrupt their opponents and win the $100,000 EvilBrau Tournament! <br />
<br />
In addition to over a 125 detailed levels, dozens of unique characters, and a hilarious backstory ripped from the pages of the dread Velcronomicon, Arctic Stud has a gameplay mechanic thats so unique, it's patented!<br />
<br />
BREAKING NEWS:<br />
Arctic Stud version 2.0 Available Now!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:59:20</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Get a Life Show</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/getalife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8cf920dddf4ff16357e1cb06213f405_sq.jpg" title="Get a Life Show Image" /> Get a Life Show is a PC game that represents the hottest TV Show of this season. The player get inside a reality show in which the entrants have to compete like they never did before. The winner will be the best in managing an equilibrate lifestyle with success and charisma.<br />
<br />
Get a Life Show has 3 impressive TV studios that represent real urbanizations where the competition is transmitted to the world. Each TV studio recreate a hole virtual life in there. The sets available are Paris, New York and Buenos Aires.<br />
<br />
The main objectives of the competition consist on reaching the highest levels of education, career, cash, health and happiness.<br />
<br />
To reach that, the players have to live their lives using complex electronic systems in which they will take important decisions of their everyday actions. Those devices will be the access to the different locations available on the show, like your own home, a bank, a shopping mall, even a casino (in which the player can play some games trying to win easy money, or lose easily the money already has), between others.<br />
<br />
The players also can learn special abilities, buy unusual items and use those to interact with their rivals, helping or obstructing their way to success. The elimination system will allow to vote your rivals to abandon the show. The public will decide who stay based on they actions during the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:44:11</pubDate>		</item>		<item>			<title>Mass Effect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masseffect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92fbc3c15460c140ee199f3dd79d3b52_sq.jpg" title="Mass Effect Image" /> Mass Effect is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of Jade Empire and Star Wars: Knights of the Old Republic. Mass Effect will deliver an immersive, story-driven gameplay experience with stunning visual fidelity. Published by Microsoft Game Studios, Mass Effect is an exclusive title for the Xbox 360 video game system.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 04:14:25</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
<br />
The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>Bleach: Heat the Soul 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bhts4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd49e5e367038807a3b3c20c11fdefae_sq.jpg" title="Bleach: Heat the Soul 4 Image" /> Bleach: Heat the Soul 4 is the fourth Bleach game for the PSP, and is to be released in 2007.<br />
<br />
Not much info is currently available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:38:03</pubDate>		</item>		<item>			<title>Dungeon Runners</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonrunners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86b70c8b674ef15e9403a06a07b32dac_sq.jpg" title="Dungeon Runners Image" /> Something stirs in the darkness. A hot earthy smell wafts up from the dank depths. Nails scratch against limestone, dripping water echoes off cavern walls, ancient chains rattle in stagnant air. What lies in the eerie depths below?<br />
<br />
Dungeon Runners is an online role-playing game that's free to download and free to play!<br />
<br />
As a brave hero, you'll explore dangerous dungeons, battle ferocious monsters and discover incredible weapons, artifacts and loot.<br />
<br />
Choose to play as Fighter, Mage or Ranger in a realm of terror, magic and adventure. Unlock powerful new skills as you gain experience on your journey into the unknown.<br />
<br />
Whether fighting evil hordes as a lone warrior or teaming up with online friends to carve a path of destruction through your foe, Dungeon Runners will quench your deepest dungeon-crawling thirst.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:18:18</pubDate>		</item>		<item>			<title>MotorStorm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/motorstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb15207921d8674133fae7e9fd1bb7d5_sq.jpg" title="MotorStorm Image" /> MotorStorm was officialy released in Japan on December 14th, 2006 where it became the best-selling PS3 game.<br />
<br />
MotorStorm will be released on February 27th, 2007 in North America, and with the launch of the PlayStation 3 in Europe March 23rd, 2007. Both the North American and European version will include online play which was not included in the Japanese release. Online play for Japan may arrive as an update in the future.<br />
<br />
<br />
Players will descend upon the MotorStorm Festival, a celebration of the alternative and extreme offroad racing culture. Throwing caution to the wind, players will take on a variety of racing fanatics and battle through chaotic, action-packed tracks to try and become the Festival champ. <br />
<br />
Capitalizing on its pedigree in offroad racing, Evolution Studios has created a true next-generation gameplay experience that features smarter artificial intelligence (AI), real-time track deformation, fully destructible vehicles and environments, and stunningly detailed scenery. Tapping into the power of the PlayStation 3, MotorStorm will showcase cinematic effects such as motion blur, depth-of-field, and Hollywood-style &acirc;&euro;&oelig;crash cams&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:49:47</pubDate>		</item>		<item>			<title>Bleach DS 2nd: Kokui Hirameku Requiem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bleachds2nd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9e4780a95fe276fb38a631a8c38e869_sq.jpg" title="Bleach DS 2nd: Kokui Hirameku Requiem Image" /> This game is the sequel to Bleach DS: Souten ni Kakeru Unmei featuring a larger cast, a few new moves for previous characters, and some balance tweaks.  It features single-cart wireless and multi-cart Wi-Fi multiplayer modes.<br />
<br />
This game is being developed by Treasure and is being released on Feb. 15, 2007 in Japan.  There are currently no plans for a release outside Japan.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:27:41</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>Rthegame</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aab47947da781519ffa96504351bba39_sq.gif" title="Rthegame Image" /> R is a twisted psycho-philosophical platform/puzzle/action/adventure game created from Michal Marcinkowski's discussions with Dolny sometime in   2004 and 2005. The game is not finished and never will be.<br />
There are whole sections of the game not done, missing graphics,animations, sounds, maps and cutscenes. However the game is complete in its design and is fully playable from beginning to end. <br />
So don't worry about the missing maps, it'll just make you finish the game faster and enjoy the magnificent ending.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 03:55:04</pubDate>		</item>		<item>			<title>LittleBigPlanet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlebigplanet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42170d5389f83cabddfa4a6b35515e4c_sq.png" title="LittleBigPlanet Image" /> The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve -- requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole community. <br />
<br />
Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play. <br />
<br />
There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. <br />
<br />
When it's ready, they can invite anyone within the LittleBigWorld community to come and explore their patch -- or can go and explore everybody else's.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 04:29:47</pubDate>		</item>		<item>			<title>Phoenix Wright: Ace Attorney: Trials and Tribulations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phoenixwright3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa3673a1e3755777840b33e691ef5579_sq.jpg" title="Phoenix Wright: Ace Attorney: Trials and Tribulations Image" /> <em>Phoenix Wright: Ace Attorney: Trials and Tribulations</em> (also known as <em>Phoenix Wright: Trials and Tribulations</em> and <em>Phoenix Wright 3</em>) is the third instalment in the <em>Ace Attorney</em> series of games for the Nintendo DS. It will be released in the United States in September 2007.<br />
<br />
The game was released in Japan under the name <em>Gyakuten Saiban 3</em> on the Gameboy Advance in January 2004 and the PC in March 2006.<br />
<br />
<strong>Category:</strong> Point-and-click adventure (lawyer 'em up)<br />
<br />
<strong>Release Dates:</strong> January 23, 2004 (JP), September 27, 2007 (US)<br />
<br />
<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 08:31:06</pubDate>		</item>		<item>			<title>Sprint Addict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sprintaddict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c86385d5053d9c970fa88d0e5938cd05_sq.jpg" title="Sprint Addict Image" /> Multiplayer online realtime 3D racing simulator for PC.<br />
Realtime statistics and driver rankings. <br />
Currently available futuristic motorcycle racing.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:29:26</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>SkyBlast Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skyblast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75e558bd1c07a417fd9792ec8553389a_sq.jpg" title="SkyBlast Engine Image" /> One of my much earlier game projects which is a top-view 360 space shooter engine. This game engine has been far neglected. I may one day pick it back up and finish it, but it's still somewhat low on my priorities list. Includes a series of tools including a ship, map, mission designer and a scripting system for mission events and triggers.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 03:57:05</pubDate>		</item>		<item>			<title>Voyage Centuary Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VoyageCentuary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c3504dd315f5fcbf8cbd811421d9f71_sq.jpg" title="Voyage Centuary Online Image" /> <li class="user_li">Huge game world: free travel over seven seas, 1026 findings,  206 kinds of ships, 54 ports and 14 empires.<br /></li><li class="user_li">PvP System:  PK, guild war, city battle and world war.<br /></li><li class="user_li">Free Profession: want to be a pirate,  a merchant or a explorer? No? How bout a fisherman or peasant in the village. (farm;chop trees;break rocks...)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 07:17:21</pubDate>		</item>		<item>			<title>Bounty Bay Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bbo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/194fcbab427e387ef58ad2c9f8ce941e_sq.jpg" title="Bounty Bay Online Image" /> Bounty Bay Online is a new entrant to the MMO market; still under development, it promises a free-wheeling naval game where numerous nations' captains explore and compete for glory.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 03:15:18</pubDate>		</item>		<item>			<title>Supreme Commander: Forged Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SupremeCommanderForgedAlliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1dfdd57bc333b2c345b6896df50be5c_sq.jpg" title="Supreme Commander: Forged Alliance Image" /> The story of Forged Alliance begins in the origins of the Aeon, one of the original Supreme Commander factions. The Aeon have their origins in humanity's sole contact with an alien race called the Seraphim. When the contact went bad, the resulting conflict ended up with an entire planet full of dead extraterrestrials. The Aeon was formed to adopt the aliens' culture into human society in recompense for humanity's crime. Now, however, it turns out that said planet wasn't the Seraphim's home; it was just a small colony of a much larger empire. Now the Seraphim have opened a gate into human-controlled space and discovered what happened to their long-lost brothers. Needless to say, they're pissed and they've decided where humanity failed at universal genocide, the Seraphim will succeed.<br />
<br />
The story of humanity's battle with the Seraphim will play out in a brand-new single-player campaign that details the triple alliance of Aeon, Cybran and UEF battling against the first truly alien presence in the game. While the Seraphim won't be playable in single-player, they'll certainly throw a few monkey wrenches into tried-and-true strategies with over 100 new units including a really cool experimental bomber that darkens a big chunk of the sky before it brightens up the area with negative energy bombs that are basically mini-nukes.<br />
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Not to be left out, there are some fun new toys for each of the game's original three factions. The UEF is getting a 3-point defensive emplacement that will help defend against ground assault. The Cybrans should enjoy a shout out to Total Annihilation, the Brick, a mobile missile launcher that shoots torpedoes in the water and lasers on land. The real fun for the Cybrans comes in the form of their new experimental megalith. This crab-like monstrosity is amphibious and can blow away entire navies. On land it moves slower but acts as a mobile production platform that can drop armies on the run. The resource requirements for these giant units have also been reduced so players should finally start seeing them in multiplayer matches.<br />
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Some of the most important additions to the game, however, won't be immediately obvious from the screen. The game's new AI is apparently way, way smarter than the one that shipped with the original version. According to Gas Powered Games personnel, in internal testing it's been able to beat the old AI in about 10 minutes with much less of a performance hit. The game will ship with unit shaders that make everything shinier and cut down the drag on performance. Aircraft get a new flight dynamic model, the sky dome's been revamped and the user interface has been re-done and can now be skinned and reorganized with faction-appropriate art.<br />
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(qtd. from Gamespy.com)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:30:52</pubDate>		</item>		<item>			<title>Air Ace Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/airace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b63b7471dfcf4712619a30886b3f6844_sq.png" title="Air Ace Online Image" /> Air Ace is a multiplayer only world war two fighter combat game. Players battle it out for supremacy of the skies. Using high-end shader graphics and a unique physics engine with the Torque Shader engine as its core, the game features intense dogfighting action.<br />
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Gameplay is very straightforward, you fly, you fight, you die. Various game modes can be set on the server, dogfight, team dogfight, capture the bases etc. But our aim is to get you into combat within the first 20 seconds.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2006 01:23:15</pubDate>		</item>		<item>			<title>Darkwind: War on Wheels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkwind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4a97ccecf47c848efc52561110c2fd7_sq.png" title="Darkwind: War on Wheels Image" /> Darkwind: War on Wheels is a turn-based, massively multiplayer, persistent-world car-combat wargame that is currently in open testing (November 2006). The game currently features race, deathrace, and arena combat leagues. Long-term strategy runs to a real-world timescale and is carried out using the website.<br />
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In my confusion, I have put the screenshots over on my personal profile page: <a href="/user/Sam Redfern" class="developer_link">Sam Redfern</a><div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 03:01:07</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
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You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
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Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
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Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
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It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
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<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>	</channel></rss>