<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged 'free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged 'free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged 'free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
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<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
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Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
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Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>Privateer: Ascii Sector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asciisector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37334ec277a0464731e58ec0997d9464_sq.png" title="Privateer: Ascii Sector Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:03:29</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Cottage Of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cottageofdoom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4364d0c9cf1b77d375ee8de71d44831d_sq.jpg" title="Cottage Of Doom Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 05:19:39</pubDate>		</item>		<item>			<title>Glider 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Glider2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2910f9293741ac093b48d56a7a217dc8_sq.gif" title="Glider 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 04:07:21</pubDate>		</item>		<item>			<title> The Last Stand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheLastStand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361ac18c550eea1968399dd373bd5b91_sq.jpg" title=" The Last Stand Image" /> In The Last Stand, your objective is to protect a barricade against the oncoming hordes. Manage your time during the daylight to search for weapons, survivors and repair.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 05:34:55</pubDate>		</item>		<item>			<title>FLAT Tryals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FLATTryals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f52b70868ddef72cddf911fa4b6b7b9b_sq.jpg" title="FLAT Tryals Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Sep 2007 12:50:17</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
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Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
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<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
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The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
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(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
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Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
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Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Blockland: Zombies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blzombies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f01d066a49741e7aead0427f86939f9c_sq.png" title="Blockland: Zombies Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 02:26:32</pubDate>		</item>		<item>			<title>Epidemic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/epidemic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728132bb6163ed8e7e941041d5100e6d_sq.jpg" title="Epidemic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2007 03:13:41</pubDate>		</item>		<item>			<title>Fire Child: Tournament of the Ancients</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/firechildMP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660b93f8107f69910eb0a5aec57e055b_sq.jpg" title="Fire Child: Tournament of the Ancients Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 05:55:13</pubDate>		</item>		<item>			<title>Spartan's Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spartanescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40cdf15b0026aacfd39389261f07d65b_sq.png" title="Spartan's Escape Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Sep 2007 11:32:48</pubDate>		</item>		<item>			<title>The Fancy Pants Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefancypantsadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/868d3933117b766ca883a7d0aea06f9b_sq.jpg" title="The Fancy Pants Adventure Image" /> Fancy Pants Adventure is a smooth, flowing side scroller.  You can do back flips, roll down hills, and run up walls all while wearing your fancy pants.  There are three levels that end with a final boss fight.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 04:45:57</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
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PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Gregg the Egg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7d0ccb2b1c5771d2f629d6de7e52500_sq.png" title="Gregg the Egg Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 05:55:20</pubDate>		</item>		<item>			<title>Warhammer Pokemon War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammerpokemonwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/104b7679499d66d4dc6f8df3570b0484_sq.jpg" title="Warhammer Pokemon War Image" /> You are Pikachu and it's up to you to defeat the armies of Warhammer.  Spacebar does your backflip kick attack, and you can use it to defeat the figurines.  There are also secret levels that you can try to find.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 03:45:16</pubDate>		</item>		<item>			<title>Flash Trek 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashTrek2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec4aac5126482ff484fcc85232c3b066_sq.jpg" title="Flash Trek 2 Image" /> The largest, most expansive game in the FlashTrek series. Begin as a captain of a small ship in one of seven races, conduct trade missions with planets and other starships to earn latinum. Purchase deuranium and station plans and colonize planets to build yourself an empire, or conquer the existing governments in the galaxy. Raise your fleet and rule all, become a rich trader and colonize some distant world, or help another government claim the galaxy. Features over 60 different starship classes, dozens of governments, over 50 star systems to explore, over 50 station designs, an active AI universe that changes on its own as you play, so that no two games will be the same. Watch as the balance of power in the galaxy unfolds around you, or take a stand and shape the galaxy yourself. The choice is up to you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 02:23:14</pubDate>		</item>		<item>			<title>A Tribute to the Rolling Boulder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ATributetotheRollingBoulder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75ca6db24678118b88cd0f3ce5d72e73_sq.jpg" title="A Tribute to the Rolling Boulder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Aug 2007 07:58:32</pubDate>		</item>		<item>			<title>MINI#37 - Arcade Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mini37/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cb96f3f0ce67235c511e27bf8a25c0_sq.jpg" title="MINI#37 - Arcade Racer Image" /> MINI#37 is an episodic racing game and every couple of months or so, new sections of the game will be released. The first public release (Episode One) will be available in Q3 of this year. It will include tracks set in Newtown as well as Cape Town (tracks include Camps Bay, the V&amp;A Waterfront, and the dock area). Each city/location will consist of three tracks, and new cars will also be available as downloadable updates or as part of the next release. All of the MINI vehicles will eventually be available, including vintage MINI's and some hotted up MINI's like the GP and JCW.<br />
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There are two game modes: Arcade Mode will feature single races on any of the unlocked tracks, and Championship Mode will require players to compete through a series of tracks in Grand Prix style racing. Both game modes will be playable as single player or multiplayer experiences.<br />
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The soundtracks and sound design are being done by Tripwire (Lead singer of the band Pestroy (<a href="http://www.pestroy.co.za" target="_blank" rel="nofollow">http://www.pestroy.co.za</a>)), and Paul Norwood from 16Stitch (<a href="http://www.16stitch.co.za" target="_blank" rel="nofollow">http://www.16stitch.co.za</a>).<br />
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Download Trailer here: <a href="http://www.mini.co.za/MINI37/images/MINI37.zip" target="_blank" rel="nofollow">http://www.mini.co.za/MINI37/images/MINI37.zip</a><br />
MINI#37 Website: <a href="http://www.mini37.co.za" target="_blank" rel="nofollow">http://www.mini37.co.za</a><br />
Luma: <a href="http://www.luma.co.za" target="_blank" rel="nofollow">http://www.luma.co.za</a><br />
<a href="http://www.mini.co.za/MINI37/images/MINI37.zip" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3ad08940417d9ad7d8a4360653e2dbb7_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 03:32:22</pubDate>		</item>		<item>			<title>Caravaneer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Caravaneer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9485f19bd1c29db8671148c5131a283a_sq.jpg" title="Caravaneer Image" /> Set in a post apocalyptic world, you are required to transport goods between towns to gain money. Fallout style turn based battles with RPG stat system and party management. Quite a good little Flash based game for any Fallout/Wasteland fan.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 04:55:05</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>CastlevaniaRL: Serenade Of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlevaniarl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/864807820cb506c0ae3ce3a23bc3be0b_sq.gif" title="CastlevaniaRL: Serenade Of Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 11:52:53</pubDate>		</item>		<item>			<title>Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BedlamPnP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f89d66803bbd75930e53587bf6eb9de_sq.gif" title="Bedlam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Sep 2007 05:06:58</pubDate>		</item>		<item>			<title>Dot-Maze Next-Gen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dotmazenextgen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4c07aa4c808a668cc2c74e6274e509_sq.png" title="Dot-Maze Next-Gen Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Sep 2007 02:33:35</pubDate>		</item>		<item>			<title>Starsiege: Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d070d96048007cf6f975f7cf63d7e4af_sq.jpg" title="Starsiege: Tribes Image" /> <strong>Starsiege: Tribes</strong> a first person shooter set in the Earthsiege universe. It was developed by <strong>Dynamix</strong> and published by <strong>Sierra Online</strong> in Nov. 1998. It's the first in a line of Tribes products which include <em>Tribes II</em> in 2001, <em>Tribes Aerial Assault</em> in 2002 (for PS2) and <em>Tribes: Vengeance</em> in 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2006 01:51:38</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Slaves to Armok II: Dwarf Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dwarffortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe7fe464f608ff8b5841932e60e07f8a_sq.png" title="Slaves to Armok II: Dwarf Fortress Image" /> <div class="user_quote"><blockquote class="user_quote">Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 09:05:39</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>fl0w</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fl0w/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1f394117291171a5efa08acdea3034e_sq.jpg" title="fl0w Image" /> flOw is a Flash game created by Jenova Chen and Nicholas Clark. The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 04:25:56</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
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<strong>Category:</strong> Quiz<br />
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<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
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The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Projekt &quot;W&quot;</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projektw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a63129a1f824ace1ada56d3b41d0da60_sq.jpg" title="Projekt &quot;W&quot; Image" /> Projekt &quot;W&quot; is a round-based strategy game set in a not-so-distance future where only 5 huge nations exist. The setting itself is semi-realistic and is loosely based on the current hostile political situation.<br />
<br />
The player will choose one of those and then has to lead it to total world domination.<br />
To do so he needs to construct buildings in his regions, manage those regions, create and manage armies, attack enemy regions, research new technologies, use spies to retrieve important information and so on.<br />
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The game is presented fully in 3D with unique sceneries for each of the different nations, it includes enemy AI and will also have multiplayer later on in the developement stage.<br />
<br />
Right now it's still under developement and a demo is planned for the second quarter of 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 10:27:59</pubDate>		</item>		<item>			<title>The Ruins Of The Lost Kingdom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trotlk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40069b8e70d233d6fa42b66f0ed6f938_sq.jpg" title="The Ruins Of The Lost Kingdom Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:49:59</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
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It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Runescape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c273bea017d9c97fbd4a910db808af4f_sq.png" title="Runescape Image" /> RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world.More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.<br />
<br />
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.<br />
<br />
Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:54:57</pubDate>		</item>		<item>			<title>Ultima IV - Quest of the Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/254f32e34a65741d9ece1b7656b4ccb9_sq.jpg" title="Ultima IV - Quest of the Avatar Image" /> From the Moby Games entry:<br />
<br />
<em>The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.<br />
<br />
Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the &quot;eight virtues&quot; and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the &quot;right thing to do&quot;. The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br />
<br />
This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.<br />
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Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final &quot;Holy Grail&quot; type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.</em><br />
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In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC.<br />
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The game was released for free to the public. The original MS-DOS version is available on many sites, and a game engine recreation is now available for for Windows, Mac OSX, and Linux.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:59:25</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Bow Man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bowman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab4364f9aba47c55bc10be3522fecb04_sq.jpg" title="Bow Man Image" /> Practice your archery skills against a target, and then compete against a computer character or a firend.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:32:07</pubDate>		</item>		<item>			<title>Pokemon Crater</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonCrater/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab951e3a8df44eee1ec2bf7a18459097_sq.gif" title="Pokemon Crater Image" /> About the Arena / FAQ<br />
<br />
What is the Pokemon Crater Battle Arena?<br />
The Pokemon Crater Battle Arena is an online game where you can catch your own online Pokemon and battle them against other players.<br />
<br />
How much does it cost?<br />
Nothing! The game is absolutely free to play.<br />
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Will my personal information be viewable to other players?<br />
Only if you want it to be. Your email and other information not directly related to the game is hidden from other members by default, but you may choose for them to be shown.<br />
<br />
What are the basics I need to know to play the game?<br />
When you sign up, you'll choose a starter Pokemon. To catch more Pokemon, simply move around on one of the maps until another one appears. You can battle this Pokemon and try to capture it. If you capture it, it will be added to your team and you can use it to battle other people and catch more Pokemon!<br />
<br />
When you try to login, you keep getting a message that your session has expired.<br />
This site uses cookies to login to the arena. When the 'Session Expired' page always appears when you try to login, this means that cookies are not enabled on your browser. Change your cookie settings to accept cookies and this problem should go away.<br />
<br />
What's the difference between Normal, Shiny, Dark, Metallic, and Ghostly Pokemon?<br />
Shiny Pokemon have 25% more HP than Normal Pokemon and Dark Pokemon do 25% more damage than Normal Pokemon. Metallic Pokemon cannot be effected by status effects (Confusion, Freezing, etc) and Ghostly Pokemon have a chance to scare the defending Pokemon whenever they attack (scaring is another status effect, so Metallics are immune to it).<br />
<br />
How do I catch legendary Pokemon?<br />
Legendary Pokemon will appear randomly on the maps once you have beat every gym leader and both sets of elite 4.<br />
<br />
Where is (pokemon name) found?<br />
All Pokemon appear randomly on the maps. Different Pokemon are found in the caves maps versus the grass maps, and water pokemon are only found in the water.<br />
<br />
How do you switch pokemon in your team with a pokemon in your pokemon box?<br />
Go to the &quot;Your Pok&Atilde;&copy;mon Team&quot; page, there should be a &quot;Switch&quot; option, which lets you switch Pokemon. But remember, you need at least 7 pokemon in order to switch. You can't trade or release Pokemon that are in your party, only those that are in your box. If you do not have at least 7 Pokemon, you will have to catch more so you will able to switch them out of your party.<br />
<br />
How do I get on the Top 100 Trainers list?<br />
It takes a lot of time and patience to get on the top trainers. You need to have a lot of high level pokemon with a lot of experience, and many, many battles won to get on the top 100.<br />
<br />
I forgot my password! What can I do?<br />
If you provided your email, you can go here and enter your username and it will be emailed to you: Forgot Password.<br />
<br />
Can I battle my friends and how do I do it?<br />
You can battle your friends in a live battle. Either find them on the map and click &quot;show battles: on&quot; below the map and you'll find a link to battle them. You can also just enter their username on the &quot;Battle an Online Member&quot; page if they are online.<br />
<br />
Can I battle other people when they are not online?<br />
You can battle people who aren't online by going to the &quot;Battle Any Member&quot; page. However, their Pokemon will be computer controlled.<br />
<br />
What are the stones (ie: Moon Stone, Water Stone, Thunder Sone, etc.)?<br />
These stones are for evolving some of the pokemon that require a stone to evolve. Before you evolve them, you will need to buy the appropriate stone and it will be used when you evolve that Pokemon.<br />
<br />
Why are some attacks so expensive?<br />
Attacks that are not normal or share a type with your Pokemon are much more expensive, since if you want an attack that does not match your Pokemon, it should cost more to teach them that attack.<br />
<br />
What do the points mean?<br />
The points are calculated from your total experience, average experience, and total battles won. They are the same points as are displayed on the top 100 trainers list and are meant to show your relative progress. Don't be discouraged if they are really low, many of the people on the top trainers list have been here for years.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 12:14:23</pubDate>		</item>		<item>			<title>WolfQuest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wolfquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dc6757318ff74bf2f1b8e5a477a99e0_sq.jpg" title="WolfQuest Image" /> WolfQuest is an immersive 3D action role-playing game. Players join a wolf pack made up of AI-controlled wolves or friends online, and, through trial and error, instinct, and experience, learn to maximize both individual and pack survival. Players find they must balance individual and pack needs in order to increase their collective ability to hunt, defend territory, avoid danger, and protect their young. As they respond to realistic challenges presented by their environment, players will experientially learn about habitat quality, prey populations, and the impact of human presence on the landscape.<br />
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Set in Yellowstone National Park, the game combines exciting third-person gameplay and accurate science about wolf behavior and ecology. This is a learning game, but it's not a &quot;serious game.&quot; Instead, it is seriously fun.<br />
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Built using Unity 3D, the Mac OSX-based game development IDE that &quot;Just Works.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 02:58:14</pubDate>		</item>		<item>			<title>Spank the Monkey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spank/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f2d9644a45589815441be00a09cffc0_sq.png" title="Spank the Monkey Image" /> Spank the Monkey as fast as you can!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 02:52:34</pubDate>		</item>		<item>			<title>Codename: Gordon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codenamegordon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76ecbe43e919b75b75e05f63b1cf1deb_sq.gif" title="Codename: Gordon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 01:29:29</pubDate>		</item>		<item>			<title>FAR Colony</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcolony/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d64648d7e74a591a2e2baace5e837970_sq.jpg" title="FAR Colony Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 10:09:25</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>	</channel></rss>