<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged 'experimental' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/experimental/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged 'experimental' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged 'experimental' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/experimental/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Plasma Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/plasmapong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9e64b1ea440e01d7e9cfeaa8b6ade25_sq.jpg" title="Plasma Pong Image" /> Plasma Pong is a variation of Pong that utilizes real-time fluid dynamics to drive the game environment.<br />
<br />
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 01:39:25</pubDate>		</item>		<item>			<title>Oni</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Oni/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bf9dac4f466b6e20d20c35b17d8040d8_sq.jpg" title="Oni Image" /> An intense Action Thriller that comes to life with exciting Anime style characters and storyline.  Join, Konoko, as she unravels her uncertain past while heading towards a dark future with no one left to trust!  Oni, provides a revolutionary gameplay blend of Hand to Hand combat along with energy and projectile based weaponery.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 07:58:39</pubDate>		</item>		<item>			<title>Mount &amp; Blade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mountandblade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4a6f5c5282f8c13e7a96fd551032ce6_sq.jpg" title="Mount &amp; Blade Image" /> Mount &amp; Blade is an indie game with a phenomenal combat model and a barebones, historical (no fantasy elements) world. In this world you can take on missions, trade goods, hire or recruit followers (and train them), join the army and gain rank, improve your combat skills with a variety of weapon and of course, fight. <br />
<br />
There is no ultimate goal.<br />
<br />
Mount &amp; Blade is created by the dynamic duo of Armagan and Ipek (and probably a few more people now that assets are becoming more work-intensive), better known as <a href="http://www.taleworlds.net" target="_blank" rel="nofollow">TaleWorlds</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:51:19</pubDate>		</item>		<item>			<title>REZ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/327f064c681c4d8a8c4defd76d82ab9d_sq.jpg" title="REZ Image" /> A enormous rise in the human population.<br />
A computer network so large that nothing can control it.<br />
A system overloaded with network crimes floating in the blink of corruption<br />
<br />
With the introduction of the new central processor &quot;Project-K&quot;, and the birth of &quot;Eden&quot;, the system finally seemed to start moving toward completion.<br />
But during procession of the almost eternal amount of information lying within the network, Eden starts to doubt the very existence of itself and it's purpose, finally dropping into a unwakable sleeping state because of the many paradoxes that exist within the human world.<br />
The player sets out on a journey to find &quot;Eden&quot; hiding somewhere in the visualized cyberworld created by the network. The cyberworld continually changes its form as it is hacked over and over again by outside forces.<br />
Will you be able to destroy all firewalls infected by the computer viruses and wake &quot;Eden&quot; from its long sleep?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 05:23:01</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>The Endless Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EndlessForest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/935ca9ddd20c3fed4e546260d7da63d4_sq.jpg" title="The Endless Forest Image" /> The Endless Forest is a social screensaver, a virtual place where you can play with your friends. When your computer goes to sleep you appear as a deer in this magical place. There are no goals to achieve or rules to follow. You just steer your deer through the forest and see what happens.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:05:34</pubDate>		</item>		<item>			<title>Jimmy's Lost His Marbles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jimmyslosthismarbles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe96431f5f9e620ca3267bcdc23e2cae_sq.jpg" title="Jimmy's Lost His Marbles Image" /> A free experimental done-in-under-7-days game about losing marbles. It's basically a match3 puzzle meets physics kinda game.<br />
<br />
<strong>Instructions</strong><br />
Your goal is to destroy all marbles in a level. To destroy marbles click three marbles that are next to each other to remove them.<br />
<br />
R - Will reset the level.<br />
Esc - Will quit the game.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 09:03:59</pubDate>		</item>		<item>			<title>Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/849735e094cf3d4ddba24fee5fcf6501_sq.jpg" title="Outcast Image" /> Plot<br />
<br />
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole.<br />
<br />
Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.<br />
<br />
Technology<br />
<br />
The game uses a voxel engine to render its objects and textures. This unique method is purely software-based; it does not rely on any hardware-acceleration via a graphics card. A voxel engine was chosen because there is no performance hit when rendering round or curved surfaces, thus allowing for a much more detailed Landscape. Had the same level of detail seen in Outcast been attempted on a hardware-accelerated polygon engine, there would have been a significant drop in performance.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:57:01</pubDate>		</item>		<item>			<title>Fire and Healing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireandhealing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9843665fd2e4c27f1cea1692565eb41c_sq.jpg" title="Fire and Healing Image" /> Fire and Healing is Multiplayer Mahem.  Either burn the forest down or defend it and revive it back to life.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Nov 2006 05:40:44</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Grass Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GrassAttack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98667af722e369327b9c70e3e19450c3_sq.jpg" title="Grass Attack Image" /> I always wondered if having a game set in very deep grass could be turned into a fun hide-and-seek type game. So, I threw together a prototype.<br />
<br />
The player and the bots are Robo-Raptors (a great test for my rigid body animation exporter/importer from 3ds Max). You can kill the other raptors, but that's not the point ;)<br />
<br />
Walking through the fenced-in area tramples the tall grass that fills the playing area. The AI follow any paths and will kill you if they sneek up behind you.<br />
<br />
A fun idea on the backburner for now.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:46:08</pubDate>		</item>		<item>			<title>Shape E-vaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShapeEvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/511f899982242e4db16bc202c2c9095c_sq.jpg" title="Shape E-vaders Image" /> My first game - a souped-up clone of JetSlalom. Dodge the shapes, fill up the bar on the right, or just survive. The game makes me cringe when I see it because I only see the flaws, but little kids love it. Has high scores and is fully complete with menus and everything. Give it a download and then make fun of me!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 05:03:32</pubDate>		</item>		<item>			<title>Apokalupsis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/apokalupsis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80637f144d001854dca2f3443e6e26e0_sq.jpg" title="Apokalupsis Image" /> <strong>Apokalupsis</strong> is a single player RPG set in a near future American city (and the surrounding country side) after the collapse of the national government.  The player must attempt to survive in a city where riots, food shortages, crime, and desperation continue to grow while the local government attempts to keep control through more and more Orwellian means including supproseeion of liberty and personal freedom, surveliance, and eventual dis-information, mass murder, and purges of undesirables.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:49:01</pubDate>		</item>		<item>			<title>Defcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/defcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3635013ac7c4e32cdda1cabd4b1851b_sq.jpg" title="Defcon Image" /> You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.<br />
<br />
Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!<br />
<br />
<strong>It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 03:32:09</pubDate>		</item>		<item>			<title>The Shivah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shivah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c662255e71f257e130c01a19425dc5c_sq.jpg" title="The Shivah Image" /> In this graphical adventure game, Russell Stone works as a Jewish Rabbi at a poor synagogue in New York City. He is a devout man with a problem. Membership is way down and he lacks the funds to keep his synagogue open. Things are looking very bleak, and he has grown progressively more cynical and bitter with the passage of time.<br />
<br />
Just as he is on the verge of packing it all in, he receives some interesting news. A former member of his congregation has died and left the Rabbi a significant amount of money.<br />
<br />
A blessing? Or the start of something far more sinister? Can Rabbi Stone just accept the money and move on? His conscience says no. Step into his shoes as he travels all over Manhattan in his attempt to uncover the truth.<br />
<br />
Features rabbinical conversation methods, a unique method of fighting, an original score, and three different endings!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:19:54</pubDate>		</item>		<item>			<title>Toblo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toblo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/015a382c248ef0eb7120740e72685a2e_sq.png" title="Toblo Image" /> Toblo is a free, fast-paced capture the flag game that has two teams using the world as weaponry, throwing bombs, and generally destroying things. During the course of a Toblo capture the flag match, the structures in the wild and wacky world full of colorful blocks are reduced to block rubble.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 06:41:34</pubDate>		</item>		<item>			<title>Conformity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conformity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c3a3fbd34aeb5490e1d04b73d5bc7e55_sq.jpg" title="Conformity Image" /> Conformity.  A game that I made for the Phoenix IGDA game jam in 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 08:27:43</pubDate>		</item>		<item>			<title>Galaxy-Sim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Galaxy-Sim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63a6bd8416ccde42d52acd292b55310f_sq.png" title="Galaxy-Sim Image" /> Create your own galaxy in this management title. Define planet properties in an attempt to create the most suitable habitats, and watch as the various inhabitants colonize the planet, make war on each other and battle for dominance.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:48:26</pubDate>		</item>		<item>			<title>enelin 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enelin6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c2bbb6a5c2d9599de494808ad126ffc_sq.jpg" title="enelin 6 Image" /> enemy lines 6<br />
This one is a bit experimental.<br />
You are a damaged alien spy probe.<br />
With visual systems malfunctioning all you have left for navigation is some particle detector.<br />
You have to reach your pickup zone before system failure.<br />
Basically you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there.<br />
Don't bump into the walls too often - you can't take much more.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 08:12:11</pubDate>		</item>		<item>			<title>Tower of Goo Unlimited</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TowerofGooUnlimited/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4423c1bda6eef6e178e6c2fbb5174a22_sq.jpg" title="Tower of Goo Unlimited Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Aug 2007 11:34:43</pubDate>		</item>		<item>			<title>TubeTwist</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TubeTwist/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a5116954aef30d06213448ef3bbcb0a_sq.jpg" title="TubeTwist Image" /> The goal of the game is to construct a machine that will guide the professors' famous Macroton devices from their starting positions to a final reactor tube where their energy will be extracted and stored for later use. Over thirty different tubes of various shapes and sizes must be combined to complete the machines including spirals, switches, anti-gravity devices, twisty turns, and precipitous drops.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:49:43</pubDate>		</item>		<item>			<title>Chain Reaction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ChainReaction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38be264650d808cf9bb30a9791911dcb_sq.jpg" title="Chain Reaction Image" /> The guys who brought you The Incredible Machine have returned to their roots with their first game offering in almost three years. Chain Reaction is a brilliantly executed family puzzle game.<br />
<br />
Chain Reaction is a family puzzle game for young and old alike. Learn cause-and-effect physics as you progress through an assortment of levels.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 04:32:50</pubDate>		</item>		<item>			<title>Bridge Construction Set</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BridgeConstructionSet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da90472cd8d38712c8d6a3f3833b6091_sq.jpg" title="Bridge Construction Set Image" /> In the Bridge Construction Set you design and build bridges and then stress test them to see how your creations hold up under pressure. If when test vehicles pass over your bridge they make it safely across you know you've succeeded. If they plummet into the river you know you need to go back to the drawing board.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2006 12:24:58</pubDate>		</item>		<item>			<title>K96</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/K96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9e8f9d4da9faf2d5f826c3ba1b0a21b_sq.png" title="K96 Image" /> K96 is a combat sim that takes place in the 26th century among many factions and star systems, including Earth.<br />
<br />
Players can choose from a variety of weapons systems including tanks, 'Mavs, aircraft, watercraft, and spacecraft - with each class of weapons system having many variations.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 07:02:01</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>Ring Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RingWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f02beb1c65508982a105b93d4b13fc8e_sq.jpg" title="Ring Wars Image" /> Tank game written in C++/OpenGL to learn those things. And tons of other stuff.<br />
<br />
Download the demo if you want and message me for the code to unlock the full game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:15:27</pubDate>		</item>		<item>			<title>Project: Twilight Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecttwilightblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c71061acec36ffa31a94e3ba0d3e5ed_sq.jpg" title="Project: Twilight Blades Image" /> Project Twilight Blades is an RPG, yes. But it will play a lot differently than most others out there. For instance, instead of a typical turn-based system, this will be an active time battle system. Also, much like an MMO, there are no random battles, you approach what you want to fight, or find a way to avoid it. The difference is that most of the game will be local, but the main cities will be online. This will allow you to trade and communicate with other players while in town. There will also be options to communicate with others in field, more on that will be released at a later time. Keep an eye out for more information as it is released!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:10:16</pubDate>		</item>		<item>			<title>Call of Cthulhu: Dark Corners of the Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cthulhucorners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/293710a9e31cddc069c1928091418fc5_sq.jpg" title="Call of Cthulhu: Dark Corners of the Earth Image" /> Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:18:28</pubDate>		</item>		<item>			<title>PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9af251a89deaa916cb8867a118f1eb6d_sq.png" title="PuffBOMB Image" /> We loved it so much, we made a movie!<br />
<br />
Ok, maybe not a movie, but we started calling the original &quot;Classic PuffBOMB&quot;, so we could remake it all that much better.<br />
<br />
For now, go play the classic.  <a href="http://classicpuffbomb.greatgamesexperiment.com" target="_blank" rel="nofollow">Classic PuffBOMB</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:08:15</pubDate>		</item>		<item>			<title>ED</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ED-prototype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68766e068548695f91c255b389ce1bb5_sq.jpg" title="ED Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/_Mp2GsTUIEg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_Mp2GsTUIEg" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:28:18</pubDate>		</item>		<item>			<title>Maniac Machines</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniac-machines/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57e799bb44e19960d82c3b78fe662882_sq.jpg" title="Maniac Machines Image" /> Maniac Machines is an experimental racing battle game, featuring rigid body physics, weapons and anti-gravity racing.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:31:37</pubDate>		</item>		<item>			<title>Roach Toaster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roachtoaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3dd3b6fa1948b649ccd3ae3cd4abd919_sq.jpg" title="Roach Toaster Image" /> Roach Toaster is an original (no really) freeware, turn based strategy game made in Game Maker.<br />
<br />
It has bad graphics but awesome gameplay... Who cares?<br />
<br />
Take control of an elite team of soldiers to destroy the neighbourhood's roaches.<br />
<br />
P.S. Watch out for Roach Toaster 2!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:06:29</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
<br />
Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
<br />
Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
<br />
Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>Torn Asunder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tornasunder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f83f733936774468a440abd20d6d5a7c_sq.png" title="Torn Asunder Image" /> Torn Asunder will be a top down shooting game.  The player controls a mech that is at point in an invasion force.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 07:21:34</pubDate>		</item>		<item>			<title>Zen bondage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zenbondage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/413ad9995ed541a521d5cb5c784ecfa9_sq.png" title="Zen bondage Image" /> In Zen Bondage you cover blocks of wood shaped like various animals with rope. You have a limited amount of rope to cover the block in, which you do by twisting and turning the figure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:45:00</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>.kkrieger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kkrieger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c77e470e7d9c0678e1e28f0f6a8466db_sq.jpg" title=".kkrieger Image" /> A really, really, really tiny first-person shooter, at least when it comes to download size, being under 100kB.<br />
<br />
The game features a number of different textures, enemies and weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:33:02</pubDate>		</item>		<item>			<title>Toribash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toribash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e304c8e9faa630139beb878bfa30ed9_sq.gif" title="Toribash Image" /> Toribash is a turn-based fighting game. Create your own martial arts movies in single player sandbox mode, or join the competition in the multi player modes. Focus is on tactics rather than reaction and button mashing. <br />
<br />
The game features physics, full dismemberment, decapitation and comic style blood.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:55:41</pubDate>		</item>		<item>			<title>Stair Dismount - Porrasturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stairdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8aa9b640cf09b5b5c5f39f5f04d1d95_sq.png" title="Stair Dismount - Porrasturvat Image" /> It is a physics game where the goal is maximising the 'damage' done to a 3D stick figure; the player causes damage by briefly applying a force to the figure to make it fall down a staircase.<br />
<br />
Made by the same developer as <a href="/game/truckdismount" class="game_link">Truck Dismount - Rekkaturvat</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:00:02</pubDate>		</item>		<item>			<title>Truck Dismount - Rekkaturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/truckdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58ccf2e144659446377bd0c396df4886_sq.png" title="Truck Dismount - Rekkaturvat Image" /> In this sequel to <a href="/game/stairdismount" class="game_link">Stair Dismount - Porrasturvat</a>, the player has to try to inflict as much damage as possible to a ragdoll stickman initially sitting in a truck. Things influencing how the ragdoll will behave is influenced by the placing of ramps, the figure itself and the speed of the truck, all set by the player.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:07:32</pubDate>		</item>		<item>			<title>Rocket Jockey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocketjockey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d66259baf84b31b3035172ba72b9c03_sq.jpg" title="Rocket Jockey Image" /> Ride on top of a rocket cycle in three game styles: rocket war, rocket ball, and rocket race.  You have a cable gun on the left and right sides of your rocket that can connect to pylons, rockets, or rocket riders.  Attach cables together to create clotheslines, leash people to pylons, and other creative handiwork.<br />
<br />
This game was under-advertised.  The music is awesome surf guitar by Dick Dale, and the artistic style of the game is fabulous.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 12:24:16</pubDate>		</item>		<item>			<title>flOw</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flowps3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa3e0f146d0d509bc12ce31c58882fd0_sq.png" title="flOw Image" /> Initially an MFA thesis, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. <br />
<br />
In flOw for the PS3 you can play as one of five creatures, each in a unqiue environment.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 04:38:51</pubDate>		</item>		<item>			<title>Sanctum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sanctum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8a1438f5f57c70e769144d956e53763_sq.jpg" title="Sanctum Image" /> Sanctum is an incredible online collectible card game.  The company that made it, Digital Addictions, went under.  The community of players liked the game so much that they got together, formed a non-profit, and took over.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 01:54:52</pubDate>		</item>		<item>			<title>rFactor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rfactor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4aacd1e8e2c518a79cd9fc986da10682_sq.jpg" title="rFactor Image" /> Presenting rFactor, the new racing simulation series from Image Space Incorporated. After successfully creating over a dozen products in the past ten years, Image Space takes the next logical step, creating a completely new technology base and development process. This new isiMotor 2.0 environment will be the foundation on which to build exciting products for many years to come.<br />
<br />
The first installment in the rFactor series features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. This is the game you will want to play.<br />
<br />
rFactor provides unprecedented flexibility, allowing the series to grow and evolve with mod community involvement, race club formation, and feedback from users worldwide. We hope you enjoy the ride!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:24:27</pubDate>		</item>		<item>			<title>ChronX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4318adcf8dcd66f140491fa609a011aa_sq.jpg" title="ChronX Image" /> Set in a cyber-punk universe and combining elements of Magic the Gathering, Risk, and Stratego, ChronX was one of the first virtual trading card games on the Internet.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 08:07:24</pubDate>		</item>		<item>			<title>Star Trek ConQuest Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conquestonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12509f0fb939a86e8cc86d68b0c79942_sq.jpg" title="Star Trek ConQuest Online Image" /> Star Trek ConQuest Online was a strategy game with trading card game mechanics and virtual collectible game pieces. The game is no longer active, but it represents what was probably the first melding of the experimental virtual collectible game with a popular franchise.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:18:36</pubDate>		</item>		<item>			<title>MDK2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MDK2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/02c52379a05efe597dd0516831c02626_sq.jpg" title="MDK2 Image" /> MDK2, the sequel to Shiny Entertainment&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s 1997 hit, take on the roles of Max, Dr. Hawkins, and Kurt Hectic as you fight to save the world from an alien threat. Each of the characters in MDK2 provides a totally unique gameplay experience, delivered in a puzzle-packed action game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 04:11:09</pubDate>		</item>		<item>			<title>Rumble Box</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rumblebox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77b161aeb9f40228063e98e60b2cd2a5_sq.png" title="Rumble Box Image" /> Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The objects pile up, changing the gameplay landscape and altering your combat tactics.<br />
<br />
The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 01:17:32</pubDate>		</item>	</channel></rss>