<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged '2d, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/2d/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged '2d, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged '2d, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/2d/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Soldat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soldat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f8c590fbea3496d234009a2d367d365_sq.jpg" title="Soldat Image" /> Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal. This is what multiplayer was invented for.<br />
<br />
Most important features:<br />
<li class="user_li">It's free to play<br /></li><li class="user_li">Game environment based on real physics rules<br /></li><li class="user_li">Over 18 weapons available:  - guns like MP5, Ak-74, M79, M249 Minimi, Barret M82A1, XM214 Minigun<br /></li><li class="user_li">Multiplayer network game over the Internet or LAN<br /></li><li class="user_li">Intelligent bots<br /></li><li class="user_li">7 game modes:<br /></li><li class="user_li">- Deathmatch<br /></li><li class="user_li">- Pointmatch<br /></li><li class="user_li">- Teammatch<br /></li><li class="user_li">- Rambomatch<br /></li><li class="user_li">- Capture the Flag<br /></li><li class="user_li">- Infiltration<br /></li><li class="user_li">- Hold the Flag <br /></li><li class="user_li">51 different maps<br /></li><li class="user_li">Editors: Soldat Map Maker and Interface Maker<br /></li><li class="user_li">Lobby server and dedicated server for Windows and Linux<br /></li>* Large community creating mods, maps and tools<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 05:17:22</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Planescape: Torment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a25837060f4c4a27e374ce264cff6acc_sq.jpg" title="Planescape: Torment Image" /> Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999, the game takes place in the Advanced Dungeons &amp; Dragons Planescape campaign setting. Unlike other computer role-playing games, such as Baldur's Gate, Torment places emphasis on conversation and storyline instead of combat.<br />
<br />
The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.<br />
<br />
Torment received almost universal critical praise, and has since become a cult classic. The game was added to Gamespy's &quot;Hall of Fame&quot; in August 2004, and to Gamespot's &quot;Greatest Games of All Time&quot; list in October 2005.<br />
<br />
<em>(from the <a href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_blank" rel="nofollow">Wikipedia page on Planescape: Torment</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 09:51:58</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>The Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theoutcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcc345f5c14d241a5e6f4162f18af07e_sq.jpg" title="The Outcast Image" /> This is an alternative implementation of a client that uses Tibia protocol. Tibia is a MMORPG developed by a company called Cipsoft; this client contains no Cipsoft code, and is in active development<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 08:34:26</pubDate>		</item>		<item>			<title>Solar Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarwarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30782140d8923fc3cb1d9a7cd0ebe98_sq.jpg" title="Solar Warriors Image" /> Had to make a remake of an arcade game to test my C++ skills<br />
Ended up with this game .<br />
<br />
Note that this is a school exercise . Not a full game . (however it's a game)<br />
<br />
1-2 players<br />
5 weapons<br />
optional jetpack<br />
1 Teamdeatchmatch level<br />
1 Bonus map<br />
<br />
Contains graphics from the original Xain'd Sleena(Taito) and WonderBoy(SEGA)<br />
(And some sounds from other games)<br />
<br />
Enjoy!<br />
<br />
Some of the keyboard buttons are mapped to debugging features , press them again to turn off what you turned on :)<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 07:35:30</pubDate>		</item>		<item>			<title>Contra: Snowfield Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ContraSnowFieldBatlle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9443d2d0ce15ff786145cb4b34b26ba_sq.jpg" title="Contra: Snowfield Battle Image" /> Classic Contra at it's best. This is a flash game based off of the popular 2D classic. Run and gun in this frenzied button-mashing,twitch-gaming masterpiece.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 06:23:05</pubDate>		</item>		<item>			<title>Grand Theft Auto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e551448506d3f02dfce0758ac4916cd7_sq.png" title="Grand Theft Auto Image" /> The first game in the popular GTA series lets you run rampant through Liberty City, San Andreas and Vice City.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:07:33</pubDate>		</item>		<item>			<title>RollerCoaster Tycoon 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rct2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd2f651114ec7823bc4dc35d5c2d717_sq.jpg" title="RollerCoaster Tycoon 2 Image" /> RollerCoaster Tycoon 2 is the second game in the RollerCoaster Tycoon series. The basic gameplay is: you build a theme park with rides and shops and scenery. There are many scenarios to play each with the own goals and challenges to complete.<br />
<br />
There is also a editor, where you can design your own scenarios. This game adds a few things to the first game, the obvious: new scenarios, slightly improved graphics, more rides, shops and scenery. But other than these there wasn't much this game has to offer that the first one didn't. Even so it is a very good game, with a lot of replayability.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Apr 2007 11:10:22</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>National Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NationalDefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea50e0bf117380118bf88b005b2199f7_sq.png" title="National Defense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Jul 2007 07:39:37</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>Maple Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maplestory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2e24de84c8e62b42363800ab2c8cffe_sq.gif" title="Maple Story Image" /> You can explore a totally new and unknown world you have never been to, put on beautiful clothes and gorgeous accessories, and even attract other users in the process. You may begin the journey to explore the world of unknown alone, but you may come out on the other end with numerous new friends through hunting and chatting. If you're tired of hunting and competition, how about playing minigames with a friend for a change?<br />
<br />
You'll become a brave adventurer protecting the Maple World, and if you're exhausted from all the intense battles and competition, you may one day build your own house at a quiet rural village, enjoying the life of a recluse who welcomes visitors.<br />
<br />
At Maple Island, you will learn from the NPC's simple hunting skills and basic control of the game to help you ease into the game. Then, you'll board the ship that heads to Victoria Island, and that's where your journey REALLY begins.<br />
<br />
From Lith Harbor that welcomes you from a long journey from Maple Island, you'll run into such fascinating towns as Henesys - the village of bowmen with comfy mushroom-shaped houses gathered together; Ellinia - the village of magicians with mysterious spells embedded between tall trees; Perion - the village of warriors with the fighting spirit typical of the Indians living in highlands; and Kerning City - the village of thieves that reminds you of the back alleys of dark cities.<br />
<br />
You'll be playing the game at Victoria Island where all these diverse and unique towns and fields coexist.<br />
<br />
Here, you are going to be just a regular gamer hunting down monsters and protecting yourself in the process. You'll be given 4 paths to choose from, 4 that will define your life in MapleStory: Warrior, Bowman, Thief, and Magician. Through leveling up and meeting some requirements, you'll be able to make job advancements and nurture your character in your own, unique way.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 07:31:06</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Moonbase Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moonbasecommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c87853af90ecb419ffc78c4e8e74d70a_sq.jpg" title="Moonbase Commander Image" /> Moonbase Commander is a turn-based strategy game where players compete to spread a web-like base across a lunar battlefield while annihilating their opponents. Players can select from four factions each of which has a unique look for it's units and a specifically voiced adviser (although all four have identical capabilities) and compete alone or in teams against other humans (locally or via the net) or the assorted Bots that are included. Competition takes place on a variety of terrain, sometimes barren and empty sometimes green and full of rivers.<br />
<br />
Once a battle is started, players take turns using a limited supply of energy to launch weapons against their enemies or launch new buildings to expand their base. Both are done with a simple aim and force interface similar to Worms or most early golf games so it takes some skill to land a building exactly where you want it. Because buildings are connected to your main hub with a web of power lines, careful planning is required to avoid leaving important nodes unprotected. There are 18 different weapons and buildings each with an energy cost based on how powerful and useful it is. Ultimately, you must destroy an enemy's main hub unit to eliminate him from the battle.<br />
<br />
Moonbase Commander has a minutes to learn, lifetime to master quality. There's never enough energy to do everything you want to and your opposition is always breathing down your neck. Should you risk a tricky shot to place an expensive shield generator by your hub or just settle for launching waves of cheap cluster bombs at those enemy anti-air batteries in hopes of overwhelming them. Maybe you should just bide your time and send up a few more observation balloons. The possibilities are surprisingly limitless in this simple yet complex game.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/moonbase-commander" target="_blank" rel="nofollow">Moonbase Commander site</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 08:55:01</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Frostwinds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frostwinds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/991fc667911c3d05494781384e9d3cc2_sq.png" title="Frostwinds Image" /> An adventure; an epic! Frostwinds is a massive multiplayer online roleplaying game with players from all over the world. Make new friends, join a party, travel as pack, and unite to take down mythological creatures of legendary strength! Featuring dozens of monsters, hundreds of items, and endless quests for hidden treasure and glory, Frostwinds players will always find an adventure waiting for them in this vibrant community. Join Frostwinds today, and let the adventuring begin!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 03:50:18</pubDate>		</item>		<item>			<title>Take Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/taketwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e30638e493ea38c5c1b520ba66f9923e_sq.png" title="Take Two Image" /> This is a version of Shisen-Sho an ancient tile matching game, remade from the Atari ST version I used to play for hours.<br />
<br />
Take Two v1.00 released! Added the normal mode, finally. Fifteen levels of grid from 4x4 to 24x8, with time limits and score based play. Help doesn't have a time penalty here, you have a limited supply of &quot;help tokens&quot; that you can use, one is replaced after each level, to a maximum of three. Also added more information screens, and many little tweaks under the hood.<br />
<br />
There is a new tile-set based on Simpsons' characters in this release, very kindly provided by Stompy... thanks mate!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:43:53</pubDate>		</item>		<item>			<title>Geordies Ale Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geordiesaleadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e4425d97abaf7bfdf32a861618a96f_sq.gif" title="Geordies Ale Adventure Image" /> <strong>Author:</strong> Smila<br />
<br />
<strong>The Game:</strong> Guide Geordie on his quest to get inebriated<br />
<br />
<strong>Features:</strong> 200 rooms of arcade adventure action, retro styled sprites, alcohol, the colour &quot;orange&quot;.<br />
<br />
<strong>Does not feature:</strong> Giraffes, crown green bowling, crayons, guns.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:38:37</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
<br />
Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
<br />
We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>Aquaria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquaria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b8d4b0e9680d6315beb72e5c588faa9_sq.jpg" title="Aquaria Image" /> Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:49:13</pubDate>		</item>		<item>			<title>CaveDays</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavedays/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c6278828bbd4cfe948c9734d71cf9d6_sq.jpg" title="CaveDays Image" /> Two prehistoric buddies. One feels there must be more in life than just hunting dinos, while the other enjoys every tasty bit of it. Thats when a woman comes in. Meet Ugo, Dawson and friends in a 2D action platform game packed with a humorous storyline.<br />
<br />
CaveDays is a platform game where players can be on Ugo and Dawson's feet trying to survive in the cave age.<br />
<br />
30 areas packed with challenges, puzzles and a fun storyline where we can see that the cave days life was not that different from ours.<br />
<br />
Features<br />
Explore 30 levels filled with dangerous dinosaurs, dive into the pre-historic ocean, savage trough the wild jungle, climb mountains and avoid burning lava balls that emerge from lava reefs.<br />
<br />
In CaveDays you will be able to jump, swim, swing your clave, bite dinos, get bitten by them, hang on wines, get swallowed by carnivorous plants, get pushed by geysers, fly through wind tunnels, carry big dinos, eat delicious and not so delicious fruits.<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 11:27:12</pubDate>		</item>		<item>			<title>National Defense 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ND2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c933b5bfed52d1b04e09297d4ebd1ceb_sq.png" title="National Defense 2 Image" /> Use your varied resources to defend the city against the endless assaults of the enemy. Face multiple classes of enemies, ranging from powerful armoured fighters to flimsy scouts and blimps. Perform special combat feats to earn extra money, and use your hard-earned cash to purchase better weaponry.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 10:22:29</pubDate>		</item>		<item>			<title>Galaxy-Sim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Galaxy-Sim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63a6bd8416ccde42d52acd292b55310f_sq.png" title="Galaxy-Sim Image" /> Create your own galaxy in this management title. Define planet properties in an attempt to create the most suitable habitats, and watch as the various inhabitants colonize the planet, make war on each other and battle for dominance.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:48:26</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
<br />
The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>The Strategist</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/strategist/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a30d60bfd8f4148ef573a11ad5cade95_sq.png" title="The Strategist Image" /> The Strategist is a turn-based strategy game were you control regions and Command Centers. Each turn you are given a limited number of actions that you use to defeat your opponents. The actions include attacking, building upgrades and special actions such as &quot;Propaganda&quot; and &quot;Blitz&quot;.<br />
<br />
In the main campaign you take the role as the &quot;Union's&quot; youngest Strategists. During one of your practise sessions the military base is attacked by gas missiles that brainwash your soldiers and turn them against you! Also, your friend &quot;Strategist Ricks&quot; is captured! During the campaign you attempt to find out who is leading the attack and where they have taken Ricks.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 04:46:03</pubDate>		</item>		<item>			<title>Diggers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diggers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e143bebd517759830cd52924d6841ad_sq.jpg" title="Diggers Image" /> Diggers is a unique and orginal game in which you control 5 different &quot;diggers&quot; from one out of four different alien races. The gameplay is about setting of the diggers in the different directions in the ground to search for differend diamonds. You compete against other diggers-teams, and will have to avoid them and different monsters in the caves you dig since you cant attack them yourself. Instead you buy items to overcome obstacles. Once a team reach a set amount of gold generated from selling diamonds, that team wins.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 12:57:14</pubDate>		</item>		<item>			<title>Rack 'Em Up Road Trip</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadtrip/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ef4c9cde84e36c4b3f58f729c0eec3c_sq.jpg" title="Rack 'Em Up Road Trip Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/7d16ed30d428aa94db38989603997859/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7d16ed30d428aa94db38989603997859_s.jpg" /></a>Shoot an exciting and colorful game of pool alone or online in this cross country cue ball hitting adventure! It's all there: <span style="font-weight: bold;color: red;">8-Ball, 9-ball, UK 8-Ball, Snooker, 3-Ball and 14.1</span>. Whatever your preference, <a href="http://garagegames.com/products/113/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">rack 'em up</span></a> and experience the most incredibly fun pool game around! Sink a few balls or try to run the table - it's up to you.<a href="http://www.greatgamesexperiment.com/screenshot/b2bb278fde801ec76a4afe4d88f9fd1c/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/b/b2bb278fde801ec76a4afe4d88f9fd1c_s.jpg" /></a> <br />
<br />
Reign over opponents worldwide with online multiplayer and gloat with your own personalized trophy case to show off your victories!<br />
<br />
<strong>Developer</strong>: GarageGames<br />
<strong>Publisher</strong>: Oberon Media<br />
<strong>Release Date</strong>: October 2006<div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2006 06:33:05</pubDate>		</item>		<item>			<title>Rise of the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rotd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73eddc754be579e9e65fe123f896a9f2_sq.jpg" title="Rise of the Dragon Image" /> A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is &quot;Blade Hunter&quot;). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:52:59</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Orchard Street</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OrchardStreet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/257b29b008e21585f70765ef71443f11_sq.png" title="Orchard Street Image" /> Until I write out a good description, you can see a quick introduction <a href="http://www.edwardjames.org/2006/12/06/orchard-street-introduction/" target="_blank" rel="nofollow">here</a>.<br />
<br />
From that:<br />
<div class="user_quote"><blockquote class="user_quote">The entire game takes place inside of a young boy's diorama... All of the enemies are placed, meticulously &amp; quickly by the hand of this creative young lad, which you may have seen in some screenshots.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:49:06</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>Space Ace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e3aa8ab39af2909b7ae5896aab9625b_sq.jpg" title="Space Ace Image" /> Space Ace is a great 2d game.  It can be found online or downloaded.  You play with other players all over the world, with no chat, but a one of kind game play.  It's based on physics, and with very easy controls.  Play today!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 08:56:44</pubDate>		</item>		<item>			<title>Blitz Blox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blitzblox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b57b09a698aa5787c7b1c17c75108cc0_sq.jpg" title="Blitz Blox Image" /> A furious block-dropping game that pits you against your opponent on the same playing field. Defend your blocks, attack your enemy's blocks. Make use of special blocks to turn the tables. Play against calculating AI or against another player<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:02:43</pubDate>		</item>		<item>			<title>Galaxy Conquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyconquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e0c8cab4cb2e3e7cb595ec40354deed_sq.jpg" title="Galaxy Conquest Image" /> Take over the galaxy, fighting for space against as many as 4 players, human and computer. Place your planets to take over your opponent's systems to win in one of 4 main modes of gameplay. Watch out also for hidden special systems, which can both hinder and facilitate your path to utter conquest<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:53:03</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
<br />
The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Conflict: Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conflict-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3efaed2d2f746e70fb18460a33554b27_sq.png" title="Conflict: Online Image" /> Conflict: Online is a 2D, top-down online shooter. The game is based on inspiration from game's such as America's Army, Soldat, Unreal Tournament, and Counter-Strike. The final version will allow account creation/management, experience/honour levels, training missions, a map editor, and many cool gameplay types (such as classics like Deathmatch and Capture the Flag, as well as unique game types like Give &amp; Take and Bully).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:39:11</pubDate>		</item>		<item>			<title>Liero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b8a1214696fa561ecaad3a0ce2a2db3_sq.png" title="Liero Image" /> Liero battle game between two worms armed with heavy weapons of all kinds. It is capable of both single player action against the computer or against a friend in a hot seat game. The game was created in 1999 but still has a strong following by dedicated fans.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:57:10</pubDate>		</item>		<item>			<title>VectorBlast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vectorblast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc8652f7bb1a9923ae007693b8b8edd9_sq.jpg" title="VectorBlast Image" /> VectorBlast is a single player arcade style space shooting game which borrows entertaining concepts from a number of memorable classics. Although the game is of RETRO nature, the playability, audio and visuals are more modern by design.<br />
<br />
-Features-<br />
<br />
Single Player game <br />
Gamepad support including  Xbox360 controller <br />
Six stages with giant boss encounters <br />
Skill Reward system (unlockables) <br />
Unique scoring and multiplier system <br />
Online Leaderboard system <br />
PC and MAC compatible <br />
Vectorblast is powered by Garage Games Torque Game Builder.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:29:07</pubDate>		</item>		<item>			<title>Stuck in Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fallenthroughahedge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b09567c8c371ad234fd2dde481c7e52d_sq.jpg" title="Stuck in Space Image" /> Stuck in Space is a fast paced, 2D, role playing strategy game based in space. In the middle of combat your ship was destroyed, leaving you with only an escape pod and your life, just. You crash down on a planet where you meet a friend also involved in the fight, They provide you with food and shelter,  from their damaged ship. From the two damaged ships, you cobble together a working one, your the captain and your friend is the first mate. Your mission is to gradually gain supporters and allys and eventually take over the entire galaxy.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:11:31</pubDate>		</item>		<item>			<title>Steam Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/steambrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52d5f0a1f86d96218ee342f11a0ee76a_sq.jpg" title="Steam Brigade Image" /> Steam Brigade is a 2D side scrolling real time strategy game. In an alternate steam-punk history you take on the roll of General Mackenzie's son getting revenge and stopping the evil Garr and his band of robots. The gameplay is unique and addictive, the story is thought out and well presented and the art is great.<br />
<br />
Give the Steam Brigade demo a try and I'm sure you'll fall in love with it.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 01:01:48</pubDate>		</item>		<item>			<title>Halo: Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haloalpha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38f5c3389314ce9ecf297decad910e83_sq.png" title="Halo: Alpha Image" /> This is a game i decided to make because i like playing Halo 2 via LAN, and wanted to translate that into 2d. Its a work in progress, so dont be surprised to see some small bugs here and there.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:02:36</pubDate>		</item>		<item>			<title>Magma Duel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magmaduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/659891b7ecb80632d36244079af3c674_sq.png" title="Magma Duel Image" /> Magma Duel is a 2-player game whereas your objective is to destroy the opposing player, whether by knocking him into the boiling magma below, or by making use of the 9 nifty powerups available randomly floating around the level. Each round the level is generated by the computer based on modifiable (see Options) values. A new feel each time!<br />
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Magma Duel was inspired by a wonderful game released for DOS in 1996, Marshmallow Duel (http://www.marshmallowduel.com). Hours of fun spent with friends on this game lead to the creation you see here today, with all sorts of changes and improvements (largely graphical!).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:00:42</pubDate>		</item>		<item>			<title>Glace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc59b635bc7cdc129799ea2141e12b7a_sq.gif" title="Glace Image" /> Glace is a fast-paced 2D side scrolling adventure game. It plays just like the old Mario and Sonic games. The action is fun, the sound and graphics are great and the storyline is funny and well done. Glace is a great game for all ages. Also it's completely free.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 06:13:51</pubDate>		</item>		<item>			<title>Crimsonland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crimsonland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af4bd6df83b9907e36c583d54244df03_sq.jpg" title="Crimsonland Image" /> Crimsonland is a fast paced 2D arcade shooter. Reminiscint of games like Smash TV, Crimsonland has you killing in 360 degrees. The graphics seem low tech at first but when you see things like the flamethrower they look great. The sound is entertaining and the controls are spot on and feel great.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 08:02:16</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
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Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
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Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>boom! boom! driller!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boomboomdriller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7fadaf53e40b4b1fe023abe0a1d9fc5_sq.jpg" title="boom! boom! driller! Image" /> Perform various mining operations using explosive drills along with some of the best indie music available today!<br />
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Featuring full songs from ANEMO, RiPPED, Jake Niemi and United By Sound!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:29:16</pubDate>		</item>		<item>			<title>Zider Game Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd650ac0102a1f498dc549c181bab12e_sq.png" title="Zider Game Engine Image" /> The Zider game engine is a 2D/3D hybrid game engine focusing on 2D side scrolling, and top down game play styles.<br />
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There is a game in the planning stages that will use the Zider engine called &quot;LOTP: Heroes&quot; (Title might change)<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:38:39</pubDate>		</item>	</channel></rss>