<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged '2004, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/2004/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged '2004, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged '2004, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/2004/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
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This is a free game made by one man:<br />
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<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Cookie Cruncher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cookiecruncher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3518effddd44f74847d904984db56a97_sq.jpg" title="Cookie Cruncher Image" /> Welcome to Cookie Cruncher, my remake of &quot;Yoshi's Cookie&quot; which was released on the SNES. This game was created for the Retro Remakes competition 2004.<br />
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<strong>Playing the Game</strong><br />
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Ten challengers await, each with ten cookie puzzles. Can you become the cookie eating king?<br />
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On each level you will be given a set number of moves in which to remove all the cookies from the puzzle board. The puzzles range in size from 2x2 up to 8x8.<br />
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To remove cookies you must make a complete row of column of the same type. This is done by scrolling them up, down, left and right.<br />
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The cookies are wrap-around - the one you move off the board will appear on the opposite side.<br />
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If all cookies are removed, you will move onto the next puzzle, and if not then you lose a &quot;retry&quot; and must attempt the stage again, or press escape and go back to the title screen.<br />
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When the game begins you have ten &quot;retries&quot; and five more are earned for every opponent you defeat.<br />
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There are passwords every ten stages, at the beginning of each new opponent.<br />
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Sounds simple? Well it is to begin with... But it get a little tougher as the levels progress.<br />
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But that's the way the cookie crumbles. Good luck!<br />
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<strong>Controls</strong><br />
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Cursor Keys to move the cursor.<br />
Space Bar (held down + cursors) to scroll a column or a row of cookies.<br />
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F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<br />
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<strong>History</strong><br />
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v1.0 - Initial release. Coded for the Retro Remakes Competition 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:32:28</pubDate>		</item>		<item>			<title>BreakQuest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baa97336351f4879342cac7be9ed2020_sq.png" title="BreakQuest Image" /> What makes BreakQuest so special? In a word, physics! Balls of different sizes bounce off springs, dampers, and bumpers of every shape and size. Bricks hang, fall, grow, shrink, appear, vanish, interact with other bricks, and even shoot back at you!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 09:54:48</pubDate>		</item>		<item>			<title>The Legend of Zelda: The Minish Cap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zeldaminish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e6da5f0f5c5e68c0c53766a39f12c53_sq.jpg" title="The Legend of Zelda: The Minish Cap Image" /> When the sorcerer Vaati turns Princess Zelda to stone, Link embarks on a quest that will take him to places he's never imagined. Using the power of a mystical hat called the Minish Cap, the Hylian hero will shrink down for a massive quest... on a microscopic scale!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 08:09:05</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
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You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Hamure-su</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hamuresu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8478e4e2f3b68eb0bbb321b58d6070f7_sq.png" title="Hamure-su Image" /> Hamure-su is a simple little game where you try to keep a little hamster on track for as long as possible.<br />
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The hamster continually moves (with incresing speed) on a oval track. The only thing you can control is the turning of the hamster. For as long as you keep the left mouse button pressed, the hamster will turn left (hold it too long and the hamster will crash into a wall).<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 03:32:29</pubDate>		</item>		<item>			<title>Oasis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oasis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1811a7b12b5620f297806fefafc71aaa_sq.png" title="Oasis Image" /> You are the future Scarab King. Your father, the Falcon King, has been murdered. Egypt has plunged into chaos, and an evil fog has covered your father's empire.  Using your magical staff, you will lift the fog and rebuild the empire. Your followers will flock to you and obey your commands. <br />
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You will discover cities, build roads, and develop new technologies.  Your goal is to seek out the Oasis and the Obelisk it contains, and to protect it from the barbarian hordes. <br />
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Once your presence in a kingdom is discovered, you have a limited number of turns before the barbarian horde arrives. Spend your turns wisely, develop your kingdom carefully, or watch the barbarian hordes smash it to rubble!  <br />
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If your kingdom survives with the Obelisk intact, you will be able to retrieve its Glyph, and the power to restore order to the land. Earn twelve Glyphs from twelve different levels, and you will have the power to restore the empire, dispel the fog forever, and become the Scarab King.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 01:36:53</pubDate>		</item>		<item>			<title>SCOOBY-DOO MYSTERY MAYHEM</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mysterymayhem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f8dcbdc28092f972ab1f2df1aa875a5_sq.jpg" title="SCOOBY-DOO MYSTERY MAYHEM Image" /> Mystery, Inc is back to solve a caper of supernatural proportions. A mysterious villain is using an ancient book, the Tome of Doom, to unleash some of the creepiest creatures the gang has ever met. Will you help our heroes for a Scooby Snack?<br />
<span style="color: white;">.........................................</span><span style="font-weight: bold;color: orange;font-size: 16px;">Zoinks!</span><div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:39:03</pubDate>		</item>	</channel></rss>