<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Viewed Games Tagged '1993' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/1993/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Viewed Games Tagged '1993' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Viewed Games Tagged '1993' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/week/1993/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
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<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
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The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
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The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
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Music (c) 2007 o0Infamous0o</em><br />
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<strong>Instructions</strong><br />
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This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
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<strong>Scoring</strong><br />
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Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
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There are four control methods available so try to choose the one that works best for you. They are:-<br />
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<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
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To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
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<strong>Version Log</strong><br />
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v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>		<item>			<title>Lost Vikings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LostVikings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d68273ab99e5343e5f1addd7e57554_sq.jpg" title="Lost Vikings Image" /> <em>In The Lost Vikings, players must employ the skills of 3 unique Viking characters cooperatively to solve puzzles, conquer enemies, and navigate their treacherous voyage back home. The game provides hours of arcade-style action with over 35 levels, numerous enemies, and hundreds of mind-bending puzzles to solve.<br />
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In order to advance through levels, players must learn to master the abilities of the powerful runner Erik the Swift, burly defender Olaf the Stout, and the unyielding swordsman Baleog the Fierce. As the adventure continues, players will encounter many different worlds to explore including Prehistoria, Egypt, The Great Factory and Wacky World. The Lost Vikings is currently available for Game Boy Advance in retail chains everywhere and from the Blizzard Online Store. </em><br />
From Blizzard.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 07:19:14</pubDate>		</item>		<item>			<title>Aces Over Europe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesovereurope/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2aa3bbd659e47c3b0287b0fa549c5ce_sq.jpg" title="Aces Over Europe Image" /> Control the sky in the sequel to Aces of the Pacific.  Aces Over Europe takes place in the Western Theater of WWII, and gives you the opportunity to fly for three different countries (US, Germany, or England).  There are a variety of different mission types, and they can be played in either campaign or single mission mode.  Each side had it's own campaign mode, and there were many different planes to choose from.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:14:45</pubDate>		</item>		<item>			<title>Sid &amp; Al's Incredible Toons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incredibletoons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db43b3c585d83f02b2d65cff2a788d93_sq.jpg" title="Sid &amp; Al's Incredible Toons Image" /> Sid &amp; Al's Incredible Toons is a funnier, cartoon version of The Incredible Machine.  It is your job to solve 100 Rube Goldberg style puzzles by placing pieces in the right spot.  The puzzle goals range from letting Al E. Cat(haha) catch Sid Mouse, helping Sid reach his cheese, or simply blowing one of the characters up.<br />
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Sid and Al aren't the only characters in the game, however.  They are joined by other cartoons such as Eunice the Elephant and Bik the Dragon.  Each character acts as a different puzzle piece and is used in a different way.  Eunice, for example, will toss things that hit her trunk, while Bik will blow fire any time something hits him.<br />
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There are a variety of different objects used to solve the puzzles, and they range from realistic to cartoony.  There are conveyor belts and pullies to get things where you want them, but there are also guns which will cough out bullets.  Once you master all 100 puzzles, there is also a create-a-puzzle mode where you can make your own crazy contraptions to stump your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:20:42</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl in Panic on Funkotron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f9d9912816a87a687b86dac82c26dd6_sq.jpg" title="ToeJam &amp; Earl in Panic on Funkotron Image" /> After returning home to Funkotron from Earth, ToeJam and Earl find out that humans hitched a ride on their Rapmaster Rocketship.  They are destroying the planet, and ToeJam and Earl are the ones at fault.  To fix the situation, the two must capture all of the humans in jars and send them back to Earth where they belong.<br />
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Instead of being a top down adventure like the first, ToeJam &amp; Earl 2 is a side scrolling platformer.  The duo are also given a certain set of funk powers which will help them with their task.  These skills include the ability to walk through walls or see hidden items.  The hidden items that must be found are the possessions of Lamont Funkapotamus, the ultimate source for all funk.  Like the first game, ToeJam &amp; Earl 2 can be played solo or cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:55:02</pubDate>		</item>		<item>			<title>Space Quest V: The Next Mutation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacequest5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc47a5536425d5271a9dcf68d4a92f8_sq.jpg" title="Space Quest V: The Next Mutation Image" /> Roger Wilco is a cadet and janitor at the Starfleet Academy.  However, he cheats his way through the aptitude test and becomes the captain of his own ship.  He is the newest captain of the SCS Eureka, a garbage scow.  Roger explores space looking for trash, and eventually comes across a toxic disease that is spreading through the galaxy.  You need to help roger save the galaxy and get the girl in the end.<br />
<br />
Space Quest V was not designed by the full &quot;Two Guys from Andromeda&quot; team who did the original four games.  Instead, only one of the two, Mark Crowe, was involved.  The humor in this episode was different than that of the past games.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 06:47:34</pubDate>		</item>		<item>			<title>Final Fight 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4cabab3c41c20aed00f5e52a0cf91b7e_sq.jpg" title="Final Fight 2 Image" /> Final Fight 2 is a 1993 beat 'em up for the Super NES and the second game in Capcom's Final Fight series. Unlike the original Final Fight, Final Fight 2 was not an arcade game, but was made specifically for the home market. The game features the return of Mike Haggar from the original game and introduces Maki Genryusai and Carlos Miyamoto.<br />
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Set sometime after the events of the original Final Fight, the Mad Gear gang has been revived under the leadership of a man named Retu in Japan. In retaliation for their early defeat, they had kidnapped Guy's fiancee, Rena and her father (Guy's master), Genryusai.<br />
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Two days after the abduction, Haggar receives a phone call from Maki (Rena's sister) informing him of the situation and tells him to meet up with her in Hong Kong. With Cody supposedly &quot;on vacation with Jessica&quot; (Cody would most likely be in jail by this time) and Guy away on a training mission, Haggar enlists the help of Carlos Miyamoto, a swordsman and boarder who is staying with Haggar. The two meet with Maki and decide to travel through various parts of Eurasia in search of Mad Gear's new hideout.<br />
<br />
The game can be considered as an attempt by Capcom compensate for the earlier SNES version of Final Fight (as well as Final Fight Guy). The gameplay is not very different from the original game in terms of changes. However, the 2 player cooperative game mode that was missing from the first SNES is restored in the sequel and the game offers three playable characters (instead of two). Though neither Guy nor Cody are playable characters in this game, Maki and Carlos are essentially their replacements (this is further emphasized by the fact that Maki uses the same fighting style as Guy). The only returning enemy (besides the Andore family) is Rolento, a boss character from the original arcade game who was missing in the SNES version. The new enemies are also analogues to the ones from the first game, with virtually all of the new Mad Gear members (Elias, Eleck, Mary) having similar fighting styles to their counterparts from the first game (El Gado, G. Oriber, Poison).<br />
<br />
Instead of an American city like Metro City, the game takes place primarily in various European and Asian cities and landmarks, thereby giving the game its own distinct look.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:11:02</pubDate>		</item>	</channel></rss>