<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'stealth' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/stealth/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'stealth' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'stealth' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/stealth/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Hitman: Codename 47</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman47/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f555be4be6c17a4386286c037e707977_sq.jpg" title="Hitman: Codename 47 Image" /> You are Agent 47, a clone made to be the perfect assassin.  You work for the agency, traveling to places like China, Columbia and Russia to complete your contracts.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:37:25</pubDate>		</item>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Hitman: Blood Money</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HitmanBloodMoney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25dcae61258bc6f7f532acb4aa1922a7_sq.jpg" title="Hitman: Blood Money Image" /> 47 finally comes to the U.S to escape danger in Europe from a rival assassination agency.  But danger follows him.  From Vegas to the suburbs of California.  47 must compete and stay alive and stop his competition.  This game explains all of the confusion created by Contracts.<br />
<br />
This sequel introduce so many new features to the game it's hard to believe.  47 truly comes alive with a more agile move set, a better arsenal and a notoriety system.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:40:15</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Thief, the dark project</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thiefdarkproject/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ab45cb52ef7b4c6f7b33f7da7022568_sq.jpg" title="Thief, the dark project Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 04:29:52</pubDate>		</item>		<item>			<title>Manhunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/manhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ac98071ed44794d57ba92aea2c7e066_sq.jpg" title="Manhunt Image" /> They just killed Cash. Now, they want to kill him again. <br />
<br />
America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Manhunt's Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time, James Earl Cash, you are the sport. They gave you your life back. Now, they are going to hunt you down.<br />
<br />
You awake to the sound of your own panicked breath. You must run, hide, and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:22:28</pubDate>		</item>		<item>			<title>Thief 2: The Metal Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thief2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c94ba6a94e370d106ee373c8085a8b53_sq.jpg" title="Thief 2: The Metal Age Image" /> On the streets and rooftops of a darkened city, where the forces of a corrupt sheriff loom, it takes someone with a soft touch and even softer step to stay ahead of the law. For a master thief like Garrett, the choices are clear: profit or perish. <em>Thief II: The Metal Age</em> expands on the smash-hit &quot;first-person sneaker&quot;, <em>Thief: The Dark Project</em>, demanding a whole new level of stealth, strategy, and skill to survive.<br />
<br />
<em>(from the <a href="http://www.eidosinteractive.com" target="_blank" rel="nofollow">Eidos Interactive</a> <a href="http://www.eidosinteractive.com/games/info.html?gmid=56" target="_blank" rel="nofollow">Thief 2</a> page)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:02:01</pubDate>		</item>		<item>			<title>Metal Gear Solid 2 Sons of Liberty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MGS2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88811a6447af6f1de1b7ffa434220011_sq.jpg" title="Metal Gear Solid 2 Sons of Liberty Image" /> Metal Gear Solid 2: Sons of Liberty is the follow-up to one of the most captivating and intelligent adventures on the original PlayStation. Solid Snake, everyone's favorite mullet-sporting supersoldier, is back, along with many other familiar faces and voices. While its predecessor was lauded for telling a complex story, this sequel has even more fascinating twists and turns. Also, like Metal Gear Solid, MGS2 takes console-game storytelling to an entirely new level with stunning in-game movies, great graphics, and game mechanics that let you find your own solutions to challenges. The game's twisting and at times bizarre plot will undoubtedly keep some gamers perplexed.<br />
<br />
Konami has replaced the moronic enemies from the first MGS with more cerebral and capable foes; this causes an even greater emphasis on stealth than the original. The controls have been refined and Snake's repertoire of moves has grown, significantly deepening the gameplay. This is, technically and stylistically, one of the best-looking PS2 games on the market. The sound is also topnotch, with a fabulous score and outstanding voice acting. What makes this game such a standout, however, is how all of these sight, sound, and story elements combine to immerse the player into an entertainment form somewhere between movie and game. It will be years before Metal Gear Solid 2: Sons of Liberty is surpassed. This is interactive entertainment at its finest. --Raymond M. Padilla<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:17:05</pubDate>		</item>		<item>			<title>Metal Gear Solid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c22c188efc510848b4dc53ac5c1df_sq.jpg" title="Metal Gear Solid Image" /> This game is the game that started it all, sure the other ones after this are great, but I think this is the best. It has level design that is genious. The storyline is compelling and full of plot twists, and the action and gameplay is groundbreaking.<br />
<br />
basic Plot outline:<br />
An elite group of Next Generation Special Forces lead by members of FOX HOUND has attacked and captured an Alaskan nuclear weapons facility.<br />
<br />
Their demands state that the US government hand over the remains of their former commander (Big Boss) within 24 hours or they will launch a nuclear weapon.<br />
<br />
Solid Snake's mission comes in a two phases. First, he needs to rescue both DARPA Chief Donald Anderson and the President of Arms Tech Kenneth Baker, both are being held captive in the facility.<br />
<br />
Next, Snake needs to investigate weather or not the terrorists have the ability to actually launch a nuclear weapon, and stop them if they do.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:13</pubDate>		</item>		<item>			<title>Hakaiman</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hakaiman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1096afae3f436de19535ca3b9a38b54_sq.png" title="Hakaiman Image" /> Hakaiman is a top-down action stealth game. You control a commando who on each single-screen map have to complete various objectives, usualyl while killing a large number of enemies all on your own.<br />
<br />
You control your character with the arrow keys. Shift is the general action button, which will fire your gun if you have it armed, and punch otherwise, and perform actions if you are in front of something upon which an action can be performed, such as a key (grab) or a team mate (follow/stop). Z is reload if you have your gun out, and grenade throwing otherwise. X changes your weapon.<br />
<br />
The whole game is in Japanese, and there's no English translation, it should be reasonably clear what you need to do, otherwise just running around trying out things usually works.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:02:18</pubDate>		</item>		<item>			<title>Kleptocracy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kleptocracy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/536cabd1389333531be24d146835378d_sq.jpg" title="Kleptocracy! Image" /> In Kleptocracy! you play as a thief involved in a competition with his peers to determine who the best thief in town is. A tournament has been arranged for the thieves to all enter the local acclaimed museum and obtain as many items as possible within the time limit. They will have to evade the many patrolling guards as well as the intricate security system. Luckily they're armed with several gadgets to help.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:12:21</pubDate>		</item>		<item>			<title>No One Lives Forever 2: A Spy In H.A.R.M.'s Way</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NOLF2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/303da0febdc6926d39ab5d1368d5f184_sq.jpg" title="No One Lives Forever 2: A Spy In H.A.R.M.'s Way Image" /> Super spy Cate Archer is on the prowl again in this campy, action-packed romp from Monolith.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:09:38</pubDate>		</item>		<item>			<title>Metal Gear Solid 3: Snake Eater</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snakeeater/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13f8bd3e85a66d5bf2364a1c97b60f03_sq.jpg" title="Metal Gear Solid 3: Snake Eater Image" /> It's 1968. US covert specialist codename Naked Snake must survive the harsh wilderness, as well as scores of Soviet footsoldiers, to carry out his &quot;Virtuous Mission&quot; and return an ertwhile tactical nuke to American soil.<br />
<br />
And then the game really starts.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:05:56</pubDate>		</item>		<item>			<title>Thief: Deadly Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thiefdeadlyshadows/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebc47b6df87e1517dfce18fff8958ca0_sq.jpg" title="Thief: Deadly Shadows Image" /> Thief: Deadly Shadows is a stealth-based game developed by Ion Storm Austin rather than Looking Glass Studios (albeit with many of the same people), and is a relative departure from the first two games in the series. The game is powered by the Unreal-based Deus Ex: Invisible War engine and unlike the original two titles, Deadly Shadows was developed simultaneously for Microsoft Windows and the Xbox.<br />
<br />
You play Garrett: The Protagonist, Hero (or Anti-Hero, as many would argue), Master Thief, and Expert Assassin. Garrett is a solitary thief, who is willing to steal anything, and, if necessary, kill to get what he wants. Garrett is a simple man, with a rather large title, but who says it's easy being the greatest thief that ever lived? Pick locks, pickpocket people, mug people, scale buildings with ease (Requires Climbing Gloves; found in the shop in the Docks). Garrett's stealth knows few bounds, and he has became a legend amongst his own kind.<br />
<br />
One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople, and complete the occasional sidequest in addition to major story missions. Unlike games such as Grand Theft Auto III, the city is not one large continuous map, but rather several small neighbourhood maps connected by load zones.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:04:01</pubDate>		</item>		<item>			<title>Castle Wolfenstein</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlewolfenstein/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e077e6142e4ee65e27e860d5614322ed_sq.jpg" title="Castle Wolfenstein Image" /> Players begin the game by taking a gun and ammo from a dead cellmate in an effort to escape the Castle.  Players can either run, sneak, or kill their way past the castle guards.  Shooting was de-emphasized considerably from other games of its time and techniques such as stealing guard uniforms or pursuading guards to surrender at gun point were brought to the forefront.  <br />
<br />
It is widely considered to be the first game in the stealth genre and it inspired countless other games both in the genre and as extensions of the story.  The developers at id software used this game as inspiration for Wolfenstein3D which was itself a genre defining title.  Silas Warner (1949-2004) was the developer of Castle Wolfenstein.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:51:06</pubDate>		</item>		<item>			<title>I.G.I.-2 Covert Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/IGI-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92abf13956824b7b762f6e8405a04066_sq.jpg" title="I.G.I.-2 Covert Strike Image" /> I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play with no save game feature; it was polished and well-executed. Covert Strike added multiplayer play and limited save game capability, but was riddled with design flaws and bugs; this led Eidos to pass on the title, and it was picked up by Codemasters instead. The technical problems of the game led to poor sales, and contributed to Innerloop's demise.<br />
<br />
<strong>Story</strong><br />
<br />
The protagonist, David Llewellyn Jones, a covert operative for the Institute for Geotactical Intelligence (IGI), is sent on a mission to recover stolen computer chip technology. The trail leads the player to a Chinese general, who intends to employ an EMP device to knock out US satellites, and consequently the GPS system, rendering US intelligence services blind.<br />
<br />
The storyline is based on US Congressional Defense hearings. Although the game was not released in China, it was banned by the Chinese government for defamation of national character.<br />
<br />
<strong>Gameplay</strong><br />
<br />
Since the idea of the Covert Strike is the game's dominant motif, it often requires the player to carry minimal ammo supply with just one primary weapon and one secondary weapon. The concept of disallowing a player to carry an armory of weapons makes the game very difficult at times as applying a strategy is made indirectly proportional to the allowed bullet count instead. At times it becomes literally impossible to deploy a covert strike against enemy targets and the player might get killed with no place to hide. Overall the gameplay revolves around patience and practice.<br />
<br />
<strong>Strategy/Tips</strong><br />
<br />
The enemy AI in the game is quite buggy, giving players ample number of ways too overcome the enemy. One can crouch behind a wall or behind a door and keep on preying on the enemies one by one. The enemy soldiers keep coming in small groups or singly, giving the player the chance to take them out, one by one. Even if there is a huge pile of dead bodies by a doorway, the enemies do not try to use a grenade or a rocket launcher unless the player is in plain view. In certain levels, it is possible to take out staggering number of enemy soldiers without moving a single inch, using this trick. Find a safe nook and keep taking out the enemies, one by one. The map computer comes in very handy for this. The other tip is that one can fire bullets from guns like the AK-47, the Minimi, the FN-MAG or the Steyr right through walls, killing enemies on the other side. As long as the enemy does not see the player, there won't even be any return fire. Weapons like the UZI and MAC10 however, cannot fire through the walls. To be effective and accurate, it helps to use the infrared mode on the map computer to peek through a wall, before opening fire.<br />
<br />
<strong>Equipment</strong><br />
<br />
Knives: Combat Knife<br />
Sidearms: Glock 17 SD, Mk23 Tactical, Colt Anaconda, Desert Eagle, Makarov PM<br />
Submachine Guns: MP5A3, SMG2, Mac10, Uzi (also in pair), Type 64<br />
Assault Rifles: M16A2/M203, G36, AUG, G11, AK47<br />
Shotguns: SPAS12, M1014, Mk3A1 Jackhammer<br />
Sniper Rifles: M82A1 Barret (also with thermal optics), PSG1 (also with silencer), SVD Dragunov<br />
Heavy Weapons: M249 Minimi, LAW80, RPG7, M2HB<br />
Explosives: HE Grenade, Flashbang, Smoke Grenade, Proximity Mine, C4 Satchel Charge<br />
Special: Binoculars, Computer Satellite Map, Thermal Goggles, Laser Designator, Medical Syringe<br />
<br />
<br />
<li class="user_li">taken from wikipedia<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 08:29:17</pubDate>		</item>		<item>			<title>Rogue Ops</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rogueops/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e6edd19ba6e41c5acae2bfdf33f767_sq.jpg" title="Rogue Ops Image" /> Rocked from normality by an explosion that claimed her daughter and husband, ex-Green Beret Nikki Conners exploits her military training and her new role as leading lady in a covert government agency to further her personal quest for vengeance. After receiving two years of gruelling instruction, she is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. With a host of engaging missions, Rogue Ops tests Nikki's ability to survive in any situation.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:39:39</pubDate>		</item>		<item>			<title>Bonanza Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bonanzabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a999a5f43e50ba89289b0e97debc813b_sq.jpg" title="Bonanza Bros. Image" /> (from master system cover)<br />
Robo and Mobo, the infamous bungling burglars, are up to their necks in trouble. The Chief of Police has recruited them to clean up his town. If they fail, they land in jail!<br />
<br />
GAMEPLAY:<br />
Robo and Mobo must use all their skills to steal all the evidence that'll clean up town. They'll have to face off against dirty cops, armoured guards, crazy casino magicians and much more! <br />
<br />
DURING PLAY:<br />
The gameplay element is more of a platform/stealth type of game, because you can complete levels using brute force or sneaking about. Slam doors into enemies, drop 10ton weights on their heads or just shoot them in the back!<br />
Using brute force, as fun as it is, gets a lot harder in later levels because enemies have shields that can reflect shots and are generally faster and harder to defeat.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:39:01</pubDate>		</item>		<item>			<title>Xero In</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xeroin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e34a224cfabc0d682e542736f71602d_sq.gif" title="Xero In Image" /> Much of the game is still in discussion. However, in it's simplest form the game is an evolution of the 'top-view shooter' genre.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 12:12:15</pubDate>		</item>		<item>			<title>Splinter Cell: Pandora Tomorrow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scpt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94b6936f9949df32331727cce72d3340_sq.jpg" title="Splinter Cell: Pandora Tomorrow Image" /> The U.S. installs a temporary military base on East Timor to train the developing defense force of the &iuml;&iquest;&frac12;world&iuml;&iquest;&frac12;s youngest democracy.&iuml;&iquest;&frac12; Resistance to U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn&iuml;&iquest;&frac12;t mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia.<br />
<br />
Anti-U.S. resentment comes to a head under the leadership of guerilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi&iuml;&iquest;&frac12;s men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.<br />
<br />
You are Sam Fisher. You&iuml;&iquest;&frac12;re sent in, not to rescue the hostages, but to destroy top-secret documentation held in the embassy before Suhadi&iuml;&iquest;&frac12;s men access it.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:27:42</pubDate>		</item>		<item>			<title>Metal Gear Solid: Portable Ops</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mpo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b261b1925a56d24ba81ae38a4173b6ea_sq.jpg" title="Metal Gear Solid: Portable Ops Image" /> Released in the US on December 5, 2006 and in Japan on December 21, 2006, MPO is the third Metal Gear title for the PlayStation Portable and the first one to retain the series' action-based gameplay. It is also the first canonical outing of the series for a portable platform (that is not adapted from a previous game), being a direct sequel to Metal Gear Solid 3: Snake Eater. It was originally planned as a new non-franchise title.[1]<br />
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Unlike Metal Gear Acid and its sequel, which were turn-based strategy games with stealth elements, MPO retains the action-based gameplay from the console iterations, drawing heavily from Snake Eater and utilizing the camera system from Subsistence.<br />
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The main addition to MPO is the &quot;Comrade System&quot;. Instead of the solo-based missions that the series is known for, MPO goes for a squad-based approach, with Snake having to recruit his own allies and form his own team of trained specialists. At the beginning of each mission, the player must compose a four-man squad, which, at the player's option, includes Snake himself. The desired squad is then sent into the battlefield. Each member of Snake's squad has their own strengths and weaknesses. While some units are best utilized on the battlefield, others may specialize in producing items, healing allies, or providing intel for each of the game's maps.<br />
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During gameplay, the player controls only one squad member at a time. The squad members not in use hide themselves inside a cardboard box, and can be swapped into play when the player-controlled character finds a &quot;hiding spot&quot;, where they can hide in their own cardboard box.<br />
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Characters who are killed in combat are eliminated from the player's squad permanently. The player can abort the mission if they feel one of their comrades is dying, or they may choose to restart the mission if a favorite character has died (similar to Fire Emblem games). However, this does not apply to major plot-based characters, who instead of being eliminated from the team, are sent into the infirmary to recover.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:56:32</pubDate>		</item>		<item>			<title>Metal Gear Solid 2: Substance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalgearsolid2substance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ca236d8a39bce0aeb52cfa87416ea59_sq.jpg" title="Metal Gear Solid 2: Substance Image" /> Metal Gear Solid 2: Substance is an enhanced version of the sequel to Metal Gear Solid. Metal Gear Solid 2 follows a newcomer to the series (mostly), Raiden. Metal Gear Solid 2 follows the stealth framework introduced in the new game, with some features greatly enhanced. The storyline is very deep, and is often considered confusing.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:12:47</pubDate>		</item>		<item>			<title>Band of Thieves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bandofthieves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b818232c3e0ffb3ce1d0e5e1f970f05_sq.png" title="Band of Thieves Image" /> 2190. Man has created two space colonies and a third is on its way. Man hasn&acirc;&euro;&trade;t gotten into any conflicts between other species. Earth has [mostly] gotten over its civil warfare. Because of new technology, man is no longer destroying his environment. In fact, he&acirc;&euro;&trade;s doing the exact opposite. New cars emit gases that are repairing the centuries of abuse the atmosphere had to undergo when fossil fuels were still used in cars and other &acirc;&euro;&oelig;necessities&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 11:44:41</pubDate>		</item>		<item>			<title>Metal Gear Solid 4: Guns of the Patriots</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="Metal Gear Solid 4: Guns of the Patriots Image" /> <strong>Little is still known about this game. All info can change from now till release.</strong><br />
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For the new game, series hero Solid Snake moves into a battlefield scenario, which will bring many new challenges in the harshest of infiltration missions. The drama and chaos of the battlefield, as well as questions of who to trust in war, will set the scene for a new era in the Metal Gear Solid series. <br />
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Metal Gear Solid 4: Guns of the Patriots (commonly abbreviated to MGS4) is a stealth-based game directed by Hideo Kojima and Shuyo Murata. Guns of the Patriots is currently being developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the last iteration in the Metal Gear Solid series. The game uses the motto &quot;No Place to Hide!&quot;, and is being developed with the central theme of &quot;Sense&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 01:50:49</pubDate>		</item>		<item>			<title>Thief: The Dark Project</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThiefTheDarkProject/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d13c3e3301a971cc1e9b7875a42fea_sq.jpg" title="Thief: The Dark Project Image" /> <strong>Developed by:</strong> Looking Glass<br />
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<strong>Number of Players:</strong> 1<br />
<strong>Release Date:</strong> December 3, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 01:42:53</pubDate>		</item>		<item>			<title>Splinter Cell Chaos Theory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SplinterCellChaosTheory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19816e1145c33dd29db810bcb704567e_sq.jpg" title="Splinter Cell Chaos Theory Image" /> In Splinter Cell: Chaos Theory you need to follow the main objectives without being detected by the enemy. You'l also have a few bonus objectives each level which you don't need to complete, but they give you a nice reward for after you beat the game.<br />
  In this game you play as Sam Fisher, and you are walked through alot of the parts through a com-unit.<br />
  Throughout Splinter Cell: Chaos theory your objective is to stay in the shadows and stealthily make your way through the levels.<br />
  If you succesfully finish all the bonus objectives you can unlock &quot;costumes&quot; for Sam Fisher to wear when you replay levels in the game, and cheats such as unlimited ammunition and health.<br />
  This game also has up to 4-player Co-Opertive mode to play nine extra levels with your friends. Plus a versus mode where the mercaneries need to protect the computer terminals against the spies which have to hack them without being found by the merceneries.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 10:45:09</pubDate>		</item>		<item>			<title>Vampire Rain</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vampirerain/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98b5a5876538a31e3b4693f02481430b_sq.jpg" title="Vampire Rain Image" /> As a member of a black ops unit, your mission in Vampire Rain is to secretly eliminate a growing population of deadly vampires known as Nightwalkers. Your hands will sweat and your heart will pound as you use stealth, strategic thinking, and specialized weapons to face your supernatural foes. Be careful out there because if you make one mistake, you're history.<br />
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<a href="http://www.greatgamesexperiment.com/screenshot/bea25cfb6d65e8c7099496888c8e80ed/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/b/bea25cfb6d65e8c7099496888c8e80ed_sq.jpg" /></a>Vampire Rain takes your squad tactics gaming skills to a new level, by making you face a new threat. You'll use your shooter and combat skills to take out supernatural foes, with only your high-tech edge to even the odds. As a member of a black ops unit, your mission is to secretly eliminate a growing population of deadly vampires known as Nightwalkers. Your hands will sweat and your heart will pound as you use stealth, strategic thinking, and specialized weapons to face your supernatural foes. Be careful out there -- because if you make one mistake, you're history.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 02:57:49</pubDate>		</item>	</channel></rss>