<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'coop' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/coop/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'coop' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'coop' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/coop/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
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<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
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<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Shadowgrounds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Shadowgrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d561d45fdba01fc77bee6d1f3d3dd6bb_sq.jpg" title="Shadowgrounds Image" /> Shadowgrounds brings fresh air to the action genre with its unique top-down perspective, explosive action sequences, innovative weapon upgrade system and moody soundtrack. Addictive gameplay and audiovisual fireworks set the scene for a near-future tale of epic heights.<br />
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Be prey to the vicious aliens - or prepare to strike back before it's too late!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:12:01</pubDate>		</item>		<item>			<title>Mercenaries 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mercs2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e03f1836b67f457d3e820c37110322ef_sq.gif" title="Mercenaries 2 Image" /> Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone.<br />
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But for you, international crisis is all upside: You are a mercenary, and you profit from chaos.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 11:35:58</pubDate>		</item>		<item>			<title>The Crossing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-crossing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/867da67e23b097ff5b60648addd64ae4_sq.jpg" title="The Crossing Image" /> What if the Knights Templar had survived 1307. A game where an NPC's can be players.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:15:34</pubDate>		</item>		<item>			<title>Toejam &amp; Earl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f4e6a08dd2398319965794d4b15bca5_sq.jpg" title="Toejam &amp; Earl Image" /> <div class="user_quote"><span class="quote_from">Toejam said,</span><blockquote class="user_quote">Check it out... We're Toejam and Earl.  And we ran into a small problem.  More specifically, a large planet (I shoulda never let Earl drive...).  Help us hunt down the pieces to our rocket ship and we'll let you jam out some tunes on our megawatt rapmaster.  Deal?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:23:16</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl in Panic on Funkotron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f9d9912816a87a687b86dac82c26dd6_sq.jpg" title="ToeJam &amp; Earl in Panic on Funkotron Image" /> After returning home to Funkotron from Earth, ToeJam and Earl find out that humans hitched a ride on their Rapmaster Rocketship.  They are destroying the planet, and ToeJam and Earl are the ones at fault.  To fix the situation, the two must capture all of the humans in jars and send them back to Earth where they belong.<br />
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Instead of being a top down adventure like the first, ToeJam &amp; Earl 2 is a side scrolling platformer.  The duo are also given a certain set of funk powers which will help them with their task.  These skills include the ability to walk through walls or see hidden items.  The hidden items that must be found are the possessions of Lamont Funkapotamus, the ultimate source for all funk.  Like the first game, ToeJam &amp; Earl 2 can be played solo or cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:55:02</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl III: Mission to Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7c842f949f59acd908f5fc580e90db6_sq.jpg" title="ToeJam &amp; Earl III: Mission to Earth Image" /> From box description:<br />
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Earth: a planet in desperate need of Funkification.  Your mission: explore sprawling environments, master the art of Funk-Fu fighting, collect gift-wrapped power-ups, defeat the dreaded Anti-Funk and generally get down with your bad self in an off the wall adventure unlike anything you've evperienced before.  Feel the funk, baby!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:14:40</pubDate>		</item>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
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Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
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Plot<br />
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Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
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[edit] Gameplay<br />
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The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
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Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
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The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>Bowman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bowman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20ad331ed32caf4b67bfdb2960236f35_sq.jpg" title="Bowman 2 Image" /> In Bowman 2 you now have to choice to hunt birds instead of computers or other players. Able to add a wall between you and your opponent or wind factor.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:53:40</pubDate>		</item>		<item>			<title>Earth Defence Force 2017</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DEF2017/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b99e30a607268b4d8d493906d3d47c5_sq.gif" title="Earth Defence Force 2017 Image" /> Earth Defence Force 2017 (EDF) casts the player as a soldier enlisted in the Earth Defence Force, a body created in response to the potential threat of alien species after Humanity receives its first extra-terrestrial radio transmission.<br />
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EDF is a run-and-gun game ostensibly similar to Lost Planet and other third-person shooters. Its budget price point and cheesy production have earned it a cult following.<br />
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Choose your weapons and deploy in the fully-destructible city to defend it against the alien aggressors! Play coop with split-screen! Collect new weapons and armour! Jump around!<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 07:57:32</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Army of Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armyoftwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5c3414cd1fc58fa9a7116bec82a94af_sq.jpg" title="Army of Two Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2008 04:54:20</pubDate>		</item>	</channel></rss>