<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'casual, GameCube' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/casual/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'casual, GameCube' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'casual, GameCube' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/casual/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Super Smash Bros. Melee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smashbros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f333bea8afc3e5355258a7af11adcd51_sq.jpg" title="Super Smash Bros. Melee Image" /> A huge cast of classic Nintendo characters come together in an all out brawl. Crazy multiplayer fun and a different fighting system from most fighting games makes Smash Bros a genuinely fun game.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:15:27</pubDate>		</item>		<item>			<title>Lego Star Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/509f30229623d1505734164545e612d8_sq.jpg" title="Lego Star Wars Image" /> Lego Star Wars.  It's what everyone loves.  They love star wars.  They love lego.  So now... Lego Star Wars!!!  Lego Star Wars (LSW) is perfect for those who can't decide between lego or star wars.  Using the star wars gameplay but with lego characters, products, and action, it's so cool, it's even got a second one coming out!  LSW.  The object is to go throughout the first, second, and third episodes of Star Wars.  You can team up with another player, or wing it by yourself.  Collect coins and battle known enemys... to buy different items.  Lego Star Wars... you'll love it.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:34:39</pubDate>		</item>		<item>			<title>Lego Star Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de6064e9f1ac711ba782873ab79a0702_sq.jpg" title="Lego Star Wars 2 Image" /> Lego Star Wars 2 is perfect for that lover of the first Lego Star Wars.  Yes, the second one is now out!  This time, with the ability to mix and match characters, Lego Star Wars 2 hosts the original trilogy.  This game also has a key feature of vehicles in the game.  When your finished with all the action of fighting for characters and studs, go play free play and use ships to blast down the death star.  Available for two player action... Lego Star Wars, well, kicks butt!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 02:54:31</pubDate>		</item>		<item>			<title>Super Monkey Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SuperMonkeyBall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c7bff22b56670badb3b032472793d1f_sq.jpg" title="Super Monkey Ball Image" /> Fred Durst isn't the only one who's &quot;Rollin', Rollin', Rollin'&quot; these days. Sega has a gang of madcap monkeys ready to roll into the mix, in a zany racing/action/minigame extravaganza for Nintendo GameCube called Super Monkey Ball.<br />
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Accurately titled, Super Monkey Ball challenges players to control cute little monkeys who run around in transparent balls not unlike hamster balls. That the monkeys, balls and tracks all look great even in the midst of split-screen frenetic action is a terrific tribute to the Nintendo GameCube's processing power.<br />
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Lovingly &quot;borrowed&quot; from nintendo.com until i have free time!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 09:55:57</pubDate>		</item>		<item>			<title>Time Splitters 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timesplitters2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff40965221ff448db7dbec68c66c8734_sq.gif" title="Time Splitters 2 Image" /> Timesplitters 2 narrates the humans' attempts to stop the Timesplitters from messing with human history once and for all. After attempting to destroy humanity's past, present, and future in the original, the Timesplitters are still at it. This time, they're using Time Crystals to travel through time again, housing the portal in a space station above a ruined Earth. Sgt. Cortez, Corp. Hart, and a team of marines are sent in to raid the space station in an attempt to stop the Timesplitters, but the raid goes horribly wrong! The Splitters detect them early, and throw the Time Crystals into a time portal. Cortez and Hart lock the doors to the portal room just as the splitters are about to get them. Now its time to retrieve the Crystals. Corp. Hart must man the controls whole Cortez goes searching through all of history trying to find the missing Time Crystals. Humanity's past, present, and future depends on it!<br />
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Timesplitters 2 is a first-person shooter that features a new, more collected campaign and story mode, with three different difficulty levels, superbly animated cutscenes, and even a co-op mode. You must go through time to different eras in human history to prevent the Timesplitters from sabotaging human history again and retirive the Time Crystals to stop them from doing it once and for all! TS:2 also features an expansive multiplayer mode with multiple modes of play such as Bag Tag, Vampire, Virus, Shrink, Assault, and Monkey Assistant. Choose from over 100 unlockable characters featuring the original cast of the original, and tons of new loveable characters you'll want to blast. There is also an arcade league and a challenge mode with strange and interesting matches that will allow you to unlock tons of characters, stages, game modes, and cheats.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:40:17</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
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You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
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The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>		<item>			<title>RAMPAGE TOTAL DESTRUCTION</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wiirampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bea859f7ff5ae5601edd77a14f59e689_sq.jpg" title="RAMPAGE TOTAL DESTRUCTION Image" /> Rampage: Total Destruction offers a fresh take on an arcade classic complete with everyone's favorite monsters: George, Lizzie, and Ralph, along with a variety of new monsters to collect and play. Virtually everything in the environment can be damaged, broken, and utterly destroyed with plenty of hilarious results. Aided by power-ups, the Rampage: Total Destruction monsters are capable of acquiring a number of upgrades throughout the course of a single campaign. Players can annihilate cities all over the world in either one or two player mode in this reinvention of the Midway classic.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:07:28</pubDate>		</item>		<item>			<title>Super Mario Strikers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariostrikers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acd8215e419c1d6236b38218acbd25f2_sq.jpg" title="Super Mario Strikers Image" /> Nintendo's foray into sports titles continues with Super Mario Strikers, a new soccer game that's unlike anything ever to hit the pitch. Whether players are freezing their opponents with an ice-cold shell, unleashing a spiny shell on their hapless opponents or making entire teams flee in terror with a roving Chain Chomp, they're sure to see something new around every corner kick.<br />
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Super Mario Strikers features all the favorite characters from the Nintendo universe, as well as four-person multiplayer action that will have players and their friends cheering all night long. Get ready for the world cup of gaming.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 01:44:56</pubDate>		</item>		<item>			<title>EIGHTEEN WHEELER</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/18wheeler/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b3fe5d9db654eb388e68dc53090d7d7_sq.jpg" title="EIGHTEEN WHEELER Image" /> Eighteen wheels, 20 tons of cargo, 60 feet of truck, and 10,000 miles of highway - looks like you're gonna need a little more coffee! Travel down the highway behind the wheel of one of 4 Big-Rigs, each with its own unique level of speed, torgue and toughness.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:14:46</pubDate>		</item>		<item>			<title>BIG MUTHA TRUCKERS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bigmuthatruckers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfca877f38ef13e4efa135aa6003e75b_sq.jpg" title="BIG MUTHA TRUCKERS Image" /> Hick State County, in the USA's Deep South, is home to the infamous Big Mutha Truckers Haulage Company. That's about to change though, as proprietor Ma Jackson has announced she's planning on retiring. Her dilemma is who to leave the company to... Ma has four very different kids and choosing a successor should be done fair and square. The solution is simple: Ma's going to hold a &quot;trial by trucking!&quot; The one who can make the most money buying, selling and hauling cargo around the County in sixty days will inherit the company when Ma retires. Can you truck 'n' trade your way to the top? There may be some sibling rivalry along the way (not to mention obstacles of other types...), but as Ma always says, &quot;When it comes to business, family don't mean squat!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:27:35</pubDate>		</item>		<item>			<title>SCOOBY-DOO MYSTERY MAYHEM</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mysterymayhem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f8dcbdc28092f972ab1f2df1aa875a5_sq.jpg" title="SCOOBY-DOO MYSTERY MAYHEM Image" /> Mystery, Inc is back to solve a caper of supernatural proportions. A mysterious villain is using an ancient book, the Tome of Doom, to unleash some of the creepiest creatures the gang has ever met. Will you help our heroes for a Scooby Snack?<br />
<span style="color: white;">.........................................</span><span style="font-weight: bold;color: orange;font-size: 16px;">Zoinks!</span><div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:39:03</pubDate>		</item>		<item>			<title>Mario Kart Double Dash!!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mkdd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18bd98af73bb341235ba2577fd6b3186_sq.jpg" title="Mario Kart Double Dash!! Image" /> Take all the crazy action of the celebrated Mario Kart series.. and multiply it by two! In Mario Kart: Double Dash!!, each kart holds two racers that can switch places at any time, so choose from a huge cast of favorites and pair them up any way you see fit!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 08:57:56</pubDate>		</item>		<item>			<title>TEENAGE MUTANT NINJA TURTLES</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tmnt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f3772be3f32d52137bb9478b6e078ff_sq.jpg" title="TEENAGE MUTANT NINJA TURTLES Image" /> Be your favorite Teenage Mutant Ninja Turtle and master your ultimate ninja skills in their action-packed world. Roam NYC streets, scour underground sewers and fight your way across rooftops on a collision course with The Shredder and his vile pack of Foot Ninjas.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:13:06</pubDate>		</item>		<item>			<title>1080 Avalanche</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1080avalanche/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12a1ae3ba4a2d4ec4f27e7e83b4e10ab_sq.jpg" title="1080 Avalanche Image" /> Danger is the name of the game in 1080 Avalanche. Huge air, massive drop-offs, deep powder, and the nastiest tricks come together in one of tightest snowboarding games available. 1080 Avalanche is a worthy successor to the Nintendo 64 version of the game, with a wide variety of play modes, challenges, and secrets to keep you on your toes (or heels, if you're turning the other way).<br />
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1080 Avalanche is teeming with challenges. In Match Race mode, your goal is to beat an opponent to the bottom of the mountain in a variety of difficulty levels. Stick tricks on the way down to increase your rider's speed and power. There are multiple routes to find on each run, so be sure to scour the landscape for grindable trees and hidden shortcuts.<br />
<br />
One of the best things about 1080 Avalanche is the element of surprise. Huge drop-offs can easily catch you off-guard, and if you don't land just right you're toast. Rockslides, natural wildlife, dizzying drops, and sudden weather changes keep things interesting, but nothing compares to the incredible avalanche sequences which will definitely get your heart racing.<br />
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1080 Avalanche is an awesome snowboarding game. The runs are designed perfectly, and there is a wide variety of tasks to complete before you unlock everything in the game. It's been over five years since the last 1080 became the first-ever 3D snowboarding game, and 1080 Avalanche proves that it's been worth the wait!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 04:45:41</pubDate>		</item>		<item>			<title>Tales Of Symphonia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofsymphonia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64637202543b287c1a7cb51d5b48986a_sq.jpg" title="Tales Of Symphonia Image" /> Quotes lifted from Wikipedia.<br />
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<div class="user_quote"><blockquote class="user_quote">Tales of Symphonia (&Atilde;&pound;&AElig;&rsquo;&acirc;&euro;&nbsp;&Atilde;&pound;&acirc;&euro;&scaron;&Acirc;&curren;&Atilde;&pound;&AElig;&rsquo;&Acirc;&laquo;&Atilde;&pound;&acirc;&euro;&scaron;&Acirc;&ordm; &Atilde;&pound;&acirc;&euro;&scaron;&Acirc;&ordf;&Atilde;&pound;&AElig;&rsquo;&acirc;&euro;&ldquo; &Atilde;&pound;&acirc;&euro;&scaron;&Acirc;&middot;&Atilde;&pound;&AElig;&rsquo;&Acirc;&sup3;&Atilde;&pound;&AElig;&rsquo;&acirc;&euro;&cent;&Atilde;&pound;&acirc;&euro;&scaron;&Acirc;&copy;&Atilde;&pound;&AElig;&rsquo;&acirc;&euro;&sup1;&Atilde;&pound;&acirc;&euro;&scaron;&Acirc;&cent;, Teiruzu obu Shinfonia?) is a video game first released for the Nintendo GameCube and later for the PlayStation 2. It debuted in Japan on August 29 2003, in Canada and the United States on July 13 2004, and in Europe on November 19 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004.[1] The game sold 118,000 copies during its first two weeks of sales in the U.S.[2] and went on to sell over 1.2 million copies worldwide.[3][4]<br />
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The game was produced by Akira Yoshizumi, a producer from Namco. It is the fifth main installment in the Tales RPG series, taking place long before Tales of Phantasia (hence a distant prequel), and was the third in the series to be officially released in the U.S. in many years. One notable characteristic of the game is its art direction by Kosuke Fujishima, a renowned Japanese mangaka (comic-book artist).<br />
<br />
In 2007, Ufotable will release an OVA in Japan based on the events of Symphonia.[5]</blockquote></div>
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<div class="user_quote"><blockquote class="user_quote">The game begins in the world of Sylvarant, a land that is dying due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. As the crops begin to wither and hardship sets in, the people turn their hopes to the Chosen One, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration. The current Chosen is a girl named Colette Brunel, who is protected by her childhood friends Lloyd Irving and Genis Sage, her teacher and Genis' older sister Raine Sage, and Kratos Aurion, a mercenary with a mysterious past. Later on in the game, the party is joined by four other people: Presea Combatir, a strong but strange girl, Zelos Wilder, an arrogant playboy, Sheena Fujibayashi, a female ninja, and Regal Bryant, a quiet ex-convict.<br />
<br />
Such a quest is undertaken when the world is in an extreme state of decline. In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as &quot;seals&quot;. With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated.</blockquote></div>
<br />
[quote]Like previous games in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System &Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:17:47</pubDate>		</item>		<item>			<title>Sonic the Hedgehog 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbabb623a1651fa504a29d1d84d8f555_sq.gif" title="Sonic the Hedgehog 2 Image" /> Sonic the Hedgehog 2 (1992) is about the return of Sega's mascot, Sonic and introduction to the blue hero's friend, sidekick and surrogate brother Miles 'Tails' Prower.<br />
Dr Eggman/Robotnik is at it again, attempting to take over the world with his army of robots (each one containing one of Sonic's captured friends as before), a deadly new weapon, the Death Egg and now he just needs the seven Chaos Emeralds to complete his plan. Naturally, Sonic simply can't stand by and let this happen, so he goes after the Doctor again, with Tails in tow to retrieve the Emeralds and put a stop to Robotnik's plan.<br />
Sonic 2's gameplay is vastly similar to that of Sonic's previous adventure, a simple run and jump play-style while still maintaining the speed aspects of Sonic 1. It also introduced new opportunities of play with the introduction of Tails, such as the memorable Sky Chase Zone and the fact that Tails could spin his trademark twin-tails and fly, though players were not given control of Tails' unique ability until Sonic the Hedgehog 3 (1994). Sonic 2 also deviated from the rotating maze-style Special Zone of Sonic 1 and introduced a half-pipe style Special Zone where the player can retrieve a Chaos Emerald, a format still used in modern Sonic games such as Sonic Heroes. And this was the also the first that really introduced an incentive for collecting the Emeralds; Only when you had all of the Emeralds could you see the real ending (as in Sonic 1) AND transform into Super Sonic who was much faster and invincible as long as you kept collecting those rings. It was also the first Sonic game to introduce a multiplayer mode, where you could either race a friend in split-screen mode, or your friend could jump into the main adventure and control Tails any time.<br />
Sonic 2 is well-renowned among gamers in general and Sonic-fans and is still regarded by many as a classic component of the early 90's gaming scene and some still refer to it as the greatest Sonic game to date.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:12</pubDate>		</item>		<item>			<title>Animal Crossing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animalcrossing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/547565c52cc3131124928c258c0262b9_sq.jpg" title="Animal Crossing Image" /> Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet.<br />
<br />
Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 07:48:52</pubDate>		</item>		<item>			<title>Outlaw Golf</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outlawgolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ef82cffc7dfd5dedc788176ced5bbca_sq.gif" title="Outlaw Golf Image" /> An incredible golf engine, stellar physics and excellent graphics combine with fierce competition, mortal danger and shapely women in this no-holds barred game of golf. Play seven games for one to four players on three unique courses where some hazards have two legs!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:22:19</pubDate>		</item>		<item>			<title>Harvest Moon: A Wonderful Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvestmoonwl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d854defb37939bbe31d425b2b840b23_sq.jpg" title="Harvest Moon: A Wonderful Life Image" /> The first in the Harvest Moon series for the GameCube, a Wonderful Life pits gamers in a real-life simulation that spans the equivalent of 30 years. As you blossom from a young man into a mature adult you will be able to date, get married, and have a child that will eventually become a huge part of your life. For instance, you might have a boy who will grow to work side-by-side with you helping to farm your crops. So, having a child will have a huge affect on your life. The third-person roleplaying simulation features more than 40 characters to interact with as well as Game Boy Advance link-up.<br />
A &quot;Special Edition&quot; of the game was also released on the PlayStation 2, with additional content not available in the GC version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 04:24:57</pubDate>		</item>		<item>			<title>Harvest Moon: Another Wonderful Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvestmoonawl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75e7a09691da5a0659d5dc84d2c3e7c3_sq.jpg" title="Harvest Moon: Another Wonderful Life Image" /> Updated version of the original Harvest Moon: A Wonderful Life, primarily targeted at female players. Not only is the main character in the game a girl, all the romance scenarios have been completely changed to work better from the viewpoint of the female player. There are three male non-player characters to pursue -- which of course comes in addition to all the standard farm work, tending to crops, expanding the house, and taking care of farm animals. Like its predecessor, the game can be linked up with the Game Boy Advance installment in the series.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 04:41:29</pubDate>		</item>		<item>			<title>Harvest Moon: Magical Melody</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvestmoonmm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7557479cd745c0dfef2a5690459d89_sq.jpg" title="Harvest Moon: Magical Melody Image" /> In this final iteration of Harvest Moon for the GameCube, you can choose to play as a girl or a boy and start life in a farming village with the goal of becoming an expert farm manager. Taking over your own farm, you raise plants and animals, catch lots of fish, build up your farm, and see your character grow into adulthood. The game features cows, horses and sheep, among other animals, but this time around, if you don't have a gate around their grazing area, they may get out from your farm area and, when night comes, get attacked by wild dogs. You also have added freedom with your planting, as you can now raise plants outside your own farm area. Once again, interacting with townsfolk and falling in love are major points of the game. Your choice of love interests changes depending on your choice of boy or girl at the start of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 05:22:19</pubDate>		</item>		<item>			<title>Mortal Kombat: Deadly Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MKdeadlyalliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac7ec7c86a092edece652063cabf5959_sq.png" title="Mortal Kombat: Deadly Alliance Image" /> In a bold new step after a 3 year hiatus, Mortal Kombat Deadly Alliance(aka MK5) offers no less than 3 fighting styles for each character, includes a far more fleshed out weapons combat, new characters, a more 3D combat, new arenas, new characters and alternatives costumes, to name a few upgrades<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 12:47:41</pubDate>		</item>		<item>			<title>Mortal Kombat: Deception</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MKDeception/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b401a21dff4e71c13ec48e637a12349_sq.jpg" title="Mortal Kombat: Deception Image" /> Mortal Kombat: Deception is a fighting game in the controversial and bloody Mortal Kombat series. Deception was developed and published by Midway for the PlayStation 2 and Xbox in October 2004. A GameCube version was published in January 2005.<br />
<br />
Mortal Kombat: Deception precedes Shaolin Monks (in release date only) and follows Deadly Alliance. MK:D was released in two versions for the Playstation 2 and Xbox, a regular version, and a &quot;Kollector's Edition&quot; which added a metal trading card and a bonus disc containing a history of Mortal Kombat, several video biographies of characters, and an &quot;arcade perfect&quot; version of the original Mortal Kombat.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:40</pubDate>		</item>		<item>			<title>Cubivore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubivore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a975255d61f310b6e10ba568d88ec58_sq.jpg" title="Cubivore Image" /> Cubivore's gameplay is an action/adventure game with a few RPG elements in it. The purpose of Cubivore is to kill the Killer Cubivore and its cronies. To accomplish this your Cubivore must go through several mutations, through several lifetimes &quot;laps&quot; and generations of &quot;offspring&quot;. Upon attaining 100 mutations, your Cubivore can become powerful enough to produce an offspring capable of fighting the Killer Cubivore. Thus, Cubivore is a game that is meant to somewhat represent natural selection.<br />
<br />
Combat is simple, but strategic and often fast-paced. When facing another cubivore, your job is to attack it, weaken it, and finally kill it by tearing off its limbs. Cubivores are able to attack, jump, run, evade i.e. walk backwards, and block. Much of combat consists of trying to learn the enemy's attack patterns and hitting a weak point. Once the enemy has been subdued, it becomes a battle of wills when your cubivore clamps down the opponent and attempts to tear off its limbs (resulting in a large spurt of purple square-shaped blood, uncharacteristically dark for Nintendo). On eating a limb your Cubivore heals itself a bit, absorbs the color of that limb, and mutates if possible. Finally some boss monsters have a special limb called &quot;Raw Meat&quot;, which grants special abilities when comsumed.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:19:43</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
<br />
However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
<br />
Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Sonic Adventure 2 Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure2Battle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb54a8c7b71b674bf8e4b9660b1af119_sq.jpg" title="Sonic Adventure 2 Battle Image" /> This game added new &quot;Battle&quot; multiplayer options, like the addition of new characteristics to the additional multiplayer characters that were in the available unlockable in the original. The multiplayer characters that were unlockable in the other game are now playable from the start, and other new &quot;bells and whistles&quot; were added.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:04:54</pubDate>		</item>		<item>			<title>Sonic Adventure DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonixDX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660ea305953ecff84874197929a5d1d7_sq.png" title="Sonic Adventure DX Image" /> This game was released as an enhanced port of the original Sonic Adventure for the Sega Dreamcast (1999), with several additional features. The PC version was released at first in only Japan and Europe, but was eventually released in the US later on in a limited amount. Sonic Adventure DX Director's Cut included a mission mode, which included 60 missions to complete throughout the adventure fields and action stages. Sonic Adventure DX Director's Cut also includes a mini game collection, which is comprised of 12 Sega Game Gear games featuring Sonic and friends. It didn't do quite as well with reviews as its Sega Dreamcast predecessor.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:17:17</pubDate>		</item>		<item>			<title>Sonic Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35d0c212fcc90adafba110a81d507288_sq.jpg" title="Sonic Heroes Image" /> Unlike past Sonic the Hedgehog games, Sonic Heroes is the first Sonic game that allows the player to control three characters at once (although the player controls the selected character, while the computer takes control of the remaining two characters). A player will choose one of four teams to use. The four teams all have their own strengths and weaknesses as do each of the individual characters. Sonic Heroes was the first Sonic game to introduce the &quot;Speed, Flight, and Power&quot; concept into the series.<br />
<br />
A team is made up of three characters, each suited for a specific task. The three types of characters are &quot;flight,&quot; &quot;speed,&quot; and &quot;power.&quot; The flight type is able to ascend short distances with other party members. The speed character has the ability to move at a faster rate than the other two members of the team. Lastly, the power character is the strongest physically of the three.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:40:29</pubDate>		</item>		<item>			<title>Shadow the Hedgehog</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShadowHedgehog/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0836dd54e33cecae945e2311a7eedfbb_sq.jpg" title="Shadow the Hedgehog Image" /> Over 50 years ago, deep in a Military Research Space Station, Prof. Gerald Robotnik forged an experiment known as &quot;Project Shadow&quot; while trying to unlock the secrets of eternal life at the request of the Government. The experiment culminated in &quot;The Ultimate Life-Form&quot;; Shadow the Hedgehog, a creature with the ability to harness the mysterious power of the Chaos Emeralds in ways not thought possible. After being thought dead in Sonic Adventure 2, Shadow returned in Sonic Heroes with amnesia, and still does in this game. In the beginning of the game, Shadow is still without any clue about his past. He does not understand who he is or where he's from, but he's determined to find out, be it from Black Doom, the leader of an alien race who claims he and Shadow made a pact involving the Chaos Emeralds, G.U.N., the militaries that murdered Maria, or Dr. Eggman, the evil scientist.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:49:46</pubDate>		</item>		<item>			<title>Dr Robotniks Mean Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MeanBeanMachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f75ba10e424a1e3a8bf162392945ba1_sq.jpg" title="Dr Robotniks Mean Bean Machine Image" /> Dr Robotnik's Mean Bean Machine is a video game within the Sonic the Hedgehog universe. The game is a modified version of the Japanese puzzle game Puyo Puyo and has characters from the Adventures of Sonic the Hedgehog.<br />
<br />
Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the citizens of Beanville and stuffs them into a giant robotising machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), so that they become his robot slaves. The player must now defeat each of the robot guards and Robotnik himself to foil his evil plans.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:30:07</pubDate>		</item>		<item>			<title>Tails Skypatrol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TailsSkypatrol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb3324b7f30dc59610023f43c4e0733_sq.gif" title="Tails Skypatrol Image" /> Tails' Skypatrol is a video game in the Sonic the Hedgehog series, developed and published by Sega for Sega Game Gear. It was originally released on April 28, 1995 as an exclusive game to the Japanese market. Tails' Skypatrol is also included as an unlockable minigame in Nintendo GameCube's Sonic Adventure DX, and was re-released as one of the featured games in GameCube's Sonic Gems Collection. The game is a spin-off in the Sonic series following the adventures of Sonic's trusty sidekick Miles &quot;Tails&quot; Prower.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:40:04</pubDate>		</item>		<item>			<title>Fifa Street 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fifastreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba4045636224b52db211d67940c70fa1_sq.jpg" title="Fifa Street 2 Image" /> This game has everything we've come to expect from the street series... plus soccer.  The multiplayer aspect can pretty much  give this game all the replay value it could ever have.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:51:47</pubDate>		</item>		<item>			<title>Sonic the Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicFighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9dd12c23c6bd74d58c98cbd1e5a218ec_sq.jpg" title="Sonic the Fighters Image" /> Sonic the Fighters (Sonic Championship in US arcades), is a fighting game in the Sonic the Hedgehog series. The game's original title is used in North American and European releases of Sonic Gems Collection.<br />
<br />
An employee at AM2 in Sega added Sonic the Hedgehog characters into a copy of the fighting game, Fighting Vipers, during his spare time. His coworkers liked the idea so much, the game was developed and released for the arcade in May 1996, running on the Sega Model 2B board.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:58:33</pubDate>		</item>		<item>			<title>Sonic R</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc5e3845e0d82686044de568b63fb8e1_sq.jpg" title="Sonic R Image" /> Sonic R (&atilde;&sbquo;&frac12;&atilde;&fnof;&lsaquo;&atilde;&fnof;&fnof;&atilde;&sbquo;&macr; R) is a racing game developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and PlayStation 2 in Sonic Gems Collection. It features characters from the Sonic the Hedgehog series. The game is characterized by the same sense of environmental openness in the Sonic platformers. It contains colorful 3D graphics combined with a strong soundtrack by Richard Jacques (including songs performed by British singer T. J. Davis). Running the game on XP successfully depends very much on the hardware of the PC it is being run on. It was the first true 3D Sonic game.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:04:12</pubDate>		</item>		<item>			<title>Sonic Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicRiders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9c83f6a7ef41bf205226bd8e6bd5e1_sq.jpg" title="Sonic Riders Image" /> Sonic Riders is a racing game developed by Sonic Team's UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo Gamecube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. This time, the characters race on floating airboards, air shoes and motorbikes powered by air, the Extreme Gear.<br />
<br />
Sonic Riders was revealed by Famitsu on September 7, 2005 prior to 2005's Tokyo Game Show.<br />
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The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series.<br />
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On August 22, 2006, a PC port of Sonic Riders was announced. The port was released in November according to both Sega of America's and Sega Europe's websites. A North American price of $19.99 is listed on Sega's Press Release. [1]. In Europe it was released at a price of 29.99&acirc;&sbquo;&not;. A downloadable demo was released on October 19, 2006<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:20:11</pubDate>		</item>		<item>			<title>Sonic Gems Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicGems/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/899a04ec0bc485544d7f8f4d39c25ad5_sq.jpg" title="Sonic Gems Collection Image" /> Sonic Gems Collectionis a GameCube and (in Japan and Europe) PlayStation 2 compilation of the more obscure games of the Sonic series. It could be considered a sequel to Sonic Mega Collection and, to a lesser extent, Sonic Jam.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:26:57</pubDate>		</item>		<item>			<title>Sonic Mega Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicMega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fed68763eef24271c96d49e1b847e15_sq.jpg" title="Sonic Mega Collection Image" /> This was the first Sega game to reunite the classic &quot;SE-GA&quot; chant since the early-late 90s' (Sonic 3D Blast has the &quot;SEGA!!&quot; scream), likely included due to the retro nature of the compilation.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:40:04</pubDate>		</item>		<item>			<title>Jungle Beat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jUNGLEbEAT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0beba822043bdd16710a42057e72a20a_sq.jpg" title="Jungle Beat Image" /> Donkey Kong Jungle Beat is a Nintendo GameCube video game featuring the gorilla Donkey Kong and played with a pair of drum-like controllers (tarukonga). It was released in Japan on December 16, 2004, Europe on February 4, 2005 and in North America on March 14, 2005. A landmark in video game history will showcase Donkey Kong Jungle Beat as the first game to get an ESRB rating of E10+.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:50:34</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/742879d70f0e69770e50a69f2dc5b03c_sq.jpg" title="Tony Hawk's Pro Skater 4 Image" /> This one was a HUGE departure.  Ditching the 2 minute time limit and giving you larger levels to free roam (which become a later mainstay for the series) was a HUGE addition to the series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:22:24</pubDate>		</item>		<item>			<title>Tony Hawk's Undeground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9824b8d5e61dfaf5fd8d9663432efe2_sq.jpg" title="Tony Hawk's Undeground Image" /> MASSIVE departure for the series.  New completely free-roam style throughout levels and beefed story mode make this almost a completely different game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:26:34</pubDate>		</item>		<item>			<title>Wario World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WarioWorld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00c25ae44c734ec623498cb23d235e7b_sq.jpg" title="Wario World Image" /> Wario World is a video game developed by Treasure Co. Ltd and produced by Nintendo. It was released on June 23, 2003 exclusively for the Nintendo GameCube.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 12:47:42</pubDate>		</item>		<item>			<title>WarioWare, Inc - Mega Party Games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WariowareParty/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be1553639f83659fc3114eceb7e0fb98_sq.jpg" title="WarioWare, Inc - Mega Party Games Image" /> WarioWare, Inc.: Mega Party Game$! is party game for Nintendo GameCube released in Japan on October 17, 2003 in North America on April 5, 2004 and on September 3 that year in Europe.<br />
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This title contains all the microgames contained in WarioWare, Inc.: Mega Microgame$!, and it also contains 7 competitive multiplayer games, 1 cooperative game, and a selection of single-player features (for example, the ability to play any microgame of the player's choice).<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:05:55</pubDate>		</item>		<item>			<title>Luigis Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LuigisMansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae2299f8d45ff64f284ba60cd29c697a_sq.jpg" title="Luigis Mansion Image" /> Luigi's Mansion is an adventure video game developed by Nintendo for the Nintendo GameCube in 2001. It was a launch title for the GameCube.<br />
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Luigi's Mansion is the first official Mario game to star Luigi exclusively, as opposed to most earlier Mario titles that featured either Mario by himself or both Mario and Luigi. It features a unique set of goals and ways to attain those goals, involving stunning ghosts with a flashlight and promptly sucking them into a vacuum cleaner, which is aptly named the Poltergust 3000.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 03:55:51</pubDate>		</item>		<item>			<title>Dance Dance Revolution Mario Mix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DDRMario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/28902893cfffb0837126449af4394d0d_sq.jpg" title="Dance Dance Revolution Mario Mix Image" /> Mario Mix features several of Nintendo's popular characters, including Mario, Luigi, Toad, Toadette, Waluigi, Wario, and Bowser. According to the story, Waluigi has stolen the &quot;Music Keys&quot;, unleashing their music upon the Mushroom Kingdom and causing chaos. Mario must restore peace to the land by recovering the Music Keys.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:32:56</pubDate>		</item>		<item>			<title>Mario Superstar Baseball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mariobaseball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85de2711a6dc113870c4aa886007db82_sq.jpg" title="Mario Superstar Baseball Image" /> A feature unique to Mario Superstar Baseball is &quot;player chemistry&quot;. Player chemistry puts emphasis on character relationships and compatibility while playing. There are two types of player chemistry: good and bad. Good chemistry occurs when two &quot;buddy&quot; players throw to each other while fielding. The ball travels faster when one character throws to a buddy, improving teamwork. On offense, a player's batting abilities increase if he/she has a buddy on base. A few examples of buddy players are Peach &amp; Daisy, Mario &amp; Luigi, Donkey Kong &amp; Diddy Kong, Yoshi &amp; Birdo, Bowser &amp; Bowser Jr., and Wario &amp; Waluigi. Good chemistry is symbolized by an eighth note, and is displayed to show which characters are friends. If other characters share this note when one is highlighted, they are buddies.<br />
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Conversely, bad chemistry occurs when one character throws to another character he/she dislikes. The ball travels much slower, and is wildly off-line, which may result in misplays that are usually routine (Such as throwing a runner out at first base). Examples of characters who have bad chemistry with each other are Mario &amp; Bowser, Toad &amp; Wario, and Luigi &amp; Boo. Bad chemistry occurs less often than good chemistry, however.<br />
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A single game of baseball, players choose the Team Captain and a roster of players, and play one game. Players can also choose how many innings the game will last, and pick their choice out of 6 unique stadiums.<br />
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The heart of Mario Superstar Baseball is the Challenge Mode. It is a single-player mode where the player selects a pre-built team and must defeat all the other teams; at first Bowser's team is the last team to beat for the cup, and must be unlocked before the player can use him. There are six teams, each led by one of the Captains (Mario, Peach, Yoshi, Donkey Kong, Wario and Bowser), features a secondary captain (Luigi, Daisy, Birdo, Diddy Kong, Waluigi and Bowser Jr.), and is filled with a mix of sub characters, some of which are duplicated within a team, but do not appear on any other team. For example, Mario's team consists of Mario, Luigi, Monty Mole, 3 Piantas and 3 Nokis, Princess Peach's team consists of Princess Peach, Princess Daisy, Toadette, Toadsworth, and 5 Toads, Wario's team consists of Wario, Waluigi, Boo, King Boo, Petey Pirahna, and 4 Magikoopas, Yoshi's team consists of Yoshi, Birdo, Baby Mario, Baby Luigi, and 5 Shy Guys, Donkey Kong's team consists of Donkey Kong, Diddy Kong, Dixie Kong, Goomba, Paragoomba, 2 Koopa Troopas, and 2 Koopa Paratroopas and Bowser's team consists of Bowser, Bowser Jr., 4 Dry Bones, and 3 Hammer Bros<br />
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Players challenge the other teams, beating the other four opens the path to Bowser's castle. The secondary purpose of defeating other teams is to recruit other characters to improve ones team. On opposing teams, each character has a set of scouting flags. During the game players will have mission objectives like &quot;Strike 'em out&quot;, or &quot;Score a run&quot;, that earn flags; if one gets all the flags of a particular character and wins the game, that character will be recruited. Flags are cumulative, so if the player doesn't get all the flags in a game, or loses the game after getting all the flags, the flags earned will remain when the team is challenged again; a team can be challenged as long as the captain of the team is not recruited. Players of a different color (such as Purple Toad &amp; Yellow Magikoopa) can't be recruited and can only be played in minigames and playing with the teams they start on (ex. Green Toad with Peach).<br />
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If the team captain is recruited, his or her team will disband; any characters from that team that were not recruited will join a team led by Bowser Jr. Another way to recruit characters is by a mercy win; if either team is leading by at least 10 runs at the end of an inning, the game is called out of mercy to the losing team. If the player wins a game in this fashion, all characters on the opposing team will be so impressed that they will immediately join.<br />
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After every game or minigame, Bowser Jr. will wander around the map; if the player challenges him, they will play a game in the bottom of the 9th inning, with the player randomly chosen as visitor or home. If the player's team is the visiting team, then they will have the lead and must stop Bowser Jr. from mounting a comeback; otherwise, it is the player's job to mount a comeback. Beating Bowser Jr. earns the player coins to use in the shop, while losing costs the player coins. Bowser Jr.'s team also has players from disbanded teams that the player can recruit; in which case the only mission objective is &quot;Beat Bowser Jr.&quot;.<br />
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There is a shop located on the map for purchasing power-ups, each worth a certain number of coins that the player earns from the minigames or Bowser Jr. In order for a Captain to use their special abilities, they must be purchased from the shop; these power-ups are permanent, and can be carried over into other Challenge Mode games by continuing from a previously cleared game. Other power-ups offer a temporary boost to a stat for all characters on their team, but they only last for one game, win or lose.<br />
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Another goal during Challenge Mode is the Superstar quest; each character has a set of requirement that earn stars. If a character meets all of his or her requirements, then the character upgrades to a Superstar, and gets a boost in all their abilities. Also, once a character becomes a Superstar, the Superstar version of the character can be used in other game modes. There's a simple way to figure out the number of superstar missions per player. The captain of the team has 10 missions. The 2nd captain has 8. Minor characters have 6. And characters of race (excluding Monty Mole who has 6) have 4. Note that players like Red Koopa and Black Shy Guy can be unlocked by completing the main changing color player like Blue Pianta &amp; Blue Noki.<br />
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There are four difficulty settings for challenge mode that are similar to those of Mario Kart: Double Dash!! - Mushroom (easy), Flower (medium), Star (hard), and Special (very hard). On Mushroom, Flower, and Star difficulty setting, you challenge four other teams that lasts for 3 innings and beat Bowser's team that lasts for 5 innings. On Special difficulty setting, the innings change: challenging four other teams lasts for 5 innings and beating Bowser's team lasts for 7 innings. Once the player clears Special Cup, then Bowser is selectable as a team captain. When using him as a team captain, the rules slightly change: one has to beat the initial five teams, then face a team composed of nine of the ten main captains and sub-captains called the Mario Fireballs (One character is exempt at random); one can still recruit other characters, except the captains and sub-captains; and Bowser Jr. does not wander the map to challenge a player.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:38:34</pubDate>		</item>		<item>			<title>Def Jam : Fight For New York</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DefJamFFNY/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ff82604dd9e9086431b78ee57d6c943_sq.jpg" title="Def Jam : Fight For New York Image" /> Def Jam:FFNY is the sequel to Def Jam Vendetta, though apart from sharing the Def Jam label you wouldn't know it at all. There are 40 odd characters to choose from ranging from the well known,(Snoop Dogg, Redman, Sean Paul, Xzibit) to some I had no idea existed (Crazy Legs, Fat Joe, Bone Crusher). If you like your beat-em ups fast, furious and incredibly visceral then this is game is for you. The fighting system is so simple yet so very deep. You start by learning just one fighting style from a choice of 4, Kickboxing, Streetfighter, Martial Artist and Wrestling. As you progress and level up in the gym, you will be able to learn up to 2 more styles, allowing you to create a totally customized style suited to you.<br />
While violence in videogames is nothing new, FFNY takes it to whole new levels with the Blazin' moves. Once your special bar is full, you are then able to finish your opponent (providing there energy bar is in the red),with a bonecrunching, face smashing, arm twisting, leg breaking finisher, these bad boys are guaranteed to make you wince at least once (Balls to the Wall springs to mind), also certain arenas in the game have special Blazin' moves which are unique to that stage. The bulk of the game is taken up with the story mode, two rival gangs fighting over the New York underground fight scene, not that it matters really, its just there to give you something to fight for.<br />
I highly recommend this game to anyone who says they truly enjoy a fighting game, and the same goes for those that dont.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 09:23:47</pubDate>		</item>		<item>			<title>NFL Street</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFLStreet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c04340db84075367a592bf85fca15f2_sq.jpg" title="NFL Street Image" /> A new brand of football meant only for the streets. Hard-hitting 7-on-7 arcade gameplay challenges players to show their skills on both offense and defense. Big jukes with bone-crunching tackles, pitches, and a wealth of showboat moves are available. Create your team, equip them how you want, and get ready for some amazing hard-hitting football with NFL Street from Electronic Arts.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 10:32:28</pubDate>		</item>	</channel></rss>