<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'Windows, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Windows/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'Windows, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'Windows, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Windows/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>When Orcs Attack!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/woa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82914b563233f994e04ce14d4ac5de77_sq.png" title="When Orcs Attack! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2007 08:37:54</pubDate>		</item>		<item>			<title>Thread Space: Hyperbol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hyperbol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0368527175eeb3b60a0ffbffc1c5bc4_sq.jpg" title="Thread Space: Hyperbol Image" /> www.hyperbol.com<br />
TS: Hyperbol is a game viewed Top-Down over a flat playing-field as you take control of a Ship that you customize in order to destroy your opponents. Game Types include Deathmatch, Team Deathmatch, King of the Hill, Spawn Capture, Attack/Defend Objectives, and more to be added later with a Map editor.<br />
Your ship functions more like a Battleship, as it is stationary most of the time, a Turret that you can move occasionally across the map into strategically key positions, or simply to dodge incoming fire. The farther you move, the long you have to wait to move again. Or, you can customize your ship to recharge it's fuel rapidly if you wish to use a more active flighty Ship.<br />
There are 6 Weapon modules that will produce the weapons you use. Your factory can hold up to 6 Mods total, so if you want more of 1 type, you have to forgo access to another. Having more then 1 will make production of that type faster, and allow you to hold more in your max stock. Each Mod will produce several different projectiles, for example the basic 'Ballistics' mod will give you access to Energy Bolts, Missiles, and Shrapnel Bombs. Also, once you have build a total of 6 Mods, you have the option to Upgrade 1 of them into a lv. 2 Super version. All the weapons made by this super Mod are either upgraded, or totally new versions of the weapon. As the above example, the Bolts do extra damage, the Missiles become MIRV Packs, and the Shrapnel Bombs become Shrapnel Wedges, which fires all it's shards in a cone instead of in all directions.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 09:11:09</pubDate>		</item>		<item>			<title>Spartan's Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spartanescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40cdf15b0026aacfd39389261f07d65b_sq.png" title="Spartan's Escape Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Sep 2007 11:32:48</pubDate>		</item>		<item>			<title>Privateer: Ascii Sector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asciisector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37334ec277a0464731e58ec0997d9464_sq.png" title="Privateer: Ascii Sector Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:03:29</pubDate>		</item>		<item>			<title>Adventures of Coco The Gorilla In: CocoNuts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coconuts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6cff49e58158884be8d8ec92622dfbd5_sq.gif" title="Adventures of Coco The Gorilla In: CocoNuts Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2007 09:52:28</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
<br />
An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>Natural Selection 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ns2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30b3ad8d796a218a33636d50f836c30e_sq.jpg" title="Natural Selection 2 Image" /> Steam/Source powered sequel to the first-person shooter real-time strategy hybrid hit, Natural Selection.<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 09:07:28</pubDate>		</item>		<item>			<title>SocioTown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SocioTown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd8a0ce8ab82be95b6cf642e14b1b0d2_sq.jpg" title="SocioTown Image" /> SocioTown is a 100% web-based 3D MMO. It'll be playable in your browser with no downloadable client required. It utilizes Adobe's Shockwave Player, which most browsers already have installed.<br />
<br />
When asked, what does the game closely resemble (because we all need comparisons, right?), I usually say it's an MMO Social Game with a bit of a mix of Nintendo's Animal Crossing and The Sims.<br />
<br />
Every building you see in the above screen shots will be inhabited by players and you'll be able to do a variety of activities around town. We're implementing a very intuitive social system that hasn't been done before to our knowledge. I'm personally very excited about this game so far and I can't wait for players to get their hands on it.<br />
<br />
(Excerpted from Outside The Box's Sociotown Dev Diary)<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 12:37:29</pubDate>		</item>		<item>			<title>Epidemic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/epidemic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728132bb6163ed8e7e941041d5100e6d_sq.jpg" title="Epidemic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2007 03:13:41</pubDate>		</item>		<item>			<title>Dot-Maze Next-Gen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dotmazenextgen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4c07aa4c808a668cc2c74e6274e509_sq.png" title="Dot-Maze Next-Gen Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Sep 2007 02:33:35</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
<br />
Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
<br />
There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Plasma Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/plasmapong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9e64b1ea440e01d7e9cfeaa8b6ade25_sq.jpg" title="Plasma Pong Image" /> Plasma Pong is a variation of Pong that utilizes real-time fluid dynamics to drive the game environment.<br />
<br />
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 01:39:25</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Neverball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neverball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c19fcf2a5360801abd1e462bf9d2f27b_sq.jpg" title="Neverball Image" /> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:53:34</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Cultivation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultivation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81b7410386bf09c594b6a887ffa71749_sq.png" title="Cultivation Image" /> Cultivation is a game about a community of gardeners growing food for themselves in a shared space.<br />
<br />
Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties.<br />
<br />
All of the graphics, sounds, melodies, and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely &quot;grown&quot; appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:37:14</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Stunt Playground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stuntplayground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15dd2cc5203456b47fc48230166726f3_sq.jpg" title="Stunt Playground Image" /> Stunt Playground is a fully 3D stunt driving game. The game has to modes, the stunt mode and the editing mode.<br />
<br />
In the editing mode you can add enormous amounts of props (or as few as you want) to an arena, you can add obstacles, ramps, loops, and so on until you are satisfied. <br />
<br />
In the racing mode you can load your one of the pre-made arenas or one of your own, and race around it in one of the six different cars. While driving you can also record &quot;instant replays&quot; up to 15 seconds in length, and then playback your stunt from any angle. you can even save/load these replays, so your friends will believe you!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:01:46</pubDate>		</item>		<item>			<title>Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/defb3e1279563466f7861bf69fcb7bdb_sq.gif" title="Echoes Image" /> Echoes is sort of a blend between <a href="/game/Asteroids" class="game_link">Asteroids</a> and Geometry Wars. Like in the classic Asteroids you control a space ship floating around somewhere in space, trying to stay alive while asteroids are flung around. But unlike Asteroids, Echoes has some extras.<br />
<br />
Instead of just small and large asteroids, there are four asteroid sizes (ranging from mini to enourmous) comets, meteor storms, asteroid belts, planets (with moons), black holes and the sun. There are also both energy and weapon power-ups.<br />
<br />
<br />
Echoes is created by Binary Zoo, creators of <a href="/game/mono" class="game_link">mono</a>, <a href="/game/duo" class="game_link">Duo</a> and <a href="/game/duotris" class="game_link">DUOtris</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 06:00:05</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>MINI#37 - Arcade Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mini37/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cb96f3f0ce67235c511e27bf8a25c0_sq.jpg" title="MINI#37 - Arcade Racer Image" /> MINI#37 is an episodic racing game and every couple of months or so, new sections of the game will be released. The first public release (Episode One) will be available in Q3 of this year. It will include tracks set in Newtown as well as Cape Town (tracks include Camps Bay, the V&amp;A Waterfront, and the dock area). Each city/location will consist of three tracks, and new cars will also be available as downloadable updates or as part of the next release. All of the MINI vehicles will eventually be available, including vintage MINI's and some hotted up MINI's like the GP and JCW.<br />
<br />
There are two game modes: Arcade Mode will feature single races on any of the unlocked tracks, and Championship Mode will require players to compete through a series of tracks in Grand Prix style racing. Both game modes will be playable as single player or multiplayer experiences.<br />
<br />
The soundtracks and sound design are being done by Tripwire (Lead singer of the band Pestroy (<a href="http://www.pestroy.co.za" target="_blank" rel="nofollow">http://www.pestroy.co.za</a>)), and Paul Norwood from 16Stitch (<a href="http://www.16stitch.co.za" target="_blank" rel="nofollow">http://www.16stitch.co.za</a>).<br />
<br />
Download Trailer here: <a href="http://www.mini.co.za/MINI37/images/MINI37.zip" target="_blank" rel="nofollow">http://www.mini.co.za/MINI37/images/MINI37.zip</a><br />
MINI#37 Website: <a href="http://www.mini37.co.za" target="_blank" rel="nofollow">http://www.mini37.co.za</a><br />
Luma: <a href="http://www.luma.co.za" target="_blank" rel="nofollow">http://www.luma.co.za</a><br />
<a href="http://www.mini.co.za/MINI37/images/MINI37.zip" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3ad08940417d9ad7d8a4360653e2dbb7_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 03:32:22</pubDate>		</item>		<item>			<title>Layout Ultimate 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/layoutultimate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4edc52d91929e12a97672f1063d0f294_sq.jpg" title="Layout Ultimate 2006 Image" /> A free game that is played like Ultimate Frisbee, except with only two players per team.  You can play against the computer, or go head to head against a friend.  It is an indie game, so the graphics are quite simplistic, yet it is fun to play.  It is the only Frisbee game out there, so its worth checking it out if you like the sport or just want to have some fun.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2007 03:54:36</pubDate>		</item>		<item>			<title>Red Lead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redlead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cff24a973b5b63be5534ad4964e85f65_sq.jpg" title="Red Lead Image" /> Help save the Red Noses by getting them safely from one side of the screen to the other, avoiding the sharp pencils.<br />
Control the paddle by moving your mouse left and right. If you save THE BIG ONE you will earn an extra life. <br />
Saving the Gold Noses will randomly change the size of your paddle.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 04:06:40</pubDate>		</item>		<item>			<title>Fragment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fragment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d1268fbd54f51b40250a1cbe202801d_sq.gif" title="Fragment Image" /> Based off of the .Hack// universe game of &quot;The World&quot;, Fragment will be the best RPG known to man.<br />
<br />
Before I go on any further you should know I am aware this project is likely to be halted by Bandai or CC Corp due to the fact I am copying their theme. I do this because they are clearly not going to make this kind of game, so when they stop me, I will hand them the rights, and they can finish it off and sell it.<br />
<br />
Back into the game... <br />
Once you register an account, you can pick from 6 classes:<br />
<strong>Class Name</strong>(<strong>Weapons</strong>) - <strong>Weight Class</strong><br />
Wave Master(staffs, magic) - Light<br />
Long Arm(spears,glaives) - Medium<br />
Twin Blade(two swords) - Medium<br />
Blade Master (Longswords) - Medium<br />
Heavy Blade(2h swords) - Heavy<br />
Heavy Axe(axes) - Heavy<br />
<br />
Upon picking a class, you may now customize your natural appearance (hair style, eye color, ect.)<br />
<br />
Then your character is ready to play, you are given a set of starter items, (based on your class) and you are off.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 08:11:19</pubDate>		</item>		<item>			<title>Shelled! Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shelled2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3f1ae20fbd472a3add2129fff08933a_sq.png" title="Shelled! Online Image" /> Shelled! 2 is the sequel to the freeware original.  Where Shelled! was centered on multiplayer mayhem, Shelled 2 focuses on a compelling single player mission-based experience.  Though single player by nature, the multiplayer game will remain intact and enhanced with new maps, re-balanced weapons, and the added ability to fire shells during flight.  The innovative &quot;FPS meets Scorched Earth&quot; firing mechanic from the original remains intact, which is the core of the gameplay and fun.  Practice shelling in Shelled! to get a leg up for the sequel -- interesting challenges are coming your way.  Like Shelled!, the sequel will include full script source and editors for you to create your own levels and missions.<br />
<br />
Shelled! 2 began development in March 2007 as a wholly independent project of Red Thumb Games and will not be freeware upon release.  There is no release date expected or planned.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:38:43</pubDate>		</item>		<item>			<title>Flash Trek 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashTrek2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec4aac5126482ff484fcc85232c3b066_sq.jpg" title="Flash Trek 2 Image" /> The largest, most expansive game in the FlashTrek series. Begin as a captain of a small ship in one of seven races, conduct trade missions with planets and other starships to earn latinum. Purchase deuranium and station plans and colonize planets to build yourself an empire, or conquer the existing governments in the galaxy. Raise your fleet and rule all, become a rich trader and colonize some distant world, or help another government claim the galaxy. Features over 60 different starship classes, dozens of governments, over 50 star systems to explore, over 50 station designs, an active AI universe that changes on its own as you play, so that no two games will be the same. Watch as the balance of power in the galaxy unfolds around you, or take a stand and shape the galaxy yourself. The choice is up to you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 02:23:14</pubDate>		</item>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
<br />
The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title> The Last Stand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheLastStand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361ac18c550eea1968399dd373bd5b91_sq.jpg" title=" The Last Stand Image" /> In The Last Stand, your objective is to protect a barricade against the oncoming hordes. Manage your time during the daylight to search for weapons, survivors and repair.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 05:34:55</pubDate>		</item>		<item>			<title>The Zoo Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ZooRace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/172f4a0e879a5720cf9a782236ee58c8_sq.jpg" title="The Zoo Race Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 11:32:00</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>There is only WAR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64c26d175aed1b17d50310e32fcbfe84_sq.gif" title="There is only WAR! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Aug 2007 03:51:48</pubDate>		</item>		<item>			<title>Village the Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/villagethegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd3e3f1a013602301245e3ea2a23a89_sq.jpg" title="Village the Game Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Aug 2007 11:01:32</pubDate>		</item>		<item>			<title>CastlevaniaRL: Serenade Of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlevaniarl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/864807820cb506c0ae3ce3a23bc3be0b_sq.gif" title="CastlevaniaRL: Serenade Of Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 11:52:53</pubDate>		</item>		<item>			<title>Roach Toaster 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roachtoaster2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0f3175b6839340ace72d5b921b0894b_sq.png" title="Roach Toaster 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Aug 2007 06:11:20</pubDate>		</item>		<item>			<title>Mayhem Intergalactic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mayhemintergalactic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec5afcc6ad2b5711f8b8ec13e84bfb1c_sq.png" title="Mayhem Intergalactic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Sep 2007 05:07:13</pubDate>		</item>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>FLAT Tryals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FLATTryals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f52b70868ddef72cddf911fa4b6b7b9b_sq.jpg" title="FLAT Tryals Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Sep 2007 12:50:17</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
<br />
It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>The Adventure's of Toby Turtle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TobyTurtle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/33e06a72025309c255a23c1bffe4bd2c_sq.png" title="The Adventure's of Toby Turtle Image" /> The Adventures of Toby Turtle<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 07:25:57</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>SuperMaze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67799e24213a6db66e15bf2e7872a1a8_sq.png" title="SuperMaze Image" /> SuperMaze is a simple to learn and play humorous non-violent hunt-and-shoot game using Smileys as the main actors in a maze style environment. You don't need more than the cursor keys and the space key to control your Smiley. The aim of the game is simple: Hunt each other and try to reach as first the win score. There are several different mazes supplied with the game in various sizes and styles. SuperMaze is fully networked and multi platform and so playable on a vast amount of computers. Windows and Linux builds are already available. Needless to say that all platforms may play together in networked games. The game does not require the very latest hardware. A moderate system with 800 Mhz is sufficient to play.<br />
<br />
Check the game out, it's FREEWARE!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 01:11:27</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>	</channel></rss>