<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'Windows, casual, action, platform' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Windows/casual/action/platform/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'Windows, casual, action, platform' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'Windows, casual, action, platform' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Windows/casual/action/platform/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Rubys Eggcellent Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rubysegg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da7f07015301e2598949bcc4f55eb1a9_sq.jpg" title="Rubys Eggcellent Adventure Image" /> Help Ruby Rabbit collect Easter egss from around the world, but watch out for the nasty creatures that want to stop her.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:23:01</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
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Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
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It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
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Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
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The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
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Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Pitfall: The Mayan Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pitfallthemayanadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f9829565425bcb626da95108bd889f6_sq.jpg" title="Pitfall: The Mayan Adventure Image" /> Pitfall: The Mayan Adventure is a video game released in 1994 for the Super NES and Mega Drive/Genesis by Activision. It was ported to the Sega Mega-CD (1994), Sega 32X (1995), the Atari Jaguar (1995), PC (1995), and the Game Boy Advance (2001), with the last one ported by Majesco. Pitfall: TMA was also the first commercial game released for Windows 95.<br />
<br />
In this game, the player takes the role of Pitfall Harry Jr., son of the hero of the original game, who has to find his kidnapped father.<br />
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An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway. The doorway can be found by looking for something that seems out of place. The Mega-CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the earlier versions.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:57:03</pubDate>		</item>		<item>			<title>Maui Mallard in Cold Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mauimallardincoldshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c49001d206dbc62575789aa96c9d0dac_sq.jpg" title="Maui Mallard in Cold Shadow Image" /> Maui Mallard in Cold Shadow, also known as Donald Starring in Maui Mallard in Europe, is a platform game, released in 1996 for the PC, Game Boy, Super NES(SNES) and Mega Drive/Genesis consoles. The game was developed by Eurocom and released by Disney Interactive. The game was one of the first games to be released under Disney Interactive.<br />
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Maui Mallard (played by Donald Duck) is a medium-boiled detective visiting a tropical island when the mysterious Shabum Shabum idol goes missing. Shabum Shabum is considered the island's native guardian spirit, and unless the idol is recovered, the whole island will explode. Maui is put on the case, and his investigations lead him through a creepy mansion to a native village, where Maui is sacrificed and thrown into a volcano as a sacrifice to the native gods. Maui survives the volcano, and the islanders put him through the &quot;test of duckhood&quot;, which Maui passes, gaining the natives' trust. The natives tell Maui that the only one who knows where Shabum Shabum is has died long since, and Maui goes through the land of the dead to escort his soul into rest.<br />
<br />
Besides typical platform game gameplay (running around, jumping from platform to platform), one of the game's most distinctive gameplay features is allowing to switch the player character's form to suit one's needs. The player begins the game as Maui, whose only mean of self-defence is an insect-launching pistol that can launch several forms of bugs, some of them combined for greater effect. However, once the player reaches the second level, Maui transforms into Cold Shadow, his ninja alter ego, who defends himself with short-range attacks using a staff. Cold Shadow's staff is also primarily used to explore the level further, such as climbing a narrow tunnel. After the second level, the player can switch back and forth between Maui and Cold Shadow at will, provided he has enough ninja tokens for the transformation. The amount of ninja tokens Maui or Cold Shadow holds determines Cold Shadow's strength when played as him. Some levels of the game, however, prevent Maui from transforming at all, as Cold Shadow cannot bungee jump on vines, for example, which forces the player to use Maui throughout the level.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:45:23</pubDate>		</item>		<item>			<title>Mega Man X4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/009a28e2f4bef1a52d258cd9da4ddba4_sq.jpg" title="Mega Man X4 Image" /> Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2.<br />
<br />
Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.<br />
<br />
Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a &quot;significant threat&quot; to the Repliforce's jurisdiction.<br />
<br />
Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.<br />
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At the beginning of the game, the player chooses to play either as X or Zero. Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.<br />
<br />
X wields a plasma cannon on his arm (X-Buster) that he uses to attack from a distance. It can be charged to fire stronger shots. He can dash to go beneath enemy shots, or also to jump twice as far as he usually can, letting him get to hard-to-reach places. When he defeats one of the eight bosses, he will gain a new weapon for his Buster, which fires an attack similar to one of the boss'. They have limited ammo, however, which is shown by an energy bar next to his health bar. In some stages, X will find capsules that contain upgrades that greatly enhance his capabilities.<br />
<br />
Zero is more melee-oriented, and must get up close and personal with his foes. Though he is more prone to being damaged than X, his Z-Saber's power and accuracy compensate. Not all of his moves are weapon-based, so he learns different skills from the bosses, such as ones that increase his movement skills (such as double-jumping and air-dashing). From other bosses, he gains battle techniques, performed with combinations of a button and a direction on the control pad.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:58:31</pubDate>		</item>		<item>			<title>Mega Man X5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17133a54ce57df80a55662587477220a_sq.jpg" title="Mega Man X5 Image" /> Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. This was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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An indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the Space Colony Eurasia collide with Earth. The Hunters have only 16 hours to avoid collision.<br />
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X5 was developed by a different team than X4, and this is very evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours, until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game - it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:24:21</pubDate>		</item>		<item>			<title>Mega Man X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29900aa9002438751daf2b34c40fa02e_sq.jpg" title="Mega Man X6 Image" /> Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for the PlayStation. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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The story begins three weeks after the Eurasia Incident - with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable - when a Reploid researcher named Gate, curious about the state of the world, stumbles across the Eurasia colony crash site, where finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is revealed to have gained tremendous power, and as a result becomes Maverick and begins plotting against the Maverick Hunters.<br />
<br />
The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various items earned after rescuing Reploids throughout every level, boosting their abilities further.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:49:31</pubDate>		</item>		<item>			<title>Mega Man X7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Megamanx7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57a430c69bccdc241c47fbd3ed11e4bf_sq.jpg" title="Mega Man X7 Image" /> Mega Man X7 is the seventh main game in the Mega Man X series, and the first to have 3D gameplay.<br />
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The Red Alert Syndicate is a new group of Reploids, similar to the Repliforce, only consisting more of vigilantes. They claim to hunt Mavericks, like the Maverick Hunters, but apparently they do far more than that. One of their members, Axl, decides he's had enough of their &quot;murdering&quot; and so he tries to leave the group. Unfortunately, the group's leader, Red, doesn't take very kindly to this and goes on a mad tear to get Axl back.<br />
<br />
When Axl finds his way to the Maverick Hunter base after stumbling across Zero, Red decides this means war and issues a challenge to the Hunters--he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will win Axl.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:05:49</pubDate>		</item>		<item>			<title>Mega Man X8</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a968259386cae8a8ac4602a3b8a7b9a_sq.jpg" title="Mega Man X8 Image" /> Mega Man X8 (Rockman X8 in Japan) is the eighth and most recent game in the Mega Man X video game series, released in PlayStation 2 and PC. After fan complaints over Mega Man X7's foray into 3-D, Capcom went back to 2-D linear progression through stages, although there are two 3-D rail-shooter stages in the game. Also, an unlockable demo of X8 was featured in the PlayStation 2 version of Mega Man X Command Mission.<br />
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It is the year 21XX. X, Axl, and Zero are sent on a mission near the Jakob Tower to investigate a unique crab-like Mechaniloid. They manage to defeat it, but are then interrupted by a hail of missiles from Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3. Vile has kidnapped the Jakob Tower project leader, Lumine, for unknown reasons and it becomes the Maverick Hunters' mission to rescue him.<br />
<br />
However, what the Hunters do not know is that Sigma has returned once again, this time with his most ambitious plot yet. In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid that has the ability to copy other reploids' DNA via a copy chip. In addition, they have subroutines built in to prevent them from going Maverick.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:21:07</pubDate>		</item>		<item>			<title>Secret Agent Joe 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saj5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c681626be18b409913e0f66b0b3099_sq.jpg" title="Secret Agent Joe 5 Image" /> This thrilling (if short) platform action game stars Secret Agent Joe (SAJ) and friends. After selecting a character, you must clear Dr. Victor Rowanskier's robots from 12 levels of platform gaming fun! Each level is unique, and backgrounds are varied. Unfortunately, the file size is large. I'm sorry! Please provide feedback (positive or negative) on how to improve!<br />
Note: To Level Skip press F12<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 08:49:39</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
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PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>Batman and the Cobblebot Caper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Batmancobblebotcaper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbbd3715ad8bb4e14b7e7fe624aa207_sq.jpg" title="Batman and the Cobblebot Caper Image" /> Penguin is at it again, and you, Batman, must save him. Kick, punch, Batarang, and glide your way through levels trying to stop Penguin.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 12:53:02</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Morbidly Obese Samurai Havoc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mosh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3719944972e32df937fe43f3038d89fe_sq.jpg" title="Morbidly Obese Samurai Havoc Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Oct 2007 03:19:38</pubDate>		</item>	</channel></rss>