<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'Amiga, Ron' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Amiga/Ron/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'Amiga, Ron' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'Amiga, Ron' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Amiga/Ron/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Alternate Reality: The City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlternateRealitythecity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daf5bda8dc8c2230687a257e9df3a390_sq.gif" title="Alternate Reality: The City Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 12:33:09</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>Simon The Sorcerer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simonsorcerer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5902f70d5d1abf2369ecd999ec5dbc81_sq.jpg" title="Simon The Sorcerer Image" /> A classic point and click adventure game. The story of Simon the sorcerer and his hilarious adventures. Very enjoyable is its fantasy and fairy tale parodies, the bizarre humour and clever riddles.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:38</pubDate>		</item>		<item>			<title>Bad Dudes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baddudes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fdb2816d0f371144425db3ba4a33b24_sq.png" title="Bad Dudes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:46:38</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f84591011935fcd7f149e890d322417_sq.jpg" title="Rampage Image" /> This is easy. You're a scientist and you &quot;accidentally&quot; became an abominable monster a la King Kong or Godzilla. What's life like as a monster? Well, there's a lot of destruction involved. You fight off tanks and helicopters, destroy buildings, eat people (and their food), and generally wreak havok on the world. All in a day's work.<br />
<br />
<strong> </strong><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:54:11</pubDate>		</item>		<item>			<title>Planetfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fddb21330315e6e83a791d9bd1afbaf_sq.jpg" title="Planetfall Image" /> After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was non-existent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.<br />
<br />
In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.<br />
<br />
You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled &quot;Ten Great Reasons to Visit Gallium&quot; ends on page 3. The author ran out of reasons after listing just two.<br />
<br />
For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.<br />
<br />
Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. You superior officer, Ensign First Class Blather, has been making your life miserable. You're begining to wonder if you're really cut out for the Stellar Patrol...<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:39:20</pubDate>		</item>		<item>			<title>Starflight 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starflight2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c524c883d18eb046eeaa87514fa524d9_sq.jpg" title="Starflight 2 Image" /> Starflight 2: Trade Routes of the Cloud Nebula is the sequel to Starflight, the original space adventure. Unravel many mysteries and upgrade your starship by trading, exploring, and fighting.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:28:42</pubDate>		</item>		<item>			<title>Utopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/utopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a769ead8c2c1a1ce937de8191a92f423_sq.jpg" title="Utopia Image" /> Utopia (subtitled: &quot;The creation of a nation&quot;) is a strategy game which features both isometric SimCity and RTS gameplay, although in a somewhat primitive form as it's from 1991. At this time the RTS genre was still experimental, and this could be argued to be both the strength and weakness of this game. <br />
<br />
There was an expansion called &quot;The new worlds&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 02:18:09</pubDate>		</item>		<item>			<title>K240</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/k240/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c7d10bd7181d792f1c0c8291f9c7c19_sq.jpg" title="K240 Image" /> K240 is a game for the Amiga, although there was a PC version called Fragile Allegience later on with some new features and graphics. It's the sequel to <a href="/game/utopia" class="game_link">Utopia</a>, although not very similar gameplay-wise.<br />
<br />
The main objective is to rid a sector of an asteroid belt from the always so hostile aliens. Each asteroid is drifting around, but by constructing a gravity nullifier any  collisions can be avoided. The top surface of the asteroids is flat, and this is where you construct buildings such as living quarters, maintainence, mines and factories to mention a few. The enemies are doing the same thing of course, so the race is on to colonize and build massive space fleets. <br />
<br />
The game is quite deep with many buttons to push, economies to balance, minerals to import and export and technologies to purchase.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:31:22</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Fields of Glory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feildsofglory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73cd42aa7b14465dc0f1b99001e48992_sq.jpg" title="Fields of Glory Image" /> Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.<br />
<br />
The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:55:38</pubDate>		</item>		<item>			<title>Space Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sqcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d12166fe6e9829be66eaa4adec3f0c2_sq.jpg" title="Space Quest Collection Image" /> Roger Wilco.  Ladies man, hero, man about town, Janitor.  <br />
<br />
If you've ever touched adventure games back in the late 80s you'll know about the brilliant work that Sierra did with the genre.  Sadly, those days are long gone.  However someone did something right and released the Space Quest Collection.  <br />
<br />
Contained on the DVD are episodes 1 to 6 of Space Quest, all of which follow our intrepid janitor hero as he gets into one (PUN)messy situation(/PUN) after another.  <br />
<br />
The games are all designed with the standard Sierra adventure game engine(s): AGI (SQ2), SCI (SQ1 VGA, SQ3, SQ4, SQ5).  Space Quest 1, 4, 5 and 6 all use the later icon driven interface whilst 2 and 3 use the classic text parser to direct our gallant mop jockey.<br />
<br />
The brilliant use of nerd (i.e. sci-fi, computer, etc...)humour blends perfectly with the game play/puzzles.  The outlandish situations, and locales will remind you of less formal science fiction movies/tv shows as will the many pot shots at the established sci-fi franchises such as Star Wars, Star Trek and Aliens.<br />
<br />
If you like aliens, if you like adventure games and if you like mops then I highly recommend picking up the Space Quest collection.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:22:02</pubDate>		</item>		<item>			<title>Beneath a Steel Sky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beneathasteelsky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5d96d399f1556cf3452ca01c84d1d6_sq.jpg" title="Beneath a Steel Sky Image" /> Beneath a Steel Sky is a science fiction adventure game released in 1994 by Revolution Games. It was released as freeware in 2003 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:51:55</pubDate>		</item>		<item>			<title>Flight of the Amazon Queen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fotaq/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ffa4d0a64eb7b547e3c15d08af381af_sq.jpg" title="Flight of the Amazon Queen Image" /> Flight of the Amazon Queen is a point-and-click adventure game released by Interactive Binary Illusions in 1995.<br />
<br />
It was released as freeware in 2004 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:07:18</pubDate>		</item>		<item>			<title>Lure of the Temptress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lureofthetemptress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec0c590b1f0d548eccdbc7f44203a7d1_sq.jpg" title="Lure of the Temptress Image" /> Lure of the Temptress is a fantasy point-and-click adventure game with comedic elements released in 1992 by Revolution Games. It was released as freeware in 2003.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:27:57</pubDate>		</item>		<item>			<title>Maniac Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniacmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38d0338cbbf8075e6e88b215dc336730_sq.jpg" title="Maniac Mansion Image" /> At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:02:38</pubDate>		</item>		<item>			<title>SimCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83ca55b442fd84e53e09c984f9a583df_sq.jpg" title="SimCity Image" /> <h1> History </h1>
SimCity was first developed on the Commodore 64 in 1985 by Will Wright. It gained much of its popularity after it was released on the PC and MAC in 1989. It spawned a legacy of &quot;Sim&quot; games, some successful, and others not so, that are still enjoyed by players today. Sometime after the release of SimCity 4, SimCity Classic Live was made available by EA games to registered members.<br />
<br />
<br />
<h1> Game Summary </h1>
SimCity is a city simulation game. The player plays the roll of god and mayor, building a city from the ground up. This requires careful balance of expansion and budget management. Players can change everything from taxes to education funding. There are no legal restrictions as well, players may levy huge taxes, as well as drop police funding down to 0 in order to raise money, but they also must deal with the effects of their actions. SimCity also has a number of disasters that can occur in your city, ranging from fires, to nuclear melt-downs, even alien invasions. SimCity uses a top-down view. <a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/c/cf1ed3080a283f0a09a14a79c3729220_sq.png" /></a><br />
<br />
<h1> Purchase Details </h1>
The game is no longer in production. You may be able to find copies on amazon or Ebay, as well as your local used games store. Also, you can play SimCity Classic Live for free.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:30:39</pubDate>		</item>		<item>			<title>Midwinter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midwinter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e604561d3b10b961bc9cd8e5a7d1064_sq.gif" title="Midwinter Image" /> Older PC (and Amiga) game that had you playing a series of characters as you overcome obstacles in a world turned to winter. First person perspective with some interesting game mechanics (such as a clock based character switching system). While this is an action game, the main focused was primarily on exploration, survival and trapsing around the winter landscape.<br />
<br />
It was one of the very early games to give you the ability to walk, drive and ride in the games many vehicles that ranged from armoured snow mobiles to ski lifts.<br />
<br />
The clock based mechanic enable a player to 'park' in one of the many houses dotted around the map. If there was more than one person parked there at the same time, you could switch characters.<br />
<br />
This game play gave way to some interesting strategic decisions as each character had different abilities and strengths.<br />
<br />
Also somewhat unique was the fractal landscape which in the days before true 3D graphics made for some beautiful (if limited) vistas.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:51:45</pubDate>		</item>		<item>			<title>Arcticfox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcticfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e2a544ae30658a415a342b2476ac261_sq.jpg" title="Arcticfox Image" /> In the distant future of 2005, aliens have taken over Antarctica and it is up to you to destroy them.  You pilot the Slye-Hicks MX-100, Codename: Arcticfox.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:54:46</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
<br />
The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
<br />
<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Madden 91'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Madden91/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14999a38b157fec1f4f5205284d64bc6_sq.jpg" title="Madden 91' Image" /> John Madden Football, the game that started a revolution.  Madden exploded on the market like an atomic bomb.  The game was simply amazing in all aspects of the word.  The sports genre within the game industry would never be the same, and the bar was set quite high for other would-be developers.<br />
<br />
Publisher     :  Electronic Arts<br />
Developer     :  Park Place Productions<br />
Release Date  :  1990<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 02:32:59</pubDate>		</item>		<item>			<title>Shadow of the Beast 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8fac37e719880b960053391cb6e9736_sq.jpg" title="Shadow of the Beast 2 Image" /> &quot;TEN PINTS&quot;<br />
<br />
Amazing graphics (for the time), but so hard you can lose the game even with the invulnerability cheat code.  This was the game you used to show off the Amiga to your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:55:55</pubDate>		</item>		<item>			<title>Heart of China</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofchina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9a5385b9c0e648737e4a9e797a0ca1a_sq.jpg" title="Heart of China Image" /> <div class="user_quote"><blockquote class="user_quote"> From the breathtaking splendor of 1930 Asia, three strangers are about to set forth on an adventure that will span an entire continent.  She is the daughter of a ruthless American land baron, facing death somewhere in the lush mountains of central China.  He is a down-on-his-luck pilot with only three days to rescue her.  Their guide to freedom is a shadowy master of stealth and cunning from a far away land.  Together they will travel the crowded streets of Honk Kong, cross the blinding snowfields of the Himalayas and ride in the fabled Orient Express... all on a journey of life, love and death that could only begin in the Heart of China.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:23:38</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
<br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
<br />
<br />
Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
<br />
<br />
<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
<br />
<br />
The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
<br />
<br />
When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
<br />
<br />
The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
<br />
<br />
<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Warblade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warblade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4529428c30ba3954980ccacb8d4984a8_sq.jpg" title="Warblade Image" /> Warblade is Edgar M Vigdals Deluxe Galaga remake for the PC. Deluxe Galaga was a very popular Amiga shareware game that garnered many many addicted fans. Now, on the PC, it includes all the old favourites like multiple weapons, secrets, subgames and MONEY but is also now bigger and better than ever. Profiles make the game even more addictive and if you want the ultimate rank you have a long way to go. Over 30 secrets, 100 levels, all new graphics and eye-candy, loads of ranks and unlockables. you'll be finding this games hidden depths months after you start playing and i am honoured to be a part (albeit small) of this games development.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 01:25:29</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Impossible Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossiblemission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c8553a61d4b2d02b37fb733acdf6450_sq.jpg" title="Impossible Mission Image" /> GAME INFO:<br />
(copied from back of Sega Master System cover)<br />
Agent 4125... Half the threat of world annihilation posed by Elvin Atombender from his underground laboratory. Penetrate his stronghold an dodge or deactivate the guard robots whilst unscrambling the secret code that will allow entry to the control center. The world awaits in FEAR. Your mission is stamped 'IMPOSSIBLE'<br />
<br />
THE GAMEPLAY:<br />
It's a very difficult game. Each of it's thirty-two rooms are unique(only two rooms are the same), and each one has many pieces of furniture which need to be searched to get pieces of code, in which must be put together to divine the password and open the control centre doors.<br />
The robots, of which there are many in each room, all act differently, some attacking on sight, and some are speeding back and forth, waiting for you to mistime your jump over them and kill you.<br />
Other things include lifts which are essential to getting all the items in a room, and computer terminals which allow you to reset the lifts or freeze the robots(this is temporary) in a room.<br />
<br />
INTERESTING TRIVIA:<br />
The main player sprite for the C=64 version is an unused sprite for Summer Games.<br />
It is being remade for the Nintendo DS, and is rumoured to be coming to the Nintendo Wii's Virtual Console in the near future.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 10:13:36</pubDate>		</item>		<item>			<title>The New Zealand Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/newzealandstory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e887eb596ed0ca435cc6256cf83987e_sq.jpg" title="The New Zealand Story Image" /> (taken from cover of Sega Master System version)<br />
Tiki the Kiwi stars in the adventure of a lifetime in this arcade No.1 hit. Watch the feathers fly as you guide Tiki through the islands of New Zealand solving mazes, defeating fiendish foes, rescuing his kiwi friends and  finally facing the evil Wally Walrus in <u>the</u> ultimate battle.<br />
Will you be the next dish on the fresh kiwi menu? Only time will tell and it is running out fast!<br />
<br />
ABOUT THE PLAYER:<br />
Tiki has a range of weapons he can use to defeat the evil minions of Wally the Walrus:<br />
<br />
Bow &amp; Arrow : This is Tiki's default weapon.<br />
<br />
Ray gun : Fire laser beams of death that will rip through any enemy that is unfortunate to cross it's path.<br />
<br />
Staff : Fire a ball of plasma that not only rips through enemies, but bounces off walls as well.<br />
<br />
Bombs : Short range bombs destroy all in a blast.<br />
<br />
Book : This is used up as soon as it is collected, and destroys all enemies on the screen.<br />
<br />
A remake of this game is to be released on the Nintendo DS soon.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:38:11</pubDate>		</item>		<item>			<title>Sid Meier's Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad58fdcf85360fa9c452c5bd26972d5c_sq.jpg" title="Sid Meier's Civilization Image" /> Sid Meier's Civilization is a landmark turn-based strategy game. It is inspired by Avalon Hill' board game of the same name. <br />
<br />
The game begins in 4000 BC, where the player gets a small tribe which have to be controlled and made great through the ages until modern and near-future times. The game is also known simply as Civilization, or abbreviated to Civ or Civ I.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:25:27</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>Chip's Challenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chipschallenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def04061cbb66d4a297f78bdf3721613_sq.png" title="Chip's Challenge Image" /> Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join melinda's exlusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:49:36</pubDate>		</item>		<item>			<title>Wipeout XL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeoutxl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b5a0df23b28fbd1254f7ddc042af81f_sq.jpg" title="Wipeout XL Image" /> Published by: Psygnosis Limited<br />
Developed by: Psygnosis Limited<br />
Released: Sep 30, 1996<br />
Genre: Action, Racing / Driving<br />
Perspective: 1st-Person, 3rd-Person<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:42:48</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
<br />
Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
<br />
We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>Zak McKracken and the Alien Mindbenders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zakmckracken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd1db5997921e1b78320572b3cf64fd2_sq.jpg" title="Zak McKracken and the Alien Mindbenders Image" /> Can one hack writer, two Yale coeds, and a stale loaf of French bread save the world from a galactic conspiracy?  Not without your help.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:54</pubDate>		</item>		<item>			<title>Ruff 'n' Tumble Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ruffntumbleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da612f5a726460be1245b950f6e2830_sq.png" title="Ruff 'n' Tumble Remake Image" /> A young Ruff Rogers was happily playing with his marbles (ooohey!) in his local park. When suddenly one happened to go a stray and fall down a nearby rabbit hole. Not knowing this hole was a teleport to another dimension, he reaches down to see if he can retrieve it. To his suprise, he suddenly gets sucked into the darkness.<br />
<br />
Ruff now dazed and confused, finds himself on an alien planet which is run by Mr evil himself, Dr Destiny. He also discovers that this mad doctor controls a fearsome army of robots called the tinheads. Furthermore, he spots his marble collection is now lying scattered throughout the planet. As you can imagine, Ruff is a little displeased with his current predicament. So with this, he makes the decision to accumulate his marble collection once more and save the planet from the evil clutches of Dr Destiny and his Tinhead Army.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:02:33</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
<br />
Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
<br />
The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
<br />
<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Diamond Caves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diamondcaves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18f9e6a59ba02b495023cf2f4641266e_sq.jpg" title="Diamond Caves Image" /> Diamond Caves is based on the idea of the Amiga game Emerald Mine (by Klaus Heinz and Volker Wertich). The main goal in this game is to get out of a cave using the blue exit. For the exit to open, you have to collect a specific amount o Emeralds. This can be quite tricky because you are not alone in the cave, there are a few different enemies as well as special items such as doors, keys, acid pools, bombs &amp; dynamite and much more...<br />
<br />
<br />
<strong>Note, Diamond Caves 2 is no longer available since Diamond Caves 3 has been released.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 01:40:17</pubDate>		</item>		<item>			<title>Hard Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hardnova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd0742d9f49d1558e794122b95aed2d2_sq.jpg" title="Hard Nova Image" /> In Hard Nova you play a mercenary working for a mercenary guild on Holbrook. You can fly around in space with your ship, land on planets and fight your way through enemy bases while uncovering a conspiracy of grand scale.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 12:22:54</pubDate>		</item>		<item>			<title>Eye Of The Beholder 2: The Legend Of Darkmoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eob2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89d84b2e2a3d340fed82c9c80f9fd1ef_sq.jpg" title="Eye Of The Beholder 2: The Legend Of Darkmoon Image" /> In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.<br />
<br />
Eye of the Beholder II is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&amp;D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes.<br />
<br />
A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:29:46</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
<br />
The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
<br />
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>Zool 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zool2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10c6ed232e28b28d0c5a4cb858c46eae_sq.jpg" title="Zool 2 Image" /> Zool 2 is a fast, action-packed, platform game created in 1992 to rival Sonic the Hedgehog.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2007 03:25:33</pubDate>		</item>		<item>			<title>The Bard's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b57e482b132e10b7339c671b619e0a1_sq.jpg" title="The Bard's Tale Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
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The Bard's Tale allows players to create characters, form parties and adventure through Skara Brae. Combat is turn based and players can choos ethe actions of every member of the party.<br />
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From the box text:<br />
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&quot;Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:08:39</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
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The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
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From the box text:<br />
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&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>The Bard's Tale III: Thief of Fate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cac91d3c6821331da84fc738c0441e0b_sq.jpg" title="The Bard's Tale III: Thief of Fate Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
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The Bard's Tale III: Thief of Fate allows players to create characters, form parties and adventure across different dimensions to defeat a mad god. Combat is turn based and players can choose the actions of every member of the party.<br />
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From the box text:<br />
&quot;Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:37:21</pubDate>		</item>		<item>			<title>Dragon Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonswars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b93a624fce92e5df1c4484edf1481c0_sq.jpg" title="Dragon Wars Image" /> Closely tied to the design and development of The Bard's Tale III: Thief of Fate, Dragon Wars was published under Activision and, therefore, bears no connection to the Bard's Tale series.<br />
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From the box text:<br />
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The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars.<br />
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Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun - a place where the streets are paved with gold and no one wants for anything.<br />
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However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting.<br />
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Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 10:04:29</pubDate>		</item>		<item>			<title>Autoduel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/autoduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c67132442e6dc0188676dcf4b909c32d_sq.jpg" title="Autoduel Image" /> Autoduel was based on the Steve Jackson Games series Car Wars and published by Orion Systems.<br />
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The action revolved around the many car chases, demolition derbys, and combat driving that made Car Wars popular.<br />
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Taken from Wikipedia:<br />
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Autoduel is based on events in the future in the Northeast part of the U.S.. In this future, cars are a primary means of protection and defense and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles. The player's character starts without a car and has to enter demolition derby contests using spare vehicles in order to raise enough capital to finance the creation of their own vehicle.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 10:33:42</pubDate>		</item>		<item>			<title>Diggers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diggers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e143bebd517759830cd52924d6841ad_sq.jpg" title="Diggers Image" /> Diggers is a unique and orginal game in which you control 5 different &quot;diggers&quot; from one out of four different alien races. The gameplay is about setting of the diggers in the different directions in the ground to search for differend diamonds. You compete against other diggers-teams, and will have to avoid them and different monsters in the caves you dig since you cant attack them yourself. Instead you buy items to overcome obstacles. Once a team reach a set amount of gold generated from selling diamonds, that team wins.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 12:57:14</pubDate>		</item>	</channel></rss>