<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged 'Action, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Action/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged 'Action, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged 'Action, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/Action/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Bonk 3: Bonk's Big Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bonk3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5e3cea717671d6cbafa34608a5208f98_sq.png" title="Bonk 3: Bonk's Big Adventure Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 03:52:18</pubDate>		</item>		<item>			<title>Hellgate: London</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hellgate-London/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d9e7eb737fcf854e2c34dd58a537d4a_sq.jpg" title="Hellgate: London Image" /> <span style="color: orange;">Notice:  In production</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">London, 2038.  The once great city lies in ruins.  A massive, sinister gash in the fabric of our reality gnarls and churns, dominating the horizon as it blends into a permanently darkened sky.  The unspeakable cataclysm that befell London threatened to engulf the world as the shadow of the demons fell across the face of mankind.</blockquote></div>
<br />
<li class="user_li">Introduction<br /></li>    <br />
According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, ancient lore and rituals were lost to the antiquity of time.<br />
<br />
<li class="user_li">Classes<br /></li><br />
Mankind is a race of survivors. A rebellious few survive in the shadows of their former dominance, combining the holy, ancient, and arcane rites with the fringe sciences of the modern era.<br />
<br />
<li class="user_li">Demons<br /></li><br />
Emerging from the swirling chaos of the Hellgate, the demons overwhelmed humanity's defenses. The Hellgate writhes and seethes like a living thing, a tornado of eldritch energies through which the minions of the netherworld surge forth.<br />
<br />
<li class="user_li">Mods<br /></li><br />
Some equipment can be modified through the introduction of various technological and magical elements, commonly called Mods. These Mods are typically integrated into pre-defined slots or hard points on an item through a simple procedure that can be performed by any adventurer.<br />
<br />
<div class="user_quote"><span class="quote_from">Bill Roper said,</span><blockquote class="user_quote">Success should be based on skills, level, items, and so on. So it's really based on what makes you successful in an RPG. That being said, it certainly isn't going to hurt a guy if he's good at shooters.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective!<br /></li><br />
<li class="user_li">Dynamically generated content and levels including tons of weapon and item drops for scavenging.<br /></li><br />
<li class="user_li">PvP will be included, although it is likely that it will be for Elite members only. PvP modes may include duels and arena matches<br /></li><br />
<li class="user_li">Has some combat aspects of a shooter, but is first and foremost an action rpg.  Players will not need to scavenge for ammo.  The only mention of &quot;ammo&quot; refers to a type of modification.<br /></li><br />
<li class="user_li">Quest driven story, yet with a lot of freedom to adventure and treasure hunt in hopes of finding the best of the randomly generated goodies, as was so popular in the spiritual predecessor Diablo!<br /></li></ul>
<br />
<span style="color: blue;">Proposed Subscription Details (thanks Hellgate Guru!) These are just a few of the features discussed, visit the Hellgate Guru links for more info:</span><br />
<ul class="user_list"><br />
<li class="user_li">Free player accounts as well as &quot;elite&quot; optional subscription play options that are currently stated as $9.95 per month for U.S. players.<br /></li><br />
<li class="user_li">Free players can access all initial content and play with free or elite players, but elite accounts will receive regular content updates.<br /></li><br />
<li class="user_li">Elite players can access premier 24/7 customer support via phone and email, and will have priority in case of player ques.<br /></li><br />
<li class="user_li">Free players may create 3 characters, Elite players up to 12.  Elite players will have a 40 item &quot;swap stash&quot; versus 20 items for free players.<br /></li><br />
<li class="user_li">Elite accounts can access additional play modes.<br /></li><br />
<li class="user_li">Elite players will have enhanced graphical options for characters.<br /></li></ul>
<br />
<br />
Ex-Blizzard employees Bill Roper, Erich Schafer, Max Schafer, and Dave Brevik--the men behind Diablo, are the heart of the development of Hellgate: London.<br />
<br />
Developers:  Flagship Studios<br />
Co-publishers:  Namco Bandai Games &amp; Electronic Arts<br />
<br />
The game runs on a proprietary engine developed specifically for this game.  The only other component that Flagship has licensed is Havok for physics.<br />
<br />
<span style="color: blue;">System Requirements:</span> Pending!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 10:48:21</pubDate>		</item>		<item>			<title>Tribes 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93c9b0fcd9414125bcdfb6196fcef584_sq.jpg" title="Tribes 2 Image" /> The ultimate team-based action experience for you and up to 60 others. Tribes 2 is a sci-fi first-person shooter (FPS) computer game, currently the second-latest game in the fictional Earthsiege universe . It was developed by Dynamix and published by the company then known as Sierra Entertainment in March 2001.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 07:08:58</pubDate>		</item>		<item>			<title>Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b66fcc4fa7f617aeff7443379dae28f0_sq.jpg" title="Marathon Image" /> Marathon is a classic sci-fi shooter created for MacOS.  It spawned two sequels - <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a> and <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1994<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 12:15:30</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>Marathon Infinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathoninfinity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/110590301911b0bb823de6a8ef218f5b_sq.jpg" title="Marathon Infinity Image" /> Final installment of the classic sci-fi shooter series.  Follows <a href="/game/marathon" class="game_link">Marathon</a> and <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1996<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:50:33</pubDate>		</item>		<item>			<title>Monster Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MonsterHunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63932ef7361c2511f01755ba4e63809d_sq.jpg" title="Monster Hunter Image" /> Enter into a timeless and extraordinary world where every member of a primal civilization must work together to coexist. The struggle to &quot;Hunt Or Be Hunted&quot; is the everyday rule of survival.<br />
<br />
Battle against incredible creatures alone, or with up to three online teammates. Mastering your quests earns you reward money and valuable items to enhance your weapons and armor to become the Master Monster Hunter.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 09:00:22</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stalker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a234224b1b6fabf12e35ae8089b1df4_sq.jpg" title="S.T.A.L.K.E.R.: Shadow of Chernobyl Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Man made hell...</strong></span></blockquote></div>
<br />
S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast &quot;Exclusion Zone&quot; plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 09:06:28</pubDate>		</item>		<item>			<title>Unreal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unreal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7507f91acd692c64cfb1dfbd7360503e_sq.jpg" title="Unreal Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Alter your reality... forever</strong></span></blockquote></div>
<br />
A first-person shooter by Epic Games and Digital Extremes, Unreal was the game that started the highly successful and epic (pun not intended) franchise, and was seen as a direct rival to id Software's Quake series (both with the games and the technologies powering them).<br />
<br />
You are a convict on a prison transport ship when the ship crashes, marooning you on a strange, magnificent world the likes of which you've never seen. Battle the ruthless Skaarj as you try to free the race they're enslaving. Use your translator to decipher your surroundings, and above all, stay on your toes!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 06:53:23</pubDate>		</item>		<item>			<title>Kingdom Hearts II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingdomheartsII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12950725ea087d5a56726fdf0ce096bf_sq.png" title="Kingdom Hearts II Image" /> <strong>From IGN.Com</strong>:<br />
<em>The unlikely but successful collaboration between Square Enix and Disney Interactive returns in Kingdom Hearts II; where a darkly-cloaked Mickey Mouse joins Donald, Goofy, and Sora as they continue their adventure into several popular Disney-inspired worlds. Battling against the Heartless once more, the dedicated group of friends now find themselves up against an all-new enemy threat -- a mummy-wrapped ruler of unknown origin. Also fresh to the series is a brand new meter known as the &quot;Transformation Drive&quot; that allows players to merge with other team members to create more powerful versions of themselves. New costume designs, improved camera controls, and the answer to lingering plot questions from the first game are also included. Developed exclusively for the PlayStation 2.</em><div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:27:25</pubDate>		</item>		<item>			<title>Kingdom Hearts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingdomhearts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06927fa6b7090282a30be4df90a7459e_sq.gif" title="Kingdom Hearts Image" /> Many thought the idea of a Square/Disney crossover was doomed from the start.  On the contrary, it is one of the most successful franchises in Square's library.  You take control of Sora who ventures out with Donald and Goofy to find his friends Riku and Kairi.  Your journey takes you through many Disney worlds.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:47:54</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Little Nemo: The Dream Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlenemo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2ec78fbe4c131fed4c37b6d50124c67_sq.png" title="Little Nemo: The Dream Master Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 05:28:39</pubDate>		</item>		<item>			<title>Mega Man II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2918ae4ee7bcd5967a3b9c382ef56d83_sq.jpg" title="Mega Man II Image" /> In the year of 200X, a super robot named Megaman was created. Dr Light created Megaman to stop the evil desires of Dr Wily. However, after his defeat, Dr Wily created eight of his own robots to counter Megaman.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/31bf493ebdd3589c3e66226c038497f8/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/31bf493ebdd3589c3e66226c038497f8_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 06:37:48</pubDate>		</item>		<item>			<title>Mega Man III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae09201e4e75212b309591c9a8f6809b_sq.jpg" title="Mega Man III Image" /> After suffering his previous defeats to Mega Man, Dr. Wily turns up at Dr. Light's laboratory, having apparently undergone a change of heart. Dr. Light takes him in, and the two begin work on Gamma, a great robot intended to maintain the world's peace. Near the end of their work, the two need energy elements from eight unknown planets to activate Gamma.<br />
<br />
Suddenly, though, Wily's Robot Masters in charge of mining and processing the elements on those planets begin to go berserk. Mega Man takes off to quell the robot rebellions and investigate their cause, but new mysteries await him as well.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/ebd220be45eb35b76fb02fbc61be5641/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/ebd220be45eb35b76fb02fbc61be5641_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:01:00</pubDate>		</item>		<item>			<title>Mega Man IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8928c3c558dc8722be610b101251405_sq.jpg" title="Mega Man IV Image" /> AD 200X. Household robots Rock and Roll were created by master robot designer, Dr Light, and were enjoying their peaceful days. Then one day, the industrial robots all over the world went on a rampage and the world fell into total chaos. Dr Light quickly realized that mad scientist, Dr Wily, was behind the nefarious deed but he didn't know what to do. Rock, having a strong sense of justice, volunteered to be converted into a fighting robot. Thus the super robot Mega Man was born. Mega Man shattered Dr Wily's plans three times and world peace has been maintained so far.... but history repeats itself. Dr Cossack, a mysterious scientist, has invented eight powerful robots and sent then after Mega Man. Mega Man starts for the battle again, this time equipped with the powerful new Mega Buster!!<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7daf74e0183320745ad2bf1a993b38d9/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/7daf74e0183320745ad2bf1a993b38d9_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:01:12</pubDate>		</item>		<item>			<title>Mega Man V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d74f263f831ec6bb00f376099abd026a_sq.jpg" title="Mega Man V Image" /> In the year 20XX AD... A vicious army of robots is bent on destroying the world!! And behind this destruction is... Protoman!?<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9d876892baa647915b04defee1033698/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9d876892baa647915b04defee1033698_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:01</pubDate>		</item>		<item>			<title>Mega Man VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82c6f6ccbfc6e8287d183d86e29c83ca_sq.jpg" title="Mega Man VI Image" /> A mysterious individual known as Mr. X has begun to hoIn the year 20XX, the first annual &quot;Robot Masters Tournament&quot; is held. The tournament was designed to test the designing capabilities of the world's greatest engineers. Thus, engineers and programmers (and of course, spectators) from the world over gathered to participate in this event. The tournament was hosted by a man known only as &quot;Mr. X,&quot; who was one of the world's richest men and supposedly one of its greatest engineers.<br />
<br />
Dr. Light, a pacifist, decided not to enter the tournament, but he took charge and did send Mega Man to go along and make sure that everything was safe for all the spectators and to discipline the Robot Masters. Many strong robots participated, and in the end, eight robots were victorious.<br />
<br />
However, at the close of the tournament, Mr. X came to the podium and announced that he had reprogrammed the eight robots to do his bidding and that he had been manipulating the contestants all along. Furthermore, he was going to use his newly created army of robots, under command of the new Robot Masters to take over the world. Mega Man was immediately ordered by Dr. Light to put an end to the madness.ld a robot tournament encouraging all robots in the world to enter, to discover the true masters of them all. Unknown to the robots, once the eight winners were chosen, Mr. X took control of them and began to use them in his plot to take over the world. Explaining that he had manipulated Dr Wily from the beginning, Mega Man must now face up to Mr. X's eight new Robot Masters before confronting the mastermind himself.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9609ef329415f6c2f372d16a1a306c40/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9609ef329415f6c2f372d16a1a306c40_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:14</pubDate>		</item>		<item>			<title>Mega Man VII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/131eb085c1db4d38c94f75b180ee7278_sq.jpg" title="Mega Man VII Image" /> In the year 20XXAD<br />
<br />
The world cheered Mega Man when at long last he captured and imprisoned Dr Wily.<br />
<br />
But...<br />
<br />
Dr Wily always knew his schemes might end in failure and had planned for just such an occasion.<br />
<br />
Four robots had been hidden away and after six months without being contacted by Dr Wily, they activate and...<br />
<br />
Begin searching for their master...<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/6f6bf59fd92fd75d86057d2a5fe88736/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/6f6bf59fd92fd75d86057d2a5fe88736_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:29</pubDate>		</item>		<item>			<title>Mega Man VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a43a20477616b99aaf349deee132980_sq.jpg" title="Mega Man VIII Image" /> After Mega Man's previous quest saw the introduction of Bass &amp; Treble, Dr. Wily's new robotic rivals of Mega Man, the threat of Wily's world domination plans intensified. Dr. Wily escaped during his previous battle against Mega Man and has begun to build up his army again. Designing and constructing a new secret castle hidden under the depths of a volcano, Wily began to formulate new plans for the destruction of Mega Man. While out on patrol for Mega Man, Bass finds him and a battle ensues. As always, Bass' overconfidence allows Mega Man to overcome him, but little did either of them know that an event was occurring in outer space that would prove to be very dangerous for both of them. Far off in space away from Earth, two mysterious robots were also locked in battle, with one of the combatants losing fast. The failing robot, the one bent on destruction and hatred, begins a descent into Earth's atmosphere. The other robot races after it, but is too late to stop the evil robot from breaking up and sending it's remains down to the surface. The resulting crash alerts both Dr. Light and Dr. Wily, but Wily manages to find the crash site before Mega Man can. Racing to the scene, Mega Man finds Dr. Wily fleeing with a piece from the crash site, a small meteor which he claims can give him the power to take over the world. Escaping in a small capsule, Wily leaves Mega Man alone at the crash site, but Mega Man discovers the damaged body of the other robot in the remains, and quickly takes it back to Dr. Light for repairs. The alien robot intrigues Dr. Light, and while he conducts repairs on it's damaged body, Mega Man heads out to stop Wily and his eight new Robot Masters.<br />
<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/49744af8a78679a27ba674daac3a2b82/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/49744af8a78679a27ba674daac3a2b82_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:44</pubDate>		</item>		<item>			<title>Escape Velocity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b4ee8e42eead888d8b9191af117b9d1_sq.jpg" title="Escape Velocity Image" /> The original game in the Escape Velocity series from Ambrosia Software. An open ended space trading, combat, adventure rpg. It's similar to Elite, but with all the fun distilled and purified into one big addictive lump of super fun.<br />
<br />
The following is the blurb from the official Ambrosia website:<br />
<br />
Check your calendar: It's 2246, and the galaxy just isn't what it used to be. Spacefaring pirates roam free, civil war rages, and simple traders cheat death to make a living. Welcome to life in the 23rd century!<br />
<br />
Ambrosia Software's Escape Velocity puts you smack-dab in the middle of that booming galaxy. As the captain of a shiny new spacecraft, you make your fortune and build your empire. If that sounds like a walk in the park, you're in for a surprise - dangers abound! Your lowly shuttle craft will need more than a little luck to make a profit... and survive.<br />
<br />
Escape Velocity offers a rich and open-ended environment that evolves as you play. Over a hundred worlds occupy the galaxy, each with its own technology, alliances, and commodities. As you earn credits and gain fame, Confederation peace keepers and Rebel patriots struggle for power, leaving you in the middle.<br />
<br />
Numerous sub-plots fill Escape Velocity's world; your choices affect the story's development, guaranteeing that each game will be different from the last. You'll have the opportunity to infiltrate hostile military bases, ferry emergency supplies to distant star systems, rescue passengers from stranded cruise ships, stop alien invaders, and more. In addition, Escape Velocity sports an open game engine. Future scenario designers will be able to create their own worlds for other players to explore...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:32:58</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Sin Episodes: Emergence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sinepisodes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6aff2e06b6d422178de3e8c134918a1_sq.jpg" title="Sin Episodes: Emergence Image" /> SiN Episodes: Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:54:19</pubDate>		</item>		<item>			<title>Hitman: Codename 47</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman47/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f555be4be6c17a4386286c037e707977_sq.jpg" title="Hitman: Codename 47 Image" /> You are Agent 47, a clone made to be the perfect assassin.  You work for the agency, traveling to places like China, Columbia and Russia to complete your contracts.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:37:25</pubDate>		</item>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Hitman: Blood Money</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HitmanBloodMoney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25dcae61258bc6f7f532acb4aa1922a7_sq.jpg" title="Hitman: Blood Money Image" /> 47 finally comes to the U.S to escape danger in Europe from a rival assassination agency.  But danger follows him.  From Vegas to the suburbs of California.  47 must compete and stay alive and stop his competition.  This game explains all of the confusion created by Contracts.<br />
<br />
This sequel introduce so many new features to the game it's hard to believe.  47 truly comes alive with a more agile move set, a better arsenal and a notoriety system.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:40:15</pubDate>		</item>		<item>			<title>Call of Cthulhu: Dark Corners of the Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cthulhucorners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/293710a9e31cddc069c1928091418fc5_sq.jpg" title="Call of Cthulhu: Dark Corners of the Earth Image" /> Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:18:28</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Bubblomania X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomaniax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a851cb3857b53ea020ba40d69635075_sq.jpg" title="Bubblomania X Image" /> Bubblomania X is an original arcade game, full of thrill and action, featuring cute and funky graphics, and great music!<br />
<br />
Colorful bubbles are floating up, and you have to pop them by moving the pin on top. Some bubbles contain goodies or bonus points, while other must be avoided.<br />
<br />
Bubblomania X features 8 game modes and online topscores.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:06:17</pubDate>		</item>		<item>			<title>Vampire: The Masquerade - Bloodlines</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vampire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7503fea1ca7dcaafa51ae136fed82e70_sq.jpg" title="Vampire: The Masquerade - Bloodlines Image" /> Vampire: The Masquerade - Bloodlines brings White Wolf's famous pen-and-paper role playing game to the back to the PC . For the first time players can explore the World of Darkness from a first person perspective in a game which utilizes Valve's striking Source Engine.<br />
<br />
Unlike third person role playing games, Bloodlines will put you in the shoes of the character you control. You will get up close and personal with the brilliantly animated characters that populate the game world and tangled in the web of intrigue that is the staple of Troika Games' roleplaying titles.<br />
<br />
Although set in the same universe, Bloodlines is not a sequel to the last Vampire title: Redemption.<br />
<br />
You begin your journey this time in modern day Los Angeles as a newly embraced vampire. By creating you without the consent of your clan's Elders, your sire has violated one of vampire society's most hallowed laws. As punishment for the crime he has been put to death. Normally you would be expected to share the same fate but the newly installed Prince of Los Angeles thinks you might have some merit: you're a newly embraced vampire with no sire to guide you; you are unfamiliar with the world of vampires and their laws and customs. You would be useful and expendable pawn in his grand scheme.<br />
<br />
You will employ a variety of firearms and skills such as computer hacking and lock picking as well as your devastating array of vampiric powers called Disciplines. And what would a game about vampires be if there wasn't some blood drinking?<br />
<br />
You choose to play as a member of one of seven diverse and specialized vampire clans and you'll need to employ all of your preternatural skills to survive. You'll need to charm, sneak, intimidate and fight your way through the dangerous world the vampires inhabit and along the way decide just who you really owe your allegiance to.<br />
<br />
With so many different clans, as many as 5 different endings and the ability pursue several avenues of specialization as you upgrade your character, Bloodlines will provide a great deal of replayability.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 06:25:23</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Tribes: Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/398c2c8566897a5ee4f399bd008324a3_sq.gif" title="Tribes: Vengeance Image" /> Tribes: Vengeance (sometimes called T:V or Tribes 3) is a sci-fi first-person shooter (FPS) computer game of the Tribes video game series. It was developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. In addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 05:46:42</pubDate>		</item>		<item>			<title>Red Faction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redfaction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b6f586753f6d8fd27303054daafc645_sq.jpg" title="Red Faction Image" /> Join a group of miners on Mars working for the evil Ultor Corporation.  Miners have been dying from bad working conditions and a new disease.  Join the Red Faction to combat Ultor and gain freedom for your fellow miners.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:22:10</pubDate>		</item>		<item>			<title>Manhunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/manhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ac98071ed44794d57ba92aea2c7e066_sq.jpg" title="Manhunt Image" /> They just killed Cash. Now, they want to kill him again. <br />
<br />
America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Manhunt's Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time, James Earl Cash, you are the sport. They gave you your life back. Now, they are going to hunt you down.<br />
<br />
You awake to the sound of your own panicked breath. You must run, hide, and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:22:28</pubDate>		</item>		<item>			<title>Metal Gear Solid 2 Sons of Liberty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MGS2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88811a6447af6f1de1b7ffa434220011_sq.jpg" title="Metal Gear Solid 2 Sons of Liberty Image" /> Metal Gear Solid 2: Sons of Liberty is the follow-up to one of the most captivating and intelligent adventures on the original PlayStation. Solid Snake, everyone's favorite mullet-sporting supersoldier, is back, along with many other familiar faces and voices. While its predecessor was lauded for telling a complex story, this sequel has even more fascinating twists and turns. Also, like Metal Gear Solid, MGS2 takes console-game storytelling to an entirely new level with stunning in-game movies, great graphics, and game mechanics that let you find your own solutions to challenges. The game's twisting and at times bizarre plot will undoubtedly keep some gamers perplexed.<br />
<br />
Konami has replaced the moronic enemies from the first MGS with more cerebral and capable foes; this causes an even greater emphasis on stealth than the original. The controls have been refined and Snake's repertoire of moves has grown, significantly deepening the gameplay. This is, technically and stylistically, one of the best-looking PS2 games on the market. The sound is also topnotch, with a fabulous score and outstanding voice acting. What makes this game such a standout, however, is how all of these sight, sound, and story elements combine to immerse the player into an entertainment form somewhere between movie and game. It will be years before Metal Gear Solid 2: Sons of Liberty is surpassed. This is interactive entertainment at its finest. --Raymond M. Padilla<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:17:05</pubDate>		</item>		<item>			<title>Pathogen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pathogen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2ebed65d60f7f3c9d70ca3d5d217cf9_sq.jpg" title="Pathogen Image" /> Pathogen is an action-packed sci-fi  horror game.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:46:39</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Arx Fatalis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arxfatalis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/956ece1e176cbe4f5955b0457c916fe4_sq.jpg" title="Arx Fatalis Image" /> Arx Fatalis is a first-person RPG, which plunges the player into an amazingly complex fantasy world. Arx Fatalis combines intelligent storyline with impressive medieval surroundings. The user-friendly interface allows the highest interactivity possible. Arx Fatalis creates a state of intense immersion that allows the player to feel that all his actions have a direct consequence in the Arx game world.<br />
<br />
The goal of the game is to destroy the secret cult of Akbaa: the god of devastation and chaos, and thereby prevent his return to the physical world. Should the player fail, the demon is bound to impose his reign of terror upon Arx. The player, assuming the role of the potential hero, fights inside an underground fortress using wooden clubs, swords and magical items to defend himself against creatures including goblins, trolls, ratmen and other vicious opponents. But, brute force is not always the best way to succeed and the player has at his disposal the innovative new &quot;onscreen gesture based magic system&quot; to assist him in his progress through the game. Using the mouse, burning runes can be drawn in mid-air. A series of these gestures combine to create powerful magic spells that will protect the player or empower him to defeat his enemies and pursue his quest.<br />
<br />
In addition to the struggles against demons and monsters there are numerous opportunities for interaction with the creatures and objects inside the fortress helping the player to rediscover his memory, solve puzzles and fulfill quests. Collecting experience points enables the player to appropriately craft his hero's skills and abilities and to develop his overall persona. Dare to enter the world of Arx Fatalis. Explore underground cities, secret temples, lost civilizations, dwarf mines and discover the magic of Arx Fatalis...<br />
<br />
<em>(from the <a href="http://www.arxfatalis-online.com" target="_blank" rel="nofollow">official Arx Fatalis website</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:49:23</pubDate>		</item>		<item>			<title>RoboBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/643ab4bb806c73b43930714123794bd0_sq.jpg" title="RoboBlitz Image" /> Blitz is a young and capable robot working as a technician in the Opera Point Orbital Defense Station and Space Cannon facility. His job description includes: fueling generators, rewiring electrical systems, re-balancing busted conveyors, spinning massive fans, and even molding giant railgun slugs. It's a tough job, but someone's got to do it! Thankfully, Blitz has a trusty sidekick named Karl, who helps out by designing new weapons and tools. We'd tell you more, but then we'd have to EMP you...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:37:33</pubDate>		</item>		<item>			<title>The Qube</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theqube/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c977e37ac7179da15605d6f14762ea48_sq.jpg" title="The Qube Image" /> WHAT IS THE QUBE? The Qube is a fun, challenging<br />
&amp; VERY ADDICTIVE 3D Puzzle Game based on the classic PSone game Kurushi (also know as Intelligent Qube).<br />
<br />
In a variety of breathtaking backdrops, you must first select 1 of 4 characters from `The Diaeresis Fleet` with varying abilities &amp; speed to find out exactly &amp; take on the relentless wrath of The Qube!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:49:54</pubDate>		</item>		<item>			<title>Evolva</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/evolva/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a7c931faec158d334f2296f1d252627_sq.jpg" title="Evolva Image" /> Evolva is a third-person squad-based action shooter whose original design concept actually succeeds in adding to the overall quality of the game. Evolva's organic visuals are also rather impressive, though they put quite a demand on your system. <br />
<br />
In the game, you command the Evolva, a team of genetically mutable &quot;genohunters&quot; on a mission to rid a planet on the edge of the galaxy of a world-eating parasite and its spawn. Your four genohunters are capable of mutating to incorporate genes unique to the aliens you encounter on your crusade, as they physically append new weapons and morph to reflect their added abilities. You actually control the development and balance of various genetic abilities in the mutation screen: Each time a genohunter mutates, you are presented with two genetic paths to choose from, each with benefits and shortcomings, until you accumulate more genes to achieve a net increase in power.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 01:51:19</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Deus Ex: Invisible War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dxiw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22f5982c88563250ed8ef8e1ba12d07d_sq.jpg" title="Deus Ex: Invisible War Image" /> Fifteen years following the events depicted in the multi-award winning Deus Ex, the world is just beginning to recover from catastrophic depression.<br />
<br />
As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers.<br />
<br />
Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 01:08:20</pubDate>		</item>		<item>			<title>Dark Legions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklegions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c5255d09bf24f9ab6fa0e7795beceff_sq.jpg" title="Dark Legions Image" /> A beautiful mix of strategy and action.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:53:55</pubDate>		</item>		<item>			<title>Crusader: No Remorse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoremorse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3607d3871b348a2ce1e06ebec9cac816_sq.jpg" title="Crusader: No Remorse Image" /> <div class="user_quote"><span class="quote_from">Videogame Advisor said,</span><blockquote class="user_quote">Origin has created a masterpiece in the mission-based action game genre. This game is pure joy to play.</blockquote></div>
<br />
An isometric action game set in the near future. Play as a Silencer in the Resistance and try to take down the World Economic Consortium.<br />
<br />
Take on 15 different missions that include helping your new friends escape from prison, blowing-up power generators, and finding top-secret intelligence. Thankfully, there are 13 different weapons to utilize. Will you be able to gain the confidence of the resistance? Can you stop the evil plans of the World Economic Consortium? Play CRUSADER: No Remorse and find the answers to these questions.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Origin's scrolling isometric sets let you explore refineries, military bases, government offices, rebel bases, labs and interstellar backgrounds that explode at every blast.  Almost anything you see can be destroyed.<br /></li><li class="user_li">Incredibly high-detailed SVGA frames of bit mapped animation for the Crusader, let you run, jump and crouch, roll, side-step and ambush.<br /></li><li class="user_li">Live action video gives you fully detailed mission objectives to maximise your shooting efficiency.<br /></li><li class="user_li">Ingenious puzzles force you to take control of enemy vechicles and gun turrets.<br /></li><li class="user_li">Single player action game powered by the Enhanced Ultima VIII engine, and enhanced with fmv cutscenes.<br /></li></ul>
<br />
Developer:  Origin Systems, Realtime Associates <br />
Publisher:  Electronic Arts<br />
Released:   Aug 31, 1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
MS-DOS 5.0 or higher, i486 DX2 66 MHz, 8 MB RAM, 65 MB hard disk space, Sound Blaster compatible sound card, VESA compatible SVGA video card<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:45:36</pubDate>		</item>		<item>			<title>Crusader: No Regret</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoregret/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f59ea81fd235351f379671bb07c4f9f_sq.jpg" title="Crusader: No Regret Image" /> Isometric sci-fi action game, sequel to 1995's Crusader: No Remorse.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:56:59</pubDate>		</item>		<item>			<title>MDK2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MDK2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/02c52379a05efe597dd0516831c02626_sq.jpg" title="MDK2 Image" /> MDK2, the sequel to Shiny Entertainment&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s 1997 hit, take on the roles of Max, Dr. Hawkins, and Kurt Hectic as you fight to save the world from an alien threat. Each of the characters in MDK2 provides a totally unique gameplay experience, delivered in a puzzle-packed action game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 04:11:09</pubDate>		</item>	</channel></rss>