<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Viewed Games Tagged '3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/3D/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Viewed Games Tagged '3D' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Viewed Games Tagged '3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/today/3D/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>MINI#37 - Arcade Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mini37/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cb96f3f0ce67235c511e27bf8a25c0_sq.jpg" title="MINI#37 - Arcade Racer Image" /> MINI#37 is an episodic racing game and every couple of months or so, new sections of the game will be released. The first public release (Episode One) will be available in Q3 of this year. It will include tracks set in Newtown as well as Cape Town (tracks include Camps Bay, the V&amp;A Waterfront, and the dock area). Each city/location will consist of three tracks, and new cars will also be available as downloadable updates or as part of the next release. All of the MINI vehicles will eventually be available, including vintage MINI's and some hotted up MINI's like the GP and JCW.<br />
<br />
There are two game modes: Arcade Mode will feature single races on any of the unlocked tracks, and Championship Mode will require players to compete through a series of tracks in Grand Prix style racing. Both game modes will be playable as single player or multiplayer experiences.<br />
<br />
The soundtracks and sound design are being done by Tripwire (Lead singer of the band Pestroy (<a href="http://www.pestroy.co.za" target="_blank" rel="nofollow">http://www.pestroy.co.za</a>)), and Paul Norwood from 16Stitch (<a href="http://www.16stitch.co.za" target="_blank" rel="nofollow">http://www.16stitch.co.za</a>).<br />
<br />
Download Trailer here: <a href="http://www.mini.co.za/MINI37/images/MINI37.zip" target="_blank" rel="nofollow">http://www.mini.co.za/MINI37/images/MINI37.zip</a><br />
MINI#37 Website: <a href="http://www.mini37.co.za" target="_blank" rel="nofollow">http://www.mini37.co.za</a><br />
Luma: <a href="http://www.luma.co.za" target="_blank" rel="nofollow">http://www.luma.co.za</a><br />
<a href="http://www.mini.co.za/MINI37/images/MINI37.zip" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3ad08940417d9ad7d8a4360653e2dbb7_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 03:32:22</pubDate>		</item>		<item>			<title>Star Wars: Empire At War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eaw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5366147465c0eaa0e32c219023b66bd_sq.jpg" title="Star Wars: Empire At War Image" /> This game starts before A New Hope with the Rebels struggling to secure the Incom T-65 X-Wing Starfighter.  You can fight the battle on many fronts, on land and in space.  You can also bring heros into battle to add attributes to your characters.  For example using Darth  Vader adds points to your stormtroopers' fighting ability.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 11:19:15</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>		<item>			<title>Disasteroids 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disasteroids3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af7f25b469fa998ab9bcfd36fc63d0b0_sq.jpg" title="Disasteroids 3D Image" /> Disasteroids 3D was a personal research project to learn how to write simple games using Visual C++ and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. I had a rough game was playable in less than a week, and since that time I&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;ve added a lot of cool effects to make the game more polished.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 08:49:44</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>Quake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd81b4995dae4e3dc2ca6310f9365e7_sq.jpg" title="Quake Image" /> Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:48:39</pubDate>		</item>		<item>			<title>Killzone: Liberation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/killzoneliberation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a6ce7ea9ce78c5f6487f738cd868328_sq.jpg" title="Killzone: Liberation Image" /> In Killzone: Liberation, two months after the events of Killzone, most of southern Vekta is still under Helghast control. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty.<br />
<br />
KEY FEATURES<br />
<br />
<br />
Unique Third Person Camera: This new intelligent camera system gives the player the best overview capturing all of the intense action, enabling them to make tactical decisions before engaging in a firefight.<br />
New and Returning Characters: The player reprises the role of the battle hardened Templar (although other familiar characters appear including Rico) as he attempts to save ISA hostages taken captive by the evil General Metrac and leads the battle to gain the liberation of Southern Vekta. The player will have to overcome all new Helghast enemies including bodyguards (complete with riot shield defence) and trained killer dogs.<br />
Missions: The fight against the new, sinister General spans over 16 missions in a variety of new environments.<br />
Weaponry: Players will be able to utilize a wide range of weaponry including sniper rifles and a crossbow with explosive tipped arrows and more.<br />
Tactical Command System: At specific points in the game, players will be able to use a new Tactical Command System to give orders to an AI buddy during frantic firefights.<br />
Vehicles: Killzone: Liberation also allows players to drive vehicles including tanks and hovercrafts to help defeat the powerful and intelligent enemy.<br />
Challenge Games: Players can compete in challenge games to sharpen their skills and earn new abilities.<br />
Multiplayer Functionality: The multiplayer functionality in Killzone: Liberation takes full advantage of the wireless capabilities of the PSP hardware, with two distinct styles of gameplay: 1) Two player cooperative gameplay in the single player mission 2) One to six player games over six multiplayer maps.<br />
Gameshare Mode: Killzone: Liberation will feature gameshare mode where players can share demo levels of the game with other PSP system owners.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:19</pubDate>		</item>		<item>			<title>DICE</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DICE-prototype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0911e17ee4bd2146b9f99307383d59b2_sq.jpg" title="DICE Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/EDaVT5xtmwc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/EDaVT5xtmwc" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:49:01</pubDate>		</item>		<item>			<title>Ultima Underworld: The Stygian Abyss</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8b84cf7492d5a81c4586fc93c2b797b_sq.jpg" title="Ultima Underworld: The Stygian Abyss Image" /> You are the Avatar. Once again you return to Britannia. Upon your arrival, you witness the kidnapping of Baron Almric's daughter. Found guilty of the crime, you are thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On your journey you have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye.<br />
<br />
Ultima Underworld was the first RPG that had fluid first-person movement in a 3D environment, revolutionizing the genre. Unlike earlier first-person RPGs like Dungeon Master and Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The dungeon also is not made entirely of corridors and rooms arranged in a rectangular fashion but has a lot of variety: slopes, stairs, bridges and more.<br />
<br />
Underworld's combat system is action-oriented. The player has to draw his weapon and aim at his opponent in real time. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are also various dialogue sequences with NPCs, who one can also barter with.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-the-stygian-abyss" target="_blank" rel="nofollow">UW page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:23:49</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>.kkrieger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kkrieger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c77e470e7d9c0678e1e28f0f6a8466db_sq.jpg" title=".kkrieger Image" /> A really, really, really tiny first-person shooter, at least when it comes to download size, being under 100kB.<br />
<br />
The game features a number of different textures, enemies and weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:33:02</pubDate>		</item>		<item>			<title>MindRover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mindrover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20c1c119b1da1c86e5853562a52afbc9_sq.png" title="MindRover Image" /> <em>MindRover: The Europa Project</em> was first released in 1999 by CogniToy.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:48:11</pubDate>		</item>		<item>			<title>Thief 2: The Metal Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thief2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c94ba6a94e370d106ee373c8085a8b53_sq.jpg" title="Thief 2: The Metal Age Image" /> On the streets and rooftops of a darkened city, where the forces of a corrupt sheriff loom, it takes someone with a soft touch and even softer step to stay ahead of the law. For a master thief like Garrett, the choices are clear: profit or perish. <em>Thief II: The Metal Age</em> expands on the smash-hit &quot;first-person sneaker&quot;, <em>Thief: The Dark Project</em>, demanding a whole new level of stealth, strategy, and skill to survive.<br />
<br />
<em>(from the <a href="http://www.eidosinteractive.com" target="_blank" rel="nofollow">Eidos Interactive</a> <a href="http://www.eidosinteractive.com/games/info.html?gmid=56" target="_blank" rel="nofollow">Thief 2</a> page)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:02:01</pubDate>		</item>		<item>			<title>Battlezone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93ada5455584c4b1cd40065258a283b1_sq.jpg" title="Battlezone Image" /> Taking place in an alternate 1960's Battlezone features 2 campaigns, with the USA and the Soviet Union battling across the solar system over alien technology and bio-metal.<br />
<br />
1998 Activision 3d remake of the arcade game of the same name, but remade into a hybrid of a tank sim, fps and rts.  Also features multiplayer modes including death match and strat.<br />
<br />
<span style="color: blue;">Features include</span> <br />
<ul class="user_list"><br />
<li class="user_li">Innovative Command System menu that integrates troop and resource management for full control from within your vehicle.<br /></li><li class="user_li">3-D topographical radar displays your base location, unit placement, field of vision and enemy position.<br /></li><li class="user_li">Nav Beacon Cameras that can be set up for for surveilance purposes or to stage attacks.<br /></li><li class="user_li">Scrap scavengers, Unit-building factories, Tanks, Solar arrays, gun towers, resource meters, numerous weaponry options that can be balanced according to your resources.<br /></li></ul>
<br />
There are updated texture/asset files available, and due to continued fan devotion an alternate server.dat, as well as numerous community made maps.<br />
<br />
Still a good looking and immersive game!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:19:51</pubDate>		</item>		<item>			<title>Combat Mission: Afrika Korps</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cmak/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e826859fbb444d44ea4ba23d0024831_sq.jpg" title="Combat Mission: Afrika Korps Image" /> Combat Mission: Afrika Korps (CMAK) is the latest game in the award winning Combat Mission series. Based on the same engine as Combat Mission: Barbarossa to Berlin (Wargame of the Year 2002 - Computer Gaming World and the 2002 Best Turn Based Strategy Game - PC Gamer), it introduces a number of important upgrades and changes relevant for the fighting in the North African deserts, the Italian mountains and the island of Crete, such as multi-turreted tanks, dust clouds kicked up by artillery and moving vehicles plus much more.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 04:16:03</pubDate>		</item>		<item>			<title>Steer Madness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/steermadness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b13d6bc7b766722b2d6fc2d47ea6b32_sq.jpg" title="Steer Madness Image" /> <strong>Steer Madness - The Video Game (PC, Mac)</strong><br />
<br />
Steer Madness is a fully-featured 3D action-adventure game for home computer. You play as Bryce the Steer who narrowly escaped the slaughterhouse. Now liberated, you are on a mission to save your animal friends!<br />
<br />
<strong>www.steermadness.com</strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 09:37:16</pubDate>		</item>		<item>			<title>Purge Jihad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgejihad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a608741562628d2c28ff781d4a52216_sq.jpg" title="Purge Jihad Image" /> Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.<br />
<br />
<span style="font-size: 16px;">Completely FREE to play and download!</span><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:04:35</pubDate>		</item>		<item>			<title>Wild Metal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wildmetal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21ffb035a81c775d7daa7dc77a1dc266_sq.png" title="Wild Metal Image" /> Wild Metal is a 3D strategic vehicular combat game set in a distant land, in which you command armed roving vehicles to disrupt dangerous automated military units that have overtaken the Tehric planetary system.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 08:41:38</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Heretic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heretic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d790f4a69c7d6d275fac5aeccacfbda5_sq.gif" title="Heretic Image" /> Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.<br />
<br />
Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.<br />
<br />
Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/heretic.html" target="_blank" rel="nofollow">Heretic page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:18:12</pubDate>		</item>		<item>			<title>HeXeN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hexen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cfb35851cd127243c3b055eaf921aefb_sq.gif" title="HeXeN Image" /> Raven Software's HeXen actually began development as an expansion for Heretic that was originally slated to hit the shelves as &quot;Heretic II.&quot; However, the game design so expanded beyond the original game that this proposed the expansion of the Heretic universe took on a bold new identity of its own...HeXen: Beyond Heretic.<br />
<br />
HeXen was developed over a period of 8 months, published by Id Software and distributed by GT Interactive in 1995. The game introduced the 3-D gaming world to the &quot;hub system&quot; of level progression, rotating polygonal brushes and multiple character classes that were available in both single player and multiplayer. All of this combined to help HeXen raise the bar for the first-person shooter genre. HeXen pushed Id Software's DooM engine to its absolute limits and surpassed Heretic as Raven Software's most popular, highly acclaimed title.<br />
<br />
The success of HeXen prompted a mission pack, Deathkings of the Dark Citadel, and several ports to home console gaming systems including the Sega Saturn, Nintendo 64 and the Sony PlayStation. HeXen also became the first Raven Software game made available for the Macintosh.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/hexen.html" target="_blank" rel="nofollow">Hexen page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:40:26</pubDate>		</item>		<item>			<title>3D Worm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dworm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0110a0298058ba257546f5ca8a4c2a1d_sq.jpg" title="3D Worm Image" /> It's the classic game &quot;Snake&quot; in 3D<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:37</pubDate>		</item>		<item>			<title>Homeworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68b00720cbf6f5fde329d32de9ee8d2b_sq.jpg" title="Homeworld Image" /> Homeworld's epic tale begins in the far reaches of the universe. You were the benign lords of a peaceful society located in the center of a lush spiral galaxy. For as long as anyone could remember, no one challenged your peaceful existence. But then came the conquerors, invading with the sole purpose of overtaking your world. Billions died, and the survivors were relocated to a cold, lifeless planet on the edge of the galaxy. Hundreds of years later, all knowledge of your previous existence has been lost. Only vague myths remain, until the discovery of an ancient tablet buried within the ruins of a half-destroyed craft in the great-banded desert. This Guidestone reawakened the knowledge of your ancestry, and set your race on the path home - coordinates leading straight into the heart of the galaxy. Sixty years ago, construction began on the giant Mothership that will carry millions of your people into deep space. Construction is now complete. Your journey to the Homeworld begins here...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:19:35</pubDate>		</item>		<item>			<title>Allegiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/allegiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b7e5bce6152279ad5cb8cb1ae6bee6_sq.jpg" title="Allegiance Image" /> Allegiance, the multiplayer space-combat game from the minds of Microsoft Research, combines the challenges of tactical squadron-based combat, intense one-on-one space dogfights, and amazing graphical and sound effects into a space-action experience like nothing you've seen before.<br />
<br />
Allegiance is an online multiplayer game featuring a mix of 3D space combat, and real-time strategy.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 12:55:54</pubDate>		</item>		<item>			<title>AquaNox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AquaNox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/045f23d39790a9f8bef7d16e7ab11767_sq.jpg" title="AquaNox Image" /> In the not too distant future a scarcity of resources leads to war that eventually escalates to nuclear holocaust.  Nuclear winter then renders the surface of the earth uninhabitable, except for those rich enough to flee to refugee stations.  Aqua is the world beneath the surface, the only remaining habitat fit for human habitation.<br />
<br />
It's now the 27th century and we find that most of the life-sustaining technologies required for life in Aqua become monopolized by a single corporation,  but there are plenty of rogues and pirates about.  That's where we enter the fray as a mercenary who was first introduced in 1997's Archimedean Dynasty, the game that served as the foundation of the story of Aquanox.  As the game progresses we find that there are other threats unleashed when ancient underwater caverns are unsealed.<br />
<br />
Aquanox is part of a series of futuristic games based upon submarine combat simulation.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<br />
<ul class="user_list"><br />
<li class="user_li">Single-player campaign, along with several instant-action settings and multiplayer dogfight scenarios.<br /></li><br />
<li class="user_li">The player must progress through a linear series of missions, earning higher fees as they go in order to upgrade and arm.<br /></li><br />
<li class="user_li">GUI features an interface that displays a very detailed view of your surroundings.<br /></li><br />
<li class="user_li">Textures are colorful and extremely detailed, with care to many graphical touches, such as chips that flake off underwater hills hit by your projectile weapons.<br /></li><br />
<li class="user_li">Varied and well designed environments, allowing you to battle around underwater volcanoes and massive structures and be aided or hindered by swift currents and other environmental effects.<br /></li><br />
<li class="user_li">Joystick support as well as mouse/keyboard control.<br /></li></ul>
<br />
<br />
Developer: Massive Development<br />
Publisher: Fishtank Interactive<br />
Released:  November 30, 2001<br />
<br />
<span style="color: blue;">System Requirements:</span> Windows 95/98/ME/2000, 500 MHz Athlon or Pentium III processor, 128MB RAM, 16MB Direct3D compatible graphics card, DirectX 8 compatible sound card, 4X CD-ROM, 800MB HD space.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 08:57:23</pubDate>		</item>		<item>			<title>SiN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SiN/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a427b9f654388fdbe62a682690be7cc_sq.gif" title="SiN Image" /> <div class="user_quote"><blockquote class="user_quote">You've made a religion out of fighting crime.  Now you're going to make Elexis pay for her sins.</blockquote></div>
<br />
As freelance cop Colonel John R. Blade you're the head of the top private protection service in Freeport City, travelling through the embattled city  to track down the mysterious source of the madness that is ravaging the streets.  <br />
<br />
With the help of the nerdy (and annoying) hacker and HardCorps operative J.C., your trail leads ever closer to the seductive but twisted scientist Elexis Sinclaire and her huge global corportation SiNTEK.<br />
<br />
Your mission eventually takes you through over 20 diverse areas among six unique and exciting environments to explore and destroy, ranging from the inner bowels of the city to the serene underwater crevices of the deep ocean in this 1998 3D action shooter that was the basis of the current &quot;SiN Episodes&quot; series.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Varied weapons include sniper rifle with scope, shotgun, spider mines, 357 Magnum, pulse cannon, and more.<br /></li><br />
<li class="user_li">Pioneering in it's time, SiN featured &quot;Action-Based Outcomes.&quot; Players actions affected various outcomes within the level, and in some cases affecting later levels.<br /></li><br />
<li class="user_li">Some machinery can be operated, ATM's and computers can be logged into, walls break and traps await.<br /></li><br />
<li class="user_li">Mature Sexual Themes, Animated Violence, Animated Blood and Gore<br /></li><br />
<li class="user_li">3D positional audio<br /></li><br />
<li class="user_li">Multiplayer deathmatch mode, including numerous maps additional to the campaign mode.<br /></li><br />
<li class="user_li">Reactive AI that don't just kill.  Reacting to the situation, if they take too much damage they can duck out and go find a way to heal themselves. Choose stealth when required or the noise can attract your foes.<br /></li><br />
<li class="user_li">Quake II engine with enhancements.<br /></li><br />
<li class="user_li">16-bit Color graphics in both hardware and software, colored lighting in both hardware and software, masked textures such as grates, catwalks, and chain-link fences, translucent textures such as windows and water surfaces.  Advanced alpha blending methods for killer explosions and outstanding special effects.  <br /></li>    <br />
<li class="user_li">Script based animation system - Allows each level to have completely unique scripted sequences, adding a level of realism and interactivity never before seen.<br /></li>    <br />
<li class="user_li">Full 360 degree environment mapped skies.<br /></li></ul>
<br />
Developer:  Ritual Entertainment<br />
Publisher:  Activision<br />
released:  November, 1998<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<br />
Windows 95/98 or NT 4.0, Pentium 150 MHz processor (166 MHz or higher recommended), 32MB RAM, 100% Sound Blaster-compatible sound card, Joystick and mouse-supported (3-button mouse recommended), DirectX 5.x, GLSin supports some OpenGL 3D accelerator cards. Consult your hardware manufacturer to determine compatibility.<br />
<br />
<br />
<span style="color: green;">Trivia!  The project budget for SiN was $2 million.  40 levels were originally created, 31 of which made it to the final game.</span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 03:05:11</pubDate>		</item>		<item>			<title>iPuissance 4D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ipuissance4d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcac7bf4b03bb0eabd3d097ee0f0510b_sq.jpg" title="iPuissance 4D Image" /> iPuissance 4D is a free (online) Connect 4 style video game: It can be played through the Internet against other real players, or locally against an artificial intelligence. The Connect Four grid is rendered in 3D. It is also possible to see the scores, time left, change the game rules, and even chat with others in the game or in chat room. You can play on-line and chat on the Beroux.com server for free and increase your rank in the high score.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 06:21:15</pubDate>		</item>		<item>			<title>3D Live Snooker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3DLiveSnooker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4b82ee5f3c01f0c8484ddf290c701f_sq.gif" title="3D Live Snooker Image" /> <strong>3D Live Snooker</strong> Game Online features full 3-D environment and perfect online game play. It supports <u>Short Snooker</u>(10 reds) and <u>Full Snooker</u>(15 reds) games. The balls roll just like real ones, and you can position your cue shot to hit at various places on the cue ball for different spins. The impressive internet lobby allows you to play &amp; chat online with other players, watch snooker matches and earn 'snooker coins' by which you can order virtual goods or real games! We have 4 Elite Tournaments per day, monthly Snooker Skill Tournament and Online Snooker League, bonuses are delivered every day. There are plenty of events to keep snooker sharks busy!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 08:53:11</pubDate>		</item>		<item>			<title>Sins Of A Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoaSE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/464c06184dc54c0be03ae0b4e342a5cd_sq.gif" title="Sins Of A Solar Empire Image" /> <strong>Sins of a Solar Empire</strong> is an innovative real-time strategy game featuring seamless transition between epic strategy and tactical combat modes, initiating what is already becoming known as the <strong>RT4X</strong> sub-genre. A galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 06:10:30</pubDate>		</item>		<item>			<title>DevastationZone Troopers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastationzonetroopers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab3c0933dba4b3baabaf2c56c07fe6d6_sq.jpg" title="DevastationZone Troopers Image" /> You are a DevastationZone Trooper, one of the Blue Star Alliance&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s toughest, hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a code red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:18:03</pubDate>		</item>		<item>			<title>Blue Rabbit's Climate Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/climatechaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9508f6481b012e8abf38f5437def16d_sq.jpg" title="Blue Rabbit's Climate Chaos Image" /> You are Blue Rabbit, and you are traveling to a small island chain to help the native chief find out what happened to his son.  Walk around and explore to solve the puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:32:37</pubDate>		</item>		<item>			<title>The digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3324bf93d265e916e284d294080e791_sq.jpg" title="The digger Image" /> The game is about a small creature only known as &quot;the digger&quot;. <br />
One night while he is sleeping three gigantic knights steals his crystals which he has spent a hard time to gather. They throw him into the ocean and then they scatter all of his crystal across six different islands.<br />
Armed with only a pair of motorized shovels it is up to you to get them back!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 10:11:50</pubDate>		</item>		<item>			<title>Soulhunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulhunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/28e6ce64ebc10be4ba2dbb1f9b6d71c4_sq.jpg" title="Soulhunter Image" /> Soulhunter is an adventure game in 3d and it is being developed in DarkBasic Classic. The main character of the game is &quot;Soulhunter&quot; a lonely and tortured creature, who has lost his soul after years of slavery, despair and inprisonment. One day something miraculous happens and the creature begins his journey into the heart of the dark forest where a mysterious wish-granting spirit dwells, the only one who could possibly recover the creature's soul.<br />
<br />
In his escape from the one that held him inprisoned the little creature managed to steal a magic sword that allows him to absorb souls from monsters, and use these souls to temporary stay alive.<br />
<br />
This is one of those &quot;platform-jumping/hack- and slash&quot; games. The people that have tested it have said that it is like a mix of zelda, rayman and a nightmare before christmas. The game is still under development, I will hopefully finish it this(or next) year. <br />
Recently Daz offered me to make music for this game and the samples he have made so far are sounding very good.<br />
<br />
<strong><br />
Developers:<br />
Programming/graphics etc - <a href="/user/zzz" class="developer_link">Jarl Larsson</a><br />
Music - <a href="/user/dazexus" class="developer_link">DaZ Dicks</a> / <a href="http://www.incompetech.com/" target="_blank" rel="nofollow">Kevin MacLeod</a><br />
</strong><div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 11:15:38</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>Mage Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magebros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def5059356dcd2cc97ab1a727c142b4b_sq.gif" title="Mage Bros. Image" /> Mage Bros is a 2 player 3D side scrolling game. The gameplay is fun and the graphics will bring you straight back to the Nintendo 64. Plus you can play with a friend at the same time.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 07:13:28</pubDate>		</item>		<item>			<title>Kid Cupid in Valentino's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kidcupid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb9264abf21f75dce5fce9e8e26f7c97_sq.png" title="Kid Cupid in Valentino's Revenge Image" /> Valentine's Day has been overrun with impostors who don't care about love, only lust and marketing. But there's still one last hope: you are Kid Cupid and you'll fight tooth and nail to save Valentine's Day from these impostors by throwing candy hearts and using your wits.<br />
The game takes place on the desk of a bored third grade student. Each level is another Valentine that you can collect and send to a friend. The impostor cupids are spawned from chalk dust as you take aim at them with heart candies.<br />
This game was created as a self-promotional piece for Domani Studios with illustrations by Eben.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 01:41:35</pubDate>		</item>		<item>			<title>Stellar 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stellar7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66a0ecbdb641f57342ba27c1572b76dd_sq.jpg" title="Stellar 7 Image" /> With cutting edge 3D wireframe graphics, Stellar 7 puts you in the cockpit of The Raven, an advanced combat tank.  The tank is equipped with an unlimited supply of bullets, and a cloaking device.  On each level, you have to destroy the other tanks and machines, and then you must travel through the warplink to the next level.  Battle your way through 7 different solar systems until you reach the final boss, Gir Draxon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:07:20</pubDate>		</item>		<item>			<title>Bomb Roller</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BombRoller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8663d39d45c59afb3c4ccda6d00df4a4_sq.jpg" title="Bomb Roller Image" /> This is my only large &quot;Full&quot; game. It has 20 medium length levels. You control a bomb that explodes whenever it hits a wall or falls off the level, and the objective is to get the bomb to the end of the level. There aren't any lives, so whenever you die, you start the level over at the last check point. There are a lot of different kinds of tiles, which are explained in the first 10 levels. There is also a continue last game option, so you don't have to finish all the levels in one sitting to win. You can edit the save.dat file to skip a level. It shouldn't be that hard to figure out how to do it .<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:07:38</pubDate>		</item>		<item>			<title>Zider Game Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd650ac0102a1f498dc549c181bab12e_sq.png" title="Zider Game Engine Image" /> The Zider game engine is a 2D/3D hybrid game engine focusing on 2D side scrolling, and top down game play styles.<br />
<br />
There is a game in the planning stages that will use the Zider engine called &quot;LOTP: Heroes&quot; (Title might change)<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:38:39</pubDate>		</item>		<item>			<title>Super Mario Sunshine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4c295b5fdcbb9655b99bbd80932cc68_sq.jpg" title="Super Mario Sunshine Image" /> <div class="user_quote"><blockquote class="user_quote">Super Mario Sunshine is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first original traditional Mario platformer since Super Mario 64, six years earlier. It will be succeeded by Super Mario Galaxy for Wii.</blockquote></div>
-Wikipedia<br />
<div class="user_quote"><blockquote class="user_quote">Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach, Toadsworth, and other many colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped objects called Shine Sprites, the island's sources of power, have dispersed, and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti is disguised as Mario (he is later referred to as &quot;Shadow Mario&quot;); thus, Mario is promptly arrested as he steps off the plane. Shadow Mario is identified as a blue, paintlike version of Mario with red eyes and a large paintbrush he uses to paint graffiti, including his double-arch-like tilted &quot;M&quot; symbol (similar to the McDonald's one) with a vertical dash above each hump of the &quot;M&quot;.<br />
<br />
Mario is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon toted like a backpack (&quot;FLUDD&quot; stands for &quot;Flash Liquidizer Ultra Dousing Device&quot;). Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.</blockquote></div>
-Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:30:45</pubDate>		</item>		<item>			<title>True-Vol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/true-vol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29076e6ca100e0f76f4724e5b249c243_sq.jpg" title="True-Vol Image" /> True-Vol is an online multiplayer first person shooter and a role playing game. The objective of the game is to &quot;ice&quot; your competition as many times as possible by shooting them (click left mouse button) and using your own special techniques while avoiding being &quot;iced&quot; yourself. Fly around the level and collect Vol power-ups (look for -=V=- on screen), which increase your abilities to shoot, fly, zoom in, and move. After collecting enough Vol power-ups you will reach an ascended state called &quot;True-Vol&quot;.  With this new acquired label comes the ability to annihilate your opponents with an incredible rate of fire, great vision, and speed. Every time you &quot;ice&quot; an opponent you get one point.  However, if you are &quot;iced&quot; by an opponent you lose one point, but don't worry, you can't get negative points!<br />
You begin the game with 200 experience points.  After a few games you will have gained more experience points, which you can use to create your own techniques.  During gameplay you can use your techniques by first placing your target box on an opponent at least for a moment.  Once you have seen their name pop up that means they are the target which your techniques will home in on unless someone has the homing virus (or you clear your technique's target by pressing zoom-in and zoom-out simultaneously).  Enter the Button Sequence of the Technique you want to use and it will fire toward the last targeted opponent.  You can also target opponent's special techniques and destroy them before they hit you.  Simply target one (it will say &quot;(Playername's) Special Technique&quot;) then fire off your own technique.  You can even change the course of your techniques movement by choosing another target after you have fired off a special technique.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:43</pubDate>		</item>		<item>			<title>stoned</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stoned/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2553a9239d79acefed46cf06c9102921_sq.png" title="stoned Image" /> Stoned is a 3D simulation of curling.<br />
Right now there are versions for Linux and Windows.<br />
The MacOS version is in development right now.<br />
<br />
It was the first curling simulation in 3D.<br />
And (as of today) is the only one with network support.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:15:01</pubDate>		</item>		<item>			<title>Empire Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Empire-Earth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebaae2e8120d5bc7a3c49474f10a5372_sq.jpg" title="Empire Earth Image" /> <div class="user_quote"><blockquote class="user_quote">Essentially the 3D successor to designer Rick Goodman's previous successful title &quot;Age of Empires&quot;, with a similar interface, great sounds effects, but with a much broader historic scope.</blockquote></div>
<br />
Forge the Greatest Empire the World Has Ever Seen!<br />
<br />
Reign as a Greek conqueror, Roman emperor, medieval monarch, Renaissance prince, or benevolent despot. Select from 14 epochs in world history including the Bronze Age, the Renaissance, the Imperial Age, World War II and the Digital Age and establish an empire for the ages. <br />
<br />
In Empire Earth, the military option is just one possible path to victory.	 <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Choose from 14 different epochs spanning 500,000 years of human history, from the Prehistoric Age and ending with the Nano Age, and even beyond by adding the Art of Conquest expansion.<br /></li>	<br />
<li class="user_li">Select from four epic single-player campaigns, and choose from 21 civilizations or create your own.<br /></li>	<br />
<li class="user_li">Campaign with legendary heroes of the past like Hannibal and Alexander the Great.<br /></li>	<br />
<li class="user_li">Deploy 30 types of aircraft, Spitfires, F-15s, B-2 bombers, and 40 types of ships - ships of the line, U-boats, aircraft carriers.<br /></li>	<br />
<li class="user_li">Visit natural catastrophes such as plague, famine and earthquakes on your adversaries.<br /></li>	<br />
<li class="user_li">Construct Wonders of the World that endow your civilization with special powers.<br /></li><br />
<li class="user_li">Fixed isometric view of the visually rich environments means no camera management required.<br /></li><br />
<li class="user_li">Major campaigns include Greek, English, German and Russian campaigns as well as a learning campaign.<br /></li><br />
<li class="user_li">Includes a robust campaign/scenario editor!<br /></li><br />
<li class="user_li">Designed by Rick Goodman, lead designer of Age of Empires, utilizing the Titan engine.<br /></li><br />
<li class="user_li">Full Multiplayer enabled for even greater challenge. <br /></li></ul>
<br />
<br />
Developer:  Stainless Steel Studios<br />
Publisher: Sierra Entertainment<br />
Released:  November 13, 2001<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Windows 98, Me, or 2000, Pentium II - 350 MHz or higher processor, 64 MB of RAM, 450 MB of hard disk space, DirectX 8, SVGA monitor supporting 1024 x 768 resolution, AGP (4 MB) or PCI (8 MB) 3D video card that supports 1024 x 768, 16 bit color resolution.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:23:17</pubDate>		</item>		<item>			<title>Counterclockwise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/counterclockwise/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c262b4c5beb789eb14c4fd790237bef_sq.jpg" title="Counterclockwise Image" /> Counterclockwise is a remake of 1983 Spectrum game &quot;Knot in 3D&quot;. Your goal is to navigate a mass-trail propulsion craft through zero-G space and survive as long as you can. There are other crafts (chasers) around, trying to cut you off with their trails. Avoid crashing into trails and showoff some fancy flying and shooting skills for extra score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:37:48</pubDate>		</item>		<item>			<title>Total Eclipse (3DO)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totaleclipse3do/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8aa95a8c6fefa0d7450e16994ae21ff7_sq.jpg" title="Total Eclipse (3DO) Image" /> One of the few standout games on the 3DO (along with Gex), this is a frantic and enjoyable 3D shooter with a good difficulty curve. The textured graphics are quite good for the time, the power-ups and bosses are great, and the rock soundtrack is better than most of the genre.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:15:15</pubDate>		</item>		<item>			<title>Transversion EX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transversionex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d16c621f87536ab75cec64c4577ca352_sq.png" title="Transversion EX Image" /> <strong>PLAYING THE GAME</strong><br />
<br />
On each screen your ship begins in the centre, and you must move and collect all the 80s items that are placed around the grid.<br />
<br />
Most levels have holes which cannot be crossed, and must be moved around.<br />
<br />
On the four edges of the grid there are moving laser cannons, which will attempt to destroy you with their photon shots. If one of them is level with your ship, either vertically or horizontally, they will open fire. Keep moving!<br />
<br />
There is no ingame pause, but you may have a breather between levels, or before retrying a level you have failed.<br />
<br />
If you complete all the levels, then you will be returned to the first, but the game speed will increase.<br />
<br />
<strong>CONTROLS</strong><br />
<br />
On the title screen you can access the high-score boards using the cursor keys to move the tabs out from the sides of the screen, and to move up and down through the online scoreboard's four pages.<br />
<br />
Also on the title screen, you may press &quot;S&quot; to sync the online board with the scores on my site.<br />
<br />
PLEASE NOTE: Some firewalls may kick off or not allow you to post your scores - please make sure you have allowed the file access to the net connection. (you may have to ALT-TAB out of the game the first time you try to sync, in order to do this.)<br />
<br />
In game the ship is controlled via any of the following:- Cursor keys, QAOP or Joypad/Joystick.<br />
<br />
Spacebar or joystick fire button is used to start a game and also to retry a level, or move to the next level on collecting all the items on the screen.<br />
<br />
Please read the readme.txt for more info on scoring, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:37:28</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Impossaball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossaball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f45fd77bcdc9f79818c38db8ace8e114_sq.jpg" title="Impossaball Image" /> Dare you face the corridors of death?<br />
<br />
Avoid spikes, and spines and deadly cubes, while crushing all the cylinders contained in each level. When you have destroyed all the cylinders the exit will become open and you can cross the exit to the next corridor.<br />
<br />
Score points for distance travelled, and cylinders crushed.<br />
<br />
Watch your time, if it runs out then your game is over. More time can be acquired by pressing down the &quot;Green Timer Disks&quot;, but beware: Once you touch them and take the prize, they will become &quot;Red Disks of Death&quot; and cannot be touched again.<br />
<br />
Extra lives are awarded every 10,000 points.<br />
<br />
The original Spectrum game contained eight corridors, who knows what challenging courses could have been built since then!<br />
<br />
If you complete all the corridors, you will be returned to the first, but each time you loop around the level set, the time allowed will be reduced.<br />
<br />
The top five scores are saved to disk... How high can you score? How far can you get?<br />
<br />
<strong>Original game (c) John Phillips 1986, Music (c) Klaus Lunde, used with kind permission.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:14:42</pubDate>		</item>		<item>			<title>Legend Of Mana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LegendOfMana/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/948eddcb341c8a0a05e8099708e38a64_sq.jpg" title="Legend Of Mana Image" /> &quot;The world of Fa'Diel is a formless mass. It is up to you to create the world, using artifacts that are spread throughout the world. At the beginning of the game, the player must choose a female or male character, a starting weapon, and place to start. Once in the starting area, the player will be able to complete a small quest and find more artifacts. With that done, the new artifacts can be placed on the map to create new areas that have their own unique mini-quests. There is a total of 60 quests and artifacts to discover. The best way to think of all of the stories is to consider them the songs on a record. Individually, they are great; however, when combined they make up something much larger. The world of Fa'Diel will become what you make it in LEGEND OF MANA.&quot;-IGN<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:49:51</pubDate>		</item>	</channel></rss>