<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'silly' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/silly/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'silly' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'silly' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/silly/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
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Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Blobbies Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobbieswars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d656ad70e424742e8fd007368ab10512_sq.gif" title="Blobbies Wars Image" /> NEWS 14-03-07<br />
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We are currently developing the game for PC in a more simplified version. No release date yet.<br />
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Blobbies Wars is the 1st Tactical Party game, a mix of both party games and common T-RPG mechanisms. Blobbies Wars is represented by these key ideas:<br />
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- Create a turn by turn tactical game, simple, fun and playable for everyone.<br />
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- Bring dynamism between each turn to the tactical game with stress games asking the player reflexes and rhythm. In one sentence, you don't have to wait anymore for your opponent.<br />
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- Keep an interesting replay value with various game modes including cooperative multi player mode and an epic solo adventure.<br />
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Blobbies Wars creates new alternatives for theT-RPG genre. Blobbies Wars project has been developed on the Nintendo Game Boy. But the concept is broader and Blobbies Wars is suited for Nintendo DS and other platforms as well.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:52:19</pubDate>		</item>	</channel></rss>