<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'shooter, space, Shmup' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/shooter/space/Shmup/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'shooter, space, Shmup' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'shooter, space, Shmup' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/shooter/space/Shmup/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Warning Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warningforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3da3f2eeb40204cd4d8cf1ab176a218_sq.png" title="Warning Forever Image" /> Warning Forever is a special shoot 'em up. Instead of flying around, dealing with hoards of enemies, and the occasional boss, it's just you, and the boss. And every time you beat the boss, it comes back, meaner than the time before.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 11:33:56</pubDate>		</item>		<item>			<title>Thread Space: Hyperbol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hyperbol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0368527175eeb3b60a0ffbffc1c5bc4_sq.jpg" title="Thread Space: Hyperbol Image" /> www.hyperbol.com<br />
TS: Hyperbol is a game viewed Top-Down over a flat playing-field as you take control of a Ship that you customize in order to destroy your opponents. Game Types include Deathmatch, Team Deathmatch, King of the Hill, Spawn Capture, Attack/Defend Objectives, and more to be added later with a Map editor.<br />
Your ship functions more like a Battleship, as it is stationary most of the time, a Turret that you can move occasionally across the map into strategically key positions, or simply to dodge incoming fire. The farther you move, the long you have to wait to move again. Or, you can customize your ship to recharge it's fuel rapidly if you wish to use a more active flighty Ship.<br />
There are 6 Weapon modules that will produce the weapons you use. Your factory can hold up to 6 Mods total, so if you want more of 1 type, you have to forgo access to another. Having more then 1 will make production of that type faster, and allow you to hold more in your max stock. Each Mod will produce several different projectiles, for example the basic 'Ballistics' mod will give you access to Energy Bolts, Missiles, and Shrapnel Bombs. Also, once you have build a total of 6 Mods, you have the option to Upgrade 1 of them into a lv. 2 Super version. All the weapons made by this super Mod are either upgraded, or totally new versions of the weapon. As the above example, the Bolts do extra damage, the Missiles become MIRV Packs, and the Shrapnel Bombs become Shrapnel Wedges, which fires all it's shards in a cone instead of in all directions.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 09:11:09</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
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The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
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It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Armada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4b077afb5bde4de4698d9c112868e74_sq.jpg" title="Armada Image" /> Armada offers a version of the classic top-down space shooter (think Asteroids), updated with elements familiar from role playing games: 6 unique races; experience and leveling-up; equippable ship upgrades; and an overarching (though admittedly slender) storyline.<br />
<br />
The long and short of it is, you must save the human race from the relentless alien armada.  Combining the sheer joy of blowing things up with the obsessive just-one-more-level of an RPG, this game is ready to spring upon and devour large portions of your life.  And your friends' -- Armada supports single-screen co-op for up to four players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Mar 2007 09:46:34</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
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Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
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<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
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Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
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Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
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After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
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Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>	</channel></rss>