<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'shooter, core, sci-fi' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/shooter/core/sci-fi/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'shooter, core, sci-fi' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'shooter, core, sci-fi' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/shooter/core/sci-fi/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>Panzer Dragoon Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/panzerdragoonsaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa03c2caa0c7304cfe49464bdf4f5a0e_sq.jpg" title="Panzer Dragoon Saga Image" /> <em>Panzer Dragoon Saga</em> (titled <em>Azel: Panzer Dragoon RPG</em> in Japan) is a role-playing game released in 1998 exclusively for the Sega Saturn. It is the third game in the <em>Panzer Dragoon</em> and the only one which is not a rail shooter. The game centers around the plight of Edge, a young boy thrown into an ancient conspiracy.<br />
<br />
<strong>Category:</strong> Turn-based role-playing game<br />
<br />
<strong>Release date:</strong> April 30, 1998 (US)<br />
<br />
<strong>Developer:</strong> Team Andromeda<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:27:38</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>Heresy War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcf33060a4370bf40cf3439310a3392_sq.jpg" title="Heresy War Image" /> Currently in development, Heresy War is a combat space simulator that focuses on delivering a completely immersive experience for both casual and hardcore gamers alike. The player plays a role of a space fighter pilot that gets thrown in the middle of a raging civil war. While trying to put an end to the civil war, a third ,mysterious force gets involved in the conflict and threatens to destroy everything that the humanity stands for.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:58</pubDate>		</item>		<item>			<title>Marathon Infinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathoninfinity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/110590301911b0bb823de6a8ef218f5b_sq.jpg" title="Marathon Infinity Image" /> Final installment of the classic sci-fi shooter series.  Follows <a href="/game/marathon" class="game_link">Marathon</a> and <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1996<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:50:33</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
<br />
Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
<br />
You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
<br />
The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
<br />
Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>		<item>			<title>Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b66fcc4fa7f617aeff7443379dae28f0_sq.jpg" title="Marathon Image" /> Marathon is a classic sci-fi shooter created for MacOS.  It spawned two sequels - <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a> and <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1994<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 12:15:30</pubDate>		</item>		<item>			<title>DH: Lore Invasion </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loreinv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/246e2f2126e986c8762c8ab6f7a57470_sq.jpg" title="DH: Lore Invasion  Image" /> Decades of war have made Earth unrecognizable: nations are splintered, peace depends on uneasy alliances and coexistence between warring factions is impossible. The ultimate weapon, the Mechanized Assault Vehicle, allows soldiers to control towering weapons platforms from half a world away. This is the future of war, and the two great powers of this ruined futuristic Earth are about to clash.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:46:33</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
<br />
Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
<br />
Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
<br />
<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
<br />
ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>Torn Asunder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tornasunder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f83f733936774468a440abd20d6d5a7c_sq.png" title="Torn Asunder Image" /> Torn Asunder will be a top down shooting game.  The player controls a mech that is at point in an invasion force.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 07:21:34</pubDate>		</item>		<item>			<title>Pathogen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pathogen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2ebed65d60f7f3c9d70ca3d5d217cf9_sq.jpg" title="Pathogen Image" /> Pathogen is an action-packed sci-fi  horror game.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:46:39</pubDate>		</item>		<item>			<title>AquaNox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AquaNox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/045f23d39790a9f8bef7d16e7ab11767_sq.jpg" title="AquaNox Image" /> In the not too distant future a scarcity of resources leads to war that eventually escalates to nuclear holocaust.  Nuclear winter then renders the surface of the earth uninhabitable, except for those rich enough to flee to refugee stations.  Aqua is the world beneath the surface, the only remaining habitat fit for human habitation.<br />
<br />
It's now the 27th century and we find that most of the life-sustaining technologies required for life in Aqua become monopolized by a single corporation,  but there are plenty of rogues and pirates about.  That's where we enter the fray as a mercenary who was first introduced in 1997's Archimedean Dynasty, the game that served as the foundation of the story of Aquanox.  As the game progresses we find that there are other threats unleashed when ancient underwater caverns are unsealed.<br />
<br />
Aquanox is part of a series of futuristic games based upon submarine combat simulation.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<br />
<ul class="user_list"><br />
<li class="user_li">Single-player campaign, along with several instant-action settings and multiplayer dogfight scenarios.<br /></li><br />
<li class="user_li">The player must progress through a linear series of missions, earning higher fees as they go in order to upgrade and arm.<br /></li><br />
<li class="user_li">GUI features an interface that displays a very detailed view of your surroundings.<br /></li><br />
<li class="user_li">Textures are colorful and extremely detailed, with care to many graphical touches, such as chips that flake off underwater hills hit by your projectile weapons.<br /></li><br />
<li class="user_li">Varied and well designed environments, allowing you to battle around underwater volcanoes and massive structures and be aided or hindered by swift currents and other environmental effects.<br /></li><br />
<li class="user_li">Joystick support as well as mouse/keyboard control.<br /></li></ul>
<br />
<br />
Developer: Massive Development<br />
Publisher: Fishtank Interactive<br />
Released:  November 30, 2001<br />
<br />
<span style="color: blue;">System Requirements:</span> Windows 95/98/ME/2000, 500 MHz Athlon or Pentium III processor, 128MB RAM, 16MB Direct3D compatible graphics card, DirectX 8 compatible sound card, 4X CD-ROM, 800MB HD space.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 08:57:23</pubDate>		</item>		<item>			<title>Metroid prime: Hunters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mph/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef02f0e8dac7dbef2ae11173e743c7b5_sq.jpg" title="Metroid prime: Hunters Image" /> Samus is on yet another mission. This time, to investigate strange mental transmissions coming from the Alymbic Cluster.<br />
Along the way, Samus will do battle with 6 other dangerous hunters, who are all out to obtain the &quot;ultimate power&quot; for themselves.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:33:08</pubDate>		</item>		<item>			<title>Stellar 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stellar7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66a0ecbdb641f57342ba27c1572b76dd_sq.jpg" title="Stellar 7 Image" /> With cutting edge 3D wireframe graphics, Stellar 7 puts you in the cockpit of The Raven, an advanced combat tank.  The tank is equipped with an unlimited supply of bullets, and a cloaking device.  On each level, you have to destroy the other tanks and machines, and then you must travel through the warplink to the next level.  Battle your way through 7 different solar systems until you reach the final boss, Gir Draxon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:07:20</pubDate>		</item>		<item>			<title>Stellar 7 Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stellar7remake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50d92b67c1d67a2bef5acf4ea9d0492b_sq.jpg" title="Stellar 7 Remake Image" /> In 1990, Stellar 7 was remade for the PC with improved graphics and a stronger plot.  There were new powerups as well as new enemies to fight.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:26:12</pubDate>		</item>		<item>			<title>Arcticfox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcticfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e2a544ae30658a415a342b2476ac261_sq.jpg" title="Arcticfox Image" /> In the distant future of 2005, aliens have taken over Antarctica and it is up to you to destroy them.  You pilot the Slye-Hicks MX-100, Codename: Arcticfox.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:54:46</pubDate>		</item>		<item>			<title>Insecticide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/insecticide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddeb977e406d04366a5d39bdb0646e38_sq.jpg" title="Insecticide Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Aug 2008 12:06:01</pubDate>		</item>	</channel></rss>