<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'rpg, fantasy, Windows, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/rpg/fantasy/Windows/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'rpg, fantasy, Windows, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'rpg, fantasy, Windows, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/rpg/fantasy/Windows/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Elder Scrolls IV: Oblivion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oblivion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecf977c6132398b09349b6cc84f15430_sq.jpg" title="Elder Scrolls IV: Oblivion Image" /> Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and next-generation video game hardware to fully immerse you into the experience.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:28:05</pubDate>		</item>		<item>			<title>The Elder Scrolls III: Morrowind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/morrowind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/620ab3fbc7a63454716941ac8100a583_sq.jpg" title="The Elder Scrolls III: Morrowind Image" /> A strange land, home to the dark elves, is under siege from within. The evil Dagoth Ur strives to conquer all, and the Tribunal which protects the land are weakened and can no longer hold out against the onslaught. To Morrowind, to the island of Vvardenfall, you are sent, to do battle with Dagoth Ur and free the false gods of the Tribunal from their ancient folly.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 10:43:39</pubDate>		</item>		<item>			<title>Planescape: Torment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a25837060f4c4a27e374ce264cff6acc_sq.jpg" title="Planescape: Torment Image" /> Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999, the game takes place in the Advanced Dungeons &amp; Dragons Planescape campaign setting. Unlike other computer role-playing games, such as Baldur's Gate, Torment places emphasis on conversation and storyline instead of combat.<br />
<br />
The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.<br />
<br />
Torment received almost universal critical praise, and has since become a cult classic. The game was added to Gamespy's &quot;Hall of Fame&quot; in August 2004, and to Gamespot's &quot;Greatest Games of All Time&quot; list in October 2005.<br />
<br />
<em>(from the <a href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_blank" rel="nofollow">Wikipedia page on Planescape: Torment</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 09:51:58</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Kingdom Elemental</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingdomElemental/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c49fd066eca92befafe6a185b0b9282_sq.jpg" title="Kingdom Elemental Image" /> Kingdom Elemental is a light-hearted and comical real time tactics game with serious game play. Set in a fantasy setting Kingdom Elemental takes core game play elements from RTS, tactics and RPG games and combines them into a game that is easy to play without investing most of your real life.  Kingdom Elemental features an unlimited number of possible tactics by pitting combinations of your ten hero units and their unique abilities against waves after waves of enemies ranging from the lowly kobold to the mighty minotaur.<br />
 <br />
Kingdom Elemental combines the popular fantasy, strategy, tactics and RPG genres into a compact gameplay package.  It is easy to pick up and play and has a simple 2d interface to get users involved in the 3d action.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:34:44</pubDate>		</item>		<item>			<title>Aveyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/031e994028781806728ab91a1c1df590_sq.gif" title="Aveyond Image" /> Aveyond is an independent RPG in the style of the classic 16-bit console RPG adventures like the best selling &quot;Final Fantasy&quot; series and &quot;The Secret of Mana.&quot;<br />
<br />
Rhen Darzon's life in her quiet village has been peaceful and uneventful until the day a mysterious priestess, barely alive, comes to her for aid. Within hours, Rhen becomes captured by the evil forces that had attacked the priestess, and she slowly becomes aware that her life has never been what it seems. She discovers powerful magical powers within herself, coupled with a dark destiny that she must choose.  As the &quot;chosen one,&quot; she and her companions must face the powerful demon Ahriman bent on destroying the land.<br />
<br />
Aveyond is a thrilling fantasy role-playing game with tons of secrets, items, spells, vast dungeons, monsters, mysteries, and quests! It features beautiful 2D graphics, an epic story, and a completely original musical score. Boasting over 50 hours of gameplay, 60 quests, and hundreds of locations across five large islands, Aveyond offers MANY MANY hours of exciting adventure!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 11:52:04</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
<br />
Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
<br />
There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>Styrateg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/styrateg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae408481360a239815a1d755da5e664d_sq.gif" title="Styrateg Image" /> Are you in the mood for some great turn-based strategy? Or a fantasy quest that cuts straight to the tactical combat? Styrateg combines simple yet compelling turn-based strategy with traditional roleplaying-game elements to create an easy-to-learn, fast-playing adventure!<br />
<br />
Your odyssey begins when you receive a letter from your old friend, Gregorius, now a prior in the western march. Evil is pouring over the border and the kingdom's armies are being overrun. He begs you to defend the kingdom with your unique powers and martial skill. Before long, you will amass a small army of your own to protect the kingdom and strike back at the heart of the invading darkness!<br />
<br />
Styrateg allows you to play one of several characters with their individual special abilities. As you undertake several quests your character will gain experience, levels, magical items, and new powers. You will also gain new and unusual troops to command as you do battle with ferocious enemy forces. The turn-based gameplay allows you to take your time with your moves, but the pace remains brisk and exciting.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:30:32</pubDate>		</item>		<item>			<title>Arcanum: Of Steamworks and Magick Obscura</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcanum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8159bca138122e326ae56ace6a02cae8_sq.jpg" title="Arcanum: Of Steamworks and Magick Obscura Image" /> Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.<br />
<br />
Welcome to the Land of Arcanum<br />
<br />
Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.<br />
<br />
Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 05:04:59</pubDate>		</item>		<item>			<title>Septerra Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SepterraCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cc7e6928929424984a91535ace86add_sq.jpg" title="Septerra Core Image" /> Septerra Core is a PC only rpg developed by Valkyrie Studios.  Players encounter intriguing puzzles, strong character development and fast paced strategic combat, all driven forward by a story which takes place in the original, highly detailed fantasy world of Septerra, so named after it's 7 layers, each with distinctive characteristics, geography and politics.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Hundreds of locations for players creates a large, fully explorable world with seven continents.<br /></li><br />
<li class="user_li">Highly developed storyline and characters offer fifteen chapters of gameplay.<br /></li><br />
<li class="user_li">Simple interface allows players to tap into the complex options of the game, without overly complex menus.<br /></li><br />
<li class="user_li">In addition to the main character, players may choose from eight companions, each with a unique background story, motivation and skill set.<br /></li><br />
<li class="user_li">Engage enemies in a combat system that has all the strategy of turn based combat, but keeps the game fast paced.<br /></li><br />
<li class="user_li">Over 140 NPCs that respond to your characters with over 5 hours of recorded dialog.<br /></li><br />
<li class="user_li">Experiment with item combinations to create over 100 spell effects by collecting a deck of &quot;Fate Cards.&quot;<br /></li><br />
<li class="user_li">Large 16-bit backgrounds that are natural and non-repetitive.<br /></li><br />
<li class="user_li">Hundreds of Items and Weapons allow you to tweak out your characters.<br /></li><br />
<li class="user_li">Highest quality production, including 640x480 graphics, 16-bit color, completely recorded dialogue and fully animated movie sequences.<br /></li><br />
<li class="user_li">Artwork inspired heavily by the Japanese anime genre, employing stylised characters and fantastic landscape, combining futuristic science fiction elements with, for example, medieval concepts.<br /></li></ul>
<br />
Developer:  Valkyrie Studios<br />
Publisher: Monolith Productions<br />
Released: October 31, 1999<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
Windows 95/98, DirectX 5.0, Pentium 200, 4X CD-ROM, 32 MB RAM, DirectX-compatible sound card, Mouse and Keyboard<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 10:42:49</pubDate>		</item>		<item>			<title>Icewind Dale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iwd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce630fe1928326d8317eb48269a0df5f_sq.jpg" title="Icewind Dale Image" /> Icewind Dale is a computer role-playing game developed by Black Isle Studios. <br />
<br />
The game is set in the Forgotten Realms Icewind Dale region of Dungeons &amp; Dragons, but takes place decades before the events described in R. A. Salvatore's books which popularized the area. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001.<br />
<br />
Based on the BioWare Infinity Engine, the game features pre-rendered backgrounds, and an isometric camera perspective with sprite-based characters. This engine was used to power Black Isle Studios' previous game, Planescape: Torment. Icewind Dale is based on a real-time modification of the Advanced Dungeons &amp; Dragons 2nd edition ruleset.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:24:54</pubDate>		</item>		<item>			<title>Asheron's Call</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asherons-call/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ff44b930c9cb967e1579371653a5a1_sq.jpg" title="Asheron's Call Image" /> <div class="user_quote"><blockquote class="user_quote">The Portal to Dereth Has Opened!</blockquote></div>
<br />
Welcome to the online role-playing game Asheron's Call, where thousands of players inhabit a beautiful 3D fantasy world to make friends and seek out perilous adventure. Customize your alter ego with a unique appearance and balance of heroic skills, then enter a magical frontier of terrible monsters, breathtaking vistas, and fast alliances. With over 500 square miles that offer ever more wonders to explore, Asheron's Call gives you a world of unparalleled scope and freedom, the richest setting yet for creating your personal saga or joining your friends in an epic campaign.<br />
<br />
The sun sets in a fine shroud of mist, reddening the stucco of a cheery hilltop inn as wind sighs through the groves; in the mountains, a giant banderling shadows a warrior party amid a lulling patter of snow; and somewhere below the flagstones of the deepest Empyrean excavation, the clicking, chittering Olthoi share mad and bloody dreams. Fond human fantasies meet strange nightmares in the magical realm of Dereth. Escape into 500 square miles of hills, mountains, deserts, forests, towns, and dungeons, where no invisible boundaries interrupt your journey over the vast open spaces. With or without the stunning effects of 3D hardware acceleration, your computer becomes the window on a living world. Storms sweep the countryside, the sun sinks into the west, the moons rise and fall, and dawn creeps over the horizon.<br />
<br />
Asheron's Call develops a heroic fantasy setting familiar enough to draw you in yet mysterious enough to draw you onward. A varied host of monsters populate the benighted, medieval terrain; mysterious artifacts of great power embellish vast treasure hoards; and sorcerers, fighters, and rogues plot both heroic alliances and base villainy. However, Asheron's Call retains a strong flavor all its own, with an original backstory and creatures, and unparalleled flexibility in character creation and development. After selecting your attire and facial features from millions of possible combinations, customize your skill set to make your character truly unique. As you defeat foes, you can allocate experience to not only specific skills but also the base attributes like strength and intelligence. And the allegiance system grants you power and prestige as you recruit followers to your service. Enter the vast and magical world of Dereth, where a new and heroic identity awaits you!<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Persistent online rpg in fantasy realms.<br /></li><br />
<li class="user_li">Developer's made bold changes to rpg's of the time of origin, normalizing character classes and magic.<br /></li><br />
<li class="user_li">Multi-part quests are only part of the adventure options over an expanse of (currently) 9 servers.<br /></li><br />
<li class="user_li">Technical stability in a game that is believed to have supported well over 100,000 players at it's peak.<br /></li><br />
<li class="user_li">Extensive support, documentation, and online communities.<br /></li><br />
<li class="user_li">Asheron's Call is not a static game, the threat changes, and the world along with it.<br /></li><br />
<li class="user_li">Complex and dynamic magic system, with a spell economy in place to limit the effectiveness of certain spells.<br /></li><br />
<li class="user_li">Numerous melee and missile weapons include sword, staff, dagger, axe, mace, spear, bow, crossbow and more, as well as unarmed combat.<br /></li><br />
<li class="user_li">Complex allegiance system of monarchs, patrons and vassels benefits allies in building XP.<br /></li><br />
<li class="user_li">Attentive administration of the server community roots out unscrupulous cheats in order to keep the game fun and sporting for the rest.<br /></li><br />
<li class="user_li">Latest expansion &quot;Thrones of Destiny&quot; updated the graphics engine as well as making changes to gameplay dynamics (2005).<br /></li><br />
<li class="user_li">Subscription fee of $12.95 per month at time of this posting are in addition to the purchase price of the game(s).<br /></li></ul>
<br />
Developer:  Turbine Entertainment Software<br />
Publisher:  Microsoft (1999-2004) then by Turbine who continue to publish and support the content(2004- )<br />
Released:   october 31, 1999<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
    <li class="user_li">Multimedia PC with 333 MHz processor or higher<br /></li>    <li class="user_li">Microsoft Windows 98, Me, 2000 or XP<br /></li>    <li class="user_li">64 MB RAM<br /></li>    <li class="user_li">300 MB available hard drive space for typical install, 100 MB available hard drive space for swap file<br /></li>    <li class="user_li">4x CD-ROM drive or higher<br /></li>    <li class="user_li">Microsoft Mouse or compatible pointing device<br /></li>    <li class="user_li">Internet access<br /></li><br />
<br />
<span style="color: green;">The expansions Dark Majesty and Throne of Destiny (the latest and current edition of Asheron's Call) have added content to this original version, which has outlived it's own sequel as Turbine Software continues to sell and support Asheron's Call.  The &quot;buy now&quot; link for this game may not apply to the original content.</span><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:21:36</pubDate>		</item>		<item>			<title>Divine Divinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/divdiv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6593cbb8a237a322a64d836007c37c3e_sq.jpg" title="Divine Divinity Image" /> Divine Divinity is a computer role-playing game. There are 3 character classes &acirc;&euro;&rdquo; Fighter, Mage and Survivor (Thief), each with a special move. Unlike most other RPGs, the player's gender affects his/her skills, giving a total of 6 character choices to choose from.<br />
<br />
Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing many new features, Divine Divinity aims to appeal to both hard-core and new RPG players.<br />
<br />
There are four huge maps totalling over 20,000 screens, with a very wide range of environments. For instance there is an elven forest, a demon wasteland, farmlands, towns, fortifications and extensive sewer systems. The world is extremely extensive, and includes numerous small details such as epithets on tombstones.<br />
<br />
For the player's choice of character, there are three classes and two genders, totaling six possible starters. Each has an individual appearance which can be altered by placing equipment on them, such as armour or helmets.<br />
<br />
The three classes are Survivor (a rogue-like character), Warrior and Wizard. They have slightly different stat conversions; for example a warrior gains 6 health points per constitution point, whilst a survivor gains only five points. Each of the character classes also has a unique movement form, such as a sneak ability for the Survivor. But other than this it is a game does not use character classes&acirc;&euro;&rdquo;any class can use any of the other two skill paths, which each have 36 separate skills.<br />
<br />
A random equipment generator allows an extremely wide variety of items, and in this sense it is similar to the Diablo 2 computer game. Items can be upgraded using objects called charms, as well as the enchant item skill, allowing further customisation. There are also slightly more than 50 (relatively) fixed items, with varying powers.<br />
<br />
There are more than 150 NPC characters, many with detailed background stories and depth, and a large number of varied villains.<br />
<br />
A very extensive and adaptive soundtrack was written by Kirill Pokrovsky for the game. RPG vault gave Divine Divinity the award for Outstanding Achievement in Music. They said, &quot;It very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:27:45</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
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<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>		<item>			<title>Ultima VII - The Black Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ultima7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba98b7215fc4ddd1ad728dc7f0c68b28_sq.jpg" title="Ultima VII - The Black Gate Image" /> From the Moby Games description:<br />
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<em>You are the Avatar, returning to Britannia after 200 years of absence. Strange ritual murders are committed in the land while an organization known as The Fellowship is gathering a huge following. And there is this being known as The Guardian whose mockery follows you on your travels. Your old companions will join you on your quest through Britannia as you slowly discover the secret behind the Fellowship and the Guardian.<br />
<br />
Ultima VII features completely revamped graphics and controls. The traditional Ultima top-down view of the world now fills the entire screen, with other informational windows overlaid on top of it only when necessary. Both world interaction and dialogue are fully mouse-controlled. The tactical combat system of previous Ultimas was replaced with a real-time system where only general strategies can be set and party members fight automatically.<br />
<br />
The Britannia of Ultima VII is a large virtual world with lots of details: hundreds of NPCs can be talked to, virtually every object in the game is usable in some way and many side quests await the player.</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:27:09</pubDate>		</item>	</channel></rss>