<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'puzzle, action, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/puzzle/action/adventure/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'puzzle, action, adventure' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'puzzle, action, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/puzzle/action/adventure/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Shadow of the Colossus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/colossus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed943944c5a11b5f166dd7bb9ac9beec_sq.jpg" title="Shadow of the Colossus Image" /> Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.<br />
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Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 10:58:36</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
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Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
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Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
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<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
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Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
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<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
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<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
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Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
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This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
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It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
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A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Metroid prime: Hunters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mph/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef02f0e8dac7dbef2ae11173e743c7b5_sq.jpg" title="Metroid prime: Hunters Image" /> Samus is on yet another mission. This time, to investigate strange mental transmissions coming from the Alymbic Cluster.<br />
Along the way, Samus will do battle with 6 other dangerous hunters, who are all out to obtain the &quot;ultimate power&quot; for themselves.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:33:08</pubDate>		</item>		<item>			<title>1213</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1213/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26e9fb5de98a72473003b5924dc0cdb9_sq.gif" title="1213 Image" /> A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen.<br />
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Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell...<br />
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It plays as an adventure game with a light mix of action thrown in. The health system is an interesting take on a typically HP-saturated market: as you take damage, the beating heart in the corner pumps faster, threatening death, and adding to the atmosphere. With a gripping storyline that far exceeds its meager graphical offerings, you'll find yourself entirely immersed in a game that alternates between terror, confusion, and an overarching ending that will haunt you.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:25</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
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The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
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Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Diggers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diggers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e143bebd517759830cd52924d6841ad_sq.jpg" title="Diggers Image" /> Diggers is a unique and orginal game in which you control 5 different &quot;diggers&quot; from one out of four different alien races. The gameplay is about setting of the diggers in the different directions in the ground to search for differend diamonds. You compete against other diggers-teams, and will have to avoid them and different monsters in the caves you dig since you cant attack them yourself. Instead you buy items to overcome obstacles. Once a team reach a set amount of gold generated from selling diamonds, that team wins.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 12:57:14</pubDate>		</item>		<item>			<title>Onimusha - Warlords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Onimisha-Warlords/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d1459d7a7a173cf8fc0438033fed38e_sq.jpg" title="Onimusha - Warlords Image" /> Onimusha: Warlords is the first game of the Onimusha series.<br />
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The game features samurai Samanosuke Akechi, modeled after actor Takeshi Kaneshiro, determined to save Princess Yuki of the Saito clan and defeat Nobunaga, resurrected after signing a pact with demons. The game also features Kaede, an expert female ninja who provides Samanosuke with information. Kaede was originally sent to assassinate Samanosuke by the Iga clan of ninja, but had a change of heart and develops trust and deep feelings of love (as shown in Onimusha Blade Warriors) for the samurai and agrees to join him as his confidant. Samansosuke travels throughout all of Inabayama Castle where he searches for clues of Princess Yuki's whereabouts, finds special weapons, and solves various puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 06:10:37</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
<br />
Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
<br />
Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
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From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
<br />
The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
<br />
Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>Haunting Ground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hauntingground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ead11f464e900f960196d4ad93d137a_sq.jpg" title="Haunting Ground Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2007 06:00:47</pubDate>		</item>	</channel></rss>