<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'platform, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/platform/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'platform, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'platform, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/platform/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Gregg the Egg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7d0ccb2b1c5771d2f629d6de7e52500_sq.png" title="Gregg the Egg Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 05:55:20</pubDate>		</item>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>The New Satan Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/satansam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2138e6a71d6e8a6bdf087c37b6fd1d96_sq.jpg" title="The New Satan Sam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 08:49:20</pubDate>		</item>		<item>			<title>Spy a Solution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyasolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db2440f03ab8f9b229081b22218a6665_sq.jpg" title="Spy a Solution Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 08:21:22</pubDate>		</item>		<item>			<title>Last Dawn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastDawn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56c0231584f9a8b68572d2cacf4d8a6_sq.png" title="Last Dawn Image" /> Last Dawn is a survival game about surviving in a zombie infested world. Taking place from a side-on perspective the game features many elements of both platform and action games. The game focuses around the day/night cycle, hence the name, where the player scavenges supplies during the day when zombies are less common, then returns to base at night to defend from the zombie hordes. This game was made for the 2007 Nullarbor game development competition.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jun 2007 10:32:07</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Super Mario: Blue Twilight DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Super-Mario-Blue-Twilight-DX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cddfa9012203363823ceb6fac90f4ce6_sq.jpg" title="Super Mario: Blue Twilight DX Image" /> Blue Twilight combines elements from the 3D Mario titles with the classic 2D gameplay that fans have come to know over the years. Speech samples can also be heard throughout the game, along with a suitably, Halloween-themed soundtrack. The game is also set in Halloween-themed levels.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 05:06:19</pubDate>		</item>		<item>			<title>Sling</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sling/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef00bec261870fde1d12974609ffd165_sq.jpg" title="Sling Image" /> Sling is a 2D physics platformer with a twist. Get ready to fling, flick, snap, bounce, drop and shoot a springy ball of slime through 50 danger filled levels. Along the way you'll meet a crazy old kook - listen to his rantings as they may just provide the help you need to defeat the evil monsters and save the citizens of Oozeville!<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 09:45:02</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>Prism</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prism/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d22724d787e73c708c924fed16836d61_sq.jpg" title="Prism Image" /> NB: Currently seeking a publisher/funding to realise the full game.<br />
<br />
Prism is an action adventure platform game featuring a character comprised of two contrasting software systems; a creative artificial intelligence and a restrictive algorithm. Roaming from level to level to neutralise viruses in a corrupted server network, Routine404 is able to take three principle forms: Biped Mode, Jet Mode and Pure Mode.<br />
<br />
It is also possible for Routine404 to take the form of its enemies in later stages of the game after being subjected to enemy code. The game world takes place across 7 nodes of the server network. Each node is split into rooms called cells, and each node is joined by a vertical scrolling shoot-em up section where Routine404 is in Jet Mode throughout. <br />
<br />
Some levels begin with 3D cut scene animation for storytelling purposes, and some actions such as opening doors or defeating end-of-level enemies trigger short 3D animated clips.<br />
<br />
As the player progresses through the game, an increased effort is made to draw the player's attention to his/her interaction with the game. The purpose of which is to generate a perspective of self reference; one that encourages the player to question their role within the game, and the role of the game (and interactive media as a whole) in their life.<br />
<br />
The climax of the game reveals that the enemy and hero are one and the same; both created for the purpose of storytelling by a force that remains elusive.<br />
<br />
The reward for completion of the game is a generative level; one that is created dynamically at run time for the player to obtain a high score among a community of players.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 07:54:41</pubDate>		</item>		<item>			<title>Walt The Wizard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/walt-the-wizard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8999cff2d5117dc96ef9f8043e48d3b0_sq.png" title="Walt The Wizard Image" /> <div style="text-align: center;"><br />
<a href="http://www.greatgamesexperiment.com/screenshot/eb98c8de85e95a9e0744b5b6e500581c/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/eb98c8de85e95a9e0744b5b6e500581c_m.png" /></a><br />
Walt the Wizard is a fun for the whole family platform game.  It mixes cute graphics, and a powerful storyline, and a great soundtrack to create a game well worth playing.<br />
<br />
When a group of strangers turn up at the local Tavern, rumours start to fly.  Stories of great battles, and dark spirits spreat.  Enter into the world of Walt, and save this beautiful world.<br />
<br />
This game is currently under development, with more content planned for this page.  If you waould like to see it, or play a little demo, then send Scotley (me) a message, I have a small working level, but it needs too much work to post here.</div><div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 04:21:57</pubDate>		</item>		<item>			<title>Secret Maryo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretmaryo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baf2c792145669bd40107a6ee35f5c25_sq.gif" title="Secret Maryo Image" /> Secret Maryo Chronicles is a 2D platform game Game built upon SDL.<br />
It is Open Source software so the source is included in the source download package.<br />
If you want to contribute to the project in any way contact the main developer!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 09:16:16</pubDate>		</item>		<item>			<title>Nikwi Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nikwi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb6ffa5daa9edeb22d2e14e551cd93f3_sq.png" title="Nikwi Deluxe Image" /> In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 09:32:44</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
<br />
This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
<br />
This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Rthegame</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aab47947da781519ffa96504351bba39_sq.gif" title="Rthegame Image" /> R is a twisted psycho-philosophical platform/puzzle/action/adventure game created from Michal Marcinkowski's discussions with Dolny sometime in   2004 and 2005. The game is not finished and never will be.<br />
There are whole sections of the game not done, missing graphics,animations, sounds, maps and cutscenes. However the game is complete in its design and is fully playable from beginning to end. <br />
So don't worry about the missing maps, it'll just make you finish the game faster and enjoy the magnificent ending.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 03:55:04</pubDate>		</item>		<item>			<title>Lyle in Cube Sector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lyle-in-cube-sector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3d43d7a7e3174fafc706fc3c5e1df1c_sq.jpg" title="Lyle in Cube Sector Image" /> Lyle in Cube Sector is a 2D side-scrolling platform game that plays much like some of the classic platform games of the '80s and has retro-styled music and graphics to match. The gameplay focuses on exploring a strange world and learning new abilities with blocks, not only to defeat enemies but to reach places that would otherwise be unreachable.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 04:19:18</pubDate>		</item>		<item>			<title>Arcanosphere</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Arcanosphere/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c42edc185221566c6e80935102d60baa_sq.jpg" title="Arcanosphere Image" /> The Arcanosphere needs you! Help apprentice wizard Pendlebury guide his partner, the all-powerful Daud'ghe Bahl, through six perilous levels in order to save his world from destruction. Your wits, your coordination, and your reflexes all shall be put to the test in the race to save Arcanosphere.<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 03:27:19</pubDate>		</item>		<item>			<title>CreatureX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Creature/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cd5a013958fca711b5c144eb09bf7a8_sq.jpg" title="CreatureX Image" /> Help the Martian have a safer Jungle.<br />
<br />
Creature is a martian that needs help. He lives in a jungle that other dangerous martians have decided to make there home, so his task is to search the jungle and completely eradicate these dangerous martians. The game has colorful graphics and great sound as you go through the jungle getting rid of the martians. You use the keys to move around and the mouse to aim and fire, keep an eye out for pipes that you can get down to gain access to bonus parts of the level.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 07:27:15</pubDate>		</item>		<item>			<title>Abuse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abuse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/702a40600f63381afe51b9a7efc1e924_sq.jpg" title="Abuse Image" /> The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with a substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further and escape from the prison complex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:00:16</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
<br />
Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>Jet Set Willy: The New Housekeeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thenewhousekeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/928d1304dc0e9807d51ca080344ccef3_sq.png" title="Jet Set Willy: The New Housekeeper Image" /> Tired of Willys wild lifestyle, Maria the housekeeper decides enough is enough. Its time to move on and find some more peaceful employment.<br />
<br />
Willy, depressed at the thought of cleaning up after himself hires a new housekeeper, Dorris - a seemingly nice lady all told.<br />
<br />
It isn't long before things start to go haywire in Willys house all over again...<br />
<br />
Time to activate the security device methinks and boot that housekeeper back out where she belongs...she's obviously up to no good.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:10:08</pubDate>		</item>		<item>			<title>Escape from Orion: The Next Generation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orion-tng/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffa3aaebf111d9dbcabab183a849b24f_sq.gif" title="Escape from Orion: The Next Generation Image" /> This a remake of the early BBC Micro game Escape from Orion, which was a simple platform game owing a considerable debt to Donkey Kong. It consists of 4 single-screen levels with a different key feature on each. Even in BBC Micro terms it was early and simplistic, so don't expect too much from it.<br />
<br />
The game was made in GameMaker, for the 2003 Retro Remakes Competition.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:33:41</pubDate>		</item>		<item>			<title>Bit Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bitwarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b337c263c79ab3a246951a6d78f06e81_sq.png" title="Bit Warrior Image" /> Bit Warrior<br />
<br />
Bit Warrior is a Retro Platform/Exploration/RPG with all the sprites completely in gray scale!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 07:14:22</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
<br />
PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>T2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/T2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c966c923f7814c265f7f217d45eda21_sq.jpg" title="T2002 Image" /> A DirectX clone of Turrican with original graphics and the original music of Chris Hulsbeck, complete with new levels. Turrican is a side-scrolling, exploration platform shooter - everything that gets in your way has to be destroyed.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 11:55:24</pubDate>		</item>		<item>			<title>Platformer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GPlatformer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2efe728d93cc89fb17e760625c510ad4_sq.gif" title="Platformer Image" /> A game by this name cannot be anything else than a platform game.<br />
In this game you play some guy that has to collect all the stars on the level.<br />
After you collect them you go through the door to the next level.<br />
There are also enemies that kill you if you touch them.<br />
<br />
The game is simple but hard.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 07:56:27</pubDate>		</item>		<item>			<title>Pazzesco</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pazzesco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4797768d372434dc47f7e6a5fc41b268_sq.png" title="Pazzesco Image" /> The game stars a... thing...<br />
The rest of the storyline is still a working progress...<br />
The gameplay is purely adventure/platformer. There are no enemies in the game, which might scare away a lot of gamers, but its more about story, finding new items, planting seeds, and more.<br />
What makes it unique is the fact that there is no enemies, the art is very cool, and its going to be a storyline with a lot of twists, turns, and comedy.<br />
<br />
WARNING: there are 3 things that may come as a bit of a shock.<br />
1- There is no sound... yet. If you have musical skills, please contact.<br />
2-There is a glitch that I am not able to run into at all, but others have seen it. I suspect it may be because of computer specs, but either way if you see this, I'd appreciate if you took a screenshot and explain what you did.<br />
3-There isn't much to do yet... This is more of a tech demo than a gameplay demo, but if you want to help give ideas, etc then please contact.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:10:17</pubDate>		</item>		<item>			<title>Exolon DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exolondx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d9980703c9bcf6f721d464854c6bff8_sq.png" title="Exolon DX Image" /> This is a PC/Mac remake of the old ZX Spectrum game by Raffaele Cecco and Hugh Binns, written for Hewson Consultants Ltd and released in 1987.<br />
<br />
Remake by Graham Goring, John Blythe &amp; Infamous.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 02:22:32</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Pushover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pushover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ef378351fecff909b8a35765588b273_sq.jpg" title="Pushover Image" /> A rather original game where you have to knock down dominoes to progress through the levels.<br />
The fun part is that there are several different dominoe types which perform different actions.<br />
You have one that split in two, one that floats, one that is a blocker, etc, and you have to arrange them in order to be able to knock them down with one push and making sure that one special dominoe that acts like the &quot;goal&quot; is the last one to be knocked down.<br />
The game has 100 levels distributed across 9 zones.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:09:21</pubDate>		</item>		<item>			<title>Monty On The Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/montyontherun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afc04c2074571c226ac3de391a2bd102_sq.jpg" title="Monty On The Run Image" /> This is a remake of Monty On The run released on several 8 bit systems.<br />
<br />
You must guide Monty Mole to freedom as he has just escaped from the slammer after being wrongly imprisoned.<br />
<br />
The game features the same rooms and game play as the original but with MASSIVELY updated graphics by the very talented mister Smila Storey.<br />
<br />
It also features a rocking rendition of the C64 theme tune from a real band, Press Play On Tape.<br />
Cheers Guys, it really makes the game !!!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 07:47:00</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>Ruff 'n' Tumble Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ruffntumbleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da612f5a726460be1245b950f6e2830_sq.png" title="Ruff 'n' Tumble Remake Image" /> A young Ruff Rogers was happily playing with his marbles (ooohey!) in his local park. When suddenly one happened to go a stray and fall down a nearby rabbit hole. Not knowing this hole was a teleport to another dimension, he reaches down to see if he can retrieve it. To his suprise, he suddenly gets sucked into the darkness.<br />
<br />
Ruff now dazed and confused, finds himself on an alien planet which is run by Mr evil himself, Dr Destiny. He also discovers that this mad doctor controls a fearsome army of robots called the tinheads. Furthermore, he spots his marble collection is now lying scattered throughout the planet. As you can imagine, Ruff is a little displeased with his current predicament. So with this, he makes the decision to accumulate his marble collection once more and save the planet from the evil clutches of Dr Destiny and his Tinhead Army.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:02:33</pubDate>		</item>		<item>			<title>Jet Set Willy : The Trash Of The Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashoftheuniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0f4ac8142b17c6d7f94072ed65957c8_sq.png" title="Jet Set Willy : The Trash Of The Universe Image" /> Don't you just hate it when the aliens use your mansion as a dumping ground? Talk about unfair, especially since Maria, your housekeeper left after the last big party you threw and you've got to clean up the mess yourself.<br />
<br />
Willys not going to take it lying down, thats for sure. Oh no. He's going to collect that pile of rubbish up and give it straight back to the intergalactic travellers that deposited it in the first place.<br />
<br />
If only the mansion wasn't so big...and if only the aliens had actually left and weren't throwing a party of their own.<br />
<br />
Maybe its time to get a new housekeeper after all...<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:46:10</pubDate>		</item>		<item>			<title>The Platform Skills Test</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tpst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31c8c59088646ab874013c1a00c513d8_sq.png" title="The Platform Skills Test Image" /> Test your platforming skills in one really long difficult level! Depending on how well you do, you'll get a score. Your score will determine your rank, and what you'll get in your signature image! Sound like fun? Try it out and see!<br />
<br />
Notes:<br />
~Triangles are bad! Do not touch them!<br />
~Those yellow circles are coins worth 30 points each!<br />
~There is a virtical wrap feature, fall through the bottom, and you'll appear at the top. This is VERY important!<br />
~There are tow power-ups, Red makes you temporarily invincible, brown makes you able to destroy some blocks.<br />
<br />
File Size: 4.3MB<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 05:40:11</pubDate>		</item>		<item>			<title>Secret Agent Joe 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saj5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c681626be18b409913e0f66b0b3099_sq.jpg" title="Secret Agent Joe 5 Image" /> This thrilling (if short) platform action game stars Secret Agent Joe (SAJ) and friends. After selecting a character, you must clear Dr. Victor Rowanskier's robots from 12 levels of platform gaming fun! Each level is unique, and backgrounds are varied. Unfortunately, the file size is large. I'm sorry! Please provide feedback (positive or negative) on how to improve!<br />
Note: To Level Skip press F12<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 08:49:39</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Cubes Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubesonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb69f74f7ed2ff4e07f5b186c2bbe0c0_sq.png" title="Cubes Online Image" /> Get yourself a room with all sorts of traps, doors and buttons, put in 2 funny shaped cubes and there ya go, you have yourself a game!<br />
<br />
Cubes online is a fun 2 player cooperative platform game, which can be played both online (with your buddy) or offline (again, with your buddy). The game is controlled by simple arrow movement, which makes the game easy, yet fun to play!<br />
<br />
The game also has a level editor, which allows you to play self-made levels and even have more fun in playing Cubes Online.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:35:04</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Rubys Eggcellent Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rubysegg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da7f07015301e2598949bcc4f55eb1a9_sq.jpg" title="Rubys Eggcellent Adventure Image" /> Help Ruby Rabbit collect Easter egss from around the world, but watch out for the nasty creatures that want to stop her.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:23:01</pubDate>		</item>		<item>			<title>One Switch Manic Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oneswitchmanicminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb1949e46c60909fb2bd79544afd05fc_sq.jpg" title="One Switch Manic Miner Image" /> One Swithc Manic Miner is a platform fan game based on Matt Smith's Manic Miner from the early 80's.<br />
<br />
You play Miner Willy who must jump around the various levels collecting all the flashing objects to get to the next level.<br />
<br />
What makes it different from most MM clones is that it was designed to work with just 1 key as part of a competition to help get more games out there playable by disabled gamers.<br />
<br />
Miner Willy is in constant motion and turns when he hits a solid object.<br />
The space key jumps him.<br />
<br />
Incidentally, it won the competition ;).<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:52:24</pubDate>		</item>		<item>			<title>Alley Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alleycat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d626352efddd5f42c70853b5451d114c_sq.png" title="Alley Cat Image" /> Alley Cat is a game created in 1984 for the PC and Atari 800. In the game the player controls a cat trying to get the best things in life, such as mice and fish, while avoiding bad things like dogs and brooms.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:24:45</pubDate>		</item>		<item>			<title>Dizzy Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dizzyremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53a61034f018ca5184a229d8919b1afb_sq.png" title="Dizzy Remake Image" /> &quot;Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab. Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription 'The Avawiffovee Potion' Dizzy remembered his Eggfather had spoke of such a potion. 'It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks.' Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket. Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk. He read on... 'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to dissolve his reign.' He covered it up and quickly made ready to liberate the land of KATMANDU.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:00:05</pubDate>		</item>		<item>			<title>Dizzy's Bad Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dbd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e403db0e3cee4fa16b227ca578ed72f_sq.png" title="Dizzy's Bad Day Image" /> <li class="user_li">***FIRST OFF UNDER 18 OR EASILY OFFENDED PEOPLE DON'T PLAY****<br /></li><br />
Dizzy's bad day was my entry into the 2003 Retro Remakes remakes competition.<br />
<br />
It won the comedy prize due to it's rather adult take on the Dizzy series.<br />
<br />
It is an authentic style Dizzy game with coins to collect, characters to interact with and puzzles to be completed.<br />
Puzzles may involve dildos, drugs and huge false moustaches but it's all in the standard Dizzy format :D.<br />
<br />
The flimsy plot is that Dizzy's porn shop has exploded, scattering his wares accross the land.<br />
His parents are coming to visit so he must gather everything up before they arrive and save his embarrasment.<br />
<br />
The game is NOT for the easily offended, as the big 18 signs on the title screen may indicate.<br />
<br />
Look out for a cameo by Magic Knight ;)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:20:20</pubDate>		</item>		<item>			<title>Pogo Fred</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PogoFred/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5065c19b850b27241eaccecc57e34760_sq.png" title="Pogo Fred Image" /> Pogo Fred is a fun platform adventure featuring blue pyjama wearing Fred and his new friend Adrian the Pogostick. Fred has no idea where he is, or what has gone on, but eventually with your help, he will learn the truth!<br />
<br />
Pogo Fred was designed for my third year of Multimedia Technology &amp; Design at the University of Kent. PF is coded in Blitzmax with music written (by me) in MilkyTracker and most of the graphics drawn in Macromedia Flash (and then edited in Paintshop Pro X). It's taken 9 months to code and is admittedly a bit rushed to meet the deadline set but it has taught me alot about coding as well as the media that goes with it. I've also learnt an awful lot about planning and how important it can be to make a project run smoothly (recoded the editor from scratch 3 times :/).<br />
<br />
Anyhoooo enough yapping, this is the first chapter and I hope you enjoy it!<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 08:02:53</pubDate>		</item>		<item>			<title>Gauntlet Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GauntletRunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59ef8fdd160236abbfc98e78dfda9181_sq.png" title="Gauntlet Runner Image" /> A fast paced fun game where you control murney, a little green robot instructed by his inventor to deliver some data, so off he goes! The only controls you need to know is that space = jump. Also includes 100% annoying music!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 05:29:48</pubDate>		</item>	</channel></rss>