<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'platform, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/platform/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'platform, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'platform, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/platform/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>Spy a Solution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyasolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db2440f03ab8f9b229081b22218a6665_sq.jpg" title="Spy a Solution Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 08:21:22</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>Sonic The Hedgehog</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicthehedgehog/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1785b83220d5cb377b9ac3b7ade1ce72_sq.gif" title="Sonic The Hedgehog Image" /> In 1991 Sonic the Hedgehog was released on the Master System, Mega Drive and Game Gear. Its fast pace and vivid environments  set it apart, and it went on to become a phenomenon, being by far the biggest-selling game on all three platforms. To date, Sonic games have sold in excess of 44 million copies worldwide, placing him ninth in the franchise sales table. (Source: <a href="http://en.wikipedia.org/wiki/List_of_best-selling_computer_and_video_games#Franchise" target="_blank" rel="nofollow">Wikipedia</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:13</pubDate>		</item>		<item>			<title>Metal Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de597d721f8271a9ae180e578b578264_sq.jpg" title="Metal Storm Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 07:22:07</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>CrashBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/793bb0f0b2441daf1b7f12a5418586c4_sq.png" title="CrashBlock Image" /> Crashblock is a platform puzzle game, mixing puzzle elements from Tetris and platform elements of Flashback.<br />
<br />
The aim of the game is to play a game of tetris from the inside, running around the arena, climbing over the fallen blocks,trying to complete a line whilst trying to collect enough stars to advance to the next level and collecting coins and other items to boost your score and help you along the way. There are hazards to overcome, Bombs are released from completed lines along with bonus items and stars, also captive creatures called meanies are released making your task so much more difficult.<br />
<br />
If the blocks pile up to the top of the arena, it's game over. If a falling block lands on you, it's squishy death, if you're caught in a bomb blast, it's goodnight and if you're caught by a meanie, it's so long and thanks for all the limbs.<br />
<br />
You have to control the crane holding the current shape by calling it over to you, rotating the shape to the correct position and then diving out of the way while it falls.. there is no controlled drop in this game, oh no! <br />
<br />
This game is currently under development for the Pascal Game Development 2007 Competition, The end deadline is the 3rd of June 2007. Check back often for updates.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 11:12:56</pubDate>		</item>		<item>			<title>Sling</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sling/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef00bec261870fde1d12974609ffd165_sq.jpg" title="Sling Image" /> Sling is a 2D physics platformer with a twist. Get ready to fling, flick, snap, bounce, drop and shoot a springy ball of slime through 50 danger filled levels. Along the way you'll meet a crazy old kook - listen to his rantings as they may just provide the help you need to defeat the evil monsters and save the citizens of Oozeville!<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 09:45:02</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Super Mario Land</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermarioland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e298c3af79528a146e5ccad8c97006d1_sq.jpg" title="Super Mario Land Image" /> Super Mario Land is the first Super Mario game for the Nintendo Gameboy. In the game Mario has to save Daisy, who has been captured by the evil Tatanga.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:05:03</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Mega Man X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e769f211e3b801abec07091d0a9b4189_sq.gif" title="Mega Man X Image" /> Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. The first subseries of the popular Mega Man series, it was made primarily as a stepping stone between the NES and SNES incarnations of the original series. In Japan, it is titled Rock Man X. It was released on the SNES first, then ported to the PC in 1995. The game was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable.<br />
<br />
The Mega Man series has always been an action game that focuses on &quot;run-and-gun&quot; gameplay. The player takes control of Mega Man X (&quot;X&quot; for short), a Maverick Hunter who seeks to stop Sigma's rebellion against humans. After an introductory stage, the player is presented with a stage selection screen that depicts eight Maverick boss characters.<br />
<br />
After the player selects a Maverick to battle, X is teleported into the Maverick's base of operations. The player must dodge obstacles, destroy enemies and other hazards, and keep their life bar as high as possible. Defeating a stage and its boss Maverick rewards X with the boss's weapon, which can be used in a rock-paper-scissors fashion to defeat other boss characters. This mechanic is carried over from the Mega Man Classic series; Capcom maintained the tradition throughout the new series, with a few twists. In the X series, completing a stage may affect the environment of other stages, possibly making them easier or more hazardous.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:12:59</pubDate>		</item>		<item>			<title>Secret Maryo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretmaryo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baf2c792145669bd40107a6ee35f5c25_sq.gif" title="Secret Maryo Image" /> Secret Maryo Chronicles is a 2D platform game Game built upon SDL.<br />
It is Open Source software so the source is included in the source download package.<br />
If you want to contribute to the project in any way contact the main developer!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 09:16:16</pubDate>		</item>		<item>			<title>Nikwi Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nikwi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb6ffa5daa9edeb22d2e14e551cd93f3_sq.png" title="Nikwi Deluxe Image" /> In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 09:32:44</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
<br />
This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
<br />
This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Donkey Kong Country 2: Diddy's Kong Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKC2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbabfbdf13ed5dca49d4176ba8952f51_sq.gif" title="Donkey Kong Country 2: Diddy's Kong Quest Image" /> <em>In comparison with the original Donkey Kong Country, the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable &quot;Lost World&quot; with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While Donkey Kong Country 2 introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3.</em><br />
-Wikipedia<br />
<br />
<em>Dying is somewhat frequent, but the difficulty is pretty low and free lives are plentiful. Even very young players will be able to get through the difficult parts through repetition.<br />
<br />
The real game, though, is to uncover all the secrets. Each of the 40 levels has one to three bonus rooms and a single &quot;DK coin.&quot; I believe the DK coin is the greatest innovation in all of platform games. It&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s a ridiculously large, shiny, spinning coin that somehow manages to be hidden on every level. There&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s something magical about finding that single, well-hidden secret on every level that just isn&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;t the same as finding 5 Jingos (Banjo-Kazooie), 100 coins (Mario64), or any of the ten zillion tedious things on your shopping list in DK64.</em><br />
-Sirlin.net<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 07:04:13</pubDate>		</item>		<item>			<title>Mega Man X4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/009a28e2f4bef1a52d258cd9da4ddba4_sq.jpg" title="Mega Man X4 Image" /> Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2.<br />
<br />
Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.<br />
<br />
Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a &quot;significant threat&quot; to the Repliforce's jurisdiction.<br />
<br />
Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.<br />
<br />
At the beginning of the game, the player chooses to play either as X or Zero. Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.<br />
<br />
X wields a plasma cannon on his arm (X-Buster) that he uses to attack from a distance. It can be charged to fire stronger shots. He can dash to go beneath enemy shots, or also to jump twice as far as he usually can, letting him get to hard-to-reach places. When he defeats one of the eight bosses, he will gain a new weapon for his Buster, which fires an attack similar to one of the boss'. They have limited ammo, however, which is shown by an energy bar next to his health bar. In some stages, X will find capsules that contain upgrades that greatly enhance his capabilities.<br />
<br />
Zero is more melee-oriented, and must get up close and personal with his foes. Though he is more prone to being damaged than X, his Z-Saber's power and accuracy compensate. Not all of his moves are weapon-based, so he learns different skills from the bosses, such as ones that increase his movement skills (such as double-jumping and air-dashing). From other bosses, he gains battle techniques, performed with combinations of a button and a direction on the control pad.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:58:31</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
<br />
The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
<br />
A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
<br />
Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
<br />
In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Arcanosphere</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Arcanosphere/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c42edc185221566c6e80935102d60baa_sq.jpg" title="Arcanosphere Image" /> The Arcanosphere needs you! Help apprentice wizard Pendlebury guide his partner, the all-powerful Daud'ghe Bahl, through six perilous levels in order to save his world from destruction. Your wits, your coordination, and your reflexes all shall be put to the test in the race to save Arcanosphere.<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 03:27:19</pubDate>		</item>		<item>			<title>CreatureX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Creature/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cd5a013958fca711b5c144eb09bf7a8_sq.jpg" title="CreatureX Image" /> Help the Martian have a safer Jungle.<br />
<br />
Creature is a martian that needs help. He lives in a jungle that other dangerous martians have decided to make there home, so his task is to search the jungle and completely eradicate these dangerous martians. The game has colorful graphics and great sound as you go through the jungle getting rid of the martians. You use the keys to move around and the mouse to aim and fire, keep an eye out for pipes that you can get down to gain access to bonus parts of the level.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 07:27:15</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
<br />
The game includes:<br />
<br />
- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
<br />
- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
<br />
- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
<br />
Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Wik &amp; The Fable of Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WikTFOS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da263e7d3ad8c531791bf5d959e40d06_sq.jpg" title="Wik &amp; The Fable of Souls Image" /> Use Wik's frog-like tongue and crazy jumping skills to help him collect the mysterious grubs that are popping up all over the forest. Slotham, your trusty sidekick, will help you by holding onto your grubs, but watch out for bugs trying to fly off with them.<br />
<br />
This platformer plays alot like Pitfall or Spiderman, but what sets it apart is the unique poetic story and the wonderful fantasy backgrounds and impressive graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 07:16:10</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
<br />
In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
<br />
Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
<br />
The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
<br />
Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Maui Mallard in Cold Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mauimallardincoldshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c49001d206dbc62575789aa96c9d0dac_sq.jpg" title="Maui Mallard in Cold Shadow Image" /> Maui Mallard in Cold Shadow, also known as Donald Starring in Maui Mallard in Europe, is a platform game, released in 1996 for the PC, Game Boy, Super NES(SNES) and Mega Drive/Genesis consoles. The game was developed by Eurocom and released by Disney Interactive. The game was one of the first games to be released under Disney Interactive.<br />
<br />
Maui Mallard (played by Donald Duck) is a medium-boiled detective visiting a tropical island when the mysterious Shabum Shabum idol goes missing. Shabum Shabum is considered the island's native guardian spirit, and unless the idol is recovered, the whole island will explode. Maui is put on the case, and his investigations lead him through a creepy mansion to a native village, where Maui is sacrificed and thrown into a volcano as a sacrifice to the native gods. Maui survives the volcano, and the islanders put him through the &quot;test of duckhood&quot;, which Maui passes, gaining the natives' trust. The natives tell Maui that the only one who knows where Shabum Shabum is has died long since, and Maui goes through the land of the dead to escort his soul into rest.<br />
<br />
Besides typical platform game gameplay (running around, jumping from platform to platform), one of the game's most distinctive gameplay features is allowing to switch the player character's form to suit one's needs. The player begins the game as Maui, whose only mean of self-defence is an insect-launching pistol that can launch several forms of bugs, some of them combined for greater effect. However, once the player reaches the second level, Maui transforms into Cold Shadow, his ninja alter ego, who defends himself with short-range attacks using a staff. Cold Shadow's staff is also primarily used to explore the level further, such as climbing a narrow tunnel. After the second level, the player can switch back and forth between Maui and Cold Shadow at will, provided he has enough ninja tokens for the transformation. The amount of ninja tokens Maui or Cold Shadow holds determines Cold Shadow's strength when played as him. Some levels of the game, however, prevent Maui from transforming at all, as Cold Shadow cannot bungee jump on vines, for example, which forces the player to use Maui throughout the level.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:45:23</pubDate>		</item>		<item>			<title>Mega Man X8</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a968259386cae8a8ac4602a3b8a7b9a_sq.jpg" title="Mega Man X8 Image" /> Mega Man X8 (Rockman X8 in Japan) is the eighth and most recent game in the Mega Man X video game series, released in PlayStation 2 and PC. After fan complaints over Mega Man X7's foray into 3-D, Capcom went back to 2-D linear progression through stages, although there are two 3-D rail-shooter stages in the game. Also, an unlockable demo of X8 was featured in the PlayStation 2 version of Mega Man X Command Mission.<br />
<br />
It is the year 21XX. X, Axl, and Zero are sent on a mission near the Jakob Tower to investigate a unique crab-like Mechaniloid. They manage to defeat it, but are then interrupted by a hail of missiles from Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3. Vile has kidnapped the Jakob Tower project leader, Lumine, for unknown reasons and it becomes the Maverick Hunters' mission to rescue him.<br />
<br />
However, what the Hunters do not know is that Sigma has returned once again, this time with his most ambitious plot yet. In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid that has the ability to copy other reploids' DNA via a copy chip. In addition, they have subroutines built in to prevent them from going Maverick.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:21:07</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
<br />
PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>Platformer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GPlatformer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2efe728d93cc89fb17e760625c510ad4_sq.gif" title="Platformer Image" /> A game by this name cannot be anything else than a platform game.<br />
In this game you play some guy that has to collect all the stars on the level.<br />
After you collect them you go through the door to the next level.<br />
There are also enemies that kill you if you touch them.<br />
<br />
The game is simple but hard.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 07:56:27</pubDate>		</item>		<item>			<title>Pazzesco</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pazzesco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4797768d372434dc47f7e6a5fc41b268_sq.png" title="Pazzesco Image" /> The game stars a... thing...<br />
The rest of the storyline is still a working progress...<br />
The gameplay is purely adventure/platformer. There are no enemies in the game, which might scare away a lot of gamers, but its more about story, finding new items, planting seeds, and more.<br />
What makes it unique is the fact that there is no enemies, the art is very cool, and its going to be a storyline with a lot of twists, turns, and comedy.<br />
<br />
WARNING: there are 3 things that may come as a bit of a shock.<br />
1- There is no sound... yet. If you have musical skills, please contact.<br />
2-There is a glitch that I am not able to run into at all, but others have seen it. I suspect it may be because of computer specs, but either way if you see this, I'd appreciate if you took a screenshot and explain what you did.<br />
3-There isn't much to do yet... This is more of a tech demo than a gameplay demo, but if you want to help give ideas, etc then please contact.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:10:17</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Pushover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pushover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ef378351fecff909b8a35765588b273_sq.jpg" title="Pushover Image" /> A rather original game where you have to knock down dominoes to progress through the levels.<br />
The fun part is that there are several different dominoe types which perform different actions.<br />
You have one that split in two, one that floats, one that is a blocker, etc, and you have to arrange them in order to be able to knock them down with one push and making sure that one special dominoe that acts like the &quot;goal&quot; is the last one to be knocked down.<br />
The game has 100 levels distributed across 9 zones.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:09:21</pubDate>		</item>		<item>			<title>Monty On The Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/montyontherun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afc04c2074571c226ac3de391a2bd102_sq.jpg" title="Monty On The Run Image" /> This is a remake of Monty On The run released on several 8 bit systems.<br />
<br />
You must guide Monty Mole to freedom as he has just escaped from the slammer after being wrongly imprisoned.<br />
<br />
The game features the same rooms and game play as the original but with MASSIVELY updated graphics by the very talented mister Smila Storey.<br />
<br />
It also features a rocking rendition of the C64 theme tune from a real band, Press Play On Tape.<br />
Cheers Guys, it really makes the game !!!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 07:47:00</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>Jak and Daxter: The Precursor Legacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jakanddaxter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a1b271dab330015c0f6568128ccceeb_sq.jpg" title="Jak and Daxter: The Precursor Legacy Image" /> Jak and Daxter: The Precursor Legacy is the first video game in the Jak and Daxter series. It was released for the Sony Playstation 2 on December 4, 2001. Jak and Daxter: The Precursor Legacy spawned two sequels, Jak II and Jak 3, and two spinoffs, Jak X and Daxter.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:38:21</pubDate>		</item>		<item>			<title>Lode Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loderunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7326c2a66f3d7960148560cee24184e7_sq.jpg" title="Lode Runner Image" /> The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br />
<br />
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:28:37</pubDate>		</item>		<item>			<title>Earthworm Jim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1cc0eb54c9cd29dde1af985e4cfbe11_sq.jpg" title="Earthworm Jim Image" /> You are Jim, an earthworm, who happened to be in the right place at the right time when a enhanced space suit landed on him transforming him into Earthworm Jim. He travels in pursuit of Psy-Crow to save Princess What's-Her-Name.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:02:07</pubDate>		</item>		<item>			<title>Mega Man X5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17133a54ce57df80a55662587477220a_sq.jpg" title="Mega Man X5 Image" /> Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. This was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
<br />
An indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the Space Colony Eurasia collide with Earth. The Hunters have only 16 hours to avoid collision.<br />
<br />
X5 was developed by a different team than X4, and this is very evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours, until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game - it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:24:21</pubDate>		</item>		<item>			<title>Mega Man X7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Megamanx7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57a430c69bccdc241c47fbd3ed11e4bf_sq.jpg" title="Mega Man X7 Image" /> Mega Man X7 is the seventh main game in the Mega Man X series, and the first to have 3D gameplay.<br />
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The Red Alert Syndicate is a new group of Reploids, similar to the Repliforce, only consisting more of vigilantes. They claim to hunt Mavericks, like the Maverick Hunters, but apparently they do far more than that. One of their members, Axl, decides he's had enough of their &quot;murdering&quot; and so he tries to leave the group. Unfortunately, the group's leader, Red, doesn't take very kindly to this and goes on a mad tear to get Axl back.<br />
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When Axl finds his way to the Maverick Hunter base after stumbling across Zero, Red decides this means war and issues a challenge to the Hunters--he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will win Axl.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:05:49</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
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Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
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The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
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The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
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Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Akira hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/akirahero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92fc367dd4a97bd4deca3f532ad2aeb6_sq.png" title="Akira hero Image" /> Akira<li class="user_li">Hero has all the stuff you expect from a platform game: head-jumping fun, diamonds, and a princess to save.<br /></li><br />
Akira<li class="user_li">Hero is a traditional platform game with fun gameplay, Manga style graphics, and jumping on enemies to save the princess.<br /></li><br />
Featuring 9 animated levels spread over 3 worlds, 30+ hidden bonus rooms and a random-play feature that keeps you playing for ever.<br />
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Upload your highscore to the FREE global ranking service at rumbleX.com.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 04:41:37</pubDate>		</item>		<item>			<title>The Platform Skills Test</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tpst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31c8c59088646ab874013c1a00c513d8_sq.png" title="The Platform Skills Test Image" /> Test your platforming skills in one really long difficult level! Depending on how well you do, you'll get a score. Your score will determine your rank, and what you'll get in your signature image! Sound like fun? Try it out and see!<br />
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Notes:<br />
~Triangles are bad! Do not touch them!<br />
~Those yellow circles are coins worth 30 points each!<br />
~There is a virtical wrap feature, fall through the bottom, and you'll appear at the top. This is VERY important!<br />
~There are tow power-ups, Red makes you temporarily invincible, brown makes you able to destroy some blocks.<br />
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File Size: 4.3MB<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 05:40:11</pubDate>		</item>		<item>			<title>Secret Agent Joe 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saj5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c681626be18b409913e0f66b0b3099_sq.jpg" title="Secret Agent Joe 5 Image" /> This thrilling (if short) platform action game stars Secret Agent Joe (SAJ) and friends. After selecting a character, you must clear Dr. Victor Rowanskier's robots from 12 levels of platform gaming fun! Each level is unique, and backgrounds are varied. Unfortunately, the file size is large. I'm sorry! Please provide feedback (positive or negative) on how to improve!<br />
Note: To Level Skip press F12<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 08:49:39</pubDate>		</item>		<item>			<title>Batman and the Cobblebot Caper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Batmancobblebotcaper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbbd3715ad8bb4e14b7e7fe624aa207_sq.jpg" title="Batman and the Cobblebot Caper Image" /> Penguin is at it again, and you, Batman, must save him. Kick, punch, Batarang, and glide your way through levels trying to stop Penguin.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 12:53:02</pubDate>		</item>	</channel></rss>