<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'platform, Playstation' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/platform/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'platform, Playstation' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'platform, Playstation' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/platform/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Mega Man X4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/009a28e2f4bef1a52d258cd9da4ddba4_sq.jpg" title="Mega Man X4 Image" /> Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2.<br />
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Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.<br />
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Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a &quot;significant threat&quot; to the Repliforce's jurisdiction.<br />
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Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.<br />
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At the beginning of the game, the player chooses to play either as X or Zero. Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.<br />
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X wields a plasma cannon on his arm (X-Buster) that he uses to attack from a distance. It can be charged to fire stronger shots. He can dash to go beneath enemy shots, or also to jump twice as far as he usually can, letting him get to hard-to-reach places. When he defeats one of the eight bosses, he will gain a new weapon for his Buster, which fires an attack similar to one of the boss'. They have limited ammo, however, which is shown by an energy bar next to his health bar. In some stages, X will find capsules that contain upgrades that greatly enhance his capabilities.<br />
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Zero is more melee-oriented, and must get up close and personal with his foes. Though he is more prone to being damaged than X, his Z-Saber's power and accuracy compensate. Not all of his moves are weapon-based, so he learns different skills from the bosses, such as ones that increase his movement skills (such as double-jumping and air-dashing). From other bosses, he gains battle techniques, performed with combinations of a button and a direction on the control pad.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:58:31</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
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The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
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A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
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Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
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In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
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Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
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In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
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Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
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The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
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Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Fade to Black</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fadetoblack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fffe879a4a4b5273c5b9d79d1f2ca2da_sq.jpg" title="Fade to Black Image" /> Fade to Black is the sequel to <a href="/game/flashback" class="game_link">Flashback</a>, again letting the player control Conrad B., the hero from Flashback. Instead of the side view that Flashback had, Fade to Black features third person 3d gameplay, not unlike <a href="/game/tombraider" class="game_link">Tomb Raider</a> (and in fact, this game predated Tomb Raider by a year).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:35:08</pubDate>		</item>		<item>			<title>Harry Potter and the Sorcerer's Stone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harrypotterandthestone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f541df51526c3858c5f806afe09f996_sq.jpg" title="Harry Potter and the Sorcerer's Stone Image" /> Players take the role of Harry Potter as he arrives for his first year at Hogwarts and embarks on a journey to unravel the mystery of the Philosopher's Stone. An adventure full of fun and magic, Harry Potter and the Philosopher's Stone allows players to explore a variety of multi-layered 3D environments. <br />
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The game includes encounters with many of the characters familiar to readers of the fiction, including Harry's best friends Ron Weasley and Hermione Granger, Rubeus Hagrid, Professor Dumbledore, and his nemesis Draco Malfoy.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:37:39</pubDate>		</item>		<item>			<title>Mega Man X5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17133a54ce57df80a55662587477220a_sq.jpg" title="Mega Man X5 Image" /> Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. This was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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An indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the Space Colony Eurasia collide with Earth. The Hunters have only 16 hours to avoid collision.<br />
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X5 was developed by a different team than X4, and this is very evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours, until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game - it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:24:21</pubDate>		</item>		<item>			<title>Akira hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/akirahero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92fc367dd4a97bd4deca3f532ad2aeb6_sq.png" title="Akira hero Image" /> Akira<li class="user_li">Hero has all the stuff you expect from a platform game: head-jumping fun, diamonds, and a princess to save.<br /></li><br />
Akira<li class="user_li">Hero is a traditional platform game with fun gameplay, Manga style graphics, and jumping on enemies to save the princess.<br /></li><br />
Featuring 9 animated levels spread over 3 worlds, 30+ hidden bonus rooms and a random-play feature that keeps you playing for ever.<br />
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Upload your highscore to the FREE global ranking service at rumbleX.com.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 04:41:37</pubDate>		</item>		<item>			<title>Vib-Ribbon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vibribbon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9d6fb7480adb8801d45c267dea5a5af_sq.png" title="Vib-Ribbon Image" /> Here comes vibri, the coolest bunny on the block. A mean little mover, vibri loves to skip and jump to music as she meanders along the vib-ribbon. This line stretches into infinity but it's no straight and easy road. Your floppy-eared friend will come across lots of obstacles. As the music tempo shifts, so does the rate at which the obstacles appear and vibri the rabbit may soon devolve into vibri the frog. Can your bunny bounce to the beat and become a beautiful winged princess? Load up your soundtrack and watch vibri go!<br />
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vibri can ride the ribbon to all kinds of music. The game CD includes 6 songs from Japanese group &quot;Laugh and Beats&quot; but the fun feature of this game is that you can use your own music! Just drop your CD in and watch as vib-ribbon works its magic, creating a level that matches the tempo and tone of the music.<br />
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Stroll along to smooth jazz, groove to house 'n' garage, or roll with it to raucous rock - it's up to you! From Daft Punk to Frank Sinatra, The Rolling Stones to Britney Spears - vib-ribbon can be as cool or as cheesy as you choose!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 02:16:04</pubDate>		</item>		<item>			<title>Mega Man X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29900aa9002438751daf2b34c40fa02e_sq.jpg" title="Mega Man X6 Image" /> Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for the PlayStation. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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The story begins three weeks after the Eurasia Incident - with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable - when a Reploid researcher named Gate, curious about the state of the world, stumbles across the Eurasia colony crash site, where finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is revealed to have gained tremendous power, and as a result becomes Maverick and begins plotting against the Maverick Hunters.<br />
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The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various items earned after rescuing Reploids throughout every level, boosting their abilities further.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:49:31</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
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The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
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The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>	</channel></rss>