<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'mods' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/mods/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'mods' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'mods' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/mods/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Return To Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e4f8e4916f6cf29e11faca70bf7855c_sq.png" title="Return To Blockland Image" /> Return To Blockland is a free expansion mod for Blockland, which is a popular TGE-based online Lego-style building game. <br />
<br />
RTB adds more bricks, accessories, game modes, admin/player options, and a lot more. RTB's mission is to keep Blockland fresh and captivating. RTB is just an extension of the fun premise of the &quot;vanilla&quot; Blockland. There also lots of plans for RTB when Blockland goes &quot;retail&quot;. Until then, RTB will still be supported and developed for the public beta version 2, which has been enjoyed by the masses for nearly two years (and was featured on TechTV's &quot;The Screen Savers&quot;).<br />
<br />
RTB was first released in June, 2005. The current version is 1.045. The next version will be version 1.05. When the final version of Blockland is available for purchase we will move development to RTB version 2.0.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 01:49:08</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Jurassic Park</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jurassicpark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e3d67d2b8fc064ec34d484b20e39a95_sq.gif" title="Jurassic Park Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 07:06:04</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
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As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Neverwinter Nights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39d71f071fbf3de527186990548fe3af_sq.jpg" title="Neverwinter Nights Image" /> According to wikipedia:<br />
&quot;<a href="http://en.wikipedia.org/wiki/Neverwinter_Nights" target="_blank" rel="nofollow">Neverwinter Nights (NWN)</a>, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons &amp; Dragons and Forgotten Realms rules (with minor changes). It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Neverwinter Nights Linux Client in June 2003. MacSoft released a Mac OS X port in August 2003.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 08:21:17</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Tribes RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesrpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ab18005fbeb0ca38b465bc90f0376ad_sq.gif" title="Tribes RPG Image" /> Tribes RPG is a total conversion mod for Starsiege: Tribes.<br />
<br />
Too much info to list here, so please visit: http://is.planettribes.gamespy.com/forums/viewtopic.php?t=2935<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 12:13:46</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Dystopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dystopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/375712f50239188194c13c1e8d72cf42_sq.jpg" title="Dystopia Image" /> <strong>Dystopia</strong> is a cyberpunk themed Half-Life2 total conversion. Action takes place in inter-linked environments of the <strong>realworld</strong> and <strong>cyberspace</strong>. Teams defends their decker while he hacks systems which control doors, lifts, turrets, force fields and more. Implants, big guns and hacking all add up to unique fast paced action game.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 07:55:45</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>Zombie Panic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiepanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361946f0bb6545a8ab2707d3b24f629e_sq.jpg" title="Zombie Panic Image" /> Zombie survival mod for Half-Life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 12:28:56</pubDate>		</item>		<item>			<title>Shelled! Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shelled2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3f1ae20fbd472a3add2129fff08933a_sq.png" title="Shelled! Online Image" /> Shelled! 2 is the sequel to the freeware original.  Where Shelled! was centered on multiplayer mayhem, Shelled 2 focuses on a compelling single player mission-based experience.  Though single player by nature, the multiplayer game will remain intact and enhanced with new maps, re-balanced weapons, and the added ability to fire shells during flight.  The innovative &quot;FPS meets Scorched Earth&quot; firing mechanic from the original remains intact, which is the core of the gameplay and fun.  Practice shelling in Shelled! to get a leg up for the sequel -- interesting challenges are coming your way.  Like Shelled!, the sequel will include full script source and editors for you to create your own levels and missions.<br />
<br />
Shelled! 2 began development in March 2007 as a wholly independent project of Red Thumb Games and will not be freeware upon release.  There is no release date expected or planned.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:38:43</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
<br />
Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>rFactor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rfactor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4aacd1e8e2c518a79cd9fc986da10682_sq.jpg" title="rFactor Image" /> Presenting rFactor, the new racing simulation series from Image Space Incorporated. After successfully creating over a dozen products in the past ten years, Image Space takes the next logical step, creating a completely new technology base and development process. This new isiMotor 2.0 environment will be the foundation on which to build exciting products for many years to come.<br />
<br />
The first installment in the rFactor series features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. This is the game you will want to play.<br />
<br />
rFactor provides unprecedented flexibility, allowing the series to grow and evolve with mod community involvement, race club formation, and feedback from users worldwide. We hope you enjoy the ride!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:24:27</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Wing Commander: Standoff</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/standoff/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19131922fd23489c7734fb0aa7ceb3fb_sq.jpg" title="Wing Commander: Standoff Image" /> Standoff is a fan made add-on to Origin's Wing Commander Secret Ops, a space combat game which was distributed freely over the internet a few years ago. It needs the original SO files to run, but does not replace them, so you can easily switch between using the original SO game content and the Standoff game content.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 10:13:46</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Total Annihilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalannihilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a75750654f7e425ac8327ecc85e33e7f_sq.jpg" title="Total Annihilation Image" /> A long time ago, the galaxy was ruled by a wise and benevolent central body known as the Core (named after their location, at the core of the galaxy, although some believe it is a portmanteau of &quot;Consciousness Repository&quot;). This organization pushed scientific progress and planetary colonization forward until the human race covered almost the entire galaxy. Ironically, it was the Core's final triumph against mortality that would prove to be its undoing, for when the Core mandated uploading all peoples' brain patterns into machines in a method known as &quot;patterning,&quot; there was a massive rebellion from the Arm (named after their location, an arm of the spiral galaxy), an organization which banded together from the edges of the galaxy and demanded to keep their physical bodies. A war like no other began, which has since raged on for four thousand years. The Core copy their finest warriors' brains into fighting robots, and the Arm respond with cloning and powerful manned units.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:43:04</pubDate>		</item>		<item>			<title>Half-Left</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halfleft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9973ba4b42cc5fe53cb9988284ae5c09_sq.jpg" title="Half-Left Image" /> Half-Left is a modification for Half-Life 2. The story takes place after the ending of the original Half-Life 2.<br />
<br />
Half-Left is about a quest unique in a lifetime, which the player, Oliver MacDouglas, has to make in order to save the world. Oliver and Larry Hawk, his sidekick, must venture to the Citadel ruins and recover Gordon Freeman's remains, which in this case, are his legs. You get to venture to new, exotic places, use all-new weapons like the flamethrower and the Nexus Grenade as well as for the first time ever, do hand-to-hand melee combat. All-new maps along with the Free Roam mode, multiplayer games included and several new locations to visit makes this truly worth of playing.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:38:15</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Neverwinter Nights 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e938663783d61c953271fec60af3ab_sq.jpg" title="Neverwinter Nights 2 Image" /> Neverwinter Nights 2 is a title by Obsidian using the Dungeon and Dragons 3.5E ruleset by Wizards of the Coast. It provides an epic role playing experience in the single player campaign as well as easy to use tools for the community to bring their visions alive. Multiplayer is a core aspect of the game and it allows for cooperative and competative play depending on the module, as well as a dungeon master client controlling the world and characters as the players play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:16:50</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
<br />
NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
<br />
It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
<br />
ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
<br />
http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>		<item>			<title>Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teamfortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63026baf6b1519527c3c2a3d5e8208c8_sq.jpg" title="Team Fortress Image" /> One of the most popular online action games of all time, Team Fortress Classic features over nine character classes -- from Medic to Spy to Demolition Man -- enlisted in a unique style of online team warfare. Each character class possesses unique weapons, items, and abilities, as teams compete online in a variety of game play modes.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:09:14</pubDate>		</item>		<item>			<title>Ultima V Lazarus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/u5lazarus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e56d9f012839543b7e0935ba4fe420c_sq.jpg" title="Ultima V Lazarus Image" /> Ultima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an &quot;upgrade patch,&quot; as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:44:10</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
<br />
Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
<br />
Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
<br />
Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>Team Aerial Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b2565fdd01d6e8ce088c0f5b25d5a3a_sq.png" title="Team Aerial Combat Image" /> A team oriented mod for the Tribes series<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 05:20:30</pubDate>		</item>		<item>			<title>Unreal Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UnrealT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/91e301b073b61d3ded349f8b1b074bc9_sq.gif" title="Unreal Tournament Image" /> Upon its release in early November 1999, Unreal Tournament surprised the gaming community with its rock-solid network code, challenging single-player bot play, unique gameplay modes, and polished presentation. The critics were equally impressed and UT was awarded with Game of The Year honors by a variety of publications, including GameSpy.com and Computer Gaming World. UT was later ported to the PS2, Dreamcast, Linux, and Mac.<br />
Years later, people are still making great modifications and add-ons for UT. One successful community spawned mod, Tactical Ops, was even recently released as an entire stand-alone commercial product.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 11:57:09</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Valandria - Fields of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vfow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f10b2b951f80558726b6ca25d419be4_sq.jpg" title="Valandria - Fields of War Image" /> TBA April 2007<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 08:06:24</pubDate>		</item>		<item>			<title>Max Payne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Max-Payne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f93aa8cfccd530d711a4e889df068dd4_sq.gif" title="Max Payne Image" /> <div class="user_quote"><span class="quote_from">PC Gamer said,</span><blockquote class="user_quote">Story is the bedrock of Max Payne.  Yeah, it's chock full of mind-blowing gunplay, but at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action.</blockquote></div>
<br />
Max Payne is a man with nothing to lose in the violent, cold urban night.  In the gritty bowels of New York during the century's worst blizzard Max is a fugitive undercover cop framed for murder, and now hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win.  Prepare for a new breed of deep action game.  Prepare for the pain...<br />
<br />
The game immerses us in a dark world, aptly propelled forward by a graphic novel complete with narration in the classic style of detective film noir.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">The first PC game with photo-digitized textures, radiosity lighting and hardwaret T&amp;L combined.<br /></li><br />
<li class="user_li">Another first in gaming is a unique utilization of &quot;bullet-time gameplay&quot; in which the player can briefly enter a slow motion world of quickened reflexes to get an edge in the fierce shootouts.<br /></li><br />
<li class="user_li">Auto-adjusting gameplay means the action will be challenging and intense without becoming unfair and frustrating.<br /></li><br />
<li class="user_li">Easiest-to-use game editor ever released, with WYSIWYG-style editing (PC version only).  Even recreate your house or workplace!<br /></li><br />
<li class="user_li">Painstaking attention to detail.  Bullets even modeled accurately resulting in realistic and cinematic gameplay.  Everything is destructible and comes apart realistically.<br /></li><br />
<li class="user_li">MAX-FX engine is built from the ground up to take full advantage of 3D acceleration. There is no software renderer in the game.  MAX-FX is fully optimized for PIII's SSE instruction set.<br /></li><br />
<li class="user_li">Single Player only. Game completion unlocks special modes.<br /></li></ul>
<br />
Developed by Remedy Entertainment &amp; Produced by 3DRealms, with Neo developing the Xbox version, Rockstar Canada developing the PS2 version, Rockstar Leeds for the GBA and MacSoft for the Mac.<br />
Publishers: Gathering of Developers for the PC, Rockstar Games for the console titles, and Take2 for European distribution, and MacSoft and Feral for the Mac editions.<br />
Released:  July 25, 2001 for the PC<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
450 MHz Intel/AMD Processor, 96 MB RAM, 16 MB Direct3D Compatible Graphics Card<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Remedy Entertainment, a Finnish game development company, was founded in August, 1995.  From the very start, the company's goal has been to create die-hard action games that are great fun to play.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 11:47:59</pubDate>		</item>		<item>			<title>Infernal Investigation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Infernal-Investigation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47b7b77c6f87b5f6ae95d3866af52186_sq.jpg" title="Infernal Investigation Image" /> Garry Thompson, a highly experienced crime scene investigator, has been sent on a case like no other. Thrust into a horrific world where mysterious forces dominate his every move, Thompson must find a way out of this dreaded nightmare and relocate his missing companions, all the while stabbing, swiping and shooting for his life against a horde of hellish, undead creatures. What seems normal in this world will quickly become twisted and distorted as you navigate your wary way through a neighbourhood of unrelenting deceit. As Garry Thompson, you must escape this investigation gone infernal. You must keep thinking. You must keep fighting. You must keep living.. .<br />
<br />
Check our our site for further details. http://www.iimod.com/<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:24:35</pubDate>		</item>		<item>			<title>Source Forts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sourceforts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63cab997d0886cd2d888e518fb0a5d1d_sq.png" title="Source Forts Image" /> <strong>SourceForts</strong> is a Half Life 2: Deathmatch mod where <strong>Combine</strong> and <strong>Rebels</strong> face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the <strong>&quot;build phase&quot;</strong> to protect themselves and their team's flag (which is actually a ball), and then fight it out and try to capture the enemy's flag in the <strong>&quot;combat phase&quot;</strong>. Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 01:42:37</pubDate>		</item>		<item>			<title>The Hidden - Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehiddensource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d3d94677c8362e00af368d9457d90f2_sq.gif" title="The Hidden - Source Image" /> In the early 1950s human genetics experimentation was taking its first, tentative steps. Amongst other black projects, a team of British scientists working at an Infinitum Research experimental station stumbled across some remarkable phenomena involving DNA manipulation. This led to deeper research with dangerously unpredictable results,  leading to human patients losing their lives in irresponsible and immoral experiments.<br />
<br />
By the 90s the failure rate was low enough for Infinitum to move onto the next stage: Biological Light Refraction. The  team were hoping to unravel the possibilities of light manipulation to create the perfect covert military agent. Due to a gross miscalculation, a series of tests on Subject 617 led to massive synaptic trauma leaving the patient with multiple genetic anomalies. Left in constant pain and with unstable DNA, 617 escaped captivity, killing anyone that got in his way. The I.R.I.S. (Infinitum Research Interception Squad) team have been deployed to return the subject to a maximum security Infinitum Research facility for further study and dissection. <br />
<br />
Subject 617, known as 'The Hidden', must turn the tables and become the hunter instead of the hunted, as the I.R.I.S. team close their net around him.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 04:56:10</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>Ravenholms Own</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ravenholmsown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83d49f1130edc15ec3d9fa879b634fa9_sq.jpg" title="Ravenholms Own Image" /> 'Ravenholm's Own' is a 3rd party mod for HL2. The story revolves around the player, Johnny Anderson. Johnny was on a mission with a squad to clear out Ravenholm when the squad were ambushed. The player has been infected with a headcrab posion. The player must find the squads medic or medkit to heal himself before the poison fully takes over. You play like a schizophrenic, with Johnny Anderson, the resistance member, on one hand and the headcrab on the other. You encounter some situations where sometimes your biggest enemy is not the zombies. Expect some extremely interesting, untried gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 07:57:29</pubDate>		</item>		<item>			<title>ZZT</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zzt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ed11f3ade0dffcd565b5c97e74f9b6e_sq.jpg" title="ZZT Image" /> ZZT was created by Tim Sweeney of Epic Games. ZZT allows the creation of your own game worlds with the inclusion of a powerful world editor. The game is powered by boards that include pre-placed objects scripted using a custom language called ZZT-OOP. All graphics in game are done with standard and extended ANSI characters. ZZT comes with some sample worlds demonstrating the unique types of puzzles the game power. A majority of basic ZZT worlds feature elements similar to puzzle games, and Roguelikes. Many other types of game worlds can be created due to the flexibility the editor provides. A large cult-community of followers still supports the game. These supporters have created many additional tricks and tools to help push the limitations of the built-in editor. In addition, hundreds of user-created worlds are available for download.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:13:51</pubDate>		</item>		<item>			<title>Escape Velocity: Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocitynova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe70efc9dcc8d900430c8316a1cbc39c_sq.jpg" title="Escape Velocity: Nova Image" /> EV Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.<br />
<br />
The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.<br />
<br />
Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.<br />
<br />
Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.<br />
<br />
It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to EV Nova. Will the pebble become an avalanche?<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 07:43:37</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>Victoria - Revolutions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/revolutions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30fc7652f12fc21ead216412221d41f_sq.jpg" title="Victoria - Revolutions Image" /> <div class="user_quote"><blockquote class="user_quote">&quot;Victoria: An Empire Under the Sun&quot; was hailed by some critics as the ultimate World Domination and Empire-Building simulation. The new expansion is in a similar vein while offering several new and exciting features. Among other things, players can continue their Victoria: Revolutions games in HoI2 Doomsday, thus extending the gameplay for both games.</blockquote></div>
<br />
Expansion for <a href="http://www.greatgamesexperiment.com/game/victoria/" target="_blank" rel="nofollow">Victoria : an Empire under the Sun</a><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 05:53:54</pubDate>		</item>		<item>			<title>Christmas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Christmas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0eefc38af4431e670ec57daa5f6aa08a_sq.jpg" title="Christmas Image" /> This is a christmas world I made by modding the starter.fps game, removed the weapons, and added buildings and such created in DeleD. It's free to play in.<br />
I built it for a DeleD challenge.<br />
Edit: Updated to add a few Christmas lights and a mac version 12-13-06<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 09:12:50</pubDate>		</item>		<item>			<title>Meltdown 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/md3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c668dcf69f96c6cef5b09d3273340f2f_sq.jpg" title="Meltdown 3 Image" /> Meltdown 3 is the continuation and final implementation of the Meltdown series for the game Ascension. Meltdown 3 focuses more on the tactical and RTS aspects of gaming, to create a unique new way to play our favorite FPS games. A vast array of weapons, armors, and vehicles allow for an expanded tribes-esque FPS+Z combat experience.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 03:54:28</pubDate>		</item>	</channel></rss>