<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'management' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/management/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'management' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'management' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/management/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Theme Hospital</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThemeHospital/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ffa5c459bb36bb73658580ec3fc1365_sq.jpg" title="Theme Hospital Image" /> Theme Hospital is a simulation computer game developed by Bullfrog Productions and published by Electronic Arts in 1997, in which the player designs and operates a hospital. Like most of Bullfrog's games, Theme Hospital is permeated by an eccentric sense of humor. The game is the thematic successor to Theme Park, a game also produced by Bullfrog.<br />
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The game is set in a hospital, and requires the player to build an environment which will attract patients with different complaints, illnesses, emergencies, and diseases. The game has a somewhat dark sense of humor, which is similar to that of Theme Park in many ways. The player has no direct control over the patients that wander the hospital, although gameplay largely centers on influencing their actions in one way or another. The player does, however, have the ability to pick up any staff member in the building and move them to a different area (to speed up their movement from place to place) and to expel any patients from the hospital (if they are being a nuisance or causing rowdiness).<br />
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Each level consists of an empty hospital to plan and design, with set goals in the fields of financial attainment, patients cured, percent of patients cured, and hospital value. Holding negative funds or allowing sufficient patients to die will bring about losing requirements. When the goals have been met the player has the option to move on to a new, more elaborate hospital with tougher winning conditions and more diseases present. The final level in the game, 'Battenburg' consists of an enormous, yet somewhat awkward, hospital with all the diseases and rooms in the game present, all disasters frequent and very high winning requirements.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 07:32:56</pubDate>		</item>		<item>			<title>The Settlers II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesettlers2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2223dcea4d0373dae61fd995a07cc326_sq.jpg" title="The Settlers II Image" /> This is the second game in the popular Settlers series. As in the first game, you start with just one main building from which you have to extend a network of roads and buildings. Resource management is important, and so planning your kingdom's infrastructure is an important part of the game.<br />
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There are more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 04:07:22</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
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You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Transport Tycoon Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transporttycoondeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c608621667e21d296b39fd7d433a1f6_sq.png" title="Transport Tycoon Deluxe Image" /> In Transport Tycoon Deluxe you control a transport company, where you try to make as much profit as possible by transporting people ad goods by road, rail, sea or by air.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:13:33</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
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Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Operation Cleaner 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operationcleaner2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df9a94cdc9d24c9dca0ed0402f30cec5_sq.gif" title="Operation Cleaner 2 Image" /> Cleaner is a game where you run a demolition firm. You decide how much explosives and equipment you use, how much workers and bulldozers you need to run the firm. Everything costs, and you get money by leveling different kinds of buildings. You may select buildings from a list of offers.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:52:06</pubDate>		</item>		<item>			<title>UberKing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberking/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e3f053762008a529346ffd173a0bb8a_sq.png" title="UberKing Image" /> Um... It's management game... and it's realtime... and er...  stuff.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 11:47:40</pubDate>		</item>		<item>			<title>Lemonade Stand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lemonade-stand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9152aa8e438c63acefef1831b230d659_sq.jpg" title="Lemonade Stand Image" /> Your objective is to run a successful business - a lemonade stand.  You set the price, choose the number of glasses to make, and the number of advertising signs to put out.  Then you hope for good weather - a sunny day will help your profits - a cloudy day could see you take a big loss.  That's business!<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 09:20:35</pubDate>		</item>		<item>			<title>Virtual Villagers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mysterycase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f05063dfac40dc44cf60d97d434b0c6c_sq.jpg" title="Virtual Villagers Image" /> Virtual Villagers is a novel take on the god-sim/RTS genre but some would say that it's held back by annoying control issues.  It's not so much that the control is flawed but given the presentation, you naturally expect that the game would control like an RTS: note to players, this is not Age of Empires.  Once the player reaches that epiphany the game becomes increasingly addictive as a group of ignorant island castaways evolve into a fully functioning tribal society.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 11:53:41</pubDate>		</item>		<item>			<title>Draft Day Sports: Pro Basketball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ddsprobasketball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0270b623b79349a7629898b36f576e69_sq.jpg" title="Draft Day Sports: Pro Basketball Image" /> DDS: Pro Basketball puts you in the role of general manager or head coach (or both) of a professional or developmental league basketball team. You sign, trade and draft players, set playing rotations and manage other day-to-day operations of your team as you guide them to a championship. Games can be simulated or coached/watched in an animated 2D format.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 10:28:22</pubDate>		</item>		<item>			<title>Total College Basketball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalcollegebasketball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a8f926ab90b058284e7605744e86aa4_sq.jpg" title="Total College Basketball Image" /> Total College Basketball offers sports management fans a fresh look at college hoops with its accurate simulation engine, in-depth recruiting, engaging interface and excellent balance of statistical detail and complete game immersion. You take on the role of a division one college basketball coach - you recruit the players, choose offensive and defensive philosophies to teach them and coach your way to the championship.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 10:49:55</pubDate>		</item>		<item>			<title>Kudos Rock Legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocklegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54a336d915b0dc1b22bc5dd6b2de68c3_sq.jpg" title="Kudos Rock Legend Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 09:52:01</pubDate>		</item>		<item>			<title>Democracy 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/democracy2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41c6a157e9d91cad9dec42c8c109b4a0_sq.gif" title="Democracy 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2007 08:58:03</pubDate>		</item>	</channel></rss>