<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'london' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/london/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'london' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'london' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/london/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Sunshine Shopaholic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sunshineshopaholic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35419fabb03c2c06f9b376cd3bf04570_sq.jpg" title="Sunshine Shopaholic Image" /> Start the game by choosing either the male or female character. Use the keyboard arrows to move your character and avoid your partner to collect your designer rewards. <br />
Remember to bank using the spacebar but don't bank too early as the rewards increase in value.<br />
Get your designer gear now and make sure your partner doesn't catch you!<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 04:19:48</pubDate>		</item>		<item>			<title>Hellgate London: 16Bit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hgl16/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb71800bc027157a4c72298898b6b65a_sq.jpg" title="Hellgate London: 16Bit Image" /> Hellgate London: 16bit is a fan made project started by Taylor Balbi who is now the leader of the development team Rubber Raft Studios.  The game is themed after another game which is being developed by Flagship Studios called <a href="/game/Hellgate-London" class="game_link">Hellgate: London</a>.  The project was started under an unknown title as just a 2D engine.  Soon after the announcement of Hellgate: London in 2005 gave Taylor Balbi the drive to turn his 2D Engine into a 2D Sidescrolling Game.<br />
<br />
The team has been forever changing as have the graphics.  The original character was only 46px tall and was replaced by the beauty you see here.  The design for the game came from one principle discovery.  The discovery was that Bill Roper and the gang at Flagship Studios were as big of fans of Shaun of the Dead as Taylor Balbi was.  If Hellgate: London is going to have a cricket bat, so will HGL:16.<br />
<br />
Originally the game was being created using the C Programming Language, but due to laziness and intrigue, Taylor Balbi switched his efforts over to <a href="http://www.gamemaker.nl" target="_blank" rel="nofollow">Game Maker 6.1</a>.  The simplicity of the utility made development less of a strain while only bring one draw back, no Vista support.<a href="http://www.greatgamesexperiment.com/screenshot/f2fcc4f5e5209ca7dbb89bec3785f4c3/"><img class="userImageM" align="right" src="http://www.greatgamesexperiment.com//userimages/f/f2fcc4f5e5209ca7dbb89bec3785f4c3_m.jpg" /></a><br />
<br />
<h2>The Team:</h2>
<a href="/user/Krazy Kaution" class="developer_link">Taylor Balbi</a><br />
<small><em>Lead Designer and Programmer</em></small><br />
<span style="font-weight: bold;color: #188fd3;">Major5013</span><br />
<small><em>Lead Artist</em></small><br />
<a href="/user/OnyxAbyss" class="gamer_link">OnyxAbyss</a><br />
<small><em>Arist</em></small><br />
<a href="/user/Nosa" class="gamer_link">Nosa</a><br />
<small><em>Level Designer</em></small><br />
<a href="/user/Akuyazi" class="gamer_link">Akuyazi</a><br />
<small><em>Menu Artist</em></small><br />
<span style="font-weight: bold;color: #188fd3;">Garm</span><br />
<small><em>Music</em></small><br />
<br />
<br />
<br />
<span style="color: inline;"><br />
<h2>Status:</h2>
Currently the game is still in its early development stages as you will see when you play the Beta release that is available farther down the page.  There is much work to be done and lots of places to be filled.<br />
<br />
<h2>Help-Wanted:</h2>
We are currently looking for a variety of positions to fill.  If you are interested in one of these positions that are listed here, please submit an introduction of yourself and a few small examples of your work.<br />
<br />
Available:<br />
<ul class="user_list"><br />
<li class="user_li">2D Character Artist/Animator<br /></li><li class="user_li">2D Effects Artist<br /></li><li class="user_li">Story Writer<br /></li><li class="user_li">Sound Engineer<br /></li><li class="user_li">Web Programmer<br /></li></ul>
<br />
<h2>Game Controls:</h2>
<strong>W</strong>     - Jump Up<br />
<strong>S</strong>     - Drop Down<br />
<strong>A</strong>     - Move Left<br />
<strong>D</strong>     - Move Right<br />
<strong>Space</strong> - Melee/Shoot<br />
<strong>1</strong>     - Cricket Bat<br />
<em>2</em>     - -Disabled-<br />
<strong>3</strong>     - Test Lightning Gun<br />
<strong>Esc</strong>   - Quit<br />
<br />
<h2>Bugs:</h2>
Please submit all bugs to Taylor Balbi either via an <a href="mailto:tbalbi@gmail.com">e-mail</a> or a Private Message on GGE.  We are not currently accepting any alpha testers.<br />
</span><br />
<div style="text-align: center;"><div class="user_quote"><blockquote class="user_quote"><h1><em>We hope you enjoy our game!</em></h1></blockquote></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 07:56:02</pubDate>		</item>	</channel></rss>