<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'indie, Linux, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/indie/Linux/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'indie, Linux, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'indie, Linux, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/indie/Linux/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Kamyran's Eye 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/keye2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b0b32e558635eb4842985b53fe6e22d_sq.png" title="Kamyran's Eye 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Aug 2007 01:31:15</pubDate>		</item>		<item>			<title>Transmigration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transmigration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5339d48d27969f9e3be542bf93a7f358_sq.png" title="Transmigration Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2007 10:01:47</pubDate>		</item>		<item>			<title>Mecapumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mecapumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29223db7481a137cdbdeb47585b59a24_sq.jpg" title="Mecapumble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 03:05:36</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc3696ea247654cd9db0970bf9b943ad_sq.gif" title="N Image" /> N - 2005 by Metanet Software<br />
<br />
N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies.<br />
<br />
But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.<br />
<br />
Death, which happens often, is quite animated.<br />
<br />
<strong>note:</strong> death never felt so good -clint<br />
<br />
.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:26:59</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Doom Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doomrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d891fcfabc4ff4c9429fee9f3917adc_sq.gif" title="Doom Roguelike Image" /> DoomRL is based on the world from id Software's(tm) game Doom(tm). You're the sole surviving marine from a squad sent to investigate a distress call from the moonbase of Phobos.  It turns out that all hell has broken loose on the plant... literally.<br />
<br />
Your quest in DoomRL is to descend into the moonbase complex, find the source of this evil outbreak, and destroy it at all costs.<br />
<br />
Unlike many other roguelikes, DoomRL is intended to be simple and easy to get into. To that end, there is a limited inventory, maps of the size of one screen, and one item per tile.  The number of keys you need to remember is also quite small compared to many other games.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:05:39</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>CastlevaniaRL: Serenade Of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlevaniarl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/864807820cb506c0ae3ce3a23bc3be0b_sq.gif" title="CastlevaniaRL: Serenade Of Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 11:52:53</pubDate>		</item>		<item>			<title>Mayhem Intergalactic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mayhemintergalactic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec5afcc6ad2b5711f8b8ec13e84bfb1c_sq.png" title="Mayhem Intergalactic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Sep 2007 05:07:13</pubDate>		</item>		<item>			<title>UberPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/966b7001079c92dd4a80dd00a73ca30b_sq.png" title="UberPong Image" /> Welcome to the realms of UberPong, a bizarre place where only those with great skills and quick reflexes come out victorious.<br />
	Pick one of the top contenders in the galaxy and take him to conquer all tournaments. It's up to you to achieve glory through victory or taste the agony of defeat!<br />
	The objective of the game is to become the best uber-player in the entire galaxy. In order to achieve this, you have in your hands the latest in elastic-paddle technology that will allow you to control the speed, bounce and direction of the ball at will.<br />
	The encounters are regulated under the popular Mexican rule of three-O-five (3-0-5). That is, the first player that obtains three goals in a row, without letting the opponent score, will win; otherwise the first player to score five points will be declared the winner of the match.<br />
	Master all techniques until you've become a legend as the greatest uber-player of all times!<br />
	Currently participating at <a href="http://www.indiegameshowcase.com/play/index.cfm?method=app.gameDetails&amp;gameid=B84F3497-5056-A15E-FEAB8F100DD438F1&amp;pagenum=3" target="_blank" rel="nofollow">Indie Game Developers Showcase</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 12:38:33</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Stone Age Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stone-age-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b94f0f16583585bf23e82e3463a1d69_sq.gif" title="Stone Age Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 04:25:06</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Tinyball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tinyball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/374f84ed7284f46c3c84b33c5100c0f7_sq.jpg" title="Tinyball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jul 2007 05:45:57</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>SpiderTrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spidertrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/543cd6b575c90ff9917f1708f608aa19_sq.png" title="SpiderTrap Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 01:32:17</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Cartouche</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cartouche/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c5f672a9c97b9fe30142c5cf6098e4b_sq.png" title="Cartouche Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 11:12:31</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Tremulous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tremulous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fcf0af5a6cd82f205d202d968b424c0_sq.jpg" title="Tremulous Image" /> What is Tremulous? A multiplayer online game, you might say.  Or an awesome FPS shooter.  Whatever it is, Tremulous is a sure game for hard-core gamers.  Choose between two species, alien or human.  They both have special weapons, modules, and construction abilites.  Or... choose to be a spectator and watch the game from a Tribes like style.  Defeating aliens or humans reward you an unique way.  Join or create servers, choose your map, and play!  Which should I play?... Tremulous.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:28:02</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
<br />
Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
<br />
We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
<br />
13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>		<item>			<title>Siege of Avalon : Open Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b52dc5d17fede88fa9aaa5ea801084_sq.jpg" title="Siege of Avalon : Open Source Image" /> Siege of Avalon takes place in the fictional land of Eurale. Within Eurale are seven kingdoms: Nisos, Aratoy, Oriam, Fornax, Elythria, Cathea, and Taberland. The seven kingdoms united into an uneasy alliance and built a citadel as a meeting place, which was named Avalon.<br />
<br />
Within the land is a civilization of nomads known as the Sha'ahoul. Their religion values very highly the earth and nature and therefore they are against farming, the building of permanent structures, and similar practices which they feel destroys the earth. After discovering the existence of Eurale, they declared war on the seven kingdoms to eradicate their way of life.<br />
<br />
Many refugees of the destruction caused by the Sha'ahoul took shelter in Avalon. The seven kingdoms sent military support to defend Avalon and the refugees. To the people of Eurale, Avalon is seen as the last hope at stopping the Sha'ahoul. The Sha'ahoul and their leader, Mithras, chose to overtake the citadel by setting up a siege around it.<br />
<br />
The game begins with an entry in the hero's journal. The siege has been going on for several years. His brother, Corvus, serves as part of the military in Avalon. When their father dies, the hero feels that it is his obligation to inform Corvus of the sad news, so he becomes part of the crew of a ship sailing from Elythria to Avalon to deliver supplies. The Sha'ahoul manage to sink all of the ships except the one the hero is on. The ship reaches Avalon, but has lost most of its supplies. It is not possible to make a return voyage to Elythria and so the hero decides to stay at Avalon, inform Corvus of their father's death, and help out Avalon in whatever manner he can. The player gains control at this point and begins by speaking to Corvus and informing him about his father's death.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:51:38</pubDate>		</item>		<item>			<title>Gojirama : The Typing of teh Rizard!!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gojirama/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bd2c427dc72c569e3d6f5d2c155968b_sq.png" title="Gojirama : The Typing of teh Rizard!! Image" /> The Typing of teh Rizard!!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 12:33:52</pubDate>		</item>		<item>			<title>0 A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/0ad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79857a9048d6ccd48de4d1e371b56399_sq.jpg" title="0 A.D. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 10:15:57</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>Liberal Crime Squad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7129a5a9af8a79fbacb98f1e64772eb_sq.png" title="Liberal Crime Squad Image" /> Liberal Crime Squad is a political role-playing game with rogue-like elements where you recruit extreme liberals in an attempt to change the ultra-conservative USA.<br />
<br />
In the beginning you create your LCS founder's background and start alone, but  you can recruit as many liberals as you like. The mission is pretty straight forward, change the nation, place liberals in charge. There are many ways to do so, using raw violence, kidnapping important people and converting them into sleepers, changing public opinion, invading the radio station and broadcasting your ideals, freeing criminals, and so forth.<br />
<br />
Please be aware that LCS is a rather mature game with lines inappropriate children, but they add a nice comical aspect to it.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 07:32:12</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>The Battle for Wesnoth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wesnoth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74a68b975486b12870f55b13eba28d81_sq.jpg" title="The Battle for Wesnoth Image" /> The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 10:48:36</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>Pardus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pardus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/964ae99e664e45f130e9ac079788b0c2_sq.jpg" title="Pardus Image" /> Pardus is a free graphic-based Massive Multiplayer Online Browser Game (MMOBG) playing in a futuristic universe where traders, pirates and other pilots of various races and factions strive to gain wealth and fame in space.<br />
<br />
Playable with all common web browsers - No downloads or plug-ins required!<br />
<br />
Game Features<br />
 <li class="user_li">Step-by-step tutorial for learning the basics of gameplay<br /></li> <li class="user_li">Guides assisting new players in a special Help Chat<br /></li> <li class="user_li">All game-action is carried out in realtime - not turnbased<br /></li> <li class="user_li">Action Points system allowing players with limited time online to be just as competitive as players that have unlimited time online<br /></li> <li class="user_li">Navigation on a graphical interface<br /></li> <li class="user_li">Dynamic economic system with prices adjusting to player actions<br /></li> <li class="user_li">A vast, dynamic universe containing various planet types, harvestable resources and innumerable dangers<br /></li> <li class="user_li">Factions, player-alliances, free territory delimitations and private starbases<br /></li> <li class="user_li">Gain military rank through missions for advanced faction ships/equipment<br /></li> <li class="user_li">Piracy, Ambushes, Bounty-hunting, Cloaking, Drug and Slave Trading, Smuggling - but remember your actions will be reflected in your reputation!<br /></li> <li class="user_li">A multitude of NPCs for you to kill - or to be killed by!<br /></li> <li class="user_li">Moderated ingame forums, chats, and a private messaging system<br /></li> <li class="user_li">A friendly, mature, troll-free, leetspeak-free and intelligent player-community<br /></li> <li class="user_li">Sophisticated Production Tree with dozens of possible buildings and commodities<br /></li> <li class="user_li">Large assortment of ships, ship equipment and weapon classes available for combating PvP and NPCs, trading, or a combination of all - it's your choice!<br /></li> <li class="user_li">An advanced skills system for a wide variety of high-end specializations<br /></li> * Premium Accounts with many extra features<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 09:02:07</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Freeciv</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freeciv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37682d35d34e0e2f9d8257fe0981b555_sq.png" title="Freeciv Image" /> Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: <br />
To become the greatest civilization.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:49:47</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Sphere Of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sphereofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0f56c6b4da96dd354c280aa97478f68_sq.jpg" title="Sphere Of War Image" /> Sphere of War is a FREE online multiplayer strategy game. The name of the game is world domination. Do you have what it takes to dominate the Sphere of War?<br />
<br />
Players have the ability to create their own unique characters and build those characters as they choose. Those with a penchant for war can train their character to use a variety of different weapon types and defend themselves against them as well. Team up with your clan mates by forming or joining a Militia and see if you can climb the Militia ladder to the top.<br />
<br />
Those who desire an economic challenge will find a host of challenging features as well. Start your own company, hire and fire employees, buy resources and produce items to sell on the player market. Buy and sell stock and build your own multi-millionair stock portfolio.<br />
<br />
Think you know how to run a country? Get yourself elected as president of one in Sphere of War and find out. Control taxation, natural resource commerce and country warfare as the president of a country and see if you can create the next world super power.<br />
<br />
Visit www.sphereofwar.com<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 04:24:22</pubDate>		</item>		<item>			<title>enelin 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enelin7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddb7d4f153b8b14a6d936f21b30a5c64_sq.jpg" title="enelin 7 Image" /> Shoot down enemy bombers threatening your city.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 10:10:38</pubDate>		</item>		<item>			<title>Uplink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uplink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/630103b69714f705862358b34586a9dd_sq.png" title="Uplink Image" /> <h2>High tech computer crime and industrial espionage on the Internet of 2010.</h2>
<br />
You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. <br />
<br />
You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:28:51</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>Peasant's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peasantsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38fb7c4b35c2e899a7e97dff5922e93d_sq.png" title="Peasant's Quest Image" /> &quot;Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing.&quot; -Videlectrix<br />
<br />
A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, a peasant wearing short pants, who returns from his vacation to find his thatched cottage BURNiNATED! You set out on a quest to get revenge on Trogdor once and for all. So will he stay alive and protect this peasant kingdom from burnination? YOU decide!!!<br />
<br />
This game was made by Mike and Matt Chapman of Homestar Runner fame, and by programmer Jonathan Howe.  There are several in-jokes in the game that also commonly appear on the Homestar Runner site.  It's clearly inspired by older adventure games like Sierra's King's Quest series.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 03:47:49</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Proximity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/proximity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3656fcefc35e147bb5d2c3d61d5abd27_sq.png" title="Proximity Image" /> I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.<br />
<br />
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles.  However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes.  Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.<br />
<br />
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 03:59:23</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>	</channel></rss>