<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'in-development, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/in-development/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'in-development, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'in-development, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/in-development/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
<br />
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
<br />
<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>SocioTown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SocioTown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd8a0ce8ab82be95b6cf642e14b1b0d2_sq.jpg" title="SocioTown Image" /> SocioTown is a 100% web-based 3D MMO. It'll be playable in your browser with no downloadable client required. It utilizes Adobe's Shockwave Player, which most browsers already have installed.<br />
<br />
When asked, what does the game closely resemble (because we all need comparisons, right?), I usually say it's an MMO Social Game with a bit of a mix of Nintendo's Animal Crossing and The Sims.<br />
<br />
Every building you see in the above screen shots will be inhabited by players and you'll be able to do a variety of activities around town. We're implementing a very intuitive social system that hasn't been done before to our knowledge. I'm personally very excited about this game so far and I can't wait for players to get their hands on it.<br />
<br />
(Excerpted from Outside The Box's Sociotown Dev Diary)<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 12:37:29</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>Tormishire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tormishire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12756171ff896dbee6739659d640bf91_sq.jpg" title="Tormishire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 09:08:10</pubDate>		</item>		<item>			<title>There is only WAR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64c26d175aed1b17d50310e32fcbfe84_sq.gif" title="There is only WAR! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Aug 2007 03:51:48</pubDate>		</item>		<item>			<title>Mutant</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mutant/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f414309ada3c0511cb177aa71a6931c_sq.jpg" title="Mutant Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Sep 2007 07:54:41</pubDate>		</item>		<item>			<title>LKT</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LKT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4bc5f34547d444148469efeb08b22c_sq.jpg" title="LKT Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Aug 2007 12:14:00</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>MINI#37 - Arcade Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mini37/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cb96f3f0ce67235c511e27bf8a25c0_sq.jpg" title="MINI#37 - Arcade Racer Image" /> MINI#37 is an episodic racing game and every couple of months or so, new sections of the game will be released. The first public release (Episode One) will be available in Q3 of this year. It will include tracks set in Newtown as well as Cape Town (tracks include Camps Bay, the V&amp;A Waterfront, and the dock area). Each city/location will consist of three tracks, and new cars will also be available as downloadable updates or as part of the next release. All of the MINI vehicles will eventually be available, including vintage MINI's and some hotted up MINI's like the GP and JCW.<br />
<br />
There are two game modes: Arcade Mode will feature single races on any of the unlocked tracks, and Championship Mode will require players to compete through a series of tracks in Grand Prix style racing. Both game modes will be playable as single player or multiplayer experiences.<br />
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The soundtracks and sound design are being done by Tripwire (Lead singer of the band Pestroy (<a href="http://www.pestroy.co.za" target="_blank" rel="nofollow">http://www.pestroy.co.za</a>)), and Paul Norwood from 16Stitch (<a href="http://www.16stitch.co.za" target="_blank" rel="nofollow">http://www.16stitch.co.za</a>).<br />
<br />
Download Trailer here: <a href="http://www.mini.co.za/MINI37/images/MINI37.zip" target="_blank" rel="nofollow">http://www.mini.co.za/MINI37/images/MINI37.zip</a><br />
MINI#37 Website: <a href="http://www.mini37.co.za" target="_blank" rel="nofollow">http://www.mini37.co.za</a><br />
Luma: <a href="http://www.luma.co.za" target="_blank" rel="nofollow">http://www.luma.co.za</a><br />
<a href="http://www.mini.co.za/MINI37/images/MINI37.zip" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3ad08940417d9ad7d8a4360653e2dbb7_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 03:32:22</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Spartan's Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spartanescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40cdf15b0026aacfd39389261f07d65b_sq.png" title="Spartan's Escape Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Sep 2007 11:32:48</pubDate>		</item>		<item>			<title>Orcs vs. Martians</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ovm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e329af327c152d24a5832db64e6386b_sq.jpg" title="Orcs vs. Martians Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Sep 2007 05:08:10</pubDate>		</item>		<item>			<title>UberPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/966b7001079c92dd4a80dd00a73ca30b_sq.png" title="UberPong Image" /> Welcome to the realms of UberPong, a bizarre place where only those with great skills and quick reflexes come out victorious.<br />
	Pick one of the top contenders in the galaxy and take him to conquer all tournaments. It's up to you to achieve glory through victory or taste the agony of defeat!<br />
	The objective of the game is to become the best uber-player in the entire galaxy. In order to achieve this, you have in your hands the latest in elastic-paddle technology that will allow you to control the speed, bounce and direction of the ball at will.<br />
	The encounters are regulated under the popular Mexican rule of three-O-five (3-0-5). That is, the first player that obtains three goals in a row, without letting the opponent score, will win; otherwise the first player to score five points will be declared the winner of the match.<br />
	Master all techniques until you've become a legend as the greatest uber-player of all times!<br />
	Currently participating at <a href="http://www.indiegameshowcase.com/play/index.cfm?method=app.gameDetails&amp;gameid=B84F3497-5056-A15E-FEAB8F100DD438F1&amp;pagenum=3" target="_blank" rel="nofollow">Indie Game Developers Showcase</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 12:38:33</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Stone Age Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stone-age-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b94f0f16583585bf23e82e3463a1d69_sq.gif" title="Stone Age Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 04:25:06</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>Snuggle Children</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snugglechildren/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf8b93ca7a9f878e079e5a5d2153eefb_sq.png" title="Snuggle Children Image" /> This is a turn based RPG fan game featuring 3 cute children. They are Xenosaga's Nephilim, HDM's Lyra, and Aveyond's Rhen. This game is at a middle stage of being in-development. Note that in this game, the term &quot;nephies&quot; means &quot;children&quot;.<br />
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Not enough screenshots? <a href="http://www.biancagames.com/snuggle_children_screenshots.html" target="_blank" rel="nofollow">Click  here to view all screenshots!</a><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 04:43:31</pubDate>		</item>		<item>			<title>The Underside</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theunderside/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49622546e721cec4217678fb6be0e5b2_sq.gif" title="The Underside Image" /> the underside is an exploration based action platformer in the vein (it's a pun~) of games like castlevania, metroid, and cave story. however, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration (though the world is fully explorable).<br />
<br />
the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.<br />
<br />
the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it. <br />
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.<br />
<br />
the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:25:52</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Tinyball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tinyball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/374f84ed7284f46c3c84b33c5100c0f7_sq.jpg" title="Tinyball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jul 2007 05:45:57</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Adventures of Coco The Gorilla In: CocoNuts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coconuts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6cff49e58158884be8d8ec92622dfbd5_sq.gif" title="Adventures of Coco The Gorilla In: CocoNuts Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2007 09:52:28</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Harvest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50147571a1d9b25c699076593e0cf60d_sq.jpg" title="Harvest Image" /> Harvest is a real-time strategy game currently in development by Oxeye Game Studio.<br />
<br />
The basic idea of the game is that you must gather two kinds of resources - minerals and energy - and use them to construct defenses for your base. The base is attacked by endless numbers of aliens and you will have to try to survive for as long as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 05:24:19</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Aquaria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquaria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b8d4b0e9680d6315beb72e5c588faa9_sq.jpg" title="Aquaria Image" /> Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:49:13</pubDate>		</item>		<item>			<title>Siege of Avalon : Open Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b52dc5d17fede88fa9aaa5ea801084_sq.jpg" title="Siege of Avalon : Open Source Image" /> Siege of Avalon takes place in the fictional land of Eurale. Within Eurale are seven kingdoms: Nisos, Aratoy, Oriam, Fornax, Elythria, Cathea, and Taberland. The seven kingdoms united into an uneasy alliance and built a citadel as a meeting place, which was named Avalon.<br />
<br />
Within the land is a civilization of nomads known as the Sha'ahoul. Their religion values very highly the earth and nature and therefore they are against farming, the building of permanent structures, and similar practices which they feel destroys the earth. After discovering the existence of Eurale, they declared war on the seven kingdoms to eradicate their way of life.<br />
<br />
Many refugees of the destruction caused by the Sha'ahoul took shelter in Avalon. The seven kingdoms sent military support to defend Avalon and the refugees. To the people of Eurale, Avalon is seen as the last hope at stopping the Sha'ahoul. The Sha'ahoul and their leader, Mithras, chose to overtake the citadel by setting up a siege around it.<br />
<br />
The game begins with an entry in the hero's journal. The siege has been going on for several years. His brother, Corvus, serves as part of the military in Avalon. When their father dies, the hero feels that it is his obligation to inform Corvus of the sad news, so he becomes part of the crew of a ship sailing from Elythria to Avalon to deliver supplies. The Sha'ahoul manage to sink all of the ships except the one the hero is on. The ship reaches Avalon, but has lost most of its supplies. It is not possible to make a return voyage to Elythria and so the hero decides to stay at Avalon, inform Corvus of their father's death, and help out Avalon in whatever manner he can. The player gains control at this point and begins by speaking to Corvus and informing him about his father's death.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:51:38</pubDate>		</item>		<item>			<title>Fraser's Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frasersride/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a58f379c527edb3afa2a26e84a30eaf5_sq.jpg" title="Fraser's Ride Image" /> FROM THE TEAM THAT BROUGHT YOU FANCY PANTS ADVENTURES (Tommy did some stuff too)<div style="clear:both;"></div> ]]></description>			<pubDate>07 May 2007 08:04:43</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
<br />
There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
<br />
Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>Solar Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarwarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30782140d8923fc3cb1d9a7cd0ebe98_sq.jpg" title="Solar Warriors Image" /> Had to make a remake of an arcade game to test my C++ skills<br />
Ended up with this game .<br />
<br />
Note that this is a school exercise . Not a full game . (however it's a game)<br />
<br />
1-2 players<br />
5 weapons<br />
optional jetpack<br />
1 Teamdeatchmatch level<br />
1 Bonus map<br />
<br />
Contains graphics from the original Xain'd Sleena(Taito) and WonderBoy(SEGA)<br />
(And some sounds from other games)<br />
<br />
Enjoy!<br />
<br />
Some of the keyboard buttons are mapped to debugging features , press them again to turn off what you turned on :)<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 07:35:30</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>0 A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/0ad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79857a9048d6ccd48de4d1e371b56399_sq.jpg" title="0 A.D. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 10:15:57</pubDate>		</item>		<item>			<title>Roach Toaster 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roachtoaster2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0f3175b6839340ace72d5b921b0894b_sq.png" title="Roach Toaster 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Aug 2007 06:11:20</pubDate>		</item>		<item>			<title>Streets of rage remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sorr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb59eb2a662c8a7c7d226d113ec68768_sq.png" title="Streets of rage remake Image" /> It's a Homage to the whole Sega Megadrive/Genesis saga. <br />
<br />
To remake the game the original sprites have been ripped adding new moves, new enemies and characters have been added respecting the game style. <br />
<br />
The stages, some new and some completely redesigned, have new effects, more colors and scroll layers than their originals. <br />
<br />
Regarding music, several musicians have helped remixing and improving the original soundtracks. <br />
<br />
The game keeps a similar gameplay and was done from scratch, having devoted programming to emulate every one of the main characteristics in the original game. <br />
<br />
<br />
Current version : <br />
8 characters<br />
43 locations having multi-path splits <br />
52 enemy types keeping all of their moves <br />
37 different remixes <br />
Options and modes not present in the original<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:12:59</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>Hellbent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hellbent/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddf27ad4f9cf5e542075778b42f69ee5_sq.jpg" title="Hellbent Image" /> Hellbent is a free and open-source 3rd person arcade game. The game is focused on singleplayer and cooperative, but will also feature several other modes such as Deathmatch, Team Deathmatch and Capture The Flag.<br />
<br />
The Hellbent story in the singleplayer mode of this game will take the player all the way to hell and bring hell into the world of the player. The player will encounter complex puzzles to solve and traps to spring, but also hordes of demons to fight.<br />
<br />
Development on this game started begin september 2006 and is planned to finish in 2008. This is a completely freeware and open-source game and is created by developers and artists that love making game content for their hobby. A true independent developers game.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 05:28:19</pubDate>		</item>		<item>			<title>POS - Point of Sale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef4221c7710ab00a21db8469c65d6241_sq.png" title="POS - Point of Sale Image" /> In Point of Sale, you manage a game store.  Great gig, huh?  Well, not really.  The reality of the situation is that you have to answer to corporate, and corporate wants money.  Lots of money.  And if you want to keep your job, you're going to have to sweet-talk every penny out of every customer you get - it's the only way to meet your sales and revenue quotas!<br />
<br />
Also, it's probably the only game you'll ever play that lets you insult children in the abstract?  That counts for something, right?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 04:08:54</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>The Pirate Tales</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepiratetales/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8911ee71e3a85cb657f13dc7e64b1a0d_sq.jpg" title="The Pirate Tales Image" /> Follow the adventures of Captain Caninbahl, Barley, Deckhand Dewey, Ruby Barnacle, and Planky the Parrot as they plunder their way through caves, underwater shipwrecks, and dangerous port towns. The Pirate Tales is a match-3 puzzle game spanning 100 chapter-style levels. Perform typical pirating duties, plunder treasure, and fight opponents in your quest to rescue Dewey's girlfriend, Ruby Barnacle.<br />
<br />
This game is developed and published by Twintale Entertainment.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Shore leave is supposed to be a happy time for a pirate, filled with carousing, picking fights, and tax-free plundering.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:23:33</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Gaygate: EEP</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gaygate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50e0ae0b42414cadb008a8f8792e2712_sq.jpg" title="Gaygate: EEP Image" /> This is an online FPS game based on pure humor. But the name doesn't mean we are gay, the game is just for gay gags and stuff.<br />
The story is: One day some students set up two forces, the Gay force and the Victim force. Then they battle.<br />
We cannot let out any form of information for it will spoil a lot of things.<br />
The game is basically a giant interactive humor shooting gag.<br />
<br />
Created by the EEP students of Bodin 3, Thailand.<br />
<br />
The game is still in concept phase and is far from finished.<br />
<br />
Please stop voting the anticipation so low. As an explanation. The concepts are just 1 minute jobs! Don't judge the game for this stuff. Thanks.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 10:51:42</pubDate>		</item>		<item>			<title>Dream Sower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dreamsower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6bef3429e3b45899bf713dfddb69cbe_sq.jpg" title="Dream Sower Image" /> You are the Dream Sower, a device that can enter dreams and alter them.  As the Dream Sower, it is your responsibility to fight off nightmares that enter the <br />
dream and try to attack the dreamer.  You must also plant dream seeds to build up the dreamscape, making sure the dreamer has something interested to do.  If the nightmares attack the dreamer too much or the dreamer becomes bored because you haven't built an interesting dreamscape, the dream will turn into a nightmare and end.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 02:40:16</pubDate>		</item>		<item>			<title>aNEThing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anething/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc1e8efd68ba2802c0b4976d3df3775b_sq.png" title="aNEThing Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Jul 2007 03:46:12</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>	</channel></rss>