<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'in-development, Linux, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/in-development/Linux/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'in-development, Linux, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'in-development, Linux, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/in-development/Linux/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>UberPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/966b7001079c92dd4a80dd00a73ca30b_sq.png" title="UberPong Image" /> Welcome to the realms of UberPong, a bizarre place where only those with great skills and quick reflexes come out victorious.<br />
	Pick one of the top contenders in the galaxy and take him to conquer all tournaments. It's up to you to achieve glory through victory or taste the agony of defeat!<br />
	The objective of the game is to become the best uber-player in the entire galaxy. In order to achieve this, you have in your hands the latest in elastic-paddle technology that will allow you to control the speed, bounce and direction of the ball at will.<br />
	The encounters are regulated under the popular Mexican rule of three-O-five (3-0-5). That is, the first player that obtains three goals in a row, without letting the opponent score, will win; otherwise the first player to score five points will be declared the winner of the match.<br />
	Master all techniques until you've become a legend as the greatest uber-player of all times!<br />
	Currently participating at <a href="http://www.indiegameshowcase.com/play/index.cfm?method=app.gameDetails&amp;gameid=B84F3497-5056-A15E-FEAB8F100DD438F1&amp;pagenum=3" target="_blank" rel="nofollow">Indie Game Developers Showcase</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 12:38:33</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Stone Age Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stone-age-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b94f0f16583585bf23e82e3463a1d69_sq.gif" title="Stone Age Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 04:25:06</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Tinyball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tinyball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/374f84ed7284f46c3c84b33c5100c0f7_sq.jpg" title="Tinyball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jul 2007 05:45:57</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Left 4 Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/left4dead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14da7e311bbad3a58cb322f0cafc5c5_sq.jpg" title="Left 4 Dead Image" /> I know what you're thinking, &quot;Not another zombie survival game!&quot; well, this game is different from all those other games. You play as either four survivors that try to go from Point A to Point B, or you have the choice to play as one of the many zombie bosses. Now you may think this will get repetitive in time, but that's not true. The gameplay is different every time you play. Now this game heavily depends on teamwork, if you stroll along by yourself, your going to most certainly die. Weapon choice is simple, you can use MP5's to Uzis. The story is that the in a city have been infected with a sort of rabies that have turned them into zombies. These zombies aren't slow, they're fast and have the ability to climb fences. Oh, I forgot friendly fire is always on, so don't be trigger happy, and also don't jump right in front of your teammates expecting you won't get hurt, because you will. Why is friendly fire always on? The fact is, it makes the game more challenging. If there was no friendly fire, the game would too easy and would be a breeze to finish.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 02:50:39</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Siege of Avalon : Open Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b52dc5d17fede88fa9aaa5ea801084_sq.jpg" title="Siege of Avalon : Open Source Image" /> Siege of Avalon takes place in the fictional land of Eurale. Within Eurale are seven kingdoms: Nisos, Aratoy, Oriam, Fornax, Elythria, Cathea, and Taberland. The seven kingdoms united into an uneasy alliance and built a citadel as a meeting place, which was named Avalon.<br />
<br />
Within the land is a civilization of nomads known as the Sha'ahoul. Their religion values very highly the earth and nature and therefore they are against farming, the building of permanent structures, and similar practices which they feel destroys the earth. After discovering the existence of Eurale, they declared war on the seven kingdoms to eradicate their way of life.<br />
<br />
Many refugees of the destruction caused by the Sha'ahoul took shelter in Avalon. The seven kingdoms sent military support to defend Avalon and the refugees. To the people of Eurale, Avalon is seen as the last hope at stopping the Sha'ahoul. The Sha'ahoul and their leader, Mithras, chose to overtake the citadel by setting up a siege around it.<br />
<br />
The game begins with an entry in the hero's journal. The siege has been going on for several years. His brother, Corvus, serves as part of the military in Avalon. When their father dies, the hero feels that it is his obligation to inform Corvus of the sad news, so he becomes part of the crew of a ship sailing from Elythria to Avalon to deliver supplies. The Sha'ahoul manage to sink all of the ships except the one the hero is on. The ship reaches Avalon, but has lost most of its supplies. It is not possible to make a return voyage to Elythria and so the hero decides to stay at Avalon, inform Corvus of their father's death, and help out Avalon in whatever manner he can. The player gains control at this point and begins by speaking to Corvus and informing him about his father's death.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:51:38</pubDate>		</item>		<item>			<title>0 A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/0ad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79857a9048d6ccd48de4d1e371b56399_sq.jpg" title="0 A.D. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 10:15:57</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Elddem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elddem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0d0efed6b81f1632bae3c7d3df8410a_sq.png" title="Elddem Image" /> Elddem The MMORPG is a completely Free 3D MMO with many quests and items to find and do. Currently more information can be found at http://www.elddem.com. We will add more information here soon!<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 07:41:00</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>Garland's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/garlandsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a92c38af99db99c8b72bd8a6157990e2_sq.jpg" title="Garland's Quest Image" /> A puzzle game inspired by both the 'Super Mario Brothers' and 'Adventures of Lolo' game series. The Grand Wizard Garland tracks down the evil sorcerer Nem to retrieve his stolen staff and repair his good name before he can return home.<br />
<br />
<strong>Story:</strong><br />
<br />
Garland the 'Grand Wizard' was out in the woods walking about and decided to take a nap in a near-by meadow. Just as he started to fall asleep, a dark wizard named Nem attacked Garland and stole his Wizard's staff. The old wizard, now in shame could not return home without redeeming himself and getting his own staff back from the dark wizard's keep. So Garland's Quest begins...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 11:11:28</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>ToME - Tales of Middle Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb9dfb07bf69353d7c4f5c3ea37220d3_sq.png" title="ToME - Tales of Middle Earth Image" /> ToME (The Troubles/Tales of Middle Earth) is a rogue-like based on angband. It features several races, classes, spells, powers, monsters, artifacts, quests, etc. The list could go on and on. <br />
<br />
Unlike vanilla angband, ToME has several cities based on a map fitting for J.R.R. Tolkien's works. There are several dungeons you can explore, their levels are randomly generated from their design to contents and quests, but not everything is random, there are special rooms, quests, unique artifacts and unique monsters players can hunt for.<br />
<br />
ToME is also an unique rogue-like by the fact that it's not entirely level based, players can customise their characters by increasing skills which range from weaponmastery to necromancy and summoning, just to name a few.<br />
<br />
Because it's constantly in development, ToME has a very active community and several MODs player can create and use.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 05:21:09</pubDate>		</item>		<item>			<title>Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Legends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c0bd7ebf4a0e95a3a7561cc22ff0118_sq.jpg" title="Legends Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;">Legends is a free multiplayer first person shooter inspired by the game <a href="/game/tribes" class="game_link">Starsiege: Tribes</a>.<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:13:47</pubDate>		</item>		<item>			<title>DragonFable</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonfable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a71aa499f9fb8b73be26f9f12d7b0a6_sq.png" title="DragonFable Image" /> DragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.<br />
<br />
DragonFable is in an ongoing perpetual development! Even as you read this new monsters are being made, new items crafted, and dungeons overflowing with horrible surprises are being designed to test your bravery and intellect. We listen carefully to player suggestions and feedback on the forums making DragonFable's growth the result of our entire community!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:47:41</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>Crush the Critters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crushthecritters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6d16cd28b1aaa855ed19a86327471da_sq.png" title="Crush the Critters Image" /> <small><em><li class="user_li">NOTE: This game is still in development. For news on what's going on, check out <a href="http://www.hedonismgames.com" target="_blank" rel="nofollow">the game's home page</a> or <a href="http://hedonismgames.blogspot.com" target="_blank" rel="nofollow">the official blog</a>.*</em></small><br /></li><br />
Crush the Critters is a game of whack-a-mole for your feet (using the dance pad), your mouse or your keyboard (you cheater!).<br />
<br />
<h1>The first beta is live!</h1>
The game has entered the first beta, which is just the Classic Mode. Some graphics still need polishing up, the sounds aren't complete, but that's what these early betas are for :) The game works, and will at least give you an idea of what's coming. Also please note that the game is more or less for kids, particularly at this stage without the humor of Adventure mode. <strong>Also please note that the game is shrunken quite a bit because of the size of the webpage!</strong> For full size play and to become an official beta tester, go to <a href="http://www.hedonismgames.com/beta/index.html" target="_blank" rel="nofollow">http://www.hedonismgames.com/beta/index.html</a><br />
<br />
<h1>Instructions</h1>
Click the critters as they come out before they can hide again! You can also use keyboard keys, although it makes the game much easier. They are (corresponding to the screen squares)<br />
<br />
Q     W      E<br />
A      ~       D  (there is no middle here)<br />
Z      X       C<br />
<br />
<h1>A Foot-Tastic Adventure!</h1>
As the resident Critter Stomper, your hometown has been overcome by the imminent threat of an onslaught of cute critters! It's up to you, moving from your own town, through numerous locales and ultimately into outer space to stop the critters!<br />
<br />
Using the typical dance pad 3x3 grid (with the exception of the middle square, of course), the player must stomp on critters as they appear on the screen. <br />
<br />
In classic RPG sense, collect equipment (shoes, socks, shoe laces and aglets - you know, those little things that cap the end of your shoe laces?), level up and collect money through bounties and successful missions crushing the cute-but-monstrous critters.<br />
<br />
Play is best with the dance pad, although the entire game can also be played with the mouse (great for <span style="font-size: 16px;">Wii players</span>) or the keyboard.<br />
<br />
<h1>Classic Mode</h1>
Classic mode is just like in the arcades! Play a quick round, choosing where to crush the critters, which ones to crush, how long to play and the difficulty. When done, collect your tickets, which can be used to purchase bonuses (cheats, artwork, etc.) or printable rewards!<br />
<br />
<h1>Awwwww... So Cute!</h1>
Crush the Critters has a fantastic artist - <a href="/user/Ariel" class="developer_link">Ariel Marsh</a> - who is handling all the great, cartoony style of the game.<br />
<br />
<h1>Printable Rewards</h1>
Printable Rewards are one of the greatest things about Crush the Critters! Why just let the game sit when you're done when you can print out all sorts of things, showing off your accomplishments? <br />
<br />
<h1>Other Features</h1>
Other great features of the game will include:<br />
<ul class="user_list"><br />
<li class="user_li">Unlockable locales (places) and critters for Classic Mode.<br /></li><li class="user_li">Playable on the Wii Opera Browser!<br /></li><li class="user_li">Cheat Modes and Challenges.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:28:46</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
	<br />
You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>		<item>			<title>Glutton</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Glutton/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d21f6be90055bed3351758620e917f9_sq.png" title="Glutton Image" /> Comming Soon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 11:28:23</pubDate>		</item>		<item>			<title>Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survival/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="Survival Image" /> Seventy years ago, NuTech, the R&amp;D arm of Megatech Corporation, developed a weapon that triggered the Cataclysm and destroyed civilization as it was then known. In those intervening years nuclear winter, ozone depletion, unstoppable plagues, horrific natural disasters and lingering radioactivity have proven to be the bane of Mankind. Now, in the year 2100, those few who have managed to remain alive emerge from their fallout shelters in the hopes that they can salvage something of Humanity. Because if Nu-Tech has its way, Humanity will be wiped from the face of the Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:08:41</pubDate>		</item>		<item>			<title>Shattered Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShatteredEarth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9dfb52c78fe1b592c4ba054311ae127c_sq.png" title="Shattered Earth Image" /> Welcome to the Shattered Universe.  A universe on the verge of collapse and utter chaos.  Throughout the unfolding saga of the Shattered Series expect to meet interesting characters and strange creatures.  Expect to experience the freedom to roam and interact in an enormous world on foot or by vehicle.  Expect the ability to complete objectives and missions any way you choose.  With Shattered Earth expect to find a new level of playability and eventually re-playability.  As, you take to the streets and under-cities of the world of the Terran in multi-player.  Ultimately, we hope, you will find the game play refreshing as you experience co-operative multi-player with the added un-sureties of elemental psionics.  Shattered Earth will not be your typical &quot;run and gun&quot; fps, expect to be surprised.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:30:27</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Heart of the Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofthebattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54e079c793fb4d5a53eb696dcd754396_sq.png" title="Heart of the Battle Image" /> It is a multiplayer WW2 first person shooter, based in the pacific and atlanic theaters. It is is using Torque Shader Engine. <br />
<br />
It is currently in development, and signups are being taken for the beta stage.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:11:06</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Galaxy Conquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyconquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e0c8cab4cb2e3e7cb595ec40354deed_sq.jpg" title="Galaxy Conquest Image" /> Take over the galaxy, fighting for space against as many as 4 players, human and computer. Place your planets to take over your opponent's systems to win in one of 4 main modes of gameplay. Watch out also for hidden special systems, which can both hinder and facilitate your path to utter conquest<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:53:03</pubDate>		</item>		<item>			<title>Valendera: Epoch of Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valendera/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c54ba1741c0cd47d0729db92c15ca834_sq.jpg" title="Valendera: Epoch of Shadows Image" /> RPG based on the world of Valendera.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 08:44:37</pubDate>		</item>		<item>			<title>Agent 26</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/agent26/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73fbf56144d0fd4332842b591be58612_sq.png" title="Agent 26 Image" /> You are Agent 26 - Secret Agent working for His Majesty's Government. Agent 26 is a Spy-based FPS Game that will incorporate your usual shoot and kill FPS style game, with secret agent &quot;abilities&quot; such as super-hearing, increased stamina and strength, enemy/trap detection, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:03:26</pubDate>		</item>		<item>			<title>Dragon's Blood: The Rise of Vanir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonsblood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17d979b0201fd3540ef76e5178c09d08_sq.png" title="Dragon's Blood: The Rise of Vanir Image" /> Dragon's Blood: The Rise if Vanir is a single player RPG in an island based world. You play Vanir, a dragon rider, and with your dragon counterpart, you journey on a quest to thwart evil.(cliche?) DB(for short) is the first game in development by Twilight Glow Studios, and is slated for release in 2008-2009.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 05:01:30</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>The Tomb of King Fluffignuger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fluffignuger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0854bcc0c5b8d6f145d655abd4d991a_sq.jpg" title="The Tomb of King Fluffignuger Image" /> The Tomb of King Fluffignuger is the first Hedonism Games project ever created (about 2 or 3 years ago?). The game is a basic mad-lib clone, but involves the nifty &quot;Randomizer&quot; that allows the user to click for easy word placement.<br />
<br />
The game also uses much more specific words than &quot;noun&quot; or &quot;verb&quot;, such as &quot;name a state&quot; or &quot;a goofy action - present tense&quot;.<br />
<br />
The game is still under construction, and is simply a test: in time (a long time, unfortunately), there will be a free editor to make your own stories, including swapping backgrounds and inputting your own words for the randomizer!<br />
<br />
<h1>Note: Open Source Game</h1>
This game is open source: if you want to change or edit this game in any way, or even keep it the same, then reuse it anywhere, go right ahead! Acknowledgement would be wonderful, but is not necessary; at the very least, I'd be honored if you just let me know it helps in some way!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 08:23:44</pubDate>		</item>		<item>			<title>stoned</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stoned/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2553a9239d79acefed46cf06c9102921_sq.png" title="stoned Image" /> Stoned is a 3D simulation of curling.<br />
Right now there are versions for Linux and Windows.<br />
The MacOS version is in development right now.<br />
<br />
It was the first curling simulation in 3D.<br />
And (as of today) is the only one with network support.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:15:01</pubDate>		</item>		<item>			<title>Valkyrith: Sector Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valkyrith/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c645627285fbf714c636b3c5ecbda359_sq.jpg" title="Valkyrith: Sector Strike Image" /> Valkyrith: Sector Strike is a fast paced, multiplayer, space combat simulator which focuses heavily on dog fighting skills, ship customization, and teamwork to succeed and win.<br />
<br />
   The game is based in a universe where the majority of mankind has been wiped out by war, and those that have survived, are still at it. Living off of scraps, and with barely no new resources to work with, the remaining colonies fight among themselves to survive.<br />
<br />
Game is currently being developed with TGE 1.5 with a goal of being released fall 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 09:50:00</pubDate>		</item>		<item>			<title>Tactical Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TFO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/953c62e07e3d051074495d47a0bf5740_sq.jpg" title="Tactical Force Image" /> - In Development Stage -<br />
Tactical Force is a futuristic multiplayer game that offers a fast paced game play that focuses on teamwork and the player&Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:51:55</pubDate>		</item>		<item>			<title>Tunnels of Doom (Reboot)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tunnelsofdoomreboot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a2eab10a5b767ccd8e4e45eef6c0871_sq.png" title="Tunnels of Doom (Reboot) Image" /> A remake and updating of the fondly remembered TI-99/4A graphical RPG Tunnels of Doom. This game is being done with the blessing of the creator of the original ToD.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:30:52</pubDate>		</item>	</channel></rss>