<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'guns' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/guns/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'guns' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'guns' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/guns/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
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<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
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<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Left 4 Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/left4dead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14da7e311bbad3a58cb322f0cafc5c5_sq.jpg" title="Left 4 Dead Image" /> I know what you're thinking, &quot;Not another zombie survival game!&quot; well, this game is different from all those other games. You play as either four survivors that try to go from Point A to Point B, or you have the choice to play as one of the many zombie bosses. Now you may think this will get repetitive in time, but that's not true. The gameplay is different every time you play. Now this game heavily depends on teamwork, if you stroll along by yourself, your going to most certainly die. Weapon choice is simple, you can use MP5's to Uzis. The story is that the in a city have been infected with a sort of rabies that have turned them into zombies. These zombies aren't slow, they're fast and have the ability to climb fences. Oh, I forgot friendly fire is always on, so don't be trigger happy, and also don't jump right in front of your teammates expecting you won't get hurt, because you will. Why is friendly fire always on? The fact is, it makes the game more challenging. If there was no friendly fire, the game would too easy and would be a breeze to finish.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 02:50:39</pubDate>		</item>		<item>			<title>Chronicles Of Elantia Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elantia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/622c7719bf5805053beb4e68a25db6fc_sq.jpg" title="Chronicles Of Elantia Online Image" /> Elantia Online FAQ v1.6<br />
This is a little FAQ, which of cause will be made more extensive as time goes on.<br />
General Questions:<br />
Q: What is Elantia Online?<br />
A: Elantia Online, or EO for short, is a Massive Multi Player Online Role Playing Game (MMORPG) set in a post-apocalypse future, around the year 3000. The theme of the game is Sci-Fi/Fantasy.<br />
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Q: What is the release date of Elantia Online?<br />
A: At this time, we can not give a release date, as we are still in first round beta testing of the game engine. But we will of cause, reveal the date, as soon as we can.<br />
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Q: Will there be a Collector's Edition?<br />
A: As internet access becomes more and more widespread, and users get faster access for less money, then the amount of games, available only via direct download, then this is very likely to be the only means of getting your version of the game. Of cause, nothing is final yet, and we may release a few boxed versions of the game.<br />
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Q: Does Elantia Online introduce any subscription or other fees?<br />
A: Yes. You will have to pay for the game, as well as a monthly subscription fee. Price on either have yet to be determined. <br />
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Q: Will Elantia Online have a simultaneous worldwide release?<br />
A: As mentioned above, then our main goals of releasing the game, will be via online download, but yes. You will be able to play the game from anywhere in the world.<br />
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Q: Will there be any demo versions of Elantia Online?<br />
A: Theremay be a public beta short before release of the game itself, and later on, a trial key may become available, but there are no plans for this in the imminent future, as we still to make the game. <br />
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Q: Will those who pre-order Elantia Online be given early access to the game?<br />
A: No, there will be no early access for Elantia Online.<br />
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<br />
Game Features:<br />
Q: So, what kind of features does this game offer me?<br />
A: We got a long list of features, but we do not have a final list yet, but the few things we can point out. Is a very different story, then any other MMO, which is rather solid in the planning. (3 generations, covered in 3 arcs, with a total of 9 books) and a very special game world setting.<br />
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Q: So, are there any player or clan housing in this game?<br />
A: At this time, then we are not sure, if that feature can be added by the time of release, but yes, we are very much planning for it.<br />
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Q: Again, with the housing. How do you plan to coop with massive player cities and such?<br />
A: In other MMO&acirc;&euro;&trade;s, such as Anarchy Online &amp; Star Wars Galaxies, the amount of player and guild housing, has totally ruined the game world. That is something that we will not have happening in our game. Consortium guilds, will, be able to buy a small space station in orbit of the earth, which can be upgraded with various features. Free World Alliance guilds, will be able to &acirc;&euro;&oelig;locate&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 01:56:12</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Combat Robotic Games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CRG/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/420c0dab0f197c0b5f92077b4e0efdb0_sq.png" title="Combat Robotic Games Image" /> Robots with weapons compete against each other in stadium style arenas. Currently in prototype stage.<br />
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Game will evolve with each prototype release untill it reaches production quality.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 03:40:50</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Survival Crisis Z</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c86cc6cea9ab3eafae657c15afd1a3f2_sq.jpg" title="Survival Crisis Z Image" /> Survival Crisis Z is an open ended intense survival experience that is nearly as much RPG as it is arcade. Make money or steal it. Buy weapons or pick them off a fresh corpse. Work for the leaders of the post-apocalyptic ruin or have them working for you.<br />
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Marauders, terrorists, merchants and heroes are all equals here. They are all either one of us or one of them, warm-blooded or cold, survivors or monsters.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 12:58:23</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
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You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
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The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Civil Disturbance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civil-disturbance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b7329e77af72e6202c39de0a63c097d_sq.jpg" title="Civil Disturbance Image" /> By Masterdom Productions, &quot;Civil Disturbance&quot; is reality with a lemon twist. The story is as follows (quoted from the maker himself):<br />
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&quot;The year is 2035 and America has declared war on itself. Under the power of a would-be dictator and a weak president the United States has been absorbed into a global political community organized by the U.N... With our freedoms stripped and our individuality as a country on the brink America is split in two. Those who are fighting to preserve the past and those fighting for our country's future, only time, and YOU will decide the fate of America.<br />
In this first installment we will introduce you to the world of civil disturbance. Using the powerful Torque Game Engine, we have created a view of the United States that is both tattered and hopeful. You will have to decide the type of soldier you are then team up with other players to bring about the dawning of a new age in America, come and pick a fight. This is your call to arms. Choose from 8 different classes customize your characters gear and facial appearance pilot a variety of vehicles from jeeps to tanks seamless load times.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 06:09:01</pubDate>		</item>		<item>			<title>Tomb Raider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f68c84471686ec002b708b4e23d99774_sq.jpg" title="Tomb Raider Image" /> The beginning of long running franchise originally released on PS1 our Heroine Lara Croft runs around killing dinosaurs and saving the world all in a skimpy outfit. The game spurned two movies thus far staring Angelina Jolie. What's not to like?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:30:45</pubDate>		</item>		<item>			<title>Guns Reloaded</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GUNSReloaded/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/076cf813a754eab7af896bcb035f44bb_sq.png" title="Guns Reloaded Image" /> An alien race called the Targ, with a long history of violence have come to Earth in an attempt to prevent the destruction of their own world. They fight to settle various sometimes trivial disputes on their world using ours as the battleground.<br />
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There are several teams to choose from, each with their own strengths, weaknesses and values. Manage your team, recruit, promote, purchase equipment, upgrade but most importantly defeat your opponent.<br />
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Each level takes place in a piece of unspoilt Earth terrain, A City with cars and people, Countryside with trees and goats or the icy wastelands complete with Penguins. Depending on your team's alignment, killing the natives will be a hazard or a bonus. try not to kill too many humans though or the Military will be on your back.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 08:37:49</pubDate>		</item>		<item>			<title>Heli Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heliattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8aa852ac7a9649d32b4e856a8461bf52_sq.png" title="Heli Attack Image" /> Heli Attack Series:<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 07:00:54</pubDate>		</item>		<item>			<title>Perfect Dark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/perfectdark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3d013bc66b78c49fe2aaa3bcaf65d37_sq.jpg" title="Perfect Dark Image" /> Perfect Dark, the spiritual sequel to Rare's hit game Goldeneye, is a full featured shooter for the Nintendo 64. Building on the success of it's predecessor, Perfect Dark has a host of multiplayer, singleplayer, and training modes. The game's story follows Joanna Dark as she attempts to uncover the mystery of dataDyne, their dealings with an alien race known only as the Skedar, and the technology they are attempting to hide.<br />
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The game supported 8 bots with the ability to give each both a distinct personality, a wealth of multiplayer modes such as Hold the Briefcase, cleverly designed levels and a whole armory of new weapons to use. It is also the first and only Nintendo 64 game to make use of custom soundtracks for multiplayer.<br />
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In order to play the story mode or with more than two players in multiplayer, the game required the 4MB Expansion Pak to be plugged into the Nintendo 64.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:09:21</pubDate>		</item>		<item>			<title>Street Bike Fury</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/street-bike-fury/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4252e516945153428bf08ef4c2e7fe04_sq.jpg" title="Street Bike Fury Image" /> Street Bike Fury is best described as a 2D, side-scrolling shoot 'em up, set within a destructible environment. You are challenged to defeat 14 waves of enemies, while on riding your motorcycle. Performing stunts will help regain health. Multiple weapons are available to take down your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 02:35:14</pubDate>		</item>		<item>			<title>GUNS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GUNS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/497993e0f681afabfb29b68e52c96b52_sq.jpg" title="GUNS Image" /> This is a Demonstration game I made a few years ago using DelphiX. Basically, you have a squad of tanks on one mountains side and you've got to destroy the squad of tanks on the other mountains side. Aim your turrets, build up power and unleash the mayhem.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 04:41:37</pubDate>		</item>		<item>			<title>Jagged Alliance 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/JA2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d904df1b2bde92e6962a6090f2fe0fdd_sq.jpg" title="Jagged Alliance 2 Image" /> Fight for Freedom... Kill for Cash...<br />
A ruthless dictator has taken control of the tiny nation of Arulco. The country's brutal army has a terrified population in its iron grip, its only opposition a ragtag bunch of rebels. The bad news: you're in charge of the rebels. The good news: some of the world's best mercenaries will fight on your side... if you can afford them.<br />
<br />
Ahead lays a savage struggle for freedom. To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, and the battle tactics of a commando...<br />
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AND A WHOLE LOT OF GUTS.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 06:41:09</pubDate>		</item>		<item>			<title>Dual Crosshairs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dualcrosshairs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d88d3c8c57dc05134ce27889135ce3e0_sq.gif" title="Dual Crosshairs Image" /> As of this writing your objective will be to defend the tower from bombers with your two guns.  Each thumb stick on the 360 controls a separate crosshair.  And the triggers will fire bullets.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:01:34</pubDate>		</item>		<item>			<title>Driv3r</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driv3r/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6df4a365686d5abe67c8c9ffa63a396_sq.jpg" title="Driv3r Image" /> Driver 3 (marketed name Driv3r) is the latest in the highly anticipated Driver series for Atari and developers Reflections (Shadow of the beast/Stunt Car Racer fame). Better known for its insane car chases, this non-stop action series has blended racing and breathtaking cinematic storytelling into one engaging package.<br />
<br />
Straight away the comparisons with Driv3r and Grand Theft Auto are certainly at first glance too glaring to omit. Both feature sprawling city landscapes, a multitude of vehicles (both on land and on water) and a mission structure based on stealing cars for a higher purpose. GTA did though allow more of a sandbox structure and missions that branched out, Driv3r sticks to the one mission at a time scheme. Atari and Reflections however shy away from the comparisons and instead point to Driv3rs own niche in the video game market, and that&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s fast car chases from start to finish intertwined with a Hollywood style plot and even Hollywood actors including Michael Madsen, Mickey Rourke, Michelle Rodriguez and Ving Rhames.<br />
<br />
The first thing you'll notice when you first play driver is the three modes instantly available to play. The largest mode of course is the single player story mode &quot;Undercover&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 03:33:02</pubDate>		</item>		<item>			<title>Emoticon Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emoticontournament/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe9814b765c66af907cddc1af3b9e890_sq.jpg" title="Emoticon Tournament Image" /> So, your wondering what this is all about? Well, get ready for a new tournament-style game thats got that cool new twist you've been looking for! Play in four different modes of gameplay: Go loner in &quot;Free for All,&quot; or take a group of blue pals with you against the reds on &quot;Team.&quot; Looking for something a little harder? Take them all on in &quot;Man Hunt!&quot; Looking for a twist? Try &quot;Power Ball,&quot; where the man, or emoticon, in possession becomes nearly invincible. But watch out; if you take too many hits, you fumble...<br />
Four different modes of game play! Ten different levels! Six different weapons!Four different emoticons to look like and much more!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 12:39:05</pubDate>		</item>		<item>			<title>Bikers World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bikersworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/449c90ec53672f89b625555ece16759b_sq.gif" title="Bikers World Image" /> Bikers World is a game where you can play on a LAN network, or simply single player where there are missions geared to each one. The game is about a young man who wants to join a biker gang, the gang he goes to join wants him to prove himself so he robs a store but gets caught by the police. His mother bails him out of jail when they are leaving a rival biker gang guns them down and injures his mother.<br />
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This game has just started development.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 12:27:17</pubDate>		</item>		<item>			<title>Auto Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/autoassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/014336980aac20df0e659fdd5de95f7e_sq.jpg" title="Auto Assault Image" /> PC game publisher NCsoft moves from swords, sorcery, and superheroes to souped-up street racing with Auto Assault, a &quot;massively multiplayer&quot; game of vehicular combat, developed by Colorado's NetDevil. Set in a post-apocalyptic world reminiscent of Mad Max movies, Auto Assault has players taking the roles of futuristic road warriors, battling over the scraps of a crumbling civilization in their highly customizable cars, trucks, and cycles.<br />
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Players can choose to drive for one of three competing factions: the humans, the mutants, or the biomeks. Cooperative, competitive, and solo play are all supported. Compared to earlier persistent-world role-playing games, Auto Assault is designed to offer more accessible, action-oriented gameplay that doesn't rely on complicated experience systems or grueling &quot;grinds&quot; to reward players. Like most persistent-world !PC games, Auto Assault requires an Internet connection and charges a monthly subscription fee for continued play.<br />
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Summary from starpulse.com<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:29</pubDate>		</item>	</channel></rss>