<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'free, social, remake' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/free/social/remake/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'free, social, remake' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'free, social, remake' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/free/social/remake/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Driller Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/95ef0819d44845c9cf514d044cebfdf5_sq.png" title="Driller Remake Image" /> Pilot your excavation probe, through eighteen platforms that cover the moon of Mitral.  <br />
<br />
Find where to drill in each region to release a minimum of 60% of the gas trapped beneath.  Beware, all is not what it seems..<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:35:46</pubDate>		</item>		<item>			<title>Jet Set Willy Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jsw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a78b9bc39c7232bc1bef92d0fdd8268_sq.png" title="Jet Set Willy Online Image" /> Jet Set Willy Online is the worlds first Multiplayer Jet Set Willy game.<br />
<br />
Featuring original rooms from Jet Set Willy 1 and Jet Set Willy 2 as well as a whole glut of new rooms for you to explore.<br />
<br />
Supporting up to 16 players, Jet Set Willy Online is the ultimate retro experience for the 21st Century.<br />
<br />
Featuring multiple game modes including Willy Tag, Capture The Flag and Golden Willy (shush at the back!), a choice of over 40 individual Willy characters including Maria, the wicked housekeeper herself.<br />
<br />
An internet connection is required to play JSW Online online!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:25:26</pubDate>		</item>		<item>			<title>Cookie Cruncher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cookiecruncher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3518effddd44f74847d904984db56a97_sq.jpg" title="Cookie Cruncher Image" /> Welcome to Cookie Cruncher, my remake of &quot;Yoshi's Cookie&quot; which was released on the SNES. This game was created for the Retro Remakes competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Ten challengers await, each with ten cookie puzzles. Can you become the cookie eating king?<br />
<br />
On each level you will be given a set number of moves in which to remove all the cookies from the puzzle board. The puzzles range in size from 2x2 up to 8x8.<br />
<br />
To remove cookies you must make a complete row of column of the same type. This is done by scrolling them up, down, left and right.<br />
<br />
The cookies are wrap-around - the one you move off the board will appear on the opposite side.<br />
<br />
If all cookies are removed, you will move onto the next puzzle, and if not then you lose a &quot;retry&quot; and must attempt the stage again, or press escape and go back to the title screen.<br />
<br />
When the game begins you have ten &quot;retries&quot; and five more are earned for every opponent you defeat.<br />
<br />
There are passwords every ten stages, at the beginning of each new opponent.<br />
<br />
Sounds simple? Well it is to begin with... But it get a little tougher as the levels progress.<br />
<br />
But that's the way the cookie crumbles. Good luck!<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the cursor.<br />
Space Bar (held down + cursors) to scroll a column or a row of cookies.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<br />
<br />
<strong>History</strong><br />
<br />
v1.0 - Initial release. Coded for the Retro Remakes Competition 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:32:28</pubDate>		</item>		<item>			<title>Trashman Anniversary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashmananniversary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d13c8def8cf4ec8f17bc2d7e30b2f049_sq.jpg" title="Trashman Anniversary Image" /> Welcome to Trashman Anniversary, my remake of &quot;Trashman&quot; which was released on the Spectrum in 1984, by New Generation Software (the game is 20 years old). This game was created for the Retro Remakes Competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Take control of your rookie trashman and lead him to the heady heights of head-trashman in a matter of days! You must guide trashman around various streets, locating and picking up the rubbish bins. These must be carried to the truck and emptied before being placed back where you found them.<br />
<br />
However, things aren't as easy as they seem! Cars try to run you down, kids on bikes will run over your feet and make you move more slowly. Worst of all, tread on someone's lawn and you may find their dog snapping at your heels!<br />
<br />
Each street must be completed within a set time limit, and extra care must be taken to stay off the grass and out of the bushes, as these will both drain your time limit incredibly quickly!<br />
<br />
As a bonus, if you empty a house's bins perfectly you may be invited in for a certain amount of bonus time - and you'll need every second on some of the later levels!<br />
<br />
Pull down to exit the house, but this can only be done after a couple of seconds inside.<br />
<br />
After you have emptied all the bins you must walk up to the very top of the street, to complete the day's work and go home to rest until the next shift.<br />
<br />
The game ends when you are run over and killed by a car, if you fail to complete your assigned task within the time limit three times, or if you complete all the assignments.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the player.<br />
<br />
Space Bar to start a game from the title screen.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:42:26</pubDate>		</item>		<item>			<title>HitBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767c59cc2efe251e55372ccea0b33384_sq.png" title="HitBlock Image" /> The game is a remake of Crillion. It features all the classic stages as well as over thousand user made sets.<br />
<br />
You control a ball that bounces up and down on its own. Steer the ball left/right and hit colored blocks. If the colors match you can destroy the block.<br />
<br />
Enter: color changers, deadly skull blocks, moving enemies, keys, doors, bombs and many more.<br />
<br />
An editor to create your own sets is included. You can also upload your set from inside the game and have it immediately available to other players.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:05:41</pubDate>		</item>		<item>			<title>Anarchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anarchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177dd4394f809f36fc89e225890a2680_sq.png" title="Anarchy Image" /> Anarchy has broken out on the planet Sentinel 4 and rebels have taken over.<br />
<br />
You have been chosen for a mission: break into the rebels' ammunition depot and destroy the entire supply, thus dealing a crushing blow to the rebellion. You have been given an ACE Mk.2 Interceptor tank with which to carry out your mission.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Shoot the &quot;red boxes of ammo&quot; and the &quot;red pyramid warheads&quot; for points.<br />
<br />
You can only fire in the direction you are facing, and if there isn't a space between you and the ammo or warhead, there is no space to turn. Find a way of positioning yourself so that you can face them - they are all possible, but some may be puzzling.<br />
<br />
Destroy them all and a beacon will appear showing where to place your tank to be beamed to the next ammo-dump in the complex.<br />
<br />
The rebels are trying to destroy you before you accomplish your mission, with their orbital laser, but your jamming device can keep them from getting a lock for a while.<br />
<br />
Keep an eye on the timer, when it runs out the jammer will fail, and the laser will be able to destroy you.<br />
<br />
There are security droids and enemy tanks in the complex, which will try and tag you with and electronic marker - if you are touched and marked, the laser will be able to lock on despite your jamming-device!<br />
<br />
Extra lives are awarded every 50,000 points.<br />
<br />
This version (like the original game) has 16 levels. The original crashed after level 16, and didn't have an end sequence, the remake will take you back to level 1 to rack up a higher score.<br />
<br />
The top five scores are saved to disk, along with the level reached.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys or joy-pad to move the tank.<br />
Control-Key or Fire Button 1 to shoot<br />
<br />
&quot;P&quot; to pause the game<br />
<br />
The game is full screen by default, but if you wish to play it in a window then use the switch &quot;/window&quot; on the command line.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:39</pubDate>		</item>		<item>			<title>Push-Push Penguin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ppp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/320bc634eea88c27f06648da276b5471_sq.gif" title="Push-Push Penguin Image" /> Guide Pen-Pen or his sweetheart Deda-Deda (or both in a multiplayer frenzy) around the mazes and try to crush all monsters on screen with the Ice Blocks scattered around. Use the Action button to push the ice block or crush it if it cannot be pushed.<br />
If you face the outer wall and press the Action button then you will start breathing the icy breath onto them which will make them freeze. If there are any monsters walking by the frozen wall they will get instantly stunned and you can use this ability to crush them with an ice block. Try to spell BONUS for surprise, and rack up combo scores by killing Snow Trolls in various imaginative ways.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:39:52</pubDate>		</item>		<item>			<title>Duck Dash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckdash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/595dc18a95590e97c429cf4f4c71dd24_sq.png" title="Duck Dash Image" /> Original game and graphics by John Gymer of Kingfisher Software. This was a originally a Public Domain release for the Atari ST.<br />
<br />
Simply collect all the eggs on each level to progress to the next.<br />
<br />
When you walk on tiles they become cracked and cannot be used again.<br />
<br />
It is possible to scroll the lines/colums of tiles (CTRL+Cursors) so don't worry you cannot trap yourself surrounded by broken tiles.<br />
<br />
Careful you don't get caught in the spider's web or you will be stuck for a moment.<br />
<br />
Avoid the baddies or you will be a dead duck.<br />
<br />
This game is probably more suitable for children, but can give quite a challenge on later levels. <br />
<br />
Simple but effective gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:56:05</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Koronis Rift Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/koronisrift-remake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30a128e93f5a7b40de2ea910557bbceb_sq.png" title="Koronis Rift Remake Image" /> On your way through the galaxy you stumble upon the legendary planet Koronis. This planet was used by the ancient people as experimenting ground for technology. These technological modules are incredibly valuable. And you seem to have found the main resort!<br />
<br />
At once you let Psytek prepare the rover and beam down onto the radioactive wasteland of Koronis. Too bad that the automatic defense system is still alive and active...<br />
<br />
Use your courage and wit, gather as many modules as possible, enhance your rover with them and destroy the defense system!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:20:49</pubDate>		</item>		<item>			<title>The Sentinel Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesentinelremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e292cdff9bda925d47a4f4a3f7eb31db_sq.png" title="The Sentinel Remake Image" /> You are caught in a strange world. You can move through several dimensions. These are all guarded by a Sentinel. The Sentinel tries to even the energy level on a landscape. If it wasn't for you to disturb his work.<br />
<br />
The rules are simple: If you're above you rule. Caught in your body you have to try to utilise soul transfer and your power to create boxes to work your way upwards.<br />
<br />
Hint: Create a box, create a reploid on top and transfer your soul. That's the way up. Absorb as many trees as possible to refuel your energy. Once you're on top replace the Sentinel with a reploid and hyperjump from his former position to advance to one of the next floors!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:48</pubDate>		</item>		<item>			<title>Birdie</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/birdie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c186756d5919deea78954ca353a63b60_sq.gif" title="Birdie Image" /> Heavily inspired by Bubble Bobble this game already went a long way from DOS to Windows. <br />
<br />
Clean all the levels (100!) of monsters to advance to the next level. But to do that you have to stun the enemies with your voice first. Tricky constructed stages and different enemy kinds will make your adrenalin flow free! Every five stages you receive a code so you don't need to begin at the very first level every time. The Lord of Darkness awaits you in Level 100...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:45:05</pubDate>		</item>		<item>			<title>Transversion EX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transversionex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d16c621f87536ab75cec64c4577ca352_sq.png" title="Transversion EX Image" /> <strong>PLAYING THE GAME</strong><br />
<br />
On each screen your ship begins in the centre, and you must move and collect all the 80s items that are placed around the grid.<br />
<br />
Most levels have holes which cannot be crossed, and must be moved around.<br />
<br />
On the four edges of the grid there are moving laser cannons, which will attempt to destroy you with their photon shots. If one of them is level with your ship, either vertically or horizontally, they will open fire. Keep moving!<br />
<br />
There is no ingame pause, but you may have a breather between levels, or before retrying a level you have failed.<br />
<br />
If you complete all the levels, then you will be returned to the first, but the game speed will increase.<br />
<br />
<strong>CONTROLS</strong><br />
<br />
On the title screen you can access the high-score boards using the cursor keys to move the tabs out from the sides of the screen, and to move up and down through the online scoreboard's four pages.<br />
<br />
Also on the title screen, you may press &quot;S&quot; to sync the online board with the scores on my site.<br />
<br />
PLEASE NOTE: Some firewalls may kick off or not allow you to post your scores - please make sure you have allowed the file access to the net connection. (you may have to ALT-TAB out of the game the first time you try to sync, in order to do this.)<br />
<br />
In game the ship is controlled via any of the following:- Cursor keys, QAOP or Joypad/Joystick.<br />
<br />
Spacebar or joystick fire button is used to start a game and also to retry a level, or move to the next level on collecting all the items on the screen.<br />
<br />
Please read the readme.txt for more info on scoring, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:37:28</pubDate>		</item>		<item>			<title>Impossaball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossaball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f45fd77bcdc9f79818c38db8ace8e114_sq.jpg" title="Impossaball Image" /> Dare you face the corridors of death?<br />
<br />
Avoid spikes, and spines and deadly cubes, while crushing all the cylinders contained in each level. When you have destroyed all the cylinders the exit will become open and you can cross the exit to the next corridor.<br />
<br />
Score points for distance travelled, and cylinders crushed.<br />
<br />
Watch your time, if it runs out then your game is over. More time can be acquired by pressing down the &quot;Green Timer Disks&quot;, but beware: Once you touch them and take the prize, they will become &quot;Red Disks of Death&quot; and cannot be touched again.<br />
<br />
Extra lives are awarded every 10,000 points.<br />
<br />
The original Spectrum game contained eight corridors, who knows what challenging courses could have been built since then!<br />
<br />
If you complete all the corridors, you will be returned to the first, but each time you loop around the level set, the time allowed will be reduced.<br />
<br />
The top five scores are saved to disk... How high can you score? How far can you get?<br />
<br />
<strong>Original game (c) John Phillips 1986, Music (c) Klaus Lunde, used with kind permission.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:14:42</pubDate>		</item>		<item>			<title>Geordies Ale Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geordiesaleadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e4425d97abaf7bfdf32a861618a96f_sq.gif" title="Geordies Ale Adventure Image" /> <strong>Author:</strong> Smila<br />
<br />
<strong>The Game:</strong> Guide Geordie on his quest to get inebriated<br />
<br />
<strong>Features:</strong> 200 rooms of arcade adventure action, retro styled sprites, alcohol, the colour &quot;orange&quot;.<br />
<br />
<strong>Does not feature:</strong> Giraffes, crown green bowling, crayons, guns.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:38:37</pubDate>		</item>		<item>			<title>Highway Encounter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HighwayEncounter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad1f961f65613a7e02729349b05a7808_sq.png" title="Highway Encounter Image" /> Highway Encounter was originally written for the ZX Spectrum by Costa Panayi in 1985.  At the time is was a smash hit, and I remember saving up to buy this game.  21 years later I had a good excuse to remake this game...  The Retro Remakes Competition 2006.  All entrants were given three months to remake an old classic (and some less well know classics).  This was my entry.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:07:33</pubDate>		</item>		<item>			<title>Rally-X Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rallyxremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90ea060fabf24e6ee711ba127d332720_sq.jpg" title="Rally-X Remake Image" /> Modernish graphics for an old arcade classic top-down racer. Simply race around the track, collect the flags, and avoid or confuse the following race cars.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:38:14</pubDate>		</item>		<item>			<title>Forbidden Forest Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forbiddenforestremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b896599f0f7bb771ef823fa242d33005_sq.jpg" title="Forbidden Forest Remake Image" /> Like archery? Like to shoot creepy critters? Then you might like this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:51:25</pubDate>		</item>		<item>			<title>Rambo Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ramboremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4f3454bceb027259f79bdef85326cae_sq.jpg" title="Rambo Remake Image" /> I always wanted to see if I could make a WASD + Mouse shooter work in 2.5D. Some like it, some don't so I'll let you decide ;)<br />
Several objectives to complete, but lots of bullets and brawn will be required to blast through this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:20:35</pubDate>		</item>		<item>			<title>Aztec Challenge Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aztecremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87c34caddeddb49488f29c85dff8024d_sq.png" title="Aztec Challenge Remake Image" /> 7 challenges await the brave warrior in Smila's remake of the Cosmi classic.<br />
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Dodge spears, rocks, spikes and other things that will chafe your poor player and make your way to safety and freedom.<br />
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Duck, jump and dodge your way through the levels. A Retro Remake that contains a muscular man running.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:43:50</pubDate>		</item>		<item>			<title>Trollie Wallie Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trolliewallieremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb4cd5a77854d9497e6431e58cfde99_sq.png" title="Trollie Wallie Remake Image" /> Shopping for groceries could never be this awful.<br />
<br />
Poor Wallie must find his groceries in the labyrinthine supermarket that appears to have slipped from another dimension.<br />
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Since when did a supermarket have ladders? And why the conveyor belts?<br />
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Is it me or are the rest of the customers really strange?<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:43:14</pubDate>		</item>		<item>			<title>Aquantor Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquantor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a718e4a0f9bc787ced9d0c888629804_sq.gif" title="Aquantor Remake Image" /> Save yourself and an varying part of the level area from the flood. Build walls to stop water and defend the valuable trees!<br />
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This game has been published as a type-in for the C64 in a magazine.<br />
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    The game field is filling up with water and it's up to you to save as much dry area as possible! Build walls to keep the water outside. Once you keep a certain percentage dry you advance to the next level.<br />
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An additional element: If there are trees you need to keep those dry too. The water doesn't want to stop. Can you stop it?<br />
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Aquantor comes with 20 prebuilt levels. With the editor you can build new tricky traps with just a few mouseclicks.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:33:16</pubDate>		</item>		<item>			<title>R Tronic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a82ef04922a7ea27104dae96ffb0ba7_sq.gif" title="R Tronic Image" /> R-Tronic is Trevor &quot;Smila&quot; Storey's homage to the Eugene Jarvis classic &quot;Robotron&quot;.<br />
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R-Tronic, originally designed for the Retro Remakes 2003 Competition takes the basic premise of Robotron and expands it into an up to date, gorgeous looking all action shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:57:12</pubDate>		</item>		<item>			<title>R Tronic 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4fcaf72c84ee18c1ed4747113b95759_sq.gif" title="R Tronic 2 Image" /> The sequel to <a href="http://www.greatgamesexperiment.com/game/rtronic" target="_blank" rel="nofollow">R-Tronic:Robotron</a> ,<strong>R-Tronic 2:Armageddon</strong>. <br />
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Taking the Robotron-esque stylings out of the confines of the original arena shooter into a room based shoot-em-up with lots of new tricks and Trevor &quot;Smila&quot; Storeys usual high standard of graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:00:05</pubDate>		</item>		<item>			<title>Bounty Bob rides again</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bountybobridesagain/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/229ed9f997737a623def0b4a46c95fdb_sq.png" title="Bounty Bob rides again Image" /> Bounty Bob rides again, a remake of the classic Bounty Bob strikes back! Refreshed graphic, new elements and a built in editor add the little something on top! <br />
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Color all the platforms, but don't get caught by the mutants! Or one of the numerous obstacles. Or steep falls. Or moving pads. Or suction tubes. Ever tried to be a cannon ball? This game has it all and more!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 01:41:32</pubDate>		</item>		<item>			<title>Skooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66ffdc6ab1459f94baa3b7f9b1e398ee_sq.png" title="Skooter Image" /> Skooter is a freeware puzzle game. This is a remake of an old game for the MSX 8-bit computers. This remake was made in the most possible faithful way, with slighly modified graphics. The objective of this game is simple: control your Skooter robot and get the four screen items to complete each one of the sixteen levels that compose the game. A great puzzle!<br />
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To play Skooter, use arrows and space (joystick also supported). Space destroy green blocks. Red blocks cannot be destroyed. Arrow blocks move by themselves. Diamond blocks can be pushed. Blue arrows push items (only when they are not blocked).<br />
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Thanks to Ronald Pieket Weeserik (author of the original game) for his support.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:47:32</pubDate>		</item>		<item>			<title>RetroSmash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retrosmash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ce3e988ff0caf28c7826c92cb8589d7_sq.jpg" title="RetroSmash Image" /> This is a reworked version of an old Intellivision game called 'AstroSmash'.<br />
I've included several options so you can play a reasonably faithful version, with just a few graphic updates, or an entirely new version with assorted powerups and in-jokes ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:25:42</pubDate>		</item>		<item>			<title>Final Approach</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalapproachremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455e25fa6c879ade6c2bfe50207c91cf_sq.jpg" title="Final Approach Image" /> I loved the idea of air traffic control, but the simulators I tried were too complicated, and quite monotonous. Final Approach is a blend of Air traffic control, and 'Time Pilot'...sort of.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:15:44</pubDate>		</item>		<item>			<title>Squirtee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squirtee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9171256f22143ad440e22e26d82b361_sq.png" title="Squirtee Image" /> A remake of an old Creativision game where you must scoot around, avoiding many varieties of hazard, collecting powerups and shooting down enemy air and sea craft.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:07:44</pubDate>		</item>		<item>			<title>Mouse Puzzle Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mousepuzzleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b34fc8b971504bf64afe1fb366e805f7_sq.jpg" title="Mouse Puzzle Remake Image" /> I remade this Creativision title because I just loved it's concept. The mouse ambles along his merry way, and you control his path by shuffling the tiles around appropriately. Avoiding the hungry cats is also a pretty good idea ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:27:13</pubDate>		</item>		<item>			<title>Hero Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heroremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bdf28e38b4d42f72676fbc184ade9e_sq.png" title="Hero Remake Image" /> Guide R.Hero around the caverns in his tight spandex suit as he endeavours to rescure trapped miners from a fate worse than the Village People.<br />
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Is there a fate worse than the Village People? You don't really want to find out so rescue those miners quickly. Or its disco time!<br />
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Beautiful graphics and timeless gameplay, and a bizarre amount of spandex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:49:26</pubDate>		</item>		<item>			<title>Painter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/painter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20fc2551126b75534657fc86f1c18b34_sq.gif" title="Painter Image" /> Painter is a remake of a C64 game which was probably featured in the german Computronic magazine. It has been found by now but it wasn't available for emulators a year ago. That's why i wrote this remake; to see, if the game is actually nice to play or if i'm just getting old!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:20:32</pubDate>		</item>		<item>			<title>Hawkeye Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hawkeyeremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e9df1676c8147db3953d9822d47199_sq.png" title="Hawkeye Remake Image" /> Smila's remake of the controversial Zzap64 Gold Medal winner from Thalamus.<br />
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Guide the synthetic lifeform on Operation Hawkeye, retrieve the puzzle pieces by following the Hawk's scanner, destroy the aliens and save your race.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:30:25</pubDate>		</item>		<item>			<title>Into The Eagles Nest Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eaglesnestremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f560859dbab11b6df58a7140777681b_sq.png" title="Into The Eagles Nest Remake Image" /> Smila takes us into the heart of the war.<br />
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Get your helmets at the ready, make sure they're polished - because you're going to need to shoot your way out of this predicament and you'll need all the protection you can get. <br />
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Smila's remake of the classic Gauntlet-esque maze shooter should keep you occupied for a fair while.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:51:29</pubDate>		</item>	</channel></rss>