<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'free, social' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/free/social/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'free, social' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'free, social' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/free/social/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Return To Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e4f8e4916f6cf29e11faca70bf7855c_sq.png" title="Return To Blockland Image" /> Return To Blockland is a free expansion mod for Blockland, which is a popular TGE-based online Lego-style building game. <br />
<br />
RTB adds more bricks, accessories, game modes, admin/player options, and a lot more. RTB's mission is to keep Blockland fresh and captivating. RTB is just an extension of the fun premise of the &quot;vanilla&quot; Blockland. There also lots of plans for RTB when Blockland goes &quot;retail&quot;. Until then, RTB will still be supported and developed for the public beta version 2, which has been enjoyed by the masses for nearly two years (and was featured on TechTV's &quot;The Screen Savers&quot;).<br />
<br />
RTB was first released in June, 2005. The current version is 1.045. The next version will be version 1.05. When the final version of Blockland is available for purchase we will move development to RTB version 2.0.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 01:49:08</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
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It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
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Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
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There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
<br />
Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>The Endless Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EndlessForest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/935ca9ddd20c3fed4e546260d7da63d4_sq.jpg" title="The Endless Forest Image" /> The Endless Forest is a social screensaver, a virtual place where you can play with your friends. When your computer goes to sleep you appear as a deer in this magical place. There are no goals to achieve or rules to follow. You just steer your deer through the forest and see what happens.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:05:34</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
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It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>The World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheWorld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8af83e60f3d2d2cae30fd5b722d3c556_sq.jpg" title="The World Image" /> The World MORPG is a Multiplayer Online Roleplaying Game inspired by the popular .hack series.<br />
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It shifts between a classic top-down view for exploration and a 2D-sidescrolling action mode similar to that of the &quot;Tales of&quot; series when in combat.<br />
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It is currently under development.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:31:25</pubDate>		</item>		<item>			<title>Runescape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c273bea017d9c97fbd4a910db808af4f_sq.png" title="Runescape Image" /> RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world.More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.<br />
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RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.<br />
<br />
Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:54:57</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
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The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>Driller Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/95ef0819d44845c9cf514d044cebfdf5_sq.png" title="Driller Remake Image" /> Pilot your excavation probe, through eighteen platforms that cover the moon of Mitral.  <br />
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Find where to drill in each region to release a minimum of 60% of the gas trapped beneath.  Beware, all is not what it seems..<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:35:46</pubDate>		</item>		<item>			<title>Second Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secondlife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee74229e6497efbf25bee003e16c378c_sq.png" title="Second Life Image" /> Second Life is a 3D digital world imagined, created and owned by its residents.<br />
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Since opening to the public in 2003, it has gotten a total of almost four million members.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:29:57</pubDate>		</item>		<item>			<title>Kingdom of Loathing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeac3852771b0295f4944caaf97ca47d_sq.gif" title="Kingdom of Loathing Image" /> The Kingdom of Loathing (or KoL, as it has come to be known by its player base) is a free, comical RPG, brought to you by the folks at Asymmetric Publications.<br />
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KoL is currently in open beta -- it's open to the public to play, but it's not quite finished. More features and things to do are being added on a nearly daily basis. Despite its unfinished state, it has already attracted a thriving community of interesting, intelligent, and helpful players.<br />
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KoL is, and always will be, free to play, but donations are appreciated and rewarded.<br />
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KoL is played from the comfort of your browser, and is adorned with a staggering array of stunning hand-drawn images. It is turn-based, which means you get a certain number of turns (Adventures) each day.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 01:26:21</pubDate>		</item>		<item>			<title>MultiMayhem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/multimayhem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/904bbaa9c8b66f3b7642a390b49802cf_sq.jpg" title="MultiMayhem Image" /> The goal of this arcade game is to score the most points by jumping on, or hovering over the other player's head, dealing damage to him and scoring points. The game includes levels like the Arcade, Fish tank and Forest Valley. You can play against the computer, friends or on a network.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 05:23:32</pubDate>		</item>		<item>			<title>Jet Set Willy Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jsw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a78b9bc39c7232bc1bef92d0fdd8268_sq.png" title="Jet Set Willy Online Image" /> Jet Set Willy Online is the worlds first Multiplayer Jet Set Willy game.<br />
<br />
Featuring original rooms from Jet Set Willy 1 and Jet Set Willy 2 as well as a whole glut of new rooms for you to explore.<br />
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Supporting up to 16 players, Jet Set Willy Online is the ultimate retro experience for the 21st Century.<br />
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Featuring multiple game modes including Willy Tag, Capture The Flag and Golden Willy (shush at the back!), a choice of over 40 individual Willy characters including Maria, the wicked housekeeper herself.<br />
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An internet connection is required to play JSW Online online!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:25:26</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
<br />
Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
<br />
Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
<br />
There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>Cookie Cruncher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cookiecruncher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3518effddd44f74847d904984db56a97_sq.jpg" title="Cookie Cruncher Image" /> Welcome to Cookie Cruncher, my remake of &quot;Yoshi's Cookie&quot; which was released on the SNES. This game was created for the Retro Remakes competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Ten challengers await, each with ten cookie puzzles. Can you become the cookie eating king?<br />
<br />
On each level you will be given a set number of moves in which to remove all the cookies from the puzzle board. The puzzles range in size from 2x2 up to 8x8.<br />
<br />
To remove cookies you must make a complete row of column of the same type. This is done by scrolling them up, down, left and right.<br />
<br />
The cookies are wrap-around - the one you move off the board will appear on the opposite side.<br />
<br />
If all cookies are removed, you will move onto the next puzzle, and if not then you lose a &quot;retry&quot; and must attempt the stage again, or press escape and go back to the title screen.<br />
<br />
When the game begins you have ten &quot;retries&quot; and five more are earned for every opponent you defeat.<br />
<br />
There are passwords every ten stages, at the beginning of each new opponent.<br />
<br />
Sounds simple? Well it is to begin with... But it get a little tougher as the levels progress.<br />
<br />
But that's the way the cookie crumbles. Good luck!<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the cursor.<br />
Space Bar (held down + cursors) to scroll a column or a row of cookies.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<br />
<br />
<strong>History</strong><br />
<br />
v1.0 - Initial release. Coded for the Retro Remakes Competition 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:32:28</pubDate>		</item>		<item>			<title>Trashman Anniversary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashmananniversary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d13c8def8cf4ec8f17bc2d7e30b2f049_sq.jpg" title="Trashman Anniversary Image" /> Welcome to Trashman Anniversary, my remake of &quot;Trashman&quot; which was released on the Spectrum in 1984, by New Generation Software (the game is 20 years old). This game was created for the Retro Remakes Competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Take control of your rookie trashman and lead him to the heady heights of head-trashman in a matter of days! You must guide trashman around various streets, locating and picking up the rubbish bins. These must be carried to the truck and emptied before being placed back where you found them.<br />
<br />
However, things aren't as easy as they seem! Cars try to run you down, kids on bikes will run over your feet and make you move more slowly. Worst of all, tread on someone's lawn and you may find their dog snapping at your heels!<br />
<br />
Each street must be completed within a set time limit, and extra care must be taken to stay off the grass and out of the bushes, as these will both drain your time limit incredibly quickly!<br />
<br />
As a bonus, if you empty a house's bins perfectly you may be invited in for a certain amount of bonus time - and you'll need every second on some of the later levels!<br />
<br />
Pull down to exit the house, but this can only be done after a couple of seconds inside.<br />
<br />
After you have emptied all the bins you must walk up to the very top of the street, to complete the day's work and go home to rest until the next shift.<br />
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The game ends when you are run over and killed by a car, if you fail to complete your assigned task within the time limit three times, or if you complete all the assignments.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the player.<br />
<br />
Space Bar to start a game from the title screen.<br />
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F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:42:26</pubDate>		</item>		<item>			<title>Planet Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9234166b33b2dcba46016d1f3133b150_sq.png" title="Planet Wars Image" /> &quot;Planet Wars&quot; is about domination of the galaxy. You win by killing all the other players. Each player controls a spaceship &Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;&oelig; the spaceship has no weapons itself but uses the weapons located on the planets in the galaxy. <br />
After landing on a planet it can be moved around just like the spaceship. A planets defense system is symbolized by an icon in the middle of the planet.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 03:48:20</pubDate>		</item>		<item>			<title>Secondlife</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/second-life/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d24d6ea4e55c350fde2061704247273_sq.jpg" title="Secondlife Image" /> Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 3,640,636 people from around the globe.<br />
Developed by Linden Lab, a downloadable client program enables users to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:41:24</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>The Music Lounge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/themusiclounge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ad051b6bbeb1b3ca7378fb16a73bbcc_sq.jpg" title="The Music Lounge Image" /> The Lounge is a virtual nightclub where music fans can hang out, listen to music, make friends, dance, and chat.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 04:33:03</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
<br />
NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
<br />
It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>LinCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lincity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3c12d0888e17a8548591bdbc8a54cd0_sq.jpg" title="LinCity Image" /> <h1>Overview</h1>
<br />
LinCity is an open-source free city construction game. Unlike SimCity, players build specific industries, rather then zones. The game focuses heavily on managing an economy and research development, the first leading to the latter. The game also differentiates itself through finite natural resources, such as ore, that players must extract.<br />
<br />
<h1>Gameplay</h1>
<br />
Players begin the game with only a few buildings unlocked, residential sections, farms, and communes (charcoal burners). By managing this limited economy, the player must earn money to run an education system. Once this is developed, more complex structures become unlocked such as blacksmiths, manufacturing plants (light industry and mills), steel mills (heavy industry), hospitals, cricket fields, and universities. The end-game goal of LinCity is to construct space shuttle launchpads and evacuate the planet, before resources run out. However, an alternate &quot;victory&quot; can be won through the construction of renewable energy power plants and recycling centers, if a sustainable economy independent of coal and ore is acheived.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 05:15:55</pubDate>		</item>		<item>			<title>Tactical Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TFO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/953c62e07e3d051074495d47a0bf5740_sq.jpg" title="Tactical Force Image" /> - In Development Stage -<br />
Tactical Force is a futuristic multiplayer game that offers a fast paced game play that focuses on teamwork and the player&Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:51:55</pubDate>		</item>		<item>			<title>VECK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/veck/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba5d0abe8f8a99bdd237f2b19ef58875_sq.jpg" title="VECK Image" /> Veck is an entry for a vector minicompetition on the Retro Remakes forum. It won, with more than 50% of the vote! Yay!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 10:33:52</pubDate>		</item>		<item>			<title>GraviTron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GraviTron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa6eaaab548ef88b472161d04cc1792a_sq.jpg" title="GraviTron Image" /> Pilot your craft into dangerous caverns, rescue stranded space -men, destroy all reactors and return home in time for tea.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:03:41</pubDate>		</item>		<item>			<title>Cultivation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultivation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81b7410386bf09c594b6a887ffa71749_sq.png" title="Cultivation Image" /> Cultivation is a game about a community of gardeners growing food for themselves in a shared space.<br />
<br />
Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties.<br />
<br />
All of the graphics, sounds, melodies, and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely &quot;grown&quot; appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:37:14</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Agent of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/agentofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c48ebc4deb4ac08194dba197c537ea4_sq.jpg" title="Agent of Chaos Image" /> Agent of Chaos is a cyberpunk rpg, based in a future where life is cheap. Corporations have such power that small governments hide in their shadows. Become the most powerful agent with cybernetics and bioware, even start your own corporation. <br />
<br />
Agent of chaos is still in development, but will be entering the beta testing state by Christmas. So feel free to stop by and share your thoughts. Please forgive the programmers art :]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:40:58</pubDate>		</item>		<item>			<title>De-Animator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deanimator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f3deac3203386ff11c43d012f6614bd_sq.png" title="De-Animator Image" /> De-Animator is a simple flash game, &quot;based on stories by HP Lovecraft&quot;. The goal of the game is simply to fend off the zombies as long as possible, with help of your Revolver and Shotgun. The gameplay may be simple, but it might provide a good distraction for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:38:43</pubDate>		</item>		<item>			<title>HitBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767c59cc2efe251e55372ccea0b33384_sq.png" title="HitBlock Image" /> The game is a remake of Crillion. It features all the classic stages as well as over thousand user made sets.<br />
<br />
You control a ball that bounces up and down on its own. Steer the ball left/right and hit colored blocks. If the colors match you can destroy the block.<br />
<br />
Enter: color changers, deadly skull blocks, moving enemies, keys, doors, bombs and many more.<br />
<br />
An editor to create your own sets is included. You can also upload your set from inside the game and have it immediately available to other players.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:05:41</pubDate>		</item>		<item>			<title>Anarchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anarchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177dd4394f809f36fc89e225890a2680_sq.png" title="Anarchy Image" /> Anarchy has broken out on the planet Sentinel 4 and rebels have taken over.<br />
<br />
You have been chosen for a mission: break into the rebels' ammunition depot and destroy the entire supply, thus dealing a crushing blow to the rebellion. You have been given an ACE Mk.2 Interceptor tank with which to carry out your mission.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Shoot the &quot;red boxes of ammo&quot; and the &quot;red pyramid warheads&quot; for points.<br />
<br />
You can only fire in the direction you are facing, and if there isn't a space between you and the ammo or warhead, there is no space to turn. Find a way of positioning yourself so that you can face them - they are all possible, but some may be puzzling.<br />
<br />
Destroy them all and a beacon will appear showing where to place your tank to be beamed to the next ammo-dump in the complex.<br />
<br />
The rebels are trying to destroy you before you accomplish your mission, with their orbital laser, but your jamming device can keep them from getting a lock for a while.<br />
<br />
Keep an eye on the timer, when it runs out the jammer will fail, and the laser will be able to destroy you.<br />
<br />
There are security droids and enemy tanks in the complex, which will try and tag you with and electronic marker - if you are touched and marked, the laser will be able to lock on despite your jamming-device!<br />
<br />
Extra lives are awarded every 50,000 points.<br />
<br />
This version (like the original game) has 16 levels. The original crashed after level 16, and didn't have an end sequence, the remake will take you back to level 1 to rack up a higher score.<br />
<br />
The top five scores are saved to disk, along with the level reached.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys or joy-pad to move the tank.<br />
Control-Key or Fire Button 1 to shoot<br />
<br />
&quot;P&quot; to pause the game<br />
<br />
The game is full screen by default, but if you wish to play it in a window then use the switch &quot;/window&quot; on the command line.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:39</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
<br />
Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
<br />
We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d692c2c878e1268c2d0ef4286dbf61d2_sq.png" title="Moves Image" /> This is a very simple board game for 2 players (or 1 player versus the computer). Both players get 7 pawns and 1 king on a 8x8 board. The goal is to get your opponent's king or 6 of his pawns. Each turn, the player may select 1 stone and move it straight or in an L-bow. You cannot jump over stones, but you can step onto your opponent's stone to take it. The numbers on your stones indicate the number of tiles they can move in a turn. When the Mastermind option is selected, the stones change in value when you move it. Pawns can get numbers 1-4, while the king only gets 1 or 2. A challenging game!<br />
<br />
Setting the Mastermind option (to change the alue of your stones each move) will show numbers on the board so you will know the number you will get when you move a stone there.<br />
<br />
This games comes with 5 imaginary friends of fine-tuned artificial intelligence to play offline against your computer.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:47:13</pubDate>		</item>		<item>			<title>Kisses</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kisses/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0fa0f947a0c3e74a6c7682733aa44e0_sq.png" title="Kisses Image" /> Kisskimo, the village cupid, has appointed you, an ordinary everyday villager, to spread joy throughout your village. It is your mission to maintain as many friendships as possible with your fellow village members, and luckily you have been promised rewards for showing progress in this task. At first, it seems that it should be easy enough to be friendly with your neighbors, but soon you learn that they are not fond of sharing your friendship with others. Their jealousy runs deep into the village's social network and you are only able to achieve your goal by spreading lies and manipulating your friends.<br />
<br />
<br />
Kisses is a social strategy game in which the user must persevere physically and flourish socially in a Village.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 05:01:29</pubDate>		</item>		<item>			<title>True-Vol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/true-vol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29076e6ca100e0f76f4724e5b249c243_sq.jpg" title="True-Vol Image" /> True-Vol is an online multiplayer first person shooter and a role playing game. The objective of the game is to &quot;ice&quot; your competition as many times as possible by shooting them (click left mouse button) and using your own special techniques while avoiding being &quot;iced&quot; yourself. Fly around the level and collect Vol power-ups (look for -=V=- on screen), which increase your abilities to shoot, fly, zoom in, and move. After collecting enough Vol power-ups you will reach an ascended state called &quot;True-Vol&quot;.  With this new acquired label comes the ability to annihilate your opponents with an incredible rate of fire, great vision, and speed. Every time you &quot;ice&quot; an opponent you get one point.  However, if you are &quot;iced&quot; by an opponent you lose one point, but don't worry, you can't get negative points!<br />
You begin the game with 200 experience points.  After a few games you will have gained more experience points, which you can use to create your own techniques.  During gameplay you can use your techniques by first placing your target box on an opponent at least for a moment.  Once you have seen their name pop up that means they are the target which your techniques will home in on unless someone has the homing virus (or you clear your technique's target by pressing zoom-in and zoom-out simultaneously).  Enter the Button Sequence of the Technique you want to use and it will fire toward the last targeted opponent.  You can also target opponent's special techniques and destroy them before they hit you.  Simply target one (it will say &quot;(Playername's) Special Technique&quot;) then fire off your own technique.  You can even change the course of your techniques movement by choosing another target after you have fired off a special technique.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:43</pubDate>		</item>		<item>			<title>BowWow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BowWow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3548cacdcf70973cec7032e8fdfcadc1_sq.png" title="BowWow Image" /> Black holes suck.<br />
White holes blow.<br />
Arrows are sharp<br />
and stick in your toe.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:51:10</pubDate>		</item>		<item>			<title>Push-Push Penguin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ppp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/320bc634eea88c27f06648da276b5471_sq.gif" title="Push-Push Penguin Image" /> Guide Pen-Pen or his sweetheart Deda-Deda (or both in a multiplayer frenzy) around the mazes and try to crush all monsters on screen with the Ice Blocks scattered around. Use the Action button to push the ice block or crush it if it cannot be pushed.<br />
If you face the outer wall and press the Action button then you will start breathing the icy breath onto them which will make them freeze. If there are any monsters walking by the frozen wall they will get instantly stunned and you can use this ability to crush them with an ice block. Try to spell BONUS for surprise, and rack up combo scores by killing Snow Trolls in various imaginative ways.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:39:52</pubDate>		</item>		<item>			<title>Tilt!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tilt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81956f27904f7e244bd5a1ef2becbbb7_sq.gif" title="Tilt! Image" /> A simple puzzle game that lets you tilt the board to the left or the right in order to group the critters in the play area.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:57:15</pubDate>		</item>		<item>			<title>Magisteral: The Creation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magisteral/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1756e2d0128b10ac8c8e6ed80c06c24_sq.png" title="Magisteral: The Creation Image" /> Magisteral is a traditional-style RPG that puts a big twist on the classic &quot;save the crystals!&quot; storyline. It follows six special Magisterals, or magic-users, who possess a power called the Illuminance. They'll face the perils of their world and a revived evil as they attempt to save their world from dying. The gameplay is similar to that of NES and SNES era Final Fantasy games, with similar difficulty, and will be enjoyed the most by people familiar with those games.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 07:28:22</pubDate>		</item>		<item>			<title>Duck Dash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckdash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/595dc18a95590e97c429cf4f4c71dd24_sq.png" title="Duck Dash Image" /> Original game and graphics by John Gymer of Kingfisher Software. This was a originally a Public Domain release for the Atari ST.<br />
<br />
Simply collect all the eggs on each level to progress to the next.<br />
<br />
When you walk on tiles they become cracked and cannot be used again.<br />
<br />
It is possible to scroll the lines/colums of tiles (CTRL+Cursors) so don't worry you cannot trap yourself surrounded by broken tiles.<br />
<br />
Careful you don't get caught in the spider's web or you will be stuck for a moment.<br />
<br />
Avoid the baddies or you will be a dead duck.<br />
<br />
This game is probably more suitable for children, but can give quite a challenge on later levels. <br />
<br />
Simple but effective gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:56:05</pubDate>		</item>		<item>			<title>Beast Invaders 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/633c6d7cbd61d7adcc7d89486b422fc1_sq.png" title="Beast Invaders 2 Image" /> Beast Invaders 2 is a remake of Jeff Minters Atari ROM hack of Space Invaders. Try saying that when you're drunk.<br />
<br />
Written for Retrovision 2006, a UK gathering of Llamasofties and Llamasoft itself as a freebie game given to all the folks that rolled up to celebrate umpteen years of eye monging visuals.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:01:02</pubDate>		</item>		<item>			<title>Silent Hunter (48h)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silenthunter48h/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2f596215c7c42e2b70b8d324b0ffe0f_sq.png" title="Silent Hunter (48h) Image" /> My entry for this years 48h Game Competition at http://www.ludumdare.com. The theme: Light and Darkness. <br />
<br />
Your name is not of importance. Your mission is simple:<br />
Top secret data has been separated and hidden in several countries. Break into the buildings and retrieve the secret data. The data is usually kept in a green cabinet. You must not be detected. Go inside unseen and find the cabinet. Once a guard sees something suspicious like a light which doesn't belong or hears a sound he will start the alarm. Once the alarm is on you cannot escape. We will have to deny any knowledge.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:26:57</pubDate>		</item>		<item>			<title>Halloween Memory Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mfHalloweenMemoryMatch2006/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae454e9c0bd54313b885b1d889a28653_sq.jpg" title="Halloween Memory Match Image" /> A Halloween Memory Match/Concentration game from MindFoolGames.com.<br />
Keeping in mind that this was designed for a younger audience, it's fairly simple but definitely cute.<br />
Match the cards to reveal the Halloween images behind them.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 10:21:27</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Take Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/taketwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e30638e493ea38c5c1b520ba66f9923e_sq.png" title="Take Two Image" /> This is a version of Shisen-Sho an ancient tile matching game, remade from the Atari ST version I used to play for hours.<br />
<br />
Take Two v1.00 released! Added the normal mode, finally. Fifteen levels of grid from 4x4 to 24x8, with time limits and score based play. Help doesn't have a time penalty here, you have a limited supply of &quot;help tokens&quot; that you can use, one is replaced after each level, to a maximum of three. Also added more information screens, and many little tweaks under the hood.<br />
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There is a new tile-set based on Simpsons' characters in this release, very kindly provided by Stompy... thanks mate!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:43:53</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
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The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>Liero Xtreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lierox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c01a3b582d8dd79a888a2968c985009b_sq.jpg" title="Liero Xtreme Image" /> <div class="user_quote"><span class="quote_from">The Official LieroX Site said,</span><blockquote class="user_quote">Liero Xtreme or LieroX is a fast-paced 2-D shooter, and is the most popular rework of the original Liero. It features both netplay and local hotseat games. The game is highly customizable, meaning that it is possible for players to create their own characters, levels and weapons. The latest game release is LieroX pack 1.9, which was released November 30, 2006.</blockquote></div>
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<br />
<div class="user_quote"><span class="quote_from">The Liero Readme said,</span><blockquote class="user_quote">Liero Xtreme is a somewhere between a clone and a sequel of the original classic game Liero.<br />
Liero Xtreme trys to keep some of the core gameplay features of Liero, while adding a new frontend menu system, an integrated map editor, network play and easier modibility.<br />
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The object of the game is to kill the enemy or be killed. To help you achieve your objective, you are given a range of weapons to select from.</blockquote></div>
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<span style="color: orange;font-weight: bold;font-size: 16px;">System Requirements</span><br />
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<br />
If your computer is less than 5 years old you should be okay.<br />
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_______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:39:05</pubDate>		</item>		<item>			<title>Omega</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/omega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbe255f1ca83662f3474951dcf059e3_sq.png" title="Omega Image" /> Defend Terra and defeat the Hsiffan attack force using brute force and big lasers in Smila's tribute to the Thalamus C64 classic, Delta.<br />
<br />
An action packed nostalgia fest for all Commodore64 lovers out there.<br />
<br />
Music by the uber talented <a href="http://www.c64audio.com/" target="_blank" rel="nofollow">Chris Abbott</a><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:17:47</pubDate>		</item>		<item>			<title>Fire Ant Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireantremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3ab40e16e2147645c132729fec4069b_sq.png" title="Fire Ant Remake Image" /> Fire Ant is a tricky maze puzzler game that originally appeared on the C16/C64 computers in the early eighties.<br />
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Eight challenging caverns await the adventurer in this quest to rescue the queen ant from the evil clutches of the scorpions.<br />
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Safe for all the family, unless you count the amount of cursing the puzzles may cause.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:33:32</pubDate>		</item>	</channel></rss>