<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'free, Linux, puzzle' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/free/Linux/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'free, Linux, puzzle' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'free, Linux, puzzle' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/free/Linux/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Zoo Keeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zookeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80d24a4f50e1551864e6ea173288d76b_sq.jpg" title="Zoo Keeper Image" /> Swap adjacent animals to line up 3 or more of the same kind to eliminate them.  Get the required amount of animals in the times given.  There is also a random animal square that, when clicked, will eliminate all of the animals on screen that it stops on.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 04:54:46</pubDate>		</item>		<item>			<title>Buried Alive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/buriedalive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b34963a00fd822dbceea699a36ae699_sq.jpg" title="Buried Alive Image" /> You wake up in the darkness and have no idea where you are.  Point and click to solve the puzzles and escape your terrible situation.  Buried Alive is an &quot;epic point and click adventure&quot; that only the brave and cunning will be able to solve.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:44:04</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title> Nick Bounty: A Case of the Crabs </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nickbountycrabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4607eb888101cf78044e890146e97133_sq.jpg" title=" Nick Bounty: A Case of the Crabs  Image" /> <div class="user_quote"><blockquote class="user_quote">Something stinks and it smells like crab, only there's something funny about these crustaceans. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it's up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:43:45</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Enigmatica</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmatica/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bd50d895e7acf14868692163041e2c1_sq.jpg" title="Enigmatica Image" /> Tricky block-sliding puzzle, like a 2D Rubik's Cube. Line up the tiles in rows or columns, as fast as possible and using the least number of moves possible!<br />
TIP: carefully watch the instructions to understand the strategy to solve a board!<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 10:02:37</pubDate>		</item>		<item>			<title>Chirality</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chirality/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94a2971e4cb71fc862510bd1fe0e7209_sq.png" title="Chirality Image" /> Chirality is a basic game at heart. Two sets of vanes, each with symbols on them, rotate in opposite directions. When any pair of overlapping symbols match, hit the button. Successful matches increase your score and the game speed. Missing a match or hitting the button when no matches occur will cost you a try.<br />
<br />
There are three different game layouts and two speed choices, making the game accessible to people of all reflex levels.<br />
<br />
Also available is Chirality+, with more eye candy and distracting graphics. Runs pretty slowly on most systems though, so it's more for looks than gaming right now.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 06:53:09</pubDate>		</item>		<item>			<title>Amoebax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/amoebax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87d82a4b8ebec652e1132b2b3fadf8a1_sq.png" title="Amoebax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2007 12:57:21</pubDate>		</item>		<item>			<title>Phit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/222ab89f04a1afd14f153f261f009e8b_sq.jpg" title="Phit Image" /> This game is half tangram and half tetris in it's workings.  Use tetris-like groups of cubes to fill in a perfect rectangle at the bottom of the board using tangram methodology.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 05:52:06</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Neverball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neverball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c19fcf2a5360801abd1e462bf9d2f27b_sq.jpg" title="Neverball Image" /> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:53:34</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>		<item>			<title>Conformity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conformity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c3a3fbd34aeb5490e1d04b73d5bc7e55_sq.jpg" title="Conformity Image" /> Conformity.  A game that I made for the Phoenix IGDA game jam in 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 08:27:43</pubDate>		</item>		<item>			<title>The House</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehouse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccb6695059a14428f8aa43b29d712557_sq.jpg" title="The House Image" /> You wake up next to a pool after being at a house party.  You have lost your memory and have to find out why you are here.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:35:40</pubDate>		</item>		<item>			<title>Click Drag Type</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clickdragtype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a94238864babb80a1a47eb0ffdb215c8_sq.jpg" title="Click Drag Type Image" /> Click, drag, and type your way through 10 mind bending puzzles.  Use trial and error to see if you can figure out what is going on, and eventually solve the puzzle.  You can play the puzzles in any order, and you are timed to see how long it takes you to finish them all.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 01:22:02</pubDate>		</item>		<item>			<title>Candy Catastrophe!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candycatastrophe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87cd70ebf3f1a2751c6a94214f2c3206_sq.jpg" title="Candy Catastrophe! Image" /> Oh no! Leftover Halloween candy has gone bad, and it's up to you to clean up the mess.<br />
<br />
<h1>History</h1>
This game was put on Newgrounds way back on 11/29/2005, and has broken the 75,000 view mark. This game is also open source; scroll down to see the notice, and scroll further to download the .fla file!<br />
<br />
<h1>Gameplay</h1>
To play, click once on any colored candy with at least one of the same color adjacent. All similarly-colored candies will be highlighted, and text will tell you how many points it'd be worth to collect them. Keep above the minimum score to continue; how long can YOU last?<br />
<br />
<h1>Cheats</h1>
Type c-h-e-a-t while playing and you'll hear &quot;watch this!&quot;. Once cheats are enabled, press 1, 2, 3, 4 or 5 to destroy all of the corresponding color (while racking up bunches of points!), or type &quot;s-c-o-r-e&quot; to get the equivalent of 10 candies at once (point value varies by level).<br />
<br />
<h1>Hints</h1>
<ul class="user_list"><br />
<li class="user_li">If you just randomly collect candy, you'll probably make it to level 5 or 6, but if you want any hope of passing further, you need to bunch multiple candies together - you'll get double the points for 4 at once than for 2 twice.<br /></li><li class="user_li">It's also important to get those bonuses! In Candy Catastrophe, you'll get a bonus for each candy that has over 90% collected. Here too, it's better to get one 96% than a few 91%s.<br /></li><li class="user_li">Save vertical candies for later unless taking them helps make a better match - sometimes you'll be able to get rid of a column on either side and can use them then.<br /></li></ul>
<br />
<h1>Note: Open Source Game</h1>
This game is open source: if you want to change or edit this game in any way, or even keep it the same, then reuse it anywhere, go right ahead! Acknowledgement would be wonderful, but is not necessary; at the very least, I'd be honored if you just let me know it helps in some way!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:13:44</pubDate>		</item>		<item>			<title>Digit Dungeon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digitdungeon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78a9b19da3ab4edeeb9ac50faa2c98a9_sq.png" title="Digit Dungeon Image" /> Guide Dag though Digit Dungeon and get him out alive if you can!  <br />
<br />
Digit Dungeon is a maze with a twist.  Instead of narrow halls to navigate, Dag must make his way to each room by advancing only the number of tiles indicated by the number of the tile he stands on.<br />
<br />
If it seems easy, beware!  You must plot his path through each room carefully because there are pitfalls, monsters, and booby traps to contend with!  Give Dag a fighting chance by picking up weapons and power-ups along the way.  His life is in your hands, so make it count!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:41:01</pubDate>		</item>		<item>			<title>Panda Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pandaadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b44be7bb94283788dc3f0acaca667166_sq.jpg" title="Panda Adventure Image" /> You are a panda and you must get to the bamboo forest of the coast of the island you are on.  Point and click your way through the areas of the island.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 03:15:50</pubDate>		</item>		<item>			<title>Wetdike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WetDike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb3186ac26a9732ed638252c7a5ae06_sq.jpg" title="Wetdike Image" /> A version of klondike / patience / solitaire . Sort the cards into piles in the top right hand corner of the screen. Try and get the highest score whilst doing so.<br />
<br />
Music player is hidden in the top right hand of the screen, move the mouse over it to bring it up. It is an XSPF based player that streams from www.projectopus.com<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 05:08:37</pubDate>		</item>		<item>			<title>Tilt!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tilt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81956f27904f7e244bd5a1ef2becbbb7_sq.gif" title="Tilt! Image" /> A simple puzzle game that lets you tilt the board to the left or the right in order to group the critters in the play area.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:57:15</pubDate>		</item>		<item>			<title>Senha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/senha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0907a1172559152aa78105c0f1addd2b_sq.jpg" title="Senha Image" /> Discover the password, by the tips offered.<br />
<br />
White tips = you hit the color, but wrong the position;<br />
Black tips = you hit the color and position.<br />
<br />
PS:<br />
Senha in portuguese is Password in English, or Se&Atilde;&plusmn;a in Spanish.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:09:09</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
<br />
It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
<br />
Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Bubble Fun 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5895dc464bc3a015a811897a5a17445_sq.gif" title="Bubble Fun 2 Image" /> Try to dominate the puzzle board by popping bubbles to infect the adjacent bubbles.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:59:50</pubDate>		</item>		<item>			<title>Brain Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/braindrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb5637b63b0a4667cb36b0b9c9213d1f_sq.jpg" title="Brain Drop Image" /> In Brain Drop, you have two types of colored balls.  The object of the game is to drop the gold ball off of the screen without having any silver balls fall out.  There are five puzzles, and you can replay them to try and finish them in the least number of moves.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:38:13</pubDate>		</item>		<item>			<title>Hotwheels Trackmod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trackmod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/926a80392baffb4bb201b0d902fbc3f4_sq.jpg" title="Hotwheels Trackmod Image" /> A very simple yet addictive and popular game (over 10,000,000 plays so far).   Twist the tracks to get your 6 cars across the screen.  40 distinct levels.  This game was developed at Mattel by myself.  the graphics were designed by Dan Cady.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Apr 2007 10:27:42</pubDate>		</item>		<item>			<title>2D Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzle2d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2190d10d85d126f941f1256ace62ea44_sq.jpg" title="2D Puzzle Image" /> Will all the pieces fit on the board? They should, but it's harder than it looks. Have some fun wil this puzzle game and see if you can solve it !<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 06:40:41</pubDate>		</item>		<item>			<title>Mango Boom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mangoboom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae6b7003e924b5ce3d4d1d479e49b3cd_sq.jpg" title="Mango Boom Image" /> Need more fruit flavor in your life? Then Mango Boom is your game. Within a totally unique puzzle design, it's your job to eliminate balls from the playing board so you can fill the center box with same-colored spheres and turn them into delicious fruit!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 01:17:32</pubDate>		</item>		<item>			<title>IQ Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iqmarathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1a28d2da3faaeceb1548ccf2f2efc3a_sq.jpg" title="IQ Marathon Image" /> Help the cow reach the goal.  The cow will only move in the direction it is facing, so you are given arrows to change where it goes.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:25:54</pubDate>		</item>		<item>			<title>Hapland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5091e8c8cc424ee39901da67ae74fe2e_sq.jpg" title="Hapland Image" /> Hapland is a point and click puzzle game.  You must find a way to light the two torches and activate the big portal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:49:37</pubDate>		</item>		<item>			<title>Comboling</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/comboling/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ea04997e0e1b9611f0acd9add7f9753_sq.jpg" title="Comboling Image" /> You have to link all of the bright squares by moving horizontally, vertically, or diagonally.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:01:35</pubDate>		</item>		<item>			<title>iPuissance 4D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ipuissance4d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcac7bf4b03bb0eabd3d097ee0f0510b_sq.jpg" title="iPuissance 4D Image" /> iPuissance 4D is a free (online) Connect 4 style video game: It can be played through the Internet against other real players, or locally against an artificial intelligence. The Connect Four grid is rendered in 3D. It is also possible to see the scores, time left, change the game rules, and even chat with others in the game or in chat room. You can play on-line and chat on the Beroux.com server for free and increase your rank in the high score.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 06:21:15</pubDate>		</item>		<item>			<title>Cityscape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cityscape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4546220c3a4132ca77618e8d2e9ee5bb_sq.jpg" title="Cityscape Image" /> Choose what to add to your city in order to create the best one you can.  The order in which you add parts to your city will determine the size it becomes in the end.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 01:45:00</pubDate>		</item>		<item>			<title>Palantir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/palantir/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cfb44fb87fd735d331f56961d0d3c604_sq.jpg" title="Palantir Image" /> There are multicolored balls coming out from the center, and you have to get rid of them.  Match three of the same color to eliminate them.  If you eliminate a ball the has others attached to it, they all disappear.  Don't let the cluster expand to the edge or you lose.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 03:05:32</pubDate>		</item>		<item>			<title>Blue Rabbit's Climate Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/climatechaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9508f6481b012e8abf38f5437def16d_sq.jpg" title="Blue Rabbit's Climate Chaos Image" /> You are Blue Rabbit, and you are traveling to a small island chain to help the native chief find out what happened to his son.  Walk around and explore to solve the puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:32:37</pubDate>		</item>		<item>			<title>Tentoumushi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tentoumushi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/114c2d8b2c3c2e7ae7378e56cd1c92fe_sq.png" title="Tentoumushi Image" /> It is your duty as a ladybug to push small droplets of water in the special water holes. The game saves your progress along the almost 150 levels.<br />
<br />
<strong><a href="http://xieke.com/tentou.php" target="_blank" rel="nofollow">Click here to play this game</a></strong><br />
<br />
<br />
...<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 02:26:06</pubDate>		</item>		<item>			<title>Quad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4a6c28259aab0c7e31c2252176df5e_sq.jpg" title="Quad Image" /> Using the Keyboard Arrows or the Mouse, it changes the color of squares passing on them, the objective is to change all squares for same color.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 10:18:39</pubDate>		</item>		<item>			<title>Zep's Dreamland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zepsdreamland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e672f7ad0f40bb32c20d55fa8b746f62_sq.jpg" title="Zep's Dreamland Image" /> The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special &quot;blocks&quot; by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 07:39:38</pubDate>		</item>		<item>			<title>Gridlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridlock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6594d38648b9551c3cdec2efcaaf81f2_sq.jpg" title="Gridlock Image" /> Move the gray blocks left, right, up or down in order to free the blue block through the opening on the right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:38:44</pubDate>		</item>		<item>			<title>Animal Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animalpuzzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bca0dd6da70e33d66443a663d847229_sq.jpg" title="Animal Puzzle Image" /> Help the mole make it to his home by creating a tunnel system from the falling pieces.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:09:20</pubDate>		</item>		<item>			<title>The Dark Room</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedarkroom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec7eb873dee0a664259c62c8559862f0_sq.jpg" title="The Dark Room Image" /> You are trapped in a room and have to solve the puzzles to get out.  You can change the room into seven different colors, and you have to solve a puzzle in each color.  Solve all of the puzzles to escape into the hall of fame.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:07:15</pubDate>		</item>		<item>			<title>Ball 4 Revamped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ball4r/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1125dbd47bb5f5b84849562e2294c8ac_sq.png" title="Ball 4 Revamped Image" /> Guide your ball through 100 small levels, attempting to make it through in the best time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:51:59</pubDate>		</item>		<item>			<title>Bubble Fun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a76626d7c68e3f1ef50c4aa7b3ccfd3_sq.gif" title="Bubble Fun Image" /> In Bubble Fun you have to try to sweep the board by converting all of the bubbles to your color.  To do this you click on one bubble on your turn.  Bubbles will flash when they are close to popping, and when a bubble pops it infects the bubbles that surround it, changing them to its color.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:26:25</pubDate>		</item>		<item>			<title>Hexiom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hexiom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c8749489a85babfbec156992465b6e4_sq.jpg" title="Hexiom Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:52:45</pubDate>		</item>		<item>			<title>Seven Deadly Sins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sevendeadlysins/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ae86c35d7182750f8a8f61aa15652d5_sq.jpg" title="Seven Deadly Sins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:17:21</pubDate>		</item>		<item>			<title>Dance Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dancematch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a0e4381a4772cf0aa4b65b187299cba_sq.jpg" title="Dance Match Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2008 07:07:26</pubDate>		</item>		<item>			<title>Fair Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fairgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96f23cf088325238411bd57efec25e5b_sq.jpg" title="Fair Game Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2008 11:46:01</pubDate>		</item>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Linyca</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linyca/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f60c2fb3ae70db2caeb07c7f98dc190_sq.png" title="Linyca Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2008 08:16:13</pubDate>		</item>	</channel></rss>