<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'fighting, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fighting/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'fighting, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'fighting, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fighting/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Rumble Box</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rumblebox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77b161aeb9f40228063e98e60b2cd2a5_sq.png" title="Rumble Box Image" /> Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The objects pile up, changing the gameplay landscape and altering your combat tactics.<br />
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The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 01:17:32</pubDate>		</item>		<item>			<title>Uber Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c27eba89756796e94995ebd9cd3610f4_sq.jpg" title="Uber Fighter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 07:20:56</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
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The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Animal Cruelty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AnimalCrueltyGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99df231e92eac67a48b90ffb1368724c_sq.jpg" title="Animal Cruelty Image" /> 3d-fighting game; developed for pc; used ogre engine.<br />
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http://www.animalcrueltygame.com<br />
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The levels in Animal Cruelty are very unique just like the animals that fight in them.  There are 10 levels in total and each one has its own unique characteristics which sets it aside from the rest.  Each character has its own unique moves as well as finishing moves that will be sure to rock the competition.   Animal Cruelty takes place in a world that used to be inhabited by humans.  <br />
    The US army developed a bomb that would destroy all human life but spare the lives of animals.  Little did they know that the animals would become mutated and take on human characteristics.  These mutated animals are very aggressive and are trying to prove their strength to one another, this is why they have to fight to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 10:33:26</pubDate>		</item>		<item>			<title>Mythic Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythicblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c15a2a0a347a776950eab1588a5b322_sq.gif" title="Mythic Blades Image" /> Ares, the god of War, has challenged his father Zeus for control of Olympus, and now the war of the gods must be fought in the arenas of mortals. Heroes and monsters of Greek myth must come together in a clash of deadly combat to determine the fate of Olympus!<br />
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Mythic Blades is a visually breathtaking 3D fighting game which places you in the role of a legendary hero or terrifying monster. It's a fast-action brawl across ten different arenas, with twelve different playable characters. While the gods may not be the ones fighting, you can invoke their powers through special Divine Attacks that cause devastating combos on your opponents.<br />
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In addition to four levels of difficulty to challenge you in single-player, you may also play against a friend in &quot;Versus&quot; mode, and you can unlock secret characters and special bonuses as you play.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:44:49</pubDate>		</item>		<item>			<title>TH07.5 - Touhou Suimusou - Immaterial and Missing Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/immaterialandmissingpower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e17acda8bb895ab1490e6b10367b8572_sq.jpg" title="TH07.5 - Touhou Suimusou - Immaterial and Missing Power Image" /> A collaborative effort between two doujin creators, Tasofro (Tasogare Frontier) and ZUN, this game puts the characters from ZUN's Touhou danmaku shmup in a fighting game.  As such, to carry the shmup feeling, most of the game's characters make heavy use of projectile attacks but can also graze enemy projectiles by dashing.  Also taken from the shmup games are spellcards.  Every round, each character can activate their spell card once which restores a large portion of their life (indicated in red on the life bars) as well as lets them use the spellcard specials.  In Story Mode, the computer players will also make use of infinite repeating spellcards that aren't available to the players, often using projectile patterns that look similar to what you might find in the shmup games.  The game also introduces a new character to the series, Suika Ibuki.<br />
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The game later included the character Hong Meiling against ZUN's wishes, and other fans added multiplayer functionality to the game as well.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 04:43:33</pubDate>		</item>		<item>			<title>Card Sagas Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CardSagasWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/022b35b42eabac9dec83e084a09f0304_sq.gif" title="Card Sagas Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 12:23:46</pubDate>		</item>		<item>			<title>Super Hurtball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superhurtball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1390ee1b69bd5068645b656954684841_sq.jpg" title="Super Hurtball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2008 10:08:01</pubDate>		</item>		<item>			<title>Iji</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Iji/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccea15202b31333848f4e42f1c5c5145_sq.gif" title="Iji Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Sep 2008 05:06:43</pubDate>		</item>	</channel></rss>