<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'fighting, Arcade' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fighting/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'fighting, Arcade' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'fighting, Arcade' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fighting/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
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The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Tekken 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tekken6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c00e3bb53b882a37526474f145bb486_sq.jpg" title="Tekken 6 Image" /> Little is currently known about Tekken 6. It will Be released for the Playstation 3 and in the Arcades. It is published and Developed by Namco.<br />
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Release date: TBA 2008<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:17:43</pubDate>		</item>		<item>			<title>Killer Instinct 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/killerinstinct2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb3f4193cd43c1e2cda8056e45bd1a5_sq.gif" title="Killer Instinct 2 Image" /> Killer Instinct 2 is a 1996 arcade-only fighting game developed by Rare Ltd., licensed by Nintendo, and manufactured by Midway. KI2 is the sequel to Killer Instinct (1994), an arcade game which was also ported to the SNES. Like its predecessor, the game features two 8-way joysticks with six buttons each for attacks (three punch and three kick), allowing for both a single player mode or a two player versus mode. A modified version of KI2 appeared on the Nintendo 64 as Killer Instinct Gold in 1997.<br />
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KI2 follows on from the plot line that the previous installment ended with. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.<br />
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As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original Killer Instinct, when a player's original life bar is fully depleted, s/he will fall the ground, and immediately begin on their second lifebar.<br />
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As with the first game, Killer Instinct 2 relies on an automatic combo subsystem in its matches. Additionally, a Super bar has been added to the game (similar to Street Fighter Alpha or King of Fighters). This super bar fills as players take damage. After the bar reaches a certain point, the player can use a multi-hit super special move (normally referred to as Super Move,) which is usually an extended version of a normal special move.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 01:16:12</pubDate>		</item>		<item>			<title>Soul Calibur</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3e390e07b57e36d4558864dd9b643b_sq.jpg" title="Soul Calibur Image" /> Soul Calibur is actually the second game in Namco's &quot;Soul&quot; series that began with the arcade game Soul Edge, later release as Soul Blade on the PlayStation.  It features 19 characters in all, including almost all of the characters found in Soul Blade, with the exceptions of nunchuck expert Li Long and the Korean fighter Seong Han Myong.  The Dreamcast port of the original arcade version is easily one of the best games ever made for that system, if not one of the best fighting games of all time.<br />
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The only thing this game lacks compared to others in the series is the popular feature of unlocking different weapons for each character.  It did, however, introduce the Mission Battle mode and several key story elements and characters that made subsequent games even more popular.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:17:57</pubDate>		</item>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
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Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
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Plot<br />
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Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
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[edit] Gameplay<br />
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The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
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Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
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The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>Virtual On</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VirtualOnOrtarioTangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3354491365df3df900711a378a496df2_sq.jpg" title="Virtual On Image" /> Virtual On : Ortario Tangram is a 3D beat em up featuring giant robots (Virtuoids)zipping around arenas in fast paced battles requiring reasnobly fast reflexes.<br />
With 12 Virtuoids to choose from, there are plenty of variations in tactics availible to players willing to try different tactics. Also the game can be controlled using the unique Twin Stick controller, perfectly emulting the original arcade experience.<br />
The game is developed and published by SEGA.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 01:49:39</pubDate>		</item>		<item>			<title>Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b49dd5f0ca14fc25d3ac03d77e64225c_sq.png" title="Double Dragon Image" /> Billy Lee's girlfriend, Marian, has been kidnapped! Billy and his brother Jimmy must fight through legions of street toughs to win her freedom, and her heart.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:40:30</pubDate>		</item>		<item>			<title>Virtua Fighter 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vf5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff494c233e85b0f380a72e18342a70ea_sq.jpg" title="Virtua Fighter 5 Image" /> It was released on July 12, 2006 into Japanese arcades. Virtua Fighter 5 is due for release on PlayStation 3 on February 20, 2007, and will be a launch title for the European release in March. The Xbox 360 version is due in the summer of 2007, as confirmed by Sega on December 21, 2006 [1] It is rumoured that the Xbox 360 version will benefit from the additions and refinements that will be made to the 'Version C' arcade revision, while the PlayStation 3 version will be based around the imminent Version B.<br />
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<strong>Story</strong><br />
All of the sought after invitations for the Fifth World Fighting Tournament have been sent and now the 17 best fighters in the world begin their final phases of preparation. They must learn from their prior mistakes and perfect every aspect of their mind, body, and soul - for there is no room for mistakes in this competition. Little do they know that J6, the organization funding the tournament, has sinister ulteriour motives for the contest and the company's top secret Dural program is already well underway. In the organization's quest for world domination, the scientists at J6 are creating the ultimate fighting machine with human features. Their first model was defeated in the Fourth World Fighting Tournament, which drove them to kidnap Vanessa. She was able to escape with the help of an insider, but not before they captured her combat data and transferred it to the new advanced Dural model named V-Dural.<br />
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J6 is determined to find out who the inside traitor is that released Vanessa and more importantly, if V-Dural is indeed ready to defeat the world's best fighters. The Fifth World Fighting Tournament will reveal both - let it begin.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:18:46</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>Vampire Savior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/314fd3d785ec3a3cf8d39433fcc25b28_sq.png" title="Vampire Savior Image" /> Vampire Savior is a fighting game by CAPCOM. It is the sequel to Night Warriors and it is the third game in the DarkStalkers game series. It features characters based on famous myths and fantasy rather than standard martial arts fare. It also emphasizes on the use of special attacks.<br />
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Vampire Savior adds in new characters such as Q-Bee, B.B.Hood (Bulleta in Japan), Lilith and Jedah. <br />
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Due to space limitations of the CPS-2 (Capcom Play System 2), the arcade version does not include the entire 18 character cast (however the console ports do). As such, another version dubbed Vampire Savior 2 replaces two characters with Huitzil and Pyron. This version was only released in Japanese arcades.<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 02:06:30</pubDate>		</item>		<item>			<title>Street Fighter IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StreetFighterIV/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37f4231da2e3271a0f3d40bc8eba1175_sq.jpg" title="Street Fighter IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2007 07:16:45</pubDate>		</item>	</channel></rss>