<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'fast, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fast/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'fast, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'fast, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fast/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>StealthRecoil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stealthrecoil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0soldier_sq.jpg" title="StealthRecoil Image" /> StealthRecoil is a free First Person Shooter based around Modern day and Modern day weapons such as the Famas, Desert Eagle, AUG, SSG, and the P90. StealthRecoil is completely free to play and features a Offline and Online version.<div style="clear:both;"></div> ]]></description>			<pubDate>05 May 2007 05:06:17</pubDate>		</item>		<item>			<title>Feeding Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feedingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68e6ff7b22799b9f451bfbf5e04d4d64_sq.png" title="Feeding Frenzy Image" /> The purpose of this game is simply to survive. <br />
To do this you have to eat the yellow dots, but the catch is, is that if you don't eat, you'll die!!<br />
Also there are red creatures, which will harm your creature if it eats them, so don't touch them.<br />
They won't make it easy though, becuase if they get close enough, the curious creatures will follow, but you can shake em' off  with a few slick moves.<br />
If that was bad, things just get worse. These little red creatures have infected some other creatures, and when these creatures die, they spread even more of these little blighters around!! <br />
But help is at hand! There are some other types of creatures: blue, green, and purple, and when you eat them, your creatures gain abilities which will help it survive.<br />
But these effects are only temporary! So keep your wits about you!<br />
<br />
I will update when I can, but for now:<br />
I hope you enjoy this game!<br />
<br />
CONTROLS:<br />
W= Accelerate, S= Reverse, A= Turn left, D= Turn right, and ESC= Shut down game!<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 02:23:51</pubDate>		</item>		<item>			<title>Squarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43f08d41f7545e22574aa2b0a72a00f9_sq.jpg" title="Squarez Image" /> Please note that this isn't some fancy game with super-cool graphics or good...sound either. Nope. This is purely a game to see how well I can program in C# using XNA without having any prior knowledge.<br />
<br />
With that in mind, it's sort of an action game. It gets very fast paced, and is simple to pick up and learn. You're a square...trying to hit another square. Doesn't get much simpler than that, does it?<br />
<br />
There's two modes at the moment. One is Puzzle mode, get from the start to the end in the quickest amount of time possible, and the other is Vs. Cpu mode, try and defeat the computer before you get defeated yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 01:05:15</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>EVIL5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EVIL5alive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41873f6aeec71639ab8726c18546f8f0_sq.jpg" title="EVIL5 Image" /> <h1><em><strong> NOW UPDATED TO VERSION 2.65 !</h1></em></strong><br />
<br />
<br />
<br />
<h1>EVIL5</h1>                                                    <br />
<br />
                                                                           <h2> Created by Michael Kloeppner</h2>
                                                                              <em><small>FireStormSeraph@yahoo.com</small></em><br />
<br />
<strong><u>The Story:</strong></u><br />
<br />
It was the year 9820 when an intergalactic war broke out between the Thydarrons and the Gochectk Republic. Because of the 4190 'Fair Trade And Peace Settlement' , Earth was once again inclined to intervene on behalf of Gochectks. But no-one knew, no-one could have imagined the outcome.<br />
<br />
Now 30 years after the attack, the Thydarrons have returned to claim the fiery aftermath once called Earth. Only a small colony of human survivors and their one remaining Battle-Bot stand in the way. These, the strongest and most resourceful of humans, coordinate their defense from a secret military space station known as 'Hugo12c', located somewhere within the old Vegain5 galaxy.<br />
<br />
You are 'E-5', a multifunction Battle-Bot designed and created by the human survivors and governed by a highly sophisticated, and heavily armed military satellite (J.U.D.D) under the control of 'L.E.X.' who is the brain of 'Hugo12c' and your prime commander. You have been teleported to an old abandoned transport station on earth where J.U.D.D will brief you on your first mission.<br />
<br />
<strong><u>The Main Character:</strong></u><br />
<br />
Evil5, as you have been so lovingly named by your human creator, are a 40th century Battle-Bot who's not only seen a lot of action but has developed a personality all his own. Your multifunction capabilities make you the perfect candidate for almost any purpose. Some of your more signature design specs include a level-8 energy condenser (main weapon) and the newest Hydroplasmalic-Evap technology (your jet-pack).<br />
<br />
Not only can your jet-pack send you shooting into the air, it also makes insanely high speeds on the ground just as possible! Unlimited transport beacons give you the strategic edge that your limited energy chambers do not. You'll find these functions to often be more than just fun...you're gonna need them!<br />
<br />
<strong><u>Level 1 overview:</strong></u><br />
<br />
In an attempt to prevent any wayward survivors from reclaiming the transport station, the Thydarrons have begun to 'beam down' a series of bombs onto the teleport hubs. Your mission is to disarm these bombs before they EXPLODE, damaging the teleport hubs and making it difficult for the humans to secure the area and impossible for you to ever go home. <br />
<br />
<strong><u>The game play:</strong></u><br />
<br />
EVIL5 level 1 is a fast paced, race against time! In this mission your not going to be able to get by simply based on how fast you can unload and reload your weapons...there is nothing to shoot at. Your not the hunter, nor are you the hunted. This mission is brains over brawn, and quite a challenge at that. The time limit comes into play as each bomb is set to detonate in 60 seconds! But don't wait until the last minute, these bombs reconfigure themselves, becoming more difficult to disarm with every second you let pass. <br />
<br />
There are 3 pickups that appear randomly as well throughout the game world, 2 of which are essential and another that is simply helpful. <br />
<br />
You will find yourself pacing back and forth between the bombs and the required utilities with which to disarm them...but that is where strategy comes into play and where your beacons come in handy. Simply plant a beacon near a bomb, go get your pickups and then instantly teleport back! If stuff does happen to blow up in your face...and it will...simply go to the nearest repair station where nanotron technology will make you feel all better.<br />
<br />
Bonus points are awarded for disarming them quickly.<br />
<br />
<em><small> And a special reward awaits those who can rack up enough points to earn higher ranks</em></small><div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 03:19:00</pubDate>		</item>		<item>			<title>Orb 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2934e0218239638dfeb40bda7818dd9b_sq.jpg" title="Orb 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Oct 2007 06:04:41</pubDate>		</item>		<item>			<title>Bushwhack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bushwhack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fe560e1d67ad5666fe3468b07c6cfa_sq.png" title="Bushwhack Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2008 11:27:48</pubDate>		</item>	</channel></rss>