<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'fantasy, strategy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fantasy/strategy/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'fantasy, strategy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'fantasy, strategy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/fantasy/strategy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Kingdom Elemental</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingdomElemental/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c49fd066eca92befafe6a185b0b9282_sq.jpg" title="Kingdom Elemental Image" /> Kingdom Elemental is a light-hearted and comical real time tactics game with serious game play. Set in a fantasy setting Kingdom Elemental takes core game play elements from RTS, tactics and RPG games and combines them into a game that is easy to play without investing most of your real life.  Kingdom Elemental features an unlimited number of possible tactics by pitting combinations of your ten hero units and their unique abilities against waves after waves of enemies ranging from the lowly kobold to the mighty minotaur.<br />
 <br />
Kingdom Elemental combines the popular fantasy, strategy, tactics and RPG genres into a compact gameplay package.  It is easy to pick up and play and has a simple 2d interface to get users involved in the 3d action.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:34:44</pubDate>		</item>		<item>			<title>My Bogle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MyBogle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57f5b35472da2ed3aef402fb9f201502_sq.jpg" title="My Bogle Image" /> My Bogle is a small group tactics game, where your characters (called &quot;Bogle&quot;, with a long O) engage in strategic and fun combat against online opponents in a variety of game types. It's extremely accessible and yet there's plenty of depth just waiting to be uncovered. It's turn-based play makes it ideal for casual pickup and play and yet the turns are quick and fast paced so as to keep the action moving.<br />
<br />
My Bogle will be launching along side our Friends Play Free invitation service. What that means is that when you buy My Bogle, you'll get to send invitations to your friends and family, who can then download and play the full version of My Bogle online against you anytime they want, without any restrictions. The only caveat is that if they want to play when you're not around, then they'll need to buy the game too. Think of it a bit like Frisbee for Video Games. As long as you own a Frisbee, you can play it with anybody you want, right? You don't think &quot;hey, I wonder if the person I'm throwing this to has a license to catch it.&quot; And that way your friends can be exposed to the great game of Frisbee for free (all thanks to you), but they can only play Frisbee when you're around unless they go out and buy one for themselves. Video Games should be more like Frisbee, and that's what Friends Play Free is all about.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 09:40:52</pubDate>		</item>		<item>			<title>Styrateg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/styrateg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae408481360a239815a1d755da5e664d_sq.gif" title="Styrateg Image" /> Are you in the mood for some great turn-based strategy? Or a fantasy quest that cuts straight to the tactical combat? Styrateg combines simple yet compelling turn-based strategy with traditional roleplaying-game elements to create an easy-to-learn, fast-playing adventure!<br />
<br />
Your odyssey begins when you receive a letter from your old friend, Gregorius, now a prior in the western march. Evil is pouring over the border and the kingdom's armies are being overrun. He begs you to defend the kingdom with your unique powers and martial skill. Before long, you will amass a small army of your own to protect the kingdom and strike back at the heart of the invading darkness!<br />
<br />
Styrateg allows you to play one of several characters with their individual special abilities. As you undertake several quests your character will gain experience, levels, magical items, and new powers. You will also gain new and unusual troops to command as you do battle with ferocious enemy forces. The turn-based gameplay allows you to take your time with your moves, but the pace remains brisk and exciting.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:30:32</pubDate>		</item>		<item>			<title>Total Annihilation Kingdoms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TAKingdoms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00a65f219f54164f29ea52d4aa9f8067_sq.jpg" title="Total Annihilation Kingdoms Image" /> Unlike its name suggests, Kingdoms is not a sequel nor a prequel to <a href="/game/totalannihilation" class="game_link">Total Annihilation</a>. It did inherit the epic scale and style of play of Total Annihilation however.<br />
<br />
Set in a world of Magic, the player plays as one of four sides:<br />
<br />
Aramon, the traditional fantasy style race, with knights, castles, and mages.<br />
<br />
Veruna, the powerful maidens of the sea, with almost complete ship battle dominance, crossbowmen, and cannon towers.<br />
<br />
Zhon, the beast race, with hunters, giants, and dragons.<br />
<br />
Taros, the 'evil' race, with skeletons, zombies, ghost ships, and demons.<br />
<br />
Epic battles, better graphics then its predecessor, and a compelling storyline make this game great.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 02:55:51</pubDate>		</item>		<item>			<title>Afterlife</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Afterlife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/101a7ffa273945a241249e2aab6ed7e4_sq.jpg" title="Afterlife Image" /> As a Demiurge, your job is providing an afterlife for arriving souls.  Constructing and managing Heaven and Hell are at your disgression, including whether you even provide both options!  But in spite of your somewhat godlike powers, you are expected to make the whole thing profitable while providing services divine and infernal for the eternal residents of your &quot;planet&quot;.<br />
<br />
Only the most dedicated sim players are likely to keep up with the high management requirements, though the game's unique humor and barrage of puns makes the game fun for all (Guess which realm contains a prison called San Quentin Tarantino?).<br />
<br />
Your responsibilities are extensive, as you must train angels and demons, advance technologies, and plan and manage effective zones within your realms.  Your management expertise must include a &quot;feng shui&quot; sort of skill for balancing the &quot;vibe&quot; of adjacent structures for maximum efficiency. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<br />
<ul class="user_list"><br />
<li class="user_li">Interface will seem familiar to Sim City 2000 players, though the excellent 3D isometric graphics, unique wit and outstanding soundtrack stand apart.<br /></li><br />
<li class="user_li">Soundtrack by Peter McConnell, whose extensive work for LucasArts included the many Star Wars titles of the 1990's, Grim Fandango, Sam &amp; Max Hit the Road, The Dig and so many others.<br /></li><br />
<li class="user_li">Single player only, featuring 3 difficulty levels.<br /></li><br />
<li class="user_li">Game doesn't actually end unless your management fails badly, causing the Four Surfers from Apocalypso pay a visit and you're back to square one!<br /></li></ul>
<br />
<br />
Developed and published by Lucasarts, June 1996<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<br />
MAC:  Requirements: MacOS version 7.1 or higher 33Mhz 68040 or higher, PowerPC recommended Double Speed CD-ROM drive or faster 8MB of RAM, 5 MB free; 16MB recommended 256 color 13&quot; or larger display required 8MB hard disk space<br />
<br />
PC:  486 DX2-66 MHz or higher, Min 8Mb memory,MS-DOS 6.00 or higher, Hard drive required with 1Mb free, Double speed CD-ROM drive or faster, MSCDEX version 2.2 or higher, 256 color VGA or SVGA display (PCI or VLB recommended), SoundBlaster 2.0, Sound Blaster Pro, Sound Blaster 16, AWE32, Pro Audio Spectrum, Gravis UltraSound, Ensoniq Soundscape, and 100% compatibles, Microsoft compatible mouse.<br />
<br />
<span style="color: green;">Trivia! Typing SAMNMAX three times while holding the shift key unleashes a hoard of bunnies (Maxes) which destroy your afterlife by their relentless hopping.</span><br />
<br />
MS-DOS/Windows 95 compatible.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:26:21</pubDate>		</item>		<item>			<title>Dragon Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5febf66e51085b54cce66d2019b65788_sq.jpg" title="Dragon Force Image" /> <em>Dragon Force</em> is a rare and extremely sought-after role-playing strategy game, released for the Sega Saturn. It was created in Japan by Sega and translated into English by Working Designs in 1996. It has since been re-released on the PlayStation 2 as part of the Sega Ages series.<br />
<br />
<strong>Category:</strong> Strategy role-playing game<br />
<br />
<strong>Release Dates:</strong> March 29, 1996 (JP), November 30, 1996 (US), September 1997 (EU), August 18, 2005 (JP Sega Ages re-release)<br />
<br />
<strong>Developer:</strong> Sega<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:16:52</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>		<item>			<title>heroes of might and magic iV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34c8ba3e49bfb0c43dcb4dd2a085e491_sq.jpg" title="heroes of might and magic iV Image" /> Heroes of Might and Magic IV (c 2002) was developed by New World Computing and released by 3DO. This game continues with the success of the previous 3 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: turn based combat allowing the Hero of the army to participate, the ability for creatures to be controlled without the need of a Hero, caravans allow the safe transportation of Heroes and creatures between castles and dwellings, and a rich upgrade to the graphics. New World Computing with 3DO managed to release 2 expansions, The Gathering Storm and Winds of War, before 3DO filled for bankruptcy. Luckily for fans of the series the franchise was bought up by Ubisoft, and Heroes of Might and Magic V (and its expansion Hammers of Fate) were release in 2006. If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:32</pubDate>		</item>		<item>			<title>Heroes of Might and Magic V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fbe06db8b0fb82cbf8691b986d30a57_sq.jpg" title="Heroes of Might and Magic V Image" /> Heroes of Might and Magic V (c 2006) was developed by Nival Studios and released by Ubisoft. This game continues with the success of the previous 4 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: most importantly the change from 2d graphics to complete 3d, a new active time battle style bar in the combat screen, progress campaigns requiring you to complete the previous ones to continue, and the new duel multiplayer mode. Nival Studios with Ubisoft have released 1 expansion so far (Hammers of Fate) with plans on expanding the Might and Magic Franchise through titles like Dark Messiah of Might and Magic (c 2006). If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:25:47</pubDate>		</item>		<item>			<title>Heroes of Might and Magic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b451ad5ddfa1012c83b8bbd674c9f201_sq.jpg" title="Heroes of Might and Magic III Image" /> <div class="user_quote"><blockquote class="user_quote">Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series.</blockquote></div>
<br />
Recommended to play with all expansions and the fan made mod &quot;<a href="http://wakeofthegods.strategyplanet.gamespy.com/" target="_blank" rel="nofollow">In the Wake of Gods</a>&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 07:33:26</pubDate>		</item>		<item>			<title>Fire Emblem: The Sacred Stones</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireemblem-tss/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9edfcc7726c816fad11782e2626fa94_sq.jpg" title="Fire Emblem: The Sacred Stones Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:59:20</pubDate>		</item>		<item>			<title>Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Unleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6517c110c4763d7322d53fe986dc42b9_sq.png" title="Unleashed Image" /> Unleashed is an RPG designed as a &quot;throwback&quot; game, to when RPG's were developed with solid storytelling and hours of gameplay over many of today's &quot;chrome&quot; ladden games. <br />
<br />
  The engine uses a mix of real-time and turn-based gameplay, and is based partly on the d20(tm) mechanics. The player will be able to create their own characters, and journey with up to five in their party at a time. This game will include roughly 100 hours of gameplay and characters can be advanced into levels well beyond the norm. <br />
<br />
 Unleashed starts in the town of Briskfield, which has been attacked by animals that have been augmented in the mysterious Blackforge. These half mechanical beasts have turned a once thriving community into a ghost town and the player has been called here by an old mentor, in hopes they will be able to set things right in the realm. The player will explore crypts and tombs, castles and keeps, mansions and ruins, as well as many other locations. <br />
<br />
  Unleashed is designed to appeal to people who enjoy solid storytelling, extended gameplay, and good old fashioned fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:08:49</pubDate>		</item>		<item>			<title>Lords of Everquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31d67e0d9a9e6c28255568215bf1a5ec_sq.jpg" title="Lords of Everquest Image" /> Lords of Everquest (c 2003) created by Rapid Eye Entertainment and released by Sony Online Entertainment (SOE) is a real time strategy game based on the popular MMORPG Everquest (EQ) created by SOE. This game takes its roots from EQ in most ways from creature design to player class and races. Though it tries to stay true to its roots this spin-off doesn't contain many of the elements of EQ due to its very nature of being a single player, or multiplayer through the online service, strategy game and not the MMO thats its predecessor is. Lords of Everquest has many elements that link it to the real time strategy genre including: active time battles with point and click action, spells and units that can be upgraded and improved upon, and the need to collect raw resources to maintain your army.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:04:37</pubDate>		</item>		<item>			<title>Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d49040a674bf2c719aef384bf1c9aa54_sq.jpg" title="Warriors Image" /> For centuries, a civilization on Bors has collided on a quest for dominance and prestige in the Annual Tournament of Gods. Create your team from over 134 fighters including 16 hidden clans. This game features an innovative turn-based 4 vs 4 style combat system with 3 levels of difficulty. Vivid characters and immersive special effects bring each battle to life for a highly addictive experience and hours of fun. The title of Legendary Warrior awaits those with enough strategy to conquer even the gods themselves. Glory or death. Prepare for battle! Welcome to the world of Warriors.<br />
<br />
<br />
Game Information<br />
<br />
# 12 Classes (Guardian, Gladiator, Paladin, Rogue, Mage, Cleric, Wizard, Sorcerer, Stormcaller, Elemental, Ninja, Archer)<br />
# 4 Methods of attacking and defending (Mental, Physical, Ranged, Mind Control)<br />
# 3 Levels of AI (Rookie, Advanced, Expert)<br />
# 134 total characters<br />
# 16 unlockable hidden teams<br />
# In-Game Strategy guide<br />
# 4 vs 4 combat system<br />
<br />
<br />
Gameplay<br />
<br />
# 5 round tournament style play (3 rounds for rookie level)<br />
# Championship tournament for expert players<br />
# Practice matches for beginners<br />
# Turn based strategic battles<br />
# Use unlocked teams to unlock more powerful special teams<br />
# Characters have the option of attacking enemies or aiding allies (some classes do no have the aid option)<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 08:13:02</pubDate>		</item>		<item>			<title>The Wheel of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-Wheel-of-Time/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8572dbe71d7da05beef16bfb570207d3_sq.jpg" title="The Wheel of Time Image" /> <div class="user_quote"><blockquote class="user_quote">Enter the Wheel of Time and dare to seize ultimate power.</blockquote></div>
<br />
Based on Robert Jordan's best-selling series of fantasy novels, The Wheel Of Time is a gaming experience that will become your world.  A first person action/strategy game with story-rich elements set in a lush, high resolution universe of mystery and wonder.  A single player quest through mystical and expansive environments.  Unique multiplayer dynamics with three game types.  All with strategic spell combat.  Because power is not given...TAKE IT!<br />
<br />
Wheel of Time is a first-person 3-D action/strategy with role playing elements.  The environments are taken directly from the pages of Jordan's books, vast in scope and shaped around the quest of Elayna Sedai, Keeper of the Chronicles of the White Tower.  Other characters from the fictional work are also portrayed faithfully in the single player quest, as you vye with them for the remaining seals needed to unlock the greatest of powers.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Seize power by the strategic use of over 40 mystical artifacts.<br /></li><br />
<li class="user_li">Totally immersive 3D environments with rich, state-of-the-art graphics.<br /></li><br />
<li class="user_li">The richly-textured world of Robert Jordan's hugely popular novels brought to life!<br /></li><br />
<li class="user_li">Enhanced Unreal engine technology in blazing real-time!<br /></li><br />
<li class="user_li">First person action in single player quest and multiplayer. <br /></li><br />
<li class="user_li">Wonderful atmospheres enriched by a great soundtrack of Celtic-rock fusion music created for the project by a colaborration of Robert Berry and Lief Sorbye. <br /></li></ul>
<br />
Developer: Legend Entertainment Company, under license from Robert Jordan<br />
Publisher:  GT Interactive Software<br />
Release Date: Oct 31, 1999 in the US, February 11, 1998 in Japan and Europe<br />
<br />
<div class="user_quote"><span class="quote_from">Alex Harris of ACTIVENETWORK said,</span><blockquote class="user_quote">Wheel of Time uses an enhanced version of the Unreal engine to bring Robert Jordan's world to life. In addition to the Unreal engine's core capabilities like 24-bit color (with MMX), multiple dynamic (and colored) light sources, complex geometry, smooth character animation, real moving/rotating brushes, seamless level transition, and a powerful scripting language, they have endowed the engine with a host of WoT-specific effects. The particle system they created for Wheel of Time makes for some of the coolest explosions and smoke effects you've ever seen. In addition, they went in and provided support for weather effects like rain, snow and wind.</blockquote></div>
<br />
<span style="color: blue;">System Requirements</span><br />
Pentium 200, 32MB RAM, 500MB HD space, Windows 9x compatible sound card, 3-D accelerator, DirectX 6.1, internet connection required for online play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 07:41:31</pubDate>		</item>		<item>			<title>Lords of Midnight for PalmOS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lompalm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97af1cffc1c55f8fe6eda88f660402c_sq.png" title="Lords of Midnight for PalmOS Image" /> The original Lords of Midnight was released in 1984 for the Sinclair ZX Spectrum, written by Mike Singleton. It is a highly atmospheric turn-based fantasy wargame, with an unusual first-person perspective.<br />
<br />
The game owes a heavy debt to The Lord of the Rings, and also features a quest mode. One of its most interesting features is the recruitment of other playable Lords.<br />
<br />
The original game still has many fans to this day.<br />
<br />
This PalmOS version is intended to be a straight port, with minimal changes to support stylus control. In its current state it is playable, but has a few bugs and missing features. It has been in development a long time, and is pretty messy, so it might never get completely finished.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:37:18</pubDate>		</item>		<item>			<title>The Far Wilds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefarwilds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/23e477033532cdb9a2bac3a3a2bff828_sq.jpg" title="The Far Wilds Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2008 04:13:41</pubDate>		</item>	</channel></rss>