<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'dungeon' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/dungeon/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'dungeon' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'dungeon' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/dungeon/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Mystery Dungeon: Blue Rescue Team</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pmdbrt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e375610633e913556842c47c49dd33f0_sq.jpg" title="Pokemon Mystery Dungeon: Blue Rescue Team Image" /> Based off he long-running series of Mysterious Dungeon games by Chunsoft, this multi-title release (Red Rescue Team for the GBA, Blue Rescue Team for the DS) is an adventure game with semi-turnbased exploration of dungeons featuring characters from the Pokemon universe. <br />
<br />
It's up to the Rescue Team (Red in the GBA version, Blue in the DS version) to save Pokemon who've found themselves in trouble. <br />
<br />
While one of your goals is to figure out what exactly turned you into a Pokemon, you've also got to help Pokemon as part of the Rescue Force. You start off serving your duties with your original partner Pokemon at your side, but as you progress, more Pokemon join the Rescue Force and become selectable.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 09:32:14</pubDate>		</item>		<item>			<title>StarTopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Startopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b27d8eb3ca1b42458def0a4aacb74b39_sq.jpg" title="StarTopia Image" /> Startopia takes gamers to a once thriving galactic network of starships, space stations and planets left lifeless with redundant scars of the apocalypse. You will lead the way in rebuilding the network of space stations that once served the commerce and communication of the old empire - reuniting the surviving alien peoples under one banner.<br />
<br />
This simulation gives you the opportunity to rebuild and successfully maintain a series of giant Torus space stations that are scattered across the galaxy, providing a suitable home for the many alien races that inhabit space, and perhaps turning a tidy profit for yourself in the process. Of course, there are plenty of other enterprising individuals out there with the same goals, not to mention the many hazards that exist in deep space.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 10:27:40</pubDate>		</item>		<item>			<title>Arx Fatalis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arxfatalis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/956ece1e176cbe4f5955b0457c916fe4_sq.jpg" title="Arx Fatalis Image" /> Arx Fatalis is a first-person RPG, which plunges the player into an amazingly complex fantasy world. Arx Fatalis combines intelligent storyline with impressive medieval surroundings. The user-friendly interface allows the highest interactivity possible. Arx Fatalis creates a state of intense immersion that allows the player to feel that all his actions have a direct consequence in the Arx game world.<br />
<br />
The goal of the game is to destroy the secret cult of Akbaa: the god of devastation and chaos, and thereby prevent his return to the physical world. Should the player fail, the demon is bound to impose his reign of terror upon Arx. The player, assuming the role of the potential hero, fights inside an underground fortress using wooden clubs, swords and magical items to defend himself against creatures including goblins, trolls, ratmen and other vicious opponents. But, brute force is not always the best way to succeed and the player has at his disposal the innovative new &quot;onscreen gesture based magic system&quot; to assist him in his progress through the game. Using the mouse, burning runes can be drawn in mid-air. A series of these gestures combine to create powerful magic spells that will protect the player or empower him to defeat his enemies and pursue his quest.<br />
<br />
In addition to the struggles against demons and monsters there are numerous opportunities for interaction with the creatures and objects inside the fortress helping the player to rediscover his memory, solve puzzles and fulfill quests. Collecting experience points enables the player to appropriately craft his hero's skills and abilities and to develop his overall persona. Dare to enter the world of Arx Fatalis. Explore underground cities, secret temples, lost civilizations, dwarf mines and discover the magic of Arx Fatalis...<br />
<br />
<em>(from the <a href="http://www.arxfatalis-online.com" target="_blank" rel="nofollow">official Arx Fatalis website</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:49:23</pubDate>		</item>		<item>			<title>Tunnels of Doom (Reboot)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tunnelsofdoomreboot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a2eab10a5b767ccd8e4e45eef6c0871_sq.png" title="Tunnels of Doom (Reboot) Image" /> A remake and updating of the fondly remembered TI-99/4A graphical RPG Tunnels of Doom. This game is being done with the blessing of the creator of the original ToD.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:30:52</pubDate>		</item>		<item>			<title>Daggerfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/daggerfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3ed7d3f7e7bba1efd7e0a0f6a8b3b62_sq.gif" title="Daggerfall Image" /> The Elder Scrolls II: Daggerfall is the second in an amazing series of games released by Bethesda. Many people know their current games Morrowind and Oblivion, but before those came Daggerfall and Arena.<br />
<br />
Daggerfall is a first person RPG with an almost limitless amount of things to do. You wake up as a prisoner and get sent to the kingdom of Daggerfall. From here the possibilities are endless. You can create a completely custom race all the way down to weaknesses and advantages. These will affect how quickly you level. For example if you make your character strong against three different enemy types but do not offset it with any sort of weakness it may take twice as long to level. <br />
<br />
You can create a fighter, mage, thief, or a combination of all of the above. Whatever skills you focus on and use is what you will be skilled with. If you have enough time you can work on every skill and be a true master of everything. The size of the world has been unmatched by any game to date, including Elder Scrolls 3, and 4. With over 16,000 cities and dungeons to explore it would be impossible to ever finish everything. In addition, you could even find random map drops that would cause a brand new dungeon to randomly generate.<br />
<br />
The game featured 6 different endings, factions and clans, and the ability to become a werewolf, wereboar, and a Vampire. No play through of the game would ever be even remotely the same as the first one. The main disadvantage of this game is that there was just too much to do. People would become lost in the world, and there was minimal direction on where to go. It became very easy to get distracted and never get back on track. The game was still pure fun though, without ever touching on the main story.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:52:24</pubDate>		</item>		<item>			<title>Stonekeep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stonekeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/231484715bdcea01026443f54e6d281f_sq.jpg" title="Stonekeep Image" /> As the Stonekeep crumbles, your character Drake escapes to safety to learn that the castle's inhabitants have become undead. You return several years later for revenge. The sunken city of Stonekeep is now inhabited by monsters like throgs, snakes, and sorcerers. <br />
<br />
This first-person 3D RPG involved treking through these dungeons and fighting monsters in real-time. The interface is almost completely mouse-driven. <br />
<br />
- Digitized speech is use through the whole game, and NPCs and monsters are shown in full motion video.<br />
<br />
- Stonekeep features an elaborate Magick system where four types of runes are inscribed onto a spellcaster: Mannish, Fae, Throggish, and Meta. <br />
<br />
- Stonekeep's mythology revolves around a variety of Gods associated with planets of the solar system.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:03:10</pubDate>		</item>		<item>			<title>Dungeon Keeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonkeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96bac0724eb0abc1830a33a9948ea03d_sq.jpg" title="Dungeon Keeper Image" /> Dungeon Keeper is a PC strategy game released by Bullfrog Productions in July 1997. The game puts the player into the role of the &quot;dungeon keeper&quot;: instead of valiantly storming a dungeon like a hero, killing monsters and taking the treasures, the player builds the dungeons, recruits the monsters, sets the traps, and fends off the (computer-controlled) heroes that regularly attempt to come in.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 06:32:27</pubDate>		</item>		<item>			<title>Digit Dungeon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digitdungeon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78a9b19da3ab4edeeb9ac50faa2c98a9_sq.png" title="Digit Dungeon Image" /> Guide Dag though Digit Dungeon and get him out alive if you can!  <br />
<br />
Digit Dungeon is a maze with a twist.  Instead of narrow halls to navigate, Dag must make his way to each room by advancing only the number of tiles indicated by the number of the tile he stands on.<br />
<br />
If it seems easy, beware!  You must plot his path through each room carefully because there are pitfalls, monsters, and booby traps to contend with!  Give Dag a fighting chance by picking up weapons and power-ups along the way.  His life is in your hands, so make it count!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:41:01</pubDate>		</item>		<item>			<title>Wizardry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wizardry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a6d50bd6ff129b41c86f40e314694b2_sq.gif" title="Wizardry Image" /> <strong>Wizardry: Proving Grounds of the Mad Overlord</strong><br />
<br />
This maze-style <a href="/game/dungeonsanddragons" class="game_link">Dungeons and Dragons</a>-like game has you lead your party of six charaters into the dungeon below Trebor's castle to search out Werdna and retrieve a powerful magic amulet.<br />
<br />
This classic RPG led to several sequels and set the stage for future RPGs such as <a href="/game/thebardstale" class="game_link">The Bard's Tale</a> and <strong>Might and Magic</strong>.<br />
<br />
<strong>Developers:</strong> Andrew C. Greenberg &amp; Robert Woodhead<br />
<strong>Released:</strong> 1981<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 10:23:21</pubDate>		</item>		<item>			<title>Sword of Fargoal Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fargoal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e28516791df38e005bcad42ad9c12cc_sq.png" title="Sword of Fargoal Remake Image" /> Former owners of a C64 certainly will remember Sword of Fargoal. It was created by Jeff McCord and released for the C64 by Epyx in 1983. It is a simple rogue-like game (preceding the first official release of Rogue though). And according to <a href="http://www.cdaccess.com/html/pc/150best.htm" target="_blank" rel="nofollow">http://www.cdaccess.com/html/pc/150best.htm</a>,<br />
it is one of the best 150 games ever. A summary of its description could read like this:<br />
<br />
You are on a quest to retrieve the Sword of Fargoal, which lies between<br />
levels 15 and 20 of a dungeon. The dungeon levels are populated by an<br />
ever-regrowing number of different monsters, the deeper the dungeon level,<br />
the stronger the monsters. By retrieving experience points and collecting<br />
treasures, your own strength will increase as well, while finding your way<br />
down through randomly generated dungeons. With the help of different items<br />
and all sorts of spells, and by escaping various kinds of traps, you<br />
finally can find the Sword of Fargoal in the middle of a labyrinth - which<br />
doesn't mean your done, no way, now the game only really begins. A timer<br />
is started, and you have to get back up to the dungeon entrance again<br />
before time runs out. This isn't as easy as it sounds, because dungeon<br />
levels are newly created and look different every time you climb up or<br />
down, and are now full of monsters waiting to steal the sword from you -<br />
in which case you have to climb down and find it again - but the timer<br />
isn't reset.<br />
<br />
For more informations and the complete story, visits these sites:<br />
<br />
<a href="http://www.fargoal.com/" target="_blank" rel="nofollow">http://www.fargoal.com/</a><br />
<a href="http://home.arcor.de/cybergoth/epyx/swordoffargoal.html" target="_blank" rel="nofollow">http://home.arcor.de/cybergoth/epyx/swordoffargoal.html</a><br />
<a href="http://www.the-underdogs.info/game.php?id=4527" target="_blank" rel="nofollow">http://www.the-underdogs.info/game.php?id=4527</a><div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:47:34</pubDate>		</item>		<item>			<title>Dungeon Explorer(TG-16 and SegaCD)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonexplorer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d762aae59c09aee4c4248a295561b8a6_sq.png" title="Dungeon Explorer(TG-16 and SegaCD) Image" /> A game for the TG-16, it's more or less Gauntlet with a story. You can pick from about 8 classes, with two hidden ones. Each one has their own White Magic and Black Magic spell, and set of stats. Some are fast, some are strong. Get it? Anyways, a demon named Natas comes and terrorizes everyone. The king desperately calls out for help, and the characters you can play as answer the call.<br />
<br />
If there's anything about the game that you should check it out for, it's the music. This game has awesome music.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 01:15:29</pubDate>		</item>		<item>			<title>Midnight Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midnightmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8fa03da92cf66f55ad349dab7db08135_sq.jpg" title="Midnight Mansion Image" /> Midnight Mansion is a retro platformer based on games like Montezuma's Revenge, Prince of Persia, and Dark Castle. You play Jack Malone, an adventure hunter, who explores several huge mansions in search of gold at the end. You can't kill anything; you simply avoid the bad guys, while you search for keys that allow you to open doors that lead to new areas. Mansions are filled with traps, puzzles, and secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:28:38</pubDate>		</item>		<item>			<title>Ultima Underworld II: Labyrinth of Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a32e4ce914557aa4df46d1ae3ebb532e_sq.jpg" title="Ultima Underworld II: Labyrinth of Worlds Image" /> Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now you, the Avatar, must travel to these worlds in order to free the castle from the Guardian's spell.<br />
<br />
This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, and magic and dialogue systems. The storyline is more connected to the main Ultima series and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, a totally alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are all-new monster graphics and the game now features digitized sound effects.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-ii-labyrinth-of-worlds" target="_blank" rel="nofollow">UW2 page</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:00:00</pubDate>		</item>	</channel></rss>