<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'difficult' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/difficult/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'difficult' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'difficult' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/difficult/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ys -The Oath in Felghana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ystoif/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4cea23928047d352d4a930e5873e2983_sq.jpg" title="Ys -The Oath in Felghana Image" /> You arrive as the young soldier Adol alongside your friend Dogi in the town of Redmont. After a short catching up with his friends you soon find that the town is in fairly grave economic times. Travelers and marketeers have stopped showing up, and the mines are being shut down due to strange occurrences. Monsters and animals are attacking people left and right, but what's the cause of all the mayhem? <br />
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Battles range from hack and slash, to strategy based attacks, to Gradius style projectile dodging.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 02:31:14</pubDate>		</item>		<item>			<title>Jumper Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumpertwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4a93556628b2c4d4c41cedeb2c3debb_sq.png" title="Jumper Two Image" /> Jumper Two is the sequel to Jumper (obviously), and continues the story of Ogmo, the horrible experiment gone wrong, as he attempts to evade capture by various forces which want him for various reasons.<br />
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You'll have to get Ogmo through 60 of the most devious single-screen platformer stage designs ever in his quest for freedom, using the various kinds of jumps at your disposal.<br />
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Also included is the Jumper Two Editor v4.06, which lets you create your own 10-stage 'Sectors' with a variety of game objects, some of which exclusive to the editor, and even lets you edit the game physics!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:52:14</pubDate>		</item>		<item>			<title>Jumper: Redux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumperredux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67037d9760dbc4d041fbaba8ce3db63e_sq.png" title="Jumper: Redux Image" /> Jumper: Redux is a remake of the original Jumper.  In it, you must guide Ogmo, a failed secret experiment, out of the abandoned lab he has found himself in.<br />
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Features the complete original game (all 7 sectors of it) with completely redone visuals, as well as a brand-new full-length set of more devious level designs for the truly hardcore.<br />
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Plus, you can challange up to 3 friends in a 4-player online race mode through any of the single-player sectors (TCP/IP or LAN connection).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 10:52:32</pubDate>		</item>		<item>			<title>Home Base</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HomeBase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73d4234351710077ded2a569885d3098_sq.png" title="Home Base Image" /> A puzzle game where you must guide 4 blocks to their home bases. The catch is that these blocks move simultaneously. Plan ahead in order to achieve your goal in the least amount of moves.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 03:45:45</pubDate>		</item>		<item>			<title>Ad Gladium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adgladium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85e634226f1db2fc02d494b32eb5bbbf_sq.png" title="Ad Gladium Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2008 12:03:41</pubDate>		</item>	</channel></rss>