<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'cyberpunk, rpg, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/cyberpunk/rpg/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'cyberpunk, rpg, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'cyberpunk, rpg, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/cyberpunk/rpg/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>System Shock 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac8d173174129571c5ae675d6f46e0e1_sq.jpg" title="System Shock 2 Image" /> A dark and moody cyberpunk RPG that brings back to life SHODAN one of the best realized arch-nemesis in computer gaming.<br />
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This time around it is a ship - not a station that has been taken over.<br />
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Story telling elements such as voice mail as 'ghost' residue are used to great effect. You can see similar mechanisms being used in F.E.A.R and others.<br />
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Uses a modified Thief engine so there is a significant focus on 'sneak'- although the game can be player through in multiple ways.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:56:49</pubDate>		</item>		<item>			<title>Glow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79279595124ffb180a3200230a90e009_sq.png" title="Glow Image" /> The player is charged with the task of retrieving data on a biological weapon from the site of a major test failure. Assisted by military allies, the player will adapt his character to survive the environment and upgrade with larger weapons and improved strategy.<br />
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It features a unique shader-driven art style and a streamlined play interface that will seem familiar to enthusiasts of Robotron and Tri-Stat-based game players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 11:54:52</pubDate>		</item>		<item>			<title>System Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7012f2f478065814416acc86cca4a06_sq.jpg" title="System Shock Image" /> System Shock is one of the classics: a science fiction horror game that set nerves on edge as the player -- a cybernetically-augmented hacker -- tries to rein in a rampant AI on Citadel Station. Constantly taunted and hunted by the AI SHODAN, the player must counter SHODAN's attempts to destroy human life on Earth.<br />
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System Shock went on to receive critical acclaim and garnered awards in the adventure genre, despite its mediocre commercial performance. The game's legacy influences game development to this day.<br />
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<strong>Developer:</strong> Looking Glass Studios<br />
<strong>Release: </strong> 1994<br />
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<strong>Platform:</strong> PC, Macintosh<br />
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<strong>Producer:</strong> Origin Systems<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:43:10</pubDate>		</item>		<item>			<title>Deus Ex: Invisible War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dxiw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22f5982c88563250ed8ef8e1ba12d07d_sq.jpg" title="Deus Ex: Invisible War Image" /> Fifteen years following the events depicted in the multi-award winning Deus Ex, the world is just beginning to recover from catastrophic depression.<br />
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As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers.<br />
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Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 01:08:20</pubDate>		</item>		<item>			<title>Shadowrun (Genesis)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrungenesis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c921901ae10fb947a01338fa37594ac9_sq.jpg" title="Shadowrun (Genesis) Image" /> Shadowrun on the Sega Genesis/MegaDrive is a different beast than it's SNES counterpart.<br />
Faithful to FASA's pen and paper version, this game will have you exploring an extensive map in bird-eye view taking missions (&quot;runs&quot;) from &quot;Mr Johnsons&quot; and build up your stats. Your party can consist of 3 elements tops, and there are 3 types of characters you can play - samurai, shaman or decker. All in all, the game's open-endedness along with the  plot to uncover your brothers' death circumstances make this a game with something for every CRPG fan. Two thumbs way, way up!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 10:24:57</pubDate>		</item>	</channel></rss>