<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, strategy, ai' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/strategy/ai/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, strategy, ai' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, strategy, ai' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/strategy/ai/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Carnage Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/carnageheart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a850d251ba4e1519b5384726463ff2e_sq.jpg" title="Carnage Heart Image" /> Carnage Heart was one of the most complex games in the early days of the PS1's lifespan.  Your goal was to create an army of robots and sweep across the map, capturing enemy bases.<br />
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To create your robots you needed to choose from different components and then program each robot's artificial intelligence using a visual programming system.<br />
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Though it's visual style is considered many to be bland and uninspired, the depth of the gameplay made addicts of many strategy gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 12:49:44</pubDate>		</item>	</channel></rss>