<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, rts, historical, 3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/rts/historical/3D/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, rts, historical, 3D' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, rts, historical, 3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/rts/historical/3D/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Empire Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Empire-Earth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebaae2e8120d5bc7a3c49474f10a5372_sq.jpg" title="Empire Earth Image" /> <div class="user_quote"><blockquote class="user_quote">Essentially the 3D successor to designer Rick Goodman's previous successful title &quot;Age of Empires&quot;, with a similar interface, great sounds effects, but with a much broader historic scope.</blockquote></div>
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Forge the Greatest Empire the World Has Ever Seen!<br />
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Reign as a Greek conqueror, Roman emperor, medieval monarch, Renaissance prince, or benevolent despot. Select from 14 epochs in world history including the Bronze Age, the Renaissance, the Imperial Age, World War II and the Digital Age and establish an empire for the ages. <br />
<br />
In Empire Earth, the military option is just one possible path to victory.	 <br />
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<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Choose from 14 different epochs spanning 500,000 years of human history, from the Prehistoric Age and ending with the Nano Age, and even beyond by adding the Art of Conquest expansion.<br /></li>	<br />
<li class="user_li">Select from four epic single-player campaigns, and choose from 21 civilizations or create your own.<br /></li>	<br />
<li class="user_li">Campaign with legendary heroes of the past like Hannibal and Alexander the Great.<br /></li>	<br />
<li class="user_li">Deploy 30 types of aircraft, Spitfires, F-15s, B-2 bombers, and 40 types of ships - ships of the line, U-boats, aircraft carriers.<br /></li>	<br />
<li class="user_li">Visit natural catastrophes such as plague, famine and earthquakes on your adversaries.<br /></li>	<br />
<li class="user_li">Construct Wonders of the World that endow your civilization with special powers.<br /></li><br />
<li class="user_li">Fixed isometric view of the visually rich environments means no camera management required.<br /></li><br />
<li class="user_li">Major campaigns include Greek, English, German and Russian campaigns as well as a learning campaign.<br /></li><br />
<li class="user_li">Includes a robust campaign/scenario editor!<br /></li><br />
<li class="user_li">Designed by Rick Goodman, lead designer of Age of Empires, utilizing the Titan engine.<br /></li><br />
<li class="user_li">Full Multiplayer enabled for even greater challenge. <br /></li></ul>
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<br />
Developer:  Stainless Steel Studios<br />
Publisher: Sierra Entertainment<br />
Released:  November 13, 2001<br />
<br />
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<span style="color: blue;">Minimum System Requirements</span><br />
Windows 98, Me, or 2000, Pentium II - 350 MHz or higher processor, 64 MB of RAM, 450 MB of hard disk space, DirectX 8, SVGA monitor supporting 1024 x 768 resolution, AGP (4 MB) or PCI (8 MB) 3D video card that supports 1024 x 768, 16 bit color resolution.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:23:17</pubDate>		</item>		<item>			<title>Empire Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EmpireEarth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86323221d77c34fe8687a51dbf11a086_sq.jpg" title="Empire Earth 2 Image" /> Mad Doc Software's Real Time Strategy sequel to Stainless Steel's original Empire Earth.<br />
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Command armies throughout fifteen historical epochs, from the stone ages to the future!<br />
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Building on the original Empire Earth gameplay, Empire Earth II includes:<br />
<ul class="user_list"><br />
<li class="user_li">Up to ten different players in one game.<br /></li><li class="user_li">Over 350 different units, including civilization specific units such as the German Teutonic Knight, Egyptian Royal Elephant, and Chinese Dragon Archer.<br /></li><li class="user_li">A full diplomacy system for interacting with human and AI players.<br /></li><li class="user_li">Military, Economic, and Imperial Crowns to struggle over, each giving unique advantages such as powerful leaders and unique doctrines.<br /></li><li class="user_li">Fifteen unique civilizations.<br /></li><li class="user_li">New UI enhancements such as Picture-in-Picture, the Citizen Manager, and War Planner.<br /></li><li class="user_li">Players can build roads and bridges to move their troops.<br /></li><li class="user_li">Invisible spy units, fighting with different methods than traditional military units.<br /></li><li class="user_li">Full Campaigns in ancient Korea, medieval Germany, and the lifespan of America to the future.<br /></li><li class="user_li">Turning point scenarios based on the battle of Normandy and the Three Kingdoms period of China.<br /></li></ul>
<br />
Developer: Mad Doc Software<br />
Publisher: Sierra Entertainment<br />
Released: Spring 2005<div style="clear:both;"></div> ]]></description>			<pubDate>26 May 2007 10:25:50</pubDate>		</item>	</channel></rss>