<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, rts, historical' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/rts/historical/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, rts, historical' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, rts, historical' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/rts/historical/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>Empire Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Empire-Earth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebaae2e8120d5bc7a3c49474f10a5372_sq.jpg" title="Empire Earth Image" /> <div class="user_quote"><blockquote class="user_quote">Essentially the 3D successor to designer Rick Goodman's previous successful title &quot;Age of Empires&quot;, with a similar interface, great sounds effects, but with a much broader historic scope.</blockquote></div>
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Forge the Greatest Empire the World Has Ever Seen!<br />
<br />
Reign as a Greek conqueror, Roman emperor, medieval monarch, Renaissance prince, or benevolent despot. Select from 14 epochs in world history including the Bronze Age, the Renaissance, the Imperial Age, World War II and the Digital Age and establish an empire for the ages. <br />
<br />
In Empire Earth, the military option is just one possible path to victory.	 <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Choose from 14 different epochs spanning 500,000 years of human history, from the Prehistoric Age and ending with the Nano Age, and even beyond by adding the Art of Conquest expansion.<br /></li>	<br />
<li class="user_li">Select from four epic single-player campaigns, and choose from 21 civilizations or create your own.<br /></li>	<br />
<li class="user_li">Campaign with legendary heroes of the past like Hannibal and Alexander the Great.<br /></li>	<br />
<li class="user_li">Deploy 30 types of aircraft, Spitfires, F-15s, B-2 bombers, and 40 types of ships - ships of the line, U-boats, aircraft carriers.<br /></li>	<br />
<li class="user_li">Visit natural catastrophes such as plague, famine and earthquakes on your adversaries.<br /></li>	<br />
<li class="user_li">Construct Wonders of the World that endow your civilization with special powers.<br /></li><br />
<li class="user_li">Fixed isometric view of the visually rich environments means no camera management required.<br /></li><br />
<li class="user_li">Major campaigns include Greek, English, German and Russian campaigns as well as a learning campaign.<br /></li><br />
<li class="user_li">Includes a robust campaign/scenario editor!<br /></li><br />
<li class="user_li">Designed by Rick Goodman, lead designer of Age of Empires, utilizing the Titan engine.<br /></li><br />
<li class="user_li">Full Multiplayer enabled for even greater challenge. <br /></li></ul>
<br />
<br />
Developer:  Stainless Steel Studios<br />
Publisher: Sierra Entertainment<br />
Released:  November 13, 2001<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Windows 98, Me, or 2000, Pentium II - 350 MHz or higher processor, 64 MB of RAM, 450 MB of hard disk space, DirectX 8, SVGA monitor supporting 1024 x 768 resolution, AGP (4 MB) or PCI (8 MB) 3D video card that supports 1024 x 768, 16 bit color resolution.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:23:17</pubDate>		</item>		<item>			<title>Cossacks - European Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CossacksEuropeanWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2bf06adbf17d95a6177ccb113965fab9_sq.jpg" title="Cossacks - European Wars Image" /> <em>From the Developer's web site:</em><br />
<br />
<strong>What is so special about Cossacks - European Wars ?</strong><br />
<br />
Endless fun by a range of long campaigns and extra scenarios. A true 3D-modelled landscape, that seriously affects tactics and strategies. No less than 16 nations with their unique architectural styles, technologies and units. Not to forget titanic battles with up to 8000 units on one map. The economy system is complex but easy to handle and provides increased game balance, e.g. when iron and coal are used up as ammunition by artillery and warships. Civilian buildings and units can be taken over, so that a fierce guerillia war can be led behind the enemy borders for the first time. <br />
<br />
<em>From the contributor:</em><br />
<br />
Cossacks - European Wars is a game for the serious RTS player and history buff. It can be incredibly challenging at times, but always impressive and engrossing.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 09:22:30</pubDate>		</item>		<item>			<title>Age Of Empires DS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoeds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1dab4f91df0445bf618a6dc656d5dbf_sq.jpg" title="Age Of Empires DS Image" /> Age of Empires: The Age of Kings &Atilde;&sbquo;&Acirc;&reg; for the Nintendo DS is based on the best-selling PC RTS title of all time: Age of Empires &Atilde;&sbquo;&Acirc;&reg; II: The Age of Kings. Players command five different civilizations, build armies and take them on scores of campaigns. Boasting turn-based strategy game play, Age of Empires: The Age of Kings &Atilde;&sbquo;&Acirc;&reg; allows players to move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world.<br />
<br />
Features:<br />
<br />
    <li class="user_li">Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, and Japanese.<br /></li>    <li class="user_li">Take control of special &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;Hero&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; units like Richard the Lionheart, Minamoto Yoshitsune, Joan of Arc, Genghis Khan, and Saladin among others who command special &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;hero&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; powers affecting the entire battlefield.<br /></li>    <li class="user_li">Command over 65 different types of units from bowmen and monks to hand cannoneers, mercenaries and samurai.<br /></li>    <li class="user_li">Turn-based combat, new to the Age of Empires franchise, keeps the battle moving at the player-preferred pace.<br /></li>    <li class="user_li">Players construct &amp; upgrade buildings like town centers, mines, universities and &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;wonders&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; to help units learn new skills and create resources for their civilizations.<br /></li>    <li class="user_li">Players research over 50 different technologies like chemistry, ballistics, siege craft and spying among others to take their civilization into the next age.<br /></li>    <li class="user_li">Get help from the new Combat Advisor who provides advice on certain campaign strategies and an indication of how the battle will go.<br /></li>    <li class="user_li">Multiplayer scenarios allowing up to 4 players to battle each other wirelessly.<br /></li>    <li class="user_li">Gain Empire Points to unlock maps &amp; units and improve Emperor Rank.<br /></li>    <li class="user_li">Original music and sound effects from top-selling PC version.<br /></li>    * Based on Ensemble Studio&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s PC mega-hit, Age of Empires &Atilde;&sbquo;&Acirc;&reg; II: The Age of Kings .<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:32:45</pubDate>		</item>		<item>			<title>Empire Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EmpireEarth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86323221d77c34fe8687a51dbf11a086_sq.jpg" title="Empire Earth 2 Image" /> Mad Doc Software's Real Time Strategy sequel to Stainless Steel's original Empire Earth.<br />
<br />
Command armies throughout fifteen historical epochs, from the stone ages to the future!<br />
<br />
Building on the original Empire Earth gameplay, Empire Earth II includes:<br />
<ul class="user_list"><br />
<li class="user_li">Up to ten different players in one game.<br /></li><li class="user_li">Over 350 different units, including civilization specific units such as the German Teutonic Knight, Egyptian Royal Elephant, and Chinese Dragon Archer.<br /></li><li class="user_li">A full diplomacy system for interacting with human and AI players.<br /></li><li class="user_li">Military, Economic, and Imperial Crowns to struggle over, each giving unique advantages such as powerful leaders and unique doctrines.<br /></li><li class="user_li">Fifteen unique civilizations.<br /></li><li class="user_li">New UI enhancements such as Picture-in-Picture, the Citizen Manager, and War Planner.<br /></li><li class="user_li">Players can build roads and bridges to move their troops.<br /></li><li class="user_li">Invisible spy units, fighting with different methods than traditional military units.<br /></li><li class="user_li">Full Campaigns in ancient Korea, medieval Germany, and the lifespan of America to the future.<br /></li><li class="user_li">Turning point scenarios based on the battle of Normandy and the Three Kingdoms period of China.<br /></li></ul>
<br />
Developer: Mad Doc Software<br />
Publisher: Sierra Entertainment<br />
Released: Spring 2005<div style="clear:both;"></div> ]]></description>			<pubDate>26 May 2007 10:25:50</pubDate>		</item>		<item>			<title>Sid Meier's Gettysburg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sidmeiersgettysburg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5232ee4c06cb1f1a35a62b1f91a427ad_sq.jpg" title="Sid Meier's Gettysburg Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Oct 2007 05:01:40</pubDate>		</item>	</channel></rss>