<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, rpg' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/rpg/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, rpg' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, rpg' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/rpg/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
<br />
The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>Shenmue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shenmue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a54d907094755ab195724e6c1dcf564_sq.jpg" title="Shenmue Image" /> The story of Shenmue begins in 1986 and centers around Ryo Hazuki, a young man who's father has been murderer.  You play as Ryo and now must find the killers and avenge your father's death.<br />
<br />
Gameplay in Shenmue is diverse; while most of the game is spent walking around the atmospheric, life-like Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, solving puzzles, and so forth), it is interspersed with many 'mini-games', including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games, and 'free fighting' sequences.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 01:36:27</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Oblivion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oblivion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecf977c6132398b09349b6cc84f15430_sq.jpg" title="Elder Scrolls IV: Oblivion Image" /> Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and next-generation video game hardware to fully immerse you into the experience.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:28:05</pubDate>		</item>		<item>			<title>Blue Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bluedragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9ec58cfaaceb2235c64cbc66fc552ce_sq.png" title="Blue Dragon Image" /> <strong>From IGN.Com</strong><br />
<div class="user_quote"><blockquote class="user_quote">The first of two epic RPG projects for Microsoft by Mistwalker, the studio founded by Square-Enix's Hironobu Sakaguchi. Blue Dragon features characters by designer Akira Toriyama, and tells the story of a young boy named Shu, who battles enemies using his &quot;Dragon Shadow.&quot;</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 06:11:04</pubDate>		</item>		<item>			<title>The Elder Scrolls III: Morrowind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/morrowind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/620ab3fbc7a63454716941ac8100a583_sq.jpg" title="The Elder Scrolls III: Morrowind Image" /> A strange land, home to the dark elves, is under siege from within. The evil Dagoth Ur strives to conquer all, and the Tribunal which protects the land are weakened and can no longer hold out against the onslaught. To Morrowind, to the island of Vvardenfall, you are sent, to do battle with Dagoth Ur and free the false gods of the Tribunal from their ancient folly.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 10:43:39</pubDate>		</item>		<item>			<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stalker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a234224b1b6fabf12e35ae8089b1df4_sq.jpg" title="S.T.A.L.K.E.R.: Shadow of Chernobyl Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Man made hell...</strong></span></blockquote></div>
<br />
S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast &quot;Exclusion Zone&quot; plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 09:06:28</pubDate>		</item>		<item>			<title>Alternate Reality: The City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlternateRealitythecity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daf5bda8dc8c2230687a257e9df3a390_sq.gif" title="Alternate Reality: The City Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 12:33:09</pubDate>		</item>		<item>			<title>Fallout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9a077a2e58041e93c9fee7d80e0eb5e_sq.gif" title="Fallout 2 Image" /> The sequel to the greatest rpg of all time (I think so anyway)  This one packs even more humor and gratuitous violence than ever before.  <br />
<br />
You play as an ancestor to the vault dweller after he founded a tiny village.  You must go on a quest to find a G.E.C.K or Garden of Eden Creation Kit.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Nov 2006 07:52:41</pubDate>		</item>		<item>			<title>System Shock 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac8d173174129571c5ae675d6f46e0e1_sq.jpg" title="System Shock 2 Image" /> A dark and moody cyberpunk RPG that brings back to life SHODAN one of the best realized arch-nemesis in computer gaming.<br />
<br />
This time around it is a ship - not a station that has been taken over.<br />
<br />
Story telling elements such as voice mail as 'ghost' residue are used to great effect. You can see similar mechanisms being used in F.E.A.R and others.<br />
<br />
Uses a modified Thief engine so there is a significant focus on 'sneak'- although the game can be player through in multiple ways.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:56:49</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
<br />
It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Hellgate: London</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hellgate-London/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d9e7eb737fcf854e2c34dd58a537d4a_sq.jpg" title="Hellgate: London Image" /> <span style="color: orange;">Notice:  In production</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">London, 2038.  The once great city lies in ruins.  A massive, sinister gash in the fabric of our reality gnarls and churns, dominating the horizon as it blends into a permanently darkened sky.  The unspeakable cataclysm that befell London threatened to engulf the world as the shadow of the demons fell across the face of mankind.</blockquote></div>
<br />
<li class="user_li">Introduction<br /></li>    <br />
According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, ancient lore and rituals were lost to the antiquity of time.<br />
<br />
<li class="user_li">Classes<br /></li><br />
Mankind is a race of survivors. A rebellious few survive in the shadows of their former dominance, combining the holy, ancient, and arcane rites with the fringe sciences of the modern era.<br />
<br />
<li class="user_li">Demons<br /></li><br />
Emerging from the swirling chaos of the Hellgate, the demons overwhelmed humanity's defenses. The Hellgate writhes and seethes like a living thing, a tornado of eldritch energies through which the minions of the netherworld surge forth.<br />
<br />
<li class="user_li">Mods<br /></li><br />
Some equipment can be modified through the introduction of various technological and magical elements, commonly called Mods. These Mods are typically integrated into pre-defined slots or hard points on an item through a simple procedure that can be performed by any adventurer.<br />
<br />
<div class="user_quote"><span class="quote_from">Bill Roper said,</span><blockquote class="user_quote">Success should be based on skills, level, items, and so on. So it's really based on what makes you successful in an RPG. That being said, it certainly isn't going to hurt a guy if he's good at shooters.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective!<br /></li><br />
<li class="user_li">Dynamically generated content and levels including tons of weapon and item drops for scavenging.<br /></li><br />
<li class="user_li">PvP will be included, although it is likely that it will be for Elite members only. PvP modes may include duels and arena matches<br /></li><br />
<li class="user_li">Has some combat aspects of a shooter, but is first and foremost an action rpg.  Players will not need to scavenge for ammo.  The only mention of &quot;ammo&quot; refers to a type of modification.<br /></li><br />
<li class="user_li">Quest driven story, yet with a lot of freedom to adventure and treasure hunt in hopes of finding the best of the randomly generated goodies, as was so popular in the spiritual predecessor Diablo!<br /></li></ul>
<br />
<span style="color: blue;">Proposed Subscription Details (thanks Hellgate Guru!) These are just a few of the features discussed, visit the Hellgate Guru links for more info:</span><br />
<ul class="user_list"><br />
<li class="user_li">Free player accounts as well as &quot;elite&quot; optional subscription play options that are currently stated as $9.95 per month for U.S. players.<br /></li><br />
<li class="user_li">Free players can access all initial content and play with free or elite players, but elite accounts will receive regular content updates.<br /></li><br />
<li class="user_li">Elite players can access premier 24/7 customer support via phone and email, and will have priority in case of player ques.<br /></li><br />
<li class="user_li">Free players may create 3 characters, Elite players up to 12.  Elite players will have a 40 item &quot;swap stash&quot; versus 20 items for free players.<br /></li><br />
<li class="user_li">Elite accounts can access additional play modes.<br /></li><br />
<li class="user_li">Elite players will have enhanced graphical options for characters.<br /></li></ul>
<br />
<br />
Ex-Blizzard employees Bill Roper, Erich Schafer, Max Schafer, and Dave Brevik--the men behind Diablo, are the heart of the development of Hellgate: London.<br />
<br />
Developers:  Flagship Studios<br />
Co-publishers:  Namco Bandai Games &amp; Electronic Arts<br />
<br />
The game runs on a proprietary engine developed specifically for this game.  The only other component that Flagship has licensed is Havok for physics.<br />
<br />
<span style="color: blue;">System Requirements:</span> Pending!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 10:48:21</pubDate>		</item>		<item>			<title>Fallout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/248cd0710776411a800303fe40d7b876_sq.jpg" title="Fallout Image" /> Set in a future apocalypse version of the 50's-60's, Fallout is an RPG made by the now out of business Interplay and Black Isle Studios.  It's violent, funny, and it can be played 100 times and never lose its appeal.  <br />
<br />
You play as a member of a high-tech vault made to protect from the bombs.  Now you must find a water chip to save your vault.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Nov 2006 10:22:36</pubDate>		</item>		<item>			<title>Two Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twoworlds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ffcc92438759f6273e01e82ab5da1d2_sq.jpg" title="Two Worlds Image" /> A lot of action and variety<br />
<br />
Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre.<br />
A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified.<br />
<br />
Exciting, spectacular and challenging combat - The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. Great visuals and dynamic choreography ensures the most exciting experience. <br />
<br />
Strong sense of purpose and meaning - Two Worlds supports meaningful play. The dynamics of the game world allows for dramatic changes such as: taking over cities by various factions, overthrowing kings, eradicating entire organizations and much more. <br />
<br />
Unconstrained freedom to experiment - the game promotes the ability to freely roam and explore the game world. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions. <br />
<br />
<br />
The great latitude<br />
<br />
The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play. <br />
<br />
The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play. <br />
<br />
Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right &quot;strings&quot; and skilfully &quot;pulling&quot; them<br />
<br />
<br />
Platforms<br />
<br />
Two Worlds is being developed for the PC and Xbox 360 platforms. The game's complexity, dynamics and mechanisms have been designed to appeal to both markets and the steering takes advantage of mouse and game-pad features alike.<div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2007 08:10:32</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Planescape: Torment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a25837060f4c4a27e374ce264cff6acc_sq.jpg" title="Planescape: Torment Image" /> Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999, the game takes place in the Advanced Dungeons &amp; Dragons Planescape campaign setting. Unlike other computer role-playing games, such as Baldur's Gate, Torment places emphasis on conversation and storyline instead of combat.<br />
<br />
The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.<br />
<br />
Torment received almost universal critical praise, and has since become a cult classic. The game was added to Gamespy's &quot;Hall of Fame&quot; in August 2004, and to Gamespot's &quot;Greatest Games of All Time&quot; list in October 2005.<br />
<br />
<em>(from the <a href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_blank" rel="nofollow">Wikipedia page on Planescape: Torment</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 09:51:58</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Mass Effect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masseffect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92fbc3c15460c140ee199f3dd79d3b52_sq.jpg" title="Mass Effect Image" /> Mass Effect is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of Jade Empire and Star Wars: Knights of the Old Republic. Mass Effect will deliver an immersive, story-driven gameplay experience with stunning visual fidelity. Published by Microsoft Game Studios, Mass Effect is an exclusive title for the Xbox 360 video game system.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 04:14:25</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Neverwinter Nights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39d71f071fbf3de527186990548fe3af_sq.jpg" title="Neverwinter Nights Image" /> According to wikipedia:<br />
&quot;<a href="http://en.wikipedia.org/wiki/Neverwinter_Nights" target="_blank" rel="nofollow">Neverwinter Nights (NWN)</a>, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons &amp; Dragons and Forgotten Realms rules (with minor changes). It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Neverwinter Nights Linux Client in June 2003. MacSoft released a Mac OS X port in August 2003.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 08:21:17</pubDate>		</item>		<item>			<title>Tactics Ogre</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsOgre/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a74656af39ab66d2be2fe9efb140e57_sq.png" title="Tactics Ogre Image" /> Tactics Ogre is a Strategy RPG made by Quest and released by Altus. The game was innovative in its branching plotline. Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are always multiple endings with radically different outcomes.<br />
<br />
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:<br />
<br />
    <li class="user_li">Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.<br /></li>    <li class="user_li">Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.<br /></li>    <li class="user_li">Bacrumese: These are generally the more &quot;elite&quot; of Valerian society, making up a solid 20% of its people.<br /></li><br />
Mighty King Roderick, aided by the forbidden powers of the &quot;Hell Gate,&quot; is able to dominate the people until Dolgare of Bacrum successfully leads his army to defeat Roderick and his dark powers. With the king dead, the charismatic Dolgare claims the throne as his own, and is able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people are preserved, and internal struggles in Valeria come to a temporary halt.<br />
<br />
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos, dictator of the Gargastan people, and Duke Ronway, representative of the Walstanian minority, all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an &quot;ethnic cleansing&quot; policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.<br />
<br />
The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, home to Denim Powell, Kachua Powell, and Vice Bozek, the main characters. Denim and Kachua's father, Plancy, was kidnapped by the enigmatic Lans Tartare, and the three heroes seek vengeance against the dark knight.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:02:39</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Panzer Dragoon Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/panzerdragoonsaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa03c2caa0c7304cfe49464bdf4f5a0e_sq.jpg" title="Panzer Dragoon Saga Image" /> <em>Panzer Dragoon Saga</em> (titled <em>Azel: Panzer Dragoon RPG</em> in Japan) is a role-playing game released in 1998 exclusively for the Sega Saturn. It is the third game in the <em>Panzer Dragoon</em> and the only one which is not a rail shooter. The game centers around the plight of Edge, a young boy thrown into an ancient conspiracy.<br />
<br />
<strong>Category:</strong> Turn-based role-playing game<br />
<br />
<strong>Release date:</strong> April 30, 1998 (US)<br />
<br />
<strong>Developer:</strong> Team Andromeda<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:27:38</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>Star Wars: Knights of the Old Republic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kotor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8ef7f11832a20b0d30f07535e238823_sq.jpg" title="Star Wars: Knights of the Old Republic Image" /> It is Four Thousand years before the Galactic Empire   and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. As the last hope of the Jedi, you must lead a band of freedom fighters in an epic struggle to save the galaxy. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side?<br />
Hero or villain, savior or conqueror...you must choose wisely as you alone will determine the destiny of the entire galaxy!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:18:12</pubDate>		</item>		<item>			<title>Diablo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diablo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c1bd083ccf69b8a251faf5001533ca6_sq.jpg" title="Diablo 2 Image" /> Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed...<br />
<br />
After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter...<br />
<br />
In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all... <br />
<br />
Game Features<br />
<br />
    <li class="user_li">Five all-new character classes with unique attributes and abilities<br /></li><br />
    <li class="user_li">Four different, fully populated towns complete with wilderness areas<br /></li><br />
    <li class="user_li">Multiple dungeons, caverns, and crypts in every town for players to explore<br /></li><br />
    <li class="user_li">Expanded world, filled with all-new quests, weapons, spells, armor, monsters, and non-player characters<br /></li><br />
    <li class="user_li">Advanced combat system, incorporating class-specific fighting techniques and spells<br /></li><br />
    <li class="user_li">Full Multiplayer support, including Internet play over Battle.net&Atilde;&sbquo;&Acirc;&reg;<br /></li><br />
    <li class="user_li">Optional 3Dfx and Direct3D support <br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 12:38:51</pubDate>		</item>		<item>			<title>Kingdom Hearts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingdomhearts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06927fa6b7090282a30be4df90a7459e_sq.gif" title="Kingdom Hearts Image" /> Many thought the idea of a Square/Disney crossover was doomed from the start.  On the contrary, it is one of the most successful franchises in Square's library.  You take control of Sora who ventures out with Donald and Goofy to find his friends Riku and Kairi.  Your journey takes you through many Disney worlds.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:47:54</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Vampire: The Masquerade - Bloodlines</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vampire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7503fea1ca7dcaafa51ae136fed82e70_sq.jpg" title="Vampire: The Masquerade - Bloodlines Image" /> Vampire: The Masquerade - Bloodlines brings White Wolf's famous pen-and-paper role playing game to the back to the PC . For the first time players can explore the World of Darkness from a first person perspective in a game which utilizes Valve's striking Source Engine.<br />
<br />
Unlike third person role playing games, Bloodlines will put you in the shoes of the character you control. You will get up close and personal with the brilliantly animated characters that populate the game world and tangled in the web of intrigue that is the staple of Troika Games' roleplaying titles.<br />
<br />
Although set in the same universe, Bloodlines is not a sequel to the last Vampire title: Redemption.<br />
<br />
You begin your journey this time in modern day Los Angeles as a newly embraced vampire. By creating you without the consent of your clan's Elders, your sire has violated one of vampire society's most hallowed laws. As punishment for the crime he has been put to death. Normally you would be expected to share the same fate but the newly installed Prince of Los Angeles thinks you might have some merit: you're a newly embraced vampire with no sire to guide you; you are unfamiliar with the world of vampires and their laws and customs. You would be useful and expendable pawn in his grand scheme.<br />
<br />
You will employ a variety of firearms and skills such as computer hacking and lock picking as well as your devastating array of vampiric powers called Disciplines. And what would a game about vampires be if there wasn't some blood drinking?<br />
<br />
You choose to play as a member of one of seven diverse and specialized vampire clans and you'll need to employ all of your preternatural skills to survive. You'll need to charm, sneak, intimidate and fight your way through the dangerous world the vampires inhabit and along the way decide just who you really owe your allegiance to.<br />
<br />
With so many different clans, as many as 5 different endings and the ability pursue several avenues of specialization as you upgrade your character, Bloodlines will provide a great deal of replayability.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 06:25:23</pubDate>		</item>		<item>			<title>The Witcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thewitcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b60581f96705bd4429095ad7ce380899_sq.jpg" title="The Witcher Image" /> The Witcher is a computer role-playing game in development for the PC by CD Projekt. Based on the book series of the same name by Polish author Andrzej Sapkowski,the game utilizes BioWare's proprietary Aurora Engine and is currently slated for release in 2007.<br />
<br />
The Witcher follows the story of Geralt, a man who becomes a &quot;witcher&quot; .<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:08:16</pubDate>		</item>		<item>			<title>Baldur's Gate II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bg2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19ef7d0623151af33eb346c4f1a0ad47_sq.jpg" title="Baldur's Gate II Image" /> <h2>Shadows of Amn</h2>
<br />
Welcome to a world of intrigue, adventure and fierce combat.<br />
<br />
Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.<br />
<br />
In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?<br />
<br />
Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:24:56</pubDate>		</item>		<item>			<title>Wizardry 8</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wizardry8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6aac60fa81e243651c6d4995061ff27e_sq.jpg" title="Wizardry 8 Image" /> Wizardry 8 is an epic fantasy RPG that picks up where Wizardry 7: Crusaders of the Dark Savant left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 06:04:44</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Darklands</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklands/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6c1adb9b4852aa1c24dea42c22bedb4_sq.jpg" title="Darklands Image" /> Darklands was a long and engaging role-playing game from 1992 where you guided a party of four adventurers around medieval Germany.  It was very open-ended, in that you could travel to any city and get quests from just about anyone (as long as your reputation was high enough).  There wasn't magic in the traditional sense, although characters with the right skills could conjure potions or pray to different saints to receive important blessings.  There was also a long main plot which took the party through numerous cities and dungeons, although you could keep playing even after defeating the final bad guy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 09:36:32</pubDate>		</item>		<item>			<title>Silverfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Silverfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5453c625b239d1d60f5d848080ae373d_sq.jpg" title="Silverfall Image" /> Silverfall is an immense, intensely paced role-playing/action game within an amazing universe. In a kingdom where nature and technology are opposed, the forces of evil seize magic places in order to take over their power.<br />
<br />
Incarnate a hero and progress in a fantastic adventure full of numerous quests. Explore a fantasy world and discover an innovative magic environment. Get ready to face countless terrifying creatures and formidable bosses that inhabit the lands of the Nelw&Atilde;&fnof;&Acirc;&laquo; kingdom. Develop more than 130 spells and skills and surround yourself with the best companions to become the hero who will combat the coming of the Order of Nothingness.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 10:03:25</pubDate>		</item>		<item>			<title>Valhalla Knights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valhallaknights/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3836529708b09418c2190e977bda0c0d_sq.jpg" title="Valhalla Knights Image" /> In Valhalla knights you start as a newbie hero who is suffering from amnesia. In addition you can hear a voice in your head telling you about a danger to the world and that you're the one who can change the fate. Strange situation, isn't it? Well, this is how the story begins...<br />
Valhalla Knights is nice looking, decent role-playing game. It features very good realtime battle system, where you are controlling one member of the party while other members are controlled by computer. Obviously you can switch between characters at any time.<br />
Visual side of the game is very compelling. Everyone will be amazed by beautiful character design and unique locations.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 02:25:58</pubDate>		</item>		<item>			<title>The Legend of Zelda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zelda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b5be83aff2b15618adc48113273f964_sq.png" title="The Legend of Zelda Image" /> Ganon, the King of Evil, breaks free from the Dark World and captures Hyrule's beloved Princess Zelda. Before she is caught, Zelda manages to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. Link swears to recover the Triforce pieces and rescue Princess Zelda from Ganon's clutches.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">With Zelda, Miyamoto wanted to take the idea of a game &quot;world&quot; even further. In his own words, the intent of the original Zelda game (and every Zelda title since) was to give players a &quot;miniature garden that they can put inside their drawer.&quot; His inspiration came from the fields, woods, and caves outside Kyoto that he had explored as a boy, and he has always tried to impart this sense of exploration and limitless wonder to players through his Zelda titles.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:08:47</pubDate>		</item>		<item>			<title>Ultima IV - Quest of the Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/254f32e34a65741d9ece1b7656b4ccb9_sq.jpg" title="Ultima IV - Quest of the Avatar Image" /> From the Moby Games entry:<br />
<br />
<em>The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.<br />
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Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the &quot;eight virtues&quot; and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the &quot;right thing to do&quot;. The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br />
<br />
This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.<br />
<br />
Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final &quot;Holy Grail&quot; type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.</em><br />
<br />
In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC.<br />
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The game was released for free to the public. The original MS-DOS version is available on many sites, and a game engine recreation is now available for for Windows, Mac OSX, and Linux.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:59:25</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
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Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
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Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
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<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
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Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
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<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
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<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>Glow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79279595124ffb180a3200230a90e009_sq.png" title="Glow Image" /> The player is charged with the task of retrieving data on a biological weapon from the site of a major test failure. Assisted by military allies, the player will adapt his character to survive the environment and upgrade with larger weapons and improved strategy.<br />
<br />
It features a unique shader-driven art style and a streamlined play interface that will seem familiar to enthusiasts of Robotron and Tri-Stat-based game players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 11:54:52</pubDate>		</item>		<item>			<title>Final Fantasy III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3dab1e2160950f4bfa22a0c3dbb1b56c_sq.jpg" title="Final Fantasy III Image" /> Final Fantasy III is the third game in the popular Final Fantasy Series. As with the rest of the games, this is an RPG.  Four light warriors go and save the world from evil, similar to the story of the original Final Fantasy game. It has a job system where you can give a character a job, and then they gain the unique advantages and disadvantages of that job. It was recently released on the Nintendo DS as an enahnced remake, including new jobs, expading the storyline, 3d graphics, and being released outside of Japan for the very first time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:19:47</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Knight Shift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knightshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f52a2a7a9e729c99e4d97ad0967f7494_sq.png" title="Knight Shift Image" /> Story<br />
<br />
In a distant land, long, long ago there once lived a prince, he was righteous and just, noble and honourable by nature and above all evil. Dark and treacherous powers joined together to spread evil over the land and to banish the prince from the principality and the thoughts of the people. Then because of an unsuccessful spell from the despicable lords the prince was banished to another dimension, but not from the memory and hearts of the people. Some years later, through the opening of a portal between dimensions by a good hearted magician, the prince was able to return to his principality. The task then was to drive out the evil lords from power and to allow peace and order to return. A bitter fight against the powers of evil is now imminent...<br />
<br />
<br />
Gameplay<br />
<br />
The Single Player RTS part of the game consists of three addictive, story driven campaigns. Each of them takes place in a different geographical area and bounds you every minute with new challenges like rescuing a kidnapped Princess or fighting a ferocious Dragon - or combat with nasty, ugly, smelly monsters and the bones of the walking dead. During the campaigns the player develops his characters and gains access to new weapons, special armour and magic items. He also has the possibility of creating new characters or building new structures. Additionally, an extensive RPG mode surprises with an even larger selection of maps, quests, weapons and enemies, plus a highly improved character development. For RTS fans and friends of massive multiplayer battles, several RTS skirmish and MP modes guarantee endless hours of exciting gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:27:19</pubDate>		</item>		<item>			<title>Fallout Tactics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FalloutTactics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a8dc310936f8bdce05be938d566c850_sq.jpg" title="Fallout Tactics Image" /> Step into the feet of a soldier of the Brotherhood of Steel, a group that worships technology to improve life in the nuclear wastes.  Fight through a campaign against raiders, super mutants, and robots using real life weapons and futuristic technology unique to the Fallout Universe.  Now with new sprite and texture models to make the series look new and great.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Nov 2006 11:21:38</pubDate>		</item>		<item>			<title>Kingdom Elemental</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingdomElemental/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c49fd066eca92befafe6a185b0b9282_sq.jpg" title="Kingdom Elemental Image" /> Kingdom Elemental is a light-hearted and comical real time tactics game with serious game play. Set in a fantasy setting Kingdom Elemental takes core game play elements from RTS, tactics and RPG games and combines them into a game that is easy to play without investing most of your real life.  Kingdom Elemental features an unlimited number of possible tactics by pitting combinations of your ten hero units and their unique abilities against waves after waves of enemies ranging from the lowly kobold to the mighty minotaur.<br />
 <br />
Kingdom Elemental combines the popular fantasy, strategy, tactics and RPG genres into a compact gameplay package.  It is easy to pick up and play and has a simple 2d interface to get users involved in the 3d action.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:34:44</pubDate>		</item>	</channel></rss>