<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, free, Windows, Linux' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/free/Windows/Linux/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, free, Windows, Linux' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, free, Windows, Linux' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/free/Windows/Linux/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Starsiege: Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d070d96048007cf6f975f7cf63d7e4af_sq.jpg" title="Starsiege: Tribes Image" /> <strong>Starsiege: Tribes</strong> a first person shooter set in the Earthsiege universe. It was developed by <strong>Dynamix</strong> and published by <strong>Sierra Online</strong> in Nov. 1998. It's the first in a line of Tribes products which include <em>Tribes II</em> in 2001, <em>Tribes Aerial Assault</em> in 2002 (for PS2) and <em>Tribes: Vengeance</em> in 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2006 01:51:38</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>TORCS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torcs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52a4412f0d14586b88f31968263cde18_sq.png" title="TORCS Image" /> TORCS (an acronym for The Open Racing Car Simulator) is a 3D racing cars simulator using OpenGL. The goal is to have programmed robots drivers racing against each others.  You can also drive yourself with either a wheel or keyboard or mouse. <br />
<br />
This concept is directly inspired from <a href="/game/rars" class="game_link">RARS</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:06:51</pubDate>		</item>		<item>			<title>Nexuiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexuiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe6ef94ef22c4c4a3a3ee50efd29dee0_sq.jpg" title="Nexuiz Image" /> Nexuiz is a fast-paced 3D deathmatch first-person shooter. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:17:20</pubDate>		</item>		<item>			<title>Wolfenstein: Enemy Territory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enemyterritory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcd66772ebc729c148a1f9713ad9b08d_sq.jpg" title="Wolfenstein: Enemy Territory Image" /> It's a game based on the Quake 3 engine, but it's totally different from Quake 3. It's a WWII themed FPS game, but it's not as realistic as say CoD. It has realistic textures, but the movements are Quake 3 style and it's also very fast paced like Quake 3. It's one of the best game out there in my opinion. The combination of a realistic theme with an unrealistic gameplay is just awesome. Try it out for yourself, you'll get hooked.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:18:18</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>RARS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/226423f85e205956d087f944efd5a8b8_sq.jpg" title="RARS Image" /> RARS is the Robot Auto Racing Simulation, a competition for programmers and an on-going challenge for practicioners of Artificial Intelligence and real-time adaptive optimal control. It consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot &quot;driver&quot;) for each car. All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:15:22</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Linley's Dungeon Crawl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeoncrawl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93f384c99a2e81d817af1103a126ad50_sq.jpg" title="Linley's Dungeon Crawl Image" /> Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the surface world. Easier said than done, but fun all the same.<br />
<br />
Initiated in 1995 by Linley Henzell as a personal project, refinement of Crawl continues today through collaborative effort among a small group of developers. Free to play and distribute, hours of gameplay await adventurers on several popular platforms, including: MS-DOS, Microsoft Windows, GNU/Linux, *BSD, Solaris, MacOS (both Classic and OS X), OS/2, and AmigaOS.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:08:55</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
<br />
Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
<br />
Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
<br />
There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>Really Rather Good Battles In Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrgbis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82d1ff79e2bc30194eafeb8d0612b79c_sq.jpg" title="Really Rather Good Battles In Space Image" /> Really Rather Good Battles In Space: Galactic Conflict 4320 - 4359 AD<br />
<br />
Welcome to Really Rather Good Battles In Space - a space based real time strategy game for Windows and Linux.<br />
<br />
The game has a website, complete with a discussion forum. You can visit it at:<br />
http://rrgbis.sourceforge.net<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 12:49:23</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Duck Hunt Remade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckhuntremade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a234ab28548389f077fabe29df0529d_sq.jpg" title="Duck Hunt Remade Image" /> It's classic Duck Hunt, but now you can play it in your browser. There is also a new mode for added fun.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:45:15</pubDate>		</item>		<item>			<title>FlightGear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightgear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56b7ddff3664098e2260793afb21e6b_sq.jpg" title="FlightGear Image" /> The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:48:50</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Nikwi Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nikwi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb6ffa5daa9edeb22d2e14e551cd93f3_sq.png" title="Nikwi Deluxe Image" /> In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 09:32:44</pubDate>		</item>		<item>			<title>Dropzone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dropzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55a693de62f8e89553815a3be44def6f_sq.jpg" title="Dropzone Image" /> A team-based multiplayer combat game between high-speed mecha.  Currently in development and using placeholder meshes from Tribes 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 11:14:21</pubDate>		</item>		<item>			<title>Saucelifter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saucelifter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298143c8db69a3a1ba23903a25f89ead_sq.png" title="Saucelifter Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 07:21:45</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
<br />
Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>PySCUMM Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pyscumm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7771161c759c3b7fe43bc7e4f9997331_sq.png" title="PySCUMM Engine Image" /> PySCUMM is a module package to develop graphical adventures similar to the made with SCUMM 8.1.0, with this version LucasArts produced games titles like 'The Curse of Monkey Island'.<br />
<br />
PySCUMM use PyGame framework (SDL) as render, but will support multi-render SDL display compatible.<br />
<br />
PySCUMM is multiplatform, easy and fast! :)<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:50:07</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
<br />
Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>Book and Volume</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bookandvolume/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b362e46e244dd7ff9dd93423824fdef2_sq.png" title="Book and Volume Image" /> <div class="user_quote"><blockquote class="user_quote">Your pager tickles you awake.<br />
<br />
Upstairs in the house of your childhood, in your room, and it must be time for school because -- no, it's the weekend, you remember, but your alarm is going off anyway. You should have been awake already. You're going to miss the bus. Your mother climbs in the window. You're dreaming.<br />
<br />
You're a grown-up: It opens to you again, a sluggish window summoned by a mouse click. Waking up now in your own apartment, your new apartment. Your pager is buzzing and vibrating both, serious. It is in fact the weekend, but you're not in elementary school. No one is crawling in through the window. You're a system administrator for nWare. Waking up urgently, here in nTopia.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:40:41</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Vendetta Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vendettaonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db0421e14f8b4793057a9745de2cf722_sq.jpg" title="Vendetta Online Image" /> Vendetta Online is a terrific game made for the computer. You are a ship among other mulitplayer ships in a huge galaxy and more galaxies. Create guilds, duel, and all the while chat. Though it's ever building, it's a game already with helpful players, and a strong community. Join one of three teams, and attack! Combat is common in this online game. Along with combat, trading and missions are also popular. Even mining is possible! After all, anything's possible in Vendetta Online.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 08:50:42</pubDate>		</item>		<item>			<title>Wacky Sleigh Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wsr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9e77a533e3d61efca0b730571d3e63e_sq.jpg" title="Wacky Sleigh Ride Image" /> Wacky Sleigh Ride (WSR) is a Christmas fun-racer. You can show your driving skills on three different courses either in training mode or mulitplayer against other players!<br />
WSR is created with the TORQUE GAME ENGINE from <a href="http://www.garagegames.com" target="_blank" rel="nofollow">GarageGames.com</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 04:09:48</pubDate>		</item>		<item>			<title>Vector's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vectorsrevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cc952dbc5ce953e7028610809ab1c28_sq.png" title="Vector's Revenge Image" /> Coded for a mini-competition, this is a remake of the most famous original concept game on the Atari 2600, Yar's Revenge.<br />
<br />
Watch the video to see how to play - it's simple but also confusing for people who never played the original.<br />
<br />
<div class="user_quote"><span class="quote_from">Howard Scott Warshaw said,</span><blockquote class="user_quote"> Sorry it took me so long to check this out, but I have to say that I think it is wonderful!<br />
<br />
You really got the essence of the game down and I think you improved the graphics somewhat.<br />
<br />
You have my blessing for sure.</blockquote></div>
<br />
<strong>UPDATE: Version 1.1 released on 5th Feb 2007, featuring:-<br />
<br />
Changed the way extra lives are awarded to attempt to balance the game, added a pause &quot;P&quot; key in the interests of sanity, added slight difference in difficulty curve.<br />
<br />
<em>If you want to upload scores then you must get this version as the code has been changed.</em></strong><br />
<br />
Please download the game and enjoy. 100% Freeware!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:11:40</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
<br />
<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>WATERISK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wp2960waterisk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03d7143bd5592a7999ae0ba83f9e29d5_sq.png" title="WATERISK Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2007 11:02:09</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>	</channel></rss>