<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, casual, adventure, puzzle' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/casual/adventure/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, casual, adventure, puzzle' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, casual, adventure, puzzle' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/casual/adventure/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
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-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
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Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
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This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
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It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
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A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
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Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
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We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Space Quest V: The Next Mutation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacequest5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc47a5536425d5271a9dcf68d4a92f8_sq.jpg" title="Space Quest V: The Next Mutation Image" /> Roger Wilco is a cadet and janitor at the Starfleet Academy.  However, he cheats his way through the aptitude test and becomes the captain of his own ship.  He is the newest captain of the SCS Eureka, a garbage scow.  Roger explores space looking for trash, and eventually comes across a toxic disease that is spreading through the galaxy.  You need to help roger save the galaxy and get the girl in the end.<br />
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Space Quest V was not designed by the full &quot;Two Guys from Andromeda&quot; team who did the original four games.  Instead, only one of the two, Mark Crowe, was involved.  The humor in this episode was different than that of the past games.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 06:47:34</pubDate>		</item>		<item>			<title>Planetfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fddb21330315e6e83a791d9bd1afbaf_sq.jpg" title="Planetfall Image" /> After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was non-existent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.<br />
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In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.<br />
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You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled &quot;Ten Great Reasons to Visit Gallium&quot; ends on page 3. The author ran out of reasons after listing just two.<br />
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For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.<br />
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Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. You superior officer, Ensign First Class Blather, has been making your life miserable. You're begining to wonder if you're really cut out for the Stellar Patrol...<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:39:20</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
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Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>Onimusha - Warlords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Onimisha-Warlords/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d1459d7a7a173cf8fc0438033fed38e_sq.jpg" title="Onimusha - Warlords Image" /> Onimusha: Warlords is the first game of the Onimusha series.<br />
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The game features samurai Samanosuke Akechi, modeled after actor Takeshi Kaneshiro, determined to save Princess Yuki of the Saito clan and defeat Nobunaga, resurrected after signing a pact with demons. The game also features Kaede, an expert female ninja who provides Samanosuke with information. Kaede was originally sent to assassinate Samanosuke by the Iga clan of ninja, but had a change of heart and develops trust and deep feelings of love (as shown in Onimusha Blade Warriors) for the samurai and agrees to join him as his confidant. Samansosuke travels throughout all of Inabayama Castle where he searches for clues of Princess Yuki's whereabouts, finds special weapons, and solves various puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 06:10:37</pubDate>		</item>		<item>			<title>Sam &amp; Max: Culture Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultureshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c268d13d3c5d39dfb79b62f1c18eb328_sq.jpg" title="Sam &amp; Max: Culture Shock Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd mal-formed versions of evil to defeat, though usually by accident. <br />
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Culture Shock, the first episode in a six-episode &quot;season&quot; of Sam &amp; Max games that Telltale is putting out, centers largely around the neighborhood surroundingSam &amp; Max's office. Three washed up former child stars have been seen defacing the streets with propaganda for a self-help tape called &quot;Brady Culture's 'Eye-Bo' Occular Fitness,&quot; and Sam &amp; Max decide to put a stop to it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:50:54</pubDate>		</item>		<item>			<title>Zack &amp; Wiki: Quest for Barbaros' Treasure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ZackandWiki/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9cd782884276228e30d8160c8a0fda3_sq.jpg" title="Zack &amp; Wiki: Quest for Barbaros' Treasure Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 09:52:10</pubDate>		</item>	</channel></rss>