<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, adventure, Windows, action' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/adventure/Windows/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, adventure, Windows, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, adventure, Windows, action' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/adventure/Windows/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/849735e094cf3d4ddba24fee5fcf6501_sq.jpg" title="Outcast Image" /> Plot<br />
<br />
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole.<br />
<br />
Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.<br />
<br />
Technology<br />
<br />
The game uses a voxel engine to render its objects and textures. This unique method is purely software-based; it does not rely on any hardware-acceleration via a graphics card. A voxel engine was chosen because there is no performance hit when rendering round or curved surfaces, thus allowing for a much more detailed Landscape. Had the same level of detail seen in Outcast been attempted on a hardware-accelerated polygon engine, there would have been a significant drop in performance.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:57:01</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
<br />
Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
<br />
Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
<br />
<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
<br />
Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
<br />
<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
<br />
<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Alan Wake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlanWake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1b65d2763822c83784f73d5986ba5a_sq.jpg" title="Alan Wake Image" /> Alan Wake's first novel is hailed as a masterpiece of horror, its source material having come from dreams that began just before meeting his fiancee Alice.  Her sudden dissappearance leaves him devastated.  Suffering from insomnia, he can no longer write, nor even dream.  Desperate for help he travels to a sleep clinic in the secluded, small town of Bright Falls, Washington.<br />
<br />
At the clinic he overcomes his insomnia, but meets a woman that looks remarkably like Alice.  He begins to have nightmares, and starts writing a new novel based upon them, but soon finds that Bright Falls appears to be turning into the horrible place of his nightmares.  With gun and flashlight in hand, he must find out what's going on.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:01:56</pubDate>		</item>		<item>			<title>Blood Omen: Legacy of Kain</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BloodOmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c6f7ffa74d913f4983a216a5e404e72_sq.jpg" title="Blood Omen: Legacy of Kain Image" /> In this game you take the role of Kain, revived as a vampire by the Necromancer Mortanius to avenge himself by killing the bandits that murdered him. As a vampire Kain is easily able to kill the bandits. But after doing this Kain finds out from Mortanius and the spirit of the dead Ariel, one of the guardians of the pillars of Nosgoth that protect the world, that the other Guardians have gone insane because of Ariels death and the only way to save Nosgoth is by slaying the guardians.<br />
<br />
This is top down action adventure not completely unlike the top down Zelda games, but that's where the similarities end. As the player guides Kain through Nosgoth more and more of the history is revealed. But with every revelation, more questions rise, many of which are not answered until the later installments in the series.<br />
<br />
In his quest, Kain obtains many new weapons, special armor, items and tools. But as Kain becomes stronger as a vampire he also gains access to new magical spells and transformations. And through expanding Kains arsenal, the player is able to travel to more of Nosgoth in the quest for the truth that leads Kain not only through the darkest outskirts of Nosgoth, but also time.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:05:00</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Shivering Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shiveringisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cec5ac157d61a823fffc51f223f2126_sq.jpg" title="Elder Scrolls IV: Shivering Isles Image" /> Shivering Isles is an expansion for The Elder Scrolls IV: Oblivion.  It is available for download on Xbox Live or for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 02:46:54</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>Stubbs the Zombie </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stubbs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a094de9b325284660d491f2b56c8b68_sq.jpg" title="Stubbs the Zombie  Image" /> In this game, players take on the role of the rebel himself, Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humour, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:51:04</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Getting Up: Contents Under Pressure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Getting-Up-Contents-Under-Pressure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f5e8f679cdc8bc30c8136fe98db8d6f_sq.jpg" title="Getting Up: Contents Under Pressure Image" /> <div class="user_quote"><span class="quote_from">worthplaying.com said,</span><blockquote class="user_quote">Getting Up has a fairly innovative take on gameplay mechanics, attempting to mix street-style brawling with elaborate jumping and climbing puzzles and a new take on player-involved graffiti tagging.</blockquote></div>
<br />
Play as Trane, a &quot;toy&quot; graffiti artist with the street smarts, athletic prowess and vision to become an &quot;All City King&quot;--the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret... and use your fighting talents and high-wire graf to expose the city's leader as a corrupt tyrant.<br />
<br />
As you struggle to save a neighborhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs--mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You'll have to &quot;Get IN, Get UP and Get OUT.&quot;<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">A digital &quot;black book&quot; to store unlocked tags and graf images.<br /></li>	<br />
<li class="user_li">A groundbreaking graffiti gameplay system, designed to sharpen your skills as you tag with Aerosol, Rollers, Markers, Wheat Paste, Stickers and Stencils.<br /></li>	<br />
<li class="user_li">A revolutionary storyline written by Marc Ecko.<br /></li>	<br />
<li class="user_li">Authentic tags from more than 50 real-life graffiti artists, six of whom appear in-game as mentors.<br /></li><br />
<li class="user_li">Eleven distinct city environments, with 20 gameplay levels.  Single-player only.<br /></li><br />
<li class="user_li">Fighting mechanics that combine kicking, grappling and punching, along with improvised weaponry.<br /></li><br />
<li class="user_li">The Evolution of Graffiti: As Trane grows from &quot;toy&quot; to &quot;All City King,&quot; his style and the state of graffiti evolve.<br /></li><br />
<li class="user_li">Trane's Abilities: Combat, Graffiti, Intuition, Sneak Mode, Navigation Unique &quot;Intuition&quot; system, allowing you to find ideal places to tag.<br /></li><br />
<li class="user_li">World-renowned hip-hop artist Talib Kweli as the voice of Trane.<br /></li><br />
<li class="user_li">A limited edition includes the game, a black book, a soundtrack CD, a making-of/documentary DVD, and a silver Sharpie with the Getting Up logo on it, all in a big metal box.  The DVD has a 30-minute documentary on graf culture, with interviews, some &quot;making-of&quot; stuff, and a whole &quot;how to play&quot; section with tips.<br /></li><br />
<li class="user_li">Acclaimed extensive soundtrack features songs from Hip Hop artists such as Talib Kweli, Mobb Deep, Pharoahe Monch, Del the Funky Homosapien, Eric B and Rakim. <br /></li></ul>
<br />
Developer: Mark Ecko/The Collective <br />
Publisher: Atari<br />
Released:  2006<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
    <li class="user_li">Operating System: Windows 2000/XP<br /></li>    <li class="user_li">Processor: Pentium 4 1.8 GHz or AMD Athlon 1.8 GHz or higher<br /></li>    <li class="user_li">Memory: 512 MB RAM<br /></li>    <li class="user_li">Hard Disk Space: 3 GB free<br /></li>    <li class="user_li">Video: 64MB Hardware T&amp;L compatible video card<br /></li>    <li class="user_li">Sound: DirectX version 9.0c-compatible sound card<br /></li>    <li class="user_li">DirectX version 9.0c (included) or higher<br /></li><br />
* Hardware T&amp;L video cards that do not support shaders, such as the GeForce 4 MX or Intel Extreme Graphics family, are not supported.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:47:36</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35f5cafa06389549b3f439987806e788_sq.jpg" title="Legacy of Kain: Soul Reaver 2 Image" /> In this sequel to the critically acclaimed Legacy of Kain: Soul Reaver, reassume the role of Raziel, and travel back through the currents of time into various eras of Nosgoth's past in your relentless pursuit of Kain. Encounter new enemies as you unearth the mysteries of Nosgoth's ancient races, and expose the schemes behind the corruption of the Pillars, and the vampire genocide.<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Acquire new and improved Soul Reaver weapon enhancements, physical abilities, and relics to interact with the environment and unlock the dark secrets of Nosgoth.<br /></li>    <br />
<li class="user_li">Devour the souls of new enemies including vampire hunters, Sarafan warrior-priests, spectral spirits, and extra-dimensional demons. <br /></li><br />
<li class="user_li">Immerse yourself in a gothic realm of highly detailed architecture and environments supported with an intriguing storyline, compelling voice-over and no in-game loading times.<br /></li>    <br />
<li class="user_li">Enhanced graphics and combat system designed specifically for the PlayStation?2 computer entertainment system.<br /></li>    <br />
<li class="user_li">Shift real-time between the spectral and material realms to access previously unattainable places. <br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released: November 2001<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<br />
Pentium III 450 MHz or equivalent, 128MB RAM, DirectX 8.0 compliant sound card and 16MB 3d accelerator, 850MB hard drive space, 8x CD-ROM, Windows 98/ME<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 03:40:13</pubDate>		</item>		<item>			<title>The Corona</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/corona/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbec1a0c42372008bfcce3c4f2687685_sq.jpg" title="The Corona Image" /> The Corona is based int he distant future. It stars the hero, Jordan Kade, as he searches to reclaim stolen memories on the database of &quot;The Nexus&quot;. It is here that he will come face to face with several enemy factions seeking to gain the power of &quot;The Corona&quot; for themselves. What the Corona is capable of...nobody but Jordan knows.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 12:27:32</pubDate>		</item>		<item>			<title>Tomb Raider II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b9c8eec21918d25de969668adae581e_sq.jpg" title="Tomb Raider II Image" /> Taking its cue from the previous game, Tomb Raider II sees Croft becoming embroiled in a brand new globe-trotting hunt for treasure.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1997<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:04:07</pubDate>		</item>		<item>			<title>Tomb Raider III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11fd1fb917da31e0737d16377afd2afe_sq.jpg" title="Tomb Raider III Image" /> The third Tomb Raider game showed that the series was falling a bit behind the times.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 30, 1998<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:07:01</pubDate>		</item>		<item>			<title>Tomb Raider: Anniversary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a9300662b537c5de5184a5be7e95c3b_sq.jpg" title="Tomb Raider: Anniversary Image" /> The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion&acirc;&euro;&trade;s dark secrets.<br />
<br />
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 04:27:29</pubDate>		</item>		<item>			<title>Mafia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mafia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2635ce85faef766f61dc448ba9294840_sq.jpg" title="Mafia Image" /> Mafia is a 3D action crime epic set in the seedy underworld of the 1930's. Rise from the lowly but well-dressed Footsoldier, to an envied and feared Made Man in an era of mob hits, car chases, and bootlegging. Earn a reputation as a tough enforcer, daring getaway driver, and deadly hitman in your quest for respect and power within the Salieri Family.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:38:27</pubDate>		</item>		<item>			<title>Just Cause</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Just-Cause/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd60e9fa29050c37d289f03576e8e47c_sq.gif" title="Just Cause Image" /> <div class="user_quote"><span class="quote_from">ACTIONTRIP said,</span><blockquote class="user_quote">The great thing about the action itself is that you can man all sorts of vehicles and really take Rico wherever your heart desires.</blockquote></div>
<br />
In Just Cause, a tropical South American paradise is about to implode as numerous factions vie for power. Playing as Rico Rodriguez, an undercover operative working for a top secret US government agency, players are tasked with overthrowing the corrupt government of San Esperito.<br />
<br />
Just Cause offers the freedom to tackle your assignments however the gamer wants: playing the island's factions against one another, inciting a rebellion among the masses and building alliances with rebel forces and drug cartels. <br />
<br />
Gamers will be able to perform amazing over-the-top stunts; jump from vehicle to vehicle, base jump, skydive, parasail and more. The island can be explored by land, sea and air, as gamers have at their disposal one of the most varied and exciting array of vehicles ever seen in a video game.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Freeform game-play - approach missions in any way you like, or break off from the fight and enjoy exploring the islands.<br /></li><br />
<li class="user_li">Over 250K acres of land to explore, the largest environment ever seen in a game!<br /></li><br />
<li class="user_li">Over-the-top Stunts - jump from vehicle-to-vehicle, parasail, skydive and base-jump...<br /></li><br />
<li class="user_li">Massive selection of vehicles - over 100 of the most varied, exciting array of land, sea and air vehicles ever seen in a video game. <br /></li><br />
<li class="user_li">The Avalanche Engine(TM) - procedurally generated landscape delivers a huge, beautiful, detailed world while eliminating loading times.<br /></li><br />
<li class="user_li">Wealth of missions - story missions, side-missions, bonus missions and many more; ensuring plenty of action spread throughout the islands.<br /></li><br />
<li class="user_li">Support team - Sheldon and Kane, two CIA field operatives, will provide you with reconnaissance info, extraction and vehicle drops.<br /></li><br />
<li class="user_li">Fly. The best way to explore San Esperito is by air!<br /></li></ul>
<br />
Developer:  Avalanche Studios<br />
Publisher:  Eidos Interactive<br />
Released:  September 27, 2006 <br />
<br />
<span style="color: blue;">Minimum PC System Requirements</span><br />
P4 1400, 512MB RAM, 5.8GB HDD, 64MB video card<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 09:42:47</pubDate>		</item>		<item>			<title>Clock Tower: The First Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower-The-First-Fear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2829010d136a1c993e886752ff2b147f_sq.jpg" title="Clock Tower: The First Fear Image" /> <div class="user_quote"><span class="quote_from">patente101 said,</span><blockquote class="user_quote">I thought a SNES game couldn't be scary. I was wrong. Really wrong. Clock Tower made me scream and made nightmares form in my mind. For almost a month, I checked behind each single door in my house...</blockquote></div>
<br />
<span style="color: green;">The true title of this game is simply &quot;Clock Tower&quot;.  It was released in Japan only, for the Super Famicom (Japanese market equivalent of the SNES).  It was later ported to the Playstation (also in Japan only), and Windows 95, but under the title &quot;Clock Tower: The First Fear&quot;.  Thus it was natural for the sequel to be titled &quot;Clock Tower 2&quot; in Japan, but the North American sequel was entitled &quot;Clock Tower&quot;, since the title had not yet been exploited here.  In keeping with the North American release title, it is the sequel that's listed as &quot;Clock Tower&quot; elsewhere here at GGE.</span><br />
<br />
<br />
We enter the story just as the 15 year old orphan Jennifer and three of her friends are adopted by the reclusive Mrs. Barrows.  Upon arriving at the imposing Barrows mansion in the mountains of Norway, Jennifer and her friends are left alone for a long while and finally the girl sets out after Mrs. Barrows, but runs back in search of her friends when she hears a scream.  The power has gone out, and Jennifer finds herself in the dark and alone.<br />
<br />
As Jennifer, you now must seek out your friends, and save them if you can as you discover the depth of evil at work, witnessing a murder at the hands of the Scissorman, leaving you terrified throughout your ordeal as you try to evade and hopefully, escape.<br />
<br />
Jennifer's adventure will unravel mysteries of the mansion, the murderous evil Barrows twins, and even her own past as she explores the eerie mansion and encountering it's evil inhabitants.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Simply point and click gameplay means you have to use your head and keep your wits.  Choices made throughout the game will sooner or later have consequences.<br /></li><br />
<li class="user_li">Keep an eye on Jennifer's avatar throughout the game.  Her current strength is indicated by the window color and must be managed wisely, and her reactions to what's going on may provide useful hints.<br /></li><br />
<li class="user_li">Sounds and music used sparsely and cleverly, adding to the overall tension and drama.<br /></li><br />
<li class="user_li">Explore the numerous rooms and levels of the Barrows Mansion.<br /></li><br />
<li class="user_li">Intricate story full of mystery and puzzles, with many alternate endings adding to the replay value.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  Human Entertainment<br />
Released:  Sep 14, 1995 (JP)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<span style="color: lime;">Windows 95 version information unverified.  Contributions welcome!</span><div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:53:43</pubDate>		</item>		<item>			<title>Tomb Raider: The Last Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a2e5360a06d9be4000eb43e37969c7_sq.jpg" title="Tomb Raider: The Last Revelation Image" /> The Last Revelation is far and away the best of the sequels, mainly because Core has finally added some coherence to all aspects of the game.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1999<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:09:25</pubDate>		</item>		<item>			<title>Tomb Raider: Chronicles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cda2a097980eabeeffd702e96524b180_sq.jpg" title="Tomb Raider: Chronicles Image" /> By:  Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 21, 2000<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:11:27</pubDate>		</item>		<item>			<title>Tomb Raider: The Angel Of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fae8083defff367ebf1dfe73bfa82a29_sq.jpg" title="Tomb Raider: The Angel Of Darkness Image" /> Hard-core Tomb Raider fans should be able to overlook some of the flaws and enjoy this new installment for its engaging storyline, death-defying action sequences, and impressive locations.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Jul 1, 2003<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:13:45</pubDate>		</item>		<item>			<title>Dino Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dino-Crisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/447486197ab6bf61ef4b045473f34053_sq.jpg" title="Dino Crisis Image" /> <div class="user_quote"><span class="quote_from">IGN said,</span><blockquote class="user_quote">It's Resident Evil with dinosaurs.</blockquote></div>
<br />
In the near future scientific genius Professor Kirk was thought to have been killed in a lab accident on remote Ibis Island.  An operative of S.O.R.T. visits Ibis 3 years later in search of information about new weapons technologies, and discovers something quite different.  The young professor seems to have faked his death in order to proceed with secretly carrying out his research for a clean power source in isolation after his funding was cut off.   <br />
<br />
As top special forces operative Regina, you and your team of special forces agents are sent with a singular mission: recover Kirk and get out alive.  Things quickly take a turn for the worse when you realize the once lush paradise is now the home of creatures that have been absent from the earth for millenia.  <br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">A new adventure in survival horror from the creators of Resident Evil and Resident Evil 2.<br /></li><br />
<li class="user_li">Control the fate of special tactics agent, Regina, as she searches for the missing Dr. Kirk.<br /></li><br />
<li class="user_li">Puzzle-solving, mystery and dinosaur fighting action.<br /></li><br />
<li class="user_li">Completely realtime polygonal backgrounds, environments, and realtime lighting.<br /></li><br />
<li class="user_li">Advanced predatory AI turn the hunter into the hunted.<br /></li><br />
<li class="user_li">Enemies include the Tyrannosaurus, Velociraptor, Pteranodon, Compsognathus and Therizinosaurus.<br /></li><br />
<li class="user_li">3 unique endings.<br /></li><br />
<li class="user_li">Single Player adventure in the tradition of Resident Evil, but in 3D rendered environments.<br /></li></ul>
<a href="http://www.greatgamesexperiment.com/screenshot/efb397f96caece3cc487397f2d9541e1/"><img class="userImageM" style="display: inline;" src="http://www.greatgamesexperiment.com//userimages/e/efb397f96caece3cc487397f2d9541e1_m.jpg" /></a><br />
<br />
Developer:  Capcom Production Studio 4 <br />
Publisher:  Capcom<br />
Released:  September 23, 1999<br />
<br />
<span style="color: blue;">System Requirements</span><br />
Pentium-200 or equivalent, 32 MB RAM, 4X CD-ROM, 4 MB VRAM, DirectX 6.1<br />
<br />
<div class="user_quote"><span class="quote_from">Dale Weir of GameCritics.com said,</span><blockquote class="user_quote">...uses basic gameplay and ingenuitive pacing to put players on edge and accomplishes the rare feat of letting gamers scare themselves.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:40:45</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>	</channel></rss>