<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'core, MMO' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/MMO/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'core, MMO' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'core, MMO' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/core/MMO/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
<br />
A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Two Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twoworlds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ffcc92438759f6273e01e82ab5da1d2_sq.jpg" title="Two Worlds Image" /> A lot of action and variety<br />
<br />
Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre.<br />
A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified.<br />
<br />
Exciting, spectacular and challenging combat - The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. Great visuals and dynamic choreography ensures the most exciting experience. <br />
<br />
Strong sense of purpose and meaning - Two Worlds supports meaningful play. The dynamics of the game world allows for dramatic changes such as: taking over cities by various factions, overthrowing kings, eradicating entire organizations and much more. <br />
<br />
Unconstrained freedom to experiment - the game promotes the ability to freely roam and explore the game world. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions. <br />
<br />
<br />
The great latitude<br />
<br />
The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play. <br />
<br />
The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play. <br />
<br />
Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right &quot;strings&quot; and skilfully &quot;pulling&quot; them<br />
<br />
<br />
Platforms<br />
<br />
Two Worlds is being developed for the PC and Xbox 360 platforms. The game's complexity, dynamics and mechanisms have been designed to appeal to both markets and the steering takes advantage of mouse and game-pad features alike.<div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2007 08:10:32</pubDate>		</item>		<item>			<title>City of Heroes and City of Villains - Good vs. Evil Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cityofheroesandcityofvillains/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4bc2af2150b939b4e7f09397e7384ceb_sq.gif" title="City of Heroes and City of Villains - Good vs. Evil Edition Image" /> In 2004 City of Heroes was launched, bringing the world of comic books alive in the first massively multiplayer of its kind, and winning numerous awards.  in 2005 City of Villains arrived representing the dark side of the struggle between good and evil, and again received heavy critical acclaim.<br />
<br />
Today the battle continues.  Players have created millions of unique heroes and villains and set off to fight crime in Paragon City or become inafmous villains in the Rogue Isles.  City of Heroes/City of Villains Good Versus Evil Edition includes both award winning titles in one box.  The only question is whether to protect Paragon City as a crime fighting hero or help the evil Lord Recluse bring it to its knees.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 01:26:34</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Archlord</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/archlord/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d93320b649cf0a9426b934e2f6daa40_sq.gif" title="Archlord Image" /> ArchLord is the creation of NHN Games, one of the biggest Korean MMO developers and publishers. When it launches in Q3, 2006, ArchLord will deliver a unique competitive premise to MMO gamers: the opportunity to rise to become the game world&acirc;&euro;&trade;s supreme ruler. Every month, one player will take control of the world and with it the opportunity to wreak havoc on their cowering enemies as the player gains control of supreme global Archlord powers!<br />
<br />
The game&acirc;&euro;&trade;s world, Kantra, is fantastically realised with stunning visuals, created using Renderware, and the game features incredibly atmospheric in-game audio recorded by the world famous London Symphony Orchestra. ArchLord will also introduce one of the most advanced and complex PVP combat systems ever in any MMO, which utilises sprawling free battle areas and special guild battlefields that enables players to battle in fearsome guild versus guild battles.<br />
<br />
With an ever-evolving storyline of conquest and betrayal, ArchLord presents an epic adventure in which players band together as they quest for the ancient relics of the Archons. Each relic bestows incredible power on those who possess it and when relics are combined they deliver ultimate mastery over the fundamental forces of creation for there can only be one Archlord!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 08:17:31</pubDate>		</item>		<item>			<title>Guild Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/guildwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12c5ca092f32d4e8cb98c5188cb3b063_sq.gif" title="Guild Wars 2 Image" /> The sequel to the popular title Guild Wars, it takes everything that was liked about Guild Wars, and adds to it, and also promises to add some of the most requested features. Read the press release below<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 01:01:33</pubDate>		</item>		<item>			<title>Fragment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fragment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d1268fbd54f51b40250a1cbe202801d_sq.gif" title="Fragment Image" /> Based off of the .Hack// universe game of &quot;The World&quot;, Fragment will be the best RPG known to man.<br />
<br />
Before I go on any further you should know I am aware this project is likely to be halted by Bandai or CC Corp due to the fact I am copying their theme. I do this because they are clearly not going to make this kind of game, so when they stop me, I will hand them the rights, and they can finish it off and sell it.<br />
<br />
Back into the game... <br />
Once you register an account, you can pick from 6 classes:<br />
<strong>Class Name</strong>(<strong>Weapons</strong>) - <strong>Weight Class</strong><br />
Wave Master(staffs, magic) - Light<br />
Long Arm(spears,glaives) - Medium<br />
Twin Blade(two swords) - Medium<br />
Blade Master (Longswords) - Medium<br />
Heavy Blade(2h swords) - Heavy<br />
Heavy Axe(axes) - Heavy<br />
<br />
Upon picking a class, you may now customize your natural appearance (hair style, eye color, ect.)<br />
<br />
Then your character is ready to play, you are given a set of starter items, (based on your class) and you are off.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 08:11:19</pubDate>		</item>		<item>			<title>Shattered Galaxy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShatteredGalaxy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0a22baf508c4b5779d047d996acbd00_sq.jpg" title="Shattered Galaxy Image" /> <em>Shattered Galaxy, the world's first published massively multiplayer online real-time strategy game, combines the excitement of real-time strategy with the character development of role-playing in a persistent online world.<br />
When you play Shattered Galaxy, you enter a community of thousands of gamers like yourself. Fight with hundreds in an ever-evolving universe!<br />
<br />
Discover new friends, new strategies and new technologies!<br />
Advance to greatness in the only massive online warfare<br />
experience available.</em><br />
From the official site.<br />
<br />
Full game can be played for free, but to get everything out of the game a subscription is required.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 04:53:26</pubDate>		</item>		<item>			<title>The Sims Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tso/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/636d2aeeb5d0dc389c833eb3be5ec63a_sq.jpg" title="The Sims Online Image" /> The Sims Online is the first online world from Will Wright, the creator of SimCity and The Sims. One thing we always hear from Sims players is, &quot;Wouldn't it be cool if the other Sims in the game were controlled by other real people?&quot;<br />
<br />
The Sims Online is an online world where the Sims are real. You get to be yourself or whoever you want to be. In this world you have your own piece of land to do with as you please. So, you can create a house, coffee bar, dance club, museum or whatever else you can imagine. You can explore the neighborhoods around you and meet other real Sims along the way. You'll also be able to develop a network of real Sim friends to enhance your power, wealth, reputation and social standing.<br />
<br />
The Sims Online is a massive online world that you can access at any time. You interact with the world through one Sim that you develop over time. Everything that you buy, build or create will be there when you return.<br />
<br />
The Sims placed you in control of an entire neighborhood of Sims. In The Sims Online, players create up to three Sims but only control one at a time, meaning that the relationship between a player and their Sim is much closer. The game not only makes it possible for Sims to leave their house but there is a whole user-created world to explore. Not only can each player build a house for their Sim and have friends over to visit, they can also invite friends to move in. The economic and social interaction system is built to take advantage of having thousands of real people playing. The game incorporates text chat, instant messaging and a wide variety of new gestures for your Sim to use when communicating with other Sims. <br />
<br />
A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 03:54:21</pubDate>		</item>		<item>			<title>Entropia Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/entropiauniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57b074f4ff1a95bc4362efa9ea16af99_sq.jpg" title="Entropia Universe Image" /> <h1>What is the Entropia Universe?</h1>
<br />
The Entropia Universe is more than a game. The Entropia Universe is for real. Real people, real activities and a Real Cash Economy in a massive online universe.<br />
<br />
Join people from around the globe who use the Entropia Universe currency, the PED, to develop their characters everyday on the untamed planet of Calypso. The unique and secure Real Cash Economy allows you to transfer your accumulated PED back into real world funds.<br />
<br />
Online around the clock for decades to come, the Entropia Universe is continually enhanced with new content every month and supported by the Entropia Universe Support Department.<br />
<br />
The Entropia Universe is a direct continuation of Project Entropia, which had a 2005 turnover of 1.6 Billion PED (160M$).<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:25:20</pubDate>		</item>		<item>			<title>Warhammer Online: Age of Reckoning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammeronline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30320352dbd73acaa95676fd68393bfb_sq.jpg" title="Warhammer Online: Age of Reckoning Image" /> War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict. <br />
<br />
Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos. <br />
<br />
RvR combat takes place on three fronts where ancient foes wage an unending war Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. <br />
<br />
The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War. <br />
<br />
For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content. <br />
<br />
Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 02:08:33</pubDate>		</item>		<item>			<title>Maple Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maplestory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2e24de84c8e62b42363800ab2c8cffe_sq.gif" title="Maple Story Image" /> You can explore a totally new and unknown world you have never been to, put on beautiful clothes and gorgeous accessories, and even attract other users in the process. You may begin the journey to explore the world of unknown alone, but you may come out on the other end with numerous new friends through hunting and chatting. If you're tired of hunting and competition, how about playing minigames with a friend for a change?<br />
<br />
You'll become a brave adventurer protecting the Maple World, and if you're exhausted from all the intense battles and competition, you may one day build your own house at a quiet rural village, enjoying the life of a recluse who welcomes visitors.<br />
<br />
At Maple Island, you will learn from the NPC's simple hunting skills and basic control of the game to help you ease into the game. Then, you'll board the ship that heads to Victoria Island, and that's where your journey REALLY begins.<br />
<br />
From Lith Harbor that welcomes you from a long journey from Maple Island, you'll run into such fascinating towns as Henesys - the village of bowmen with comfy mushroom-shaped houses gathered together; Ellinia - the village of magicians with mysterious spells embedded between tall trees; Perion - the village of warriors with the fighting spirit typical of the Indians living in highlands; and Kerning City - the village of thieves that reminds you of the back alleys of dark cities.<br />
<br />
You'll be playing the game at Victoria Island where all these diverse and unique towns and fields coexist.<br />
<br />
Here, you are going to be just a regular gamer hunting down monsters and protecting yourself in the process. You'll be given 4 paths to choose from, 4 that will define your life in MapleStory: Warrior, Bowman, Thief, and Magician. Through leveling up and meeting some requirements, you'll be able to make job advancements and nurture your character in your own, unique way.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 07:31:06</pubDate>		</item>		<item>			<title>Star Wars Galaxies: Jump to Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg-jumptolightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/607051f820013f0c30d9ce647614094a_sq.jpg" title="Star Wars Galaxies: Jump to Lightspeed Image" /> Jump to Lightspeed is the expansion which adds space to the MMORPG, Star Wars Galaxies: An Empire Divided. Choosing one of nine career paths in three pilot professions: Rebel, Neutral or Imperial, the player advances through a combination of experience points and quest-completion as a Star Wars starfighter pilot.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 12:36:07</pubDate>		</item>		<item>			<title>Starport Galactic Empires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarportGE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c05d62f9ac19353acf56e136e51b0f89_sq.png" title="Starport Galactic Empires Image" /> Starport: Galactic Empires is a competitive massively multiplayer game for Windows PCs. Your life in the Starport universe begins near Earth where you will be the captain of a new merchant vessel. By gaining funds and experience you can upgrade your ship and your standing as the game progresses. Haul valuable cargo and transport passengers through space to begin working your way up in the game world.<br />
<br />
In Starport, greater reward means greater risk. You'll need to equip your ship to handle it. During your progress, you'll engage in combat with other players, planetary defense platforms, space-anchored gun turrets and other hostiles. From traditional projectile weapons and smart-missles to exotic energy weapons, you'll have a good selection of firepower from which to choose.<br />
<br />
You might choose to claim a world by starting a colony on it. Keep these colonies defended, keep the colonists who reside there happy, and they can become valuable strongholds.<br />
<br />
Later, you might chose to roam the galaxy as a pirate and invade and take over the colonies of others. You might also choose to spend your warp fuel on exploration, where you might find powerful artifacts of alien technology or valuable information. In time, you could own a large empire of colonies and earn many experience points which will put you in the top of the rankings.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Apr 2007 09:07:54</pubDate>		</item>		<item>			<title>Neocron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Neocron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ced0505aefbf5b8ad700b45d0553ab5d_sq.jpg" title="Neocron Image" /> &quot;By the end of the third millenium, Earth has changed... <br />
Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures.The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth's final dusk...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:01:40</pubDate>		</item>		<item>			<title>The Matrix Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/matrixonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3136ee99f91ba42d45b14f68ce4880f_sq.gif" title="The Matrix Online Image" /> What if in the future the world we think we know isn't really a world at all, but a peaceful, enjoyable artificial reality known as the Matrix? What if this same artificial reality was created by sentient machines in order to keep us unaware that they are growing and harvesting us as an energy source? Now, what if someone from the real world contacted you in this artificial reality, told you of your potential to free your mind and bend space and time to your will, and agreed to train you in exchange for your agreement to one day fight back against the human-harvesting machines? Would you listen? Would you follow the white rabbit and discover just how deep the rabbit-hole goes?<br />
<br />
The Matrix Online is a MMORPG set in the fictional universe of The Matrix, made popular by various movies and books. This MMOG features a streamlined combat system unique among MMOs, comprising attacks and special abilities which personify the Matrix world. Examples include &quot;bullet time&quot;, &quot;wire fu&quot; and &quot;systemic anomalies&quot;. Players may side with one of three factions (Zionist Humans, Exiles, or Machines) and join in the ongoing war against the other two. Missions in The Matrix Online, unlike many MMOs, are randomly generated, involved, multi-tiered undertakings which encompass such Matrix-like activities as hacking, lock-picking and disabling security devices.<br />
<br />
The Matrix Online is praised for being the first MMORPG ever to feature a storyline delivered cinematically and in mission packs made available each week between game updates. Special live events arranged and acted out by the Sony Online Entertainment game developers also help move the storyline along. During these live events, Matrix characters such as Niobe, Morpheus, Ghost and Seraph randomly enter the game (or &Atilde;&cent;&acirc;&sbquo;&not;&Aring;&ldquo;jack-in&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:23:01</pubDate>		</item>		<item>			<title>A Tale in the Desert 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atitd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67601edd2b7c27402b40242e0b64e299_sq.gif" title="A Tale in the Desert 3 Image" /> Ancient Egypt was a land steeped in history, achievements and wonder; a feral continent capable of turning bleak as quickly as bountiful, fallen as suddenly as fertile. Yet through it all, its robust people have woven a rich tapestry and, with the aid of a staunch belief in their almighty, overseeing gods and pharaoh, they constructed a civilization unlike any other in all antiquity. Relive a time when greatness was born not of weapons and armor, but of productivity and solidarity. Do you have what it takes to rise above the hardships you will face?<br />
<br />
Its setting of historically real Ancient Egypt is not the only aspect which makes A Tale in the Desert III unique among MMOGs. It also lacks combat, focusing instead on socioeconomics as a path to character advancement. In addition, players are able to have a lasting effect on the virtual world; the game reaches an endpoint, after which a new chapter or &acirc;&euro;&oelig;Telling&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:43:44</pubDate>		</item>		<item>			<title>World of Warcraft: Burning Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burningcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92dc831b7fdc677d84ce44789a36a899_sq.jpg" title="World of Warcraft: Burning Crusade Image" /> Several years have passed since the Burning Legions defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands and broken through the Dark Portal to investigate the realms beyond the known world. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade? World of Warcraft: The Burning Crusade is the exciting new expansion to Blizzards award-winning massively multiplayer online role-playing game. It expands the game by tremendous bounds, adding new races, lands, battlegrounds, professions, items and more.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:53:20</pubDate>		</item>		<item>			<title>Shot Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shotonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f27bf6959a5ae83062d09211ddac06b5_sq.gif" title="Shot Online Image" /> Shot-Online focuses on challenging online golf. This game is much more difficult than Albatross, or even Tiger Woods for consoles. At the same time the experience and leveling system keep the game fresh and fun.<br />
<br />
With many options including club sets, clothing, power ups and others you'll want to continue to earn all of the best items and continue onto the way to be a pro golfer.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:51:53</pubDate>		</item>		<item>			<title>Fishing Champ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishingchamp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b903ff3619589348e203627eaf8db3d0_sq.jpg" title="Fishing Champ Image" /> The only 3d fishing mmorpg.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 11:47:22</pubDate>		</item>		<item>			<title>star wars galaxies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39bcdb62cf0809fb2ebff14acc749800_sq.gif" title="star wars galaxies Image" /> Star Wars Galaxies is a sci-fi MMORPG initially released as Star Wars Galaxies: An Empire Divided. This MMOG's world consists of ten different planets, each one a 16 km x 16 km map and borrowed from the known fictional Star Wars universe with a timeline set between the Episode IV: A New Hope and Episode V: The Empire Strikes Back movies. Star Wars Galaxies features content both mentioned and not mentioned in various Star Wars media. During character creation, players may choose from ten different species and nine different primary professions, all of which are mentioned in various Star Wars media.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:02:55</pubDate>		</item>		<item>			<title>star trek online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/startrekonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b049fd982ece0373fd23fbfd7dcea0b3_sq.gif" title="star trek online Image" /> For over 40 years, the world of Star Trek has entertained, challenged, and inspired the imaginations of young and old alike. Now, behind the well-secured doors of an unassuming San Francisco office building, Perpetual Entertainment has assembled a crew of the entertainment industry's finest to create the most ambitious realization of the Star Trek universe to date: Star Trek Online.<br />
<br />
Helmed by game industry veterans from Electronic Arts, Blizzard, LucasArts, Activision, and Rockstar, as well as legendary creative talents from the Trek television shows and motion pictures, Star Trek Online will catapult players into a massively multiplayer experience unlike all others. Familiar friends, terrifying new enemies, exotic locales and dangerous missions will come to life as players rise through the ranks of Starfleet and come together to protect the ideals - and the very existence - of the Federation.<br />
<br />
Prepare to explore strange new worlds, seek out new life forms, defend civilizations, and boldly go where no one - and no game - has gone before.<br />
<br />
Enlist and Engage.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 01:00:39</pubDate>		</item>		<item>			<title>Motor City Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/motorcityonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9ad07f214b6d081751377eb51543ab7_sq.jpg" title="Motor City Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2008 01:26:59</pubDate>		</item>		<item>			<title>Pirates of the Caribbean Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/potco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a219f33cf5e519dd136c3dc8e334f495_sq.jpg" title="Pirates of the Caribbean Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2008 05:08:07</pubDate>		</item>	</channel></rss>