<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'casual, Arcade' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/casual/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'casual, Arcade' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'casual, Arcade' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/casual/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Marble Blast Ultra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarbleBlastUltra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec2014d6ceab493b43028dfb2db0a055_sq.jpg" title="Marble Blast Ultra Image" /> <a href="http://www.marbleblastultra.com/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">Marble Blast Ultra</span></a> is the latest in the classic Marble Blast series. Get ready for an arcade action masterpiece with stay-up-all-night gameplay and an insane level of visual polish.<br />
<a href="http://www.garagegames.com/products/28/" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/e/e39194c5a02347c3259fb4dc58e37c11_sq.gif" /></a><br />
Suitable for players of any age, <a href="http://www.marbleblastultra.com/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">Marble Blast Ultra</span></a> transports you to a futuristic 'astrolab' arena suspended high in the clouds. Compete against each other by navigating your marbles through moving platforms and dangerous hazards, while collecting rare gems and power-up enhancements, in an effort to complete each course in record time. Compete head to head in Xbox Live Arcade multiplayer.<br />
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<div class="user_quote"><span class="quote_from">Dale Nardozzi - TeamXbox said,</span><blockquote class="user_quote">Marble Blast Ultra is one of the more entertaining Xbox Live Arcade games; it stands alone in its genre.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2006 04:25:14</pubDate>		</item>		<item>			<title>Zap!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcd9ee6ff67fcaf9225e59282b14d85f_sq.jpg" title="Zap! Image" /> Experience the excitement that brought down the house at IndieGamesCon 2004. Zap! - a 2D vector graphics multiplayer team action strategy game that plays like a cross between Robotron and Tribes with the graphical blend of Asteroids and Pac-Man. As a 2D game Zap can be played with keyboard+mouse or (recommended) a dual-analog gamepad. Zap has several game types, including CTF, Zone Control, Retrieve, Soccer, Hunters and Rabbit, and it supports familiar features like hierarchal V-menu chat and recorded voice.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 04:19:19</pubDate>		</item>		<item>			<title>Torque Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TorqueCombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06c91eb042a6ce14f0c53f8bc27e203f_sq.jpg" title="Torque Combat Image" /> <strong>Torque Combat</strong> is a game StarterKit included with the <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">TorqueX</a> game engine by <a href="/user/GarageGames" class="publisher_link">GarageGames</a>.  It is bundled with full source code and demonstrates:<br />
<ul class="user_list"><br />
<li class="user_li">TorqueX 2D Framework<br /></li><li class="user_li">Local multiplayer capabilities with keyboard or Xbox360 game pad<br /></li><li class="user_li">Two different types of game play: Assault and Sumo<br /></li><li class="user_li">Playing a TorqueX game on a retail Xbox 360 through the <a href="http://msdn.microsoft.com/directx/XNA/creators/default.aspx" target="_blank" rel="nofollow">XNA Creator's Club</a><br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 02:52:18</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
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The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>ThinkTanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThinkTanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36df0d83d96fc4f135f25b72f4bc2b05_sq.jpg" title="ThinkTanks Image" /> <h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Charge in, take aim and take off!</u><div style="clear: both"></div></span></h1>
<a href="http://www.greatgamesexperiment.com/screenshot/8fd54565db296359b381c0732ada4f90/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/8/8fd54565db296359b381c0732ada4f90_sq.jpg" /></a><br />
ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike with lighthearted, fast paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone.<br />
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<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Solo Play</u><div style="clear: both"></div></span></h1>
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You find yourself in a ThinkTank... just one of many brain slaves imprisoned by Alien Mind Control-- only you have managed to escape their brain rays. But the moment you are free, you are besieged on all sides by insane bot-tanks. You must destroy or be destroyed and keep on your toes at all times. Luckily you can collect powerups that give you wacky weapons to help you stay alive. As you progress through each level, the bot tanks get smarter, stronger and crazier as Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to beat the bosses, then rescue your brain-brethren and continue the fight on other worlds.<br />
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<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Quickplay Battle Mode</u><div style="clear: both"></div></span></h1>
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<a href="http://www.greatgamesexperiment.com/screenshot/2fc6aa195ed29a76ee0b9f8535966987/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fc6aa195ed29a76ee0b9f8535966987_sq.jpg" /></a>Upon entering, you are immediately engaged by heavy artillery. This is no-holds-barred warfare and to the victor go the points. You can be catapulted or thrust in any direction by rolling over the boost and jump pads to escape attack or rush the enemy. The lush, green hills are scattered with bots on the warpath, bots choking in their own smoke, floating orbs with special powers and ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to keep your brain intact, and triumph over bots of every shape, size, speed and skill.<br />
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<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Scrum</u><div style="clear: both"></div></span></h1>
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You are cast into a veritable feeding frenzy of tanks. You need to simultaneously track the position of your tank relative to the scrum ball using your radarscope, while navigating your tank along the bumpy terrain. If you are quick enough to pick up the ball yourself, you must make a mad dash to the goal, evading the thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum balls in the allotted time.<br />
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<a href="http://www.greatgamesexperiment.com/screenshot/d7fb5dde1538ed5df212583a27e1a978/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/d/d7fb5dde1538ed5df212583a27e1a978_sq.gif" /></a>Both On-line BattleMode and Scrum games have team-play variants and online chat that allow players to play together cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:35:46</pubDate>		</item>		<item>			<title>Marvel vs. Capcom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mvc2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/059a934e6b171f0e2a49d075a3fc4b8a_sq.jpg" title="Marvel vs. Capcom 2 Image" /> There really isn't much of a story to this game. There's an evil character named Abyss who is destroying the Earth. Ruby Heart discovers this, and characters are sent to destroy him.  Unlike the first game, there was only one ending no matter who the game is completed with. <br />
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The gameplay has fairly standard fighting controls (two punch, two kick, two assist). There are also combo and super combo moves, as well as combos that can be done with more than one character.<br />
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Probably the most unique thing about it is the diverse cast. One side of it comes from all over the comic world, and the other side comes from some of the great 2-D fighting games of all time. Finally getting to fight using such big names that people never expected to be in the same game together was and still is a huge deal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 06:09:39</pubDate>		</item>		<item>			<title>Street Fighter 3: Third Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sf3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a6edf61c418ee14ad6da03a61d9dedf_sq.jpg" title="Street Fighter 3: Third Strike Image" /> <em>Street Fighter III: 3rd Strike</em> is a fighting game produced by Capcom, released in 1997 on Capcom's CPS-3 hardware, which is a continuation of the famous Street Fighter series. It is the third and final game in the <em>Street Fighter III</em> series.<br />
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<em>Street Fighter III: 3rd Strike</em> was re-released in 2006 in the <em>Street Fighter Anniversary Collection</em> for the Playstation 2, along with every version of <em>Street Fighter 2</em>.<br />
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<strong>Category:</strong> 2-dimensional fighting game<br />
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<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 06:11:38</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Donkey Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DonkeyKongArcade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f386fb43e35cbc20b8554b5c27c9c6a2_sq.png" title="Donkey Kong Image" /> Donkey Kong is an arcade game released by Nintendo in 1981. The game is an early example of the platform genre as the gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles. The storyline is thin but well developed for its time. In it, Mario (originally called Jumpman) must rescue a damsel in distress from a giant ape named Donkey Kong. The hero and ape would go on to be two of Nintendo's more popular characters.<br />
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The game was the latest of Nintendo's efforts to break into the North American market. Nintendo's president, Hiroshi Yamauchi, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.<br />
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Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a tremendous success in both North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies simply cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A court suit brought on by Universal City Studios, alleging that Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:08:08</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
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You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>		<item>			<title>Pac-man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pac-man/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728c6eefe35e9956ca6bd5ebb32d1cc9_sq.gif" title="Pac-man Image" /> Control a yellow circle, eating dots in a maze while evading the four ghosts.  When you eat a power pellet, you can eat the ghosts for a limited time.  Clear out all of the pills in a maze to get to the next level.<br />
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Eat the fruit for bonus points, and use the transporters on either side of the maze to lose any ghosts on your tail.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 01:52:22</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
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The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
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It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Myth Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythmatch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711361940ed8a6a8839a4524ef5b1701_sq.jpg" title="Myth Match Image" /> Developed exclusively for Yahoo! Games by Mumbo Jumbo, creators of the award-winning Luxor franchise, Myth Match takes you to an epic fantasy world as you discover your destiny.<br />
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Customize your adventure by choosing your avatar: a Wizard or a Sorceress, each with his or her own unique powers. The Wizard is a dedicated professor of destructive magic. The graceful Sorceress is dedicated to subtly perfecting the manipulation of magic.<br />
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Create matches of three or more magical spheres to destroy the spheres and stop them from entering the crystal cave and ending your quest.<br />
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As you progress through Myth Match, your character becomes more powerful, reflected in new titles and wardrobes, and in increasingly impressive power-ups. With each stage you conquer, you also uncover a unique Blessing, and you can take up to three blessing into each new stage to help you succeed.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:49:36</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
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You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
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When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
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Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
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<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f84591011935fcd7f149e890d322417_sq.jpg" title="Rampage Image" /> This is easy. You're a scientist and you &quot;accidentally&quot; became an abominable monster a la King Kong or Godzilla. What's life like as a monster? Well, there's a lot of destruction involved. You fight off tanks and helicopters, destroy buildings, eat people (and their food), and generally wreak havok on the world. All in a day's work.<br />
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<strong> </strong><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:54:11</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
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This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
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This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>DemonStar: SM2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/demonstarsm2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4765ded0cf6bcb6fff667eeb93eb05b_sq.gif" title="DemonStar: SM2 Image" /> DemonStar: Secret Missions 2 is a vertical scrolling spaceship shooter. DemonStar: Secret Missions 2 is the latest spinoff of Demon Star games. Packed with arcade style action, graphics and sound. DemonStar: SM2 also comes with online multiplayer action. Join in the fun today<br />
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Download the demo for <strong>DemonStar: SM2 </strong>today!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 04:26:51</pubDate>		</item>		<item>			<title>Raiden2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Raiden2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f8b3b010c5a44609c90eb118401450b_sq.jpg" title="Raiden2 Image" /> Made by Seibu in 1993, this game was the sequel to the highly successful Raiden.<br />
This change-eater made few changes to the original, but for some reason was infinitely more playable. The addition of the purple laser fire-type added another dimension to mindless banging away on the fire button.<br />
Still popular in arcades today, it has aged well and still out-performs many more modern shooters, and is keenly sought after by collectors the around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:39:24</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
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In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Oddictive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oddictive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9ef9a311b189357c1ca5c882c5e3cc1_sq.jpg" title="Oddictive Image" /> In a world festering in cookie cutter match-3 puzzle games, one game stands out of the pack with authority and moons the rest of the games with it's cool sarcastic attitude. Oddictive promises to rob you of your free time and never give it back, not even if you beg for it.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 01:23:04</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Killer Instinct 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/killerinstinct2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb3f4193cd43c1e2cda8056e45bd1a5_sq.gif" title="Killer Instinct 2 Image" /> Killer Instinct 2 is a 1996 arcade-only fighting game developed by Rare Ltd., licensed by Nintendo, and manufactured by Midway. KI2 is the sequel to Killer Instinct (1994), an arcade game which was also ported to the SNES. Like its predecessor, the game features two 8-way joysticks with six buttons each for attacks (three punch and three kick), allowing for both a single player mode or a two player versus mode. A modified version of KI2 appeared on the Nintendo 64 as Killer Instinct Gold in 1997.<br />
<br />
KI2 follows on from the plot line that the previous installment ended with. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.<br />
<br />
As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original Killer Instinct, when a player's original life bar is fully depleted, s/he will fall the ground, and immediately begin on their second lifebar.<br />
<br />
As with the first game, Killer Instinct 2 relies on an automatic combo subsystem in its matches. Additionally, a Super bar has been added to the game (similar to Street Fighter Alpha or King of Fighters). This super bar fills as players take damage. After the bar reaches a certain point, the player can use a multi-hit super special move (normally referred to as Super Move,) which is usually an extended version of a normal special move.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 01:16:12</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
<br />
The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
<br />
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>Star Trek Voyager - The Arcade Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarTrekVoyager/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1777c9bc131262ac36bfc0241180da41_sq.jpg" title="Star Trek Voyager - The Arcade Game Image" /> STAR TREK VOYAGER: THE ARCADE GAME is a pulse-pounding shoot-em-up,  and can be found in finer arcades, movie theaters and entertainment centers everywhere! <br />
<br />
&quot;...It is an arcade gun-shooting game in the grand tradition of Area 51, Virtua Cop and The House of the Dead. Unlike those games, though, it's populated by new alien adversaries designed exclusively for the Star Trek universe by the creators of General Chaos and Rampage World Tour.&quot;<br />
<br />
TIPS&amp;TRICKS Magazine<br />
Arcade Strategy, January 2003<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 07:07:56</pubDate>		</item>		<item>			<title>california games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caligames/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59c342858ea3e0cac2834ad69081bf8a_sq.jpg" title="california games Image" /> California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California.<br />
<br />
The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:38:02</pubDate>		</item>		<item>			<title>Orbz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Orbz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f207c8930e00b9f9a58b764ab479c96_sq.jpg" title="Orbz Image" /> Orbz is an action/arcade game set in colorful 3D environments. The object of the game is to shoot your orb at targets located throughout 14 distinct courses in a race to score the most points. Game play contains both intense action and also strategy in planning the best scoring shots. Power-ups, like the &quot;Money Shot&quot; and &quot;Curse of the Goober&quot;, are also available to either give you a scoring advantage or to slow down your opponents.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:57:51</pubDate>		</item>		<item>			<title>Rack 'Em Up Road Trip</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadtrip/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ef4c9cde84e36c4b3f58f729c0eec3c_sq.jpg" title="Rack 'Em Up Road Trip Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/7d16ed30d428aa94db38989603997859/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7d16ed30d428aa94db38989603997859_s.jpg" /></a>Shoot an exciting and colorful game of pool alone or online in this cross country cue ball hitting adventure! It's all there: <span style="font-weight: bold;color: red;">8-Ball, 9-ball, UK 8-Ball, Snooker, 3-Ball and 14.1</span>. Whatever your preference, <a href="http://garagegames.com/products/113/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">rack 'em up</span></a> and experience the most incredibly fun pool game around! Sink a few balls or try to run the table - it's up to you.<a href="http://www.greatgamesexperiment.com/screenshot/b2bb278fde801ec76a4afe4d88f9fd1c/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/b/b2bb278fde801ec76a4afe4d88f9fd1c_s.jpg" /></a> <br />
<br />
Reign over opponents worldwide with online multiplayer and gloat with your own personalized trophy case to show off your victories!<br />
<br />
<strong>Developer</strong>: GarageGames<br />
<strong>Publisher</strong>: Oberon Media<br />
<strong>Release Date</strong>: October 2006<div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2006 06:33:05</pubDate>		</item>		<item>			<title>FizzBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fizzball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f717512b15c230430fd7dd338f62f5f_sq.jpg" title="FizzBall Image" /> Why has everyone fled the islands? There's not a person in sight! Who will feed the animals and find out what scared the people away? Professor Fizzwizzle, of course!<br />
<br />
			Bounce bubbles, rescue hungry animals, and solve a mystery, all at the same time! Download FizzBall now, and get playing!<br />
<br />
			- Over 180 levels of brick-busting, animal-rescuing mayhem!<br />
			- Includes over 40 special bonus levels!<br />
			- Easy to learn and control<br />
			- In the Animal Sanctuary you can visit the animals you've rescued!<br />
			- Over 60 adorable species to rescue!<br />
			- Special kids' mode with more forgiving gameplay and educational quizzes!  <br />
			- Win dozens of cool trophies by accomplishing special feats!<br />
			- Compete with players from around the globe for online high scores!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:12:42</pubDate>		</item>		<item>			<title>Beach Ball Break</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beachballbreak/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c59a849f6ea57873495500a1b2870259_sq.jpg" title="Beach Ball Break Image" /> Check out some great coastal photography by Steven Pinker as you bust through 35 wet and sandy levels.  This game focuses on the simple pleasures!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 12:49:54</pubDate>		</item>		<item>			<title>KaiJin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KaiJin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8f4de94a467eea8cb5dd694b233ae5d7_sq.jpg" title="KaiJin Image" /> <strong>Year 2546 - Planet Terria</strong><br />
For too long, genetically modified grown food, and pollution from the ocean and environment created a harmful impact on the natural food chain of Planet Terria.<br />
<br />
The insects and ocean dwellers mutated in wildly unusual ways and became stronger and more intelligent.<br />
<br />
Some began to develop brain abnormalities, which resulted in an increased aptitude of 5000% in their IQ's. As their new intellect grew, so did their appetite for planet domination.<br />
<br />
They now feel that Terrians are their Public Enemy Number One. So, they developed a secret army and are now ready to eradicate the Terrians with all of their mutant force.<br />
<br />
<strong>You and your ship, the &quot;Kai-jin&quot; are the last hope for the Terrian Kind...</strong><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 04:43:17</pubDate>		</item>		<item>			<title>Wacky Sleigh Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wsr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9e77a533e3d61efca0b730571d3e63e_sq.jpg" title="Wacky Sleigh Ride Image" /> Wacky Sleigh Ride (WSR) is a Christmas fun-racer. You can show your driving skills on three different courses either in training mode or mulitplayer against other players!<br />
WSR is created with the TORQUE GAME ENGINE from <a href="http://www.garagegames.com" target="_blank" rel="nofollow">GarageGames.com</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 04:09:48</pubDate>		</item>		<item>			<title>Blazing Angels  Squadrons of WWII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BlazingAngels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/324f86bb31aea9bf9b64a497cb588e42_sq.jpg" title="Blazing Angels  Squadrons of WWII Image" /> WWII Flight sim where you're the commander f the Blazing Angels. You start as a volunteer in WWII fighting with the british and French, then move on to other campaigns of the war such as Pearl Harbor, Guadalcanal, Normandy (D-Day), North Africa, and even a bombing raid on Tokyo. It's more of an arcade type game, with in air repairs, unlimited ammo, and simple commands, but it's fun and challenging, and there's plenty of unlocks through the campaign and even in arcade mode, and Ace Duels with AI opponents in the same type of aircraft you're flying.<br />
<br />
The Mutiplayer is where this game shines with several modes like Co-op, and duels, or simplay to see who can down the most aircraft. It's a fun title, but don't buy it new. Pick up a used copy and enjoy the game, as this title isn't for everyone.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 05:21:18</pubDate>		</item>		<item>			<title>Spy Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyhunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13120e60b01fb0be15c83c68a3a40ca5_sq.jpg" title="Spy Hunter Image" /> Spy Hunter is an action/driving game. It places the player as the driver of a &quot;spy&quot; vehicle. The object of the game is to travel the freeways and hunt down and destroy as many enemy vehicles as possible, while protecting and not harming innocent civilian vehicles.<br />
<br />
The view is aerial, much like a helicopter vantage point. The screen scrolls vertically underneath the player's car. An arrangement of the Peter Gunn theme music plays throughout.<br />
<br />
The game begins with the player driving a vehicle, the G-6155 Interceptor (fictitious, but modelled on a 1983 Z28; its name derives from the date of birth of game designer George Gomez). Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.<br />
<br />
Points are scored for distance travelled (a counter increments the score while the player is driving) and destroying enemy vehicles, however these points are not added for several seconds should an innocent civilian car be destroyed. There is a lead-in time where the player has an initial endless supply of cars. After the lead-in time expires, the player must earn extra cars with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings; up to 3 additional cars are awarded at similar increments.<br />
<br />
The player must be careful to avoid harming innocent civilian vehicles. There are three types of such vehicles &acirc;&euro;&rdquo; two automobiles (one pink in color, the other light blue) and a motorcycle. Destroying these vehicles causes the score meter to halt for a few seconds (in effect subtracting points from the player's score) and will result in the weapons van (see below) arriving only once instead of twice in that sequence (it is also possible to inadvertently destroy the weapons van itself; doing so produces the same consequences as destroying a civilian vehicle). A very hard, direct crash with a civilian vehicle can result in the player losing a car.<br />
<br />
Initially, the only weapons the player's car has available are two front-mounted machine guns with an endless supply of ammunition. Early on, these guns and the player's driving skill (the player can attempt to force or ram enemy cars off the road) are his only means of defense against the &quot;bad guy&quot; hordes. Eventually, however, the player encounters an ally, the Weapons Van. The player drives past the weapons van &acirc;&euro;&rdquo; which is bright red in color &acirc;&euro;&rdquo; parked on the side of the road. The van accelerates past the player's car and drops a ramp. The player can then drive up the ramp and enter the back of the van. The van then pulls to the side of the road and the spy car is equipped with a new weapon. A symbol atop the weapons van indicates which type of special weapon it carries. The weapons van appears twice in each sequence, or &quot;territory&quot; (forks in the road, where the player must bear either to the right or to the left, marking the boundary between one territory and the next). The player is not compelled to use the weapon supplied by the van; if uninterested, the player can simply ignore the van and drive past it.<br />
<br />
There are three special weapons in all and they can all be equipped simultaneously (though this is rare). The special weapons consist of an oil slick, a smoke screen and missiles. Each special weapon has a limited number of uses, for example, the smoke screen can be used four times (three times in some game versions). The special weapons are activated via dedicated buttons on the steering wheel. Once weapons are depleted, the car can be refitted with a new supply from the weapons van (the ammunition can be refilled in this manner before it is totally depleted, and entering the weapons van and receiving the same type of weapon twice in the same territory results in the supply of ammunition being doubled - this does not apply for all game versions). If the car is destroyed, either by being forced off the road or shot, all weapons other than the machine guns are lost when the car returns to the road.<br />
<br />
There are four enemy vehicles in all, each dark blue in color and possessing its own special characteristic:<br />
<br />
    <li class="user_li">Switchblade (subtitled Never To Be Trusted) with tire slashers (knives pop out of this car's tires and can force the player's car to crash if they touch his tires)<br /></li>    <li class="user_li">The Road Lord (subtitled Bullet Proof Bully) with bulletproof armor plating (the machine guns are ineffective against these cars)<br /></li>    <li class="user_li">Limousines called The Enforcer (equipped with Double Barrel Action) featuring a shotgun-toting thug who attempts to shoot the player's car<br /></li>    <li class="user_li">Helicopters called The Mad Bomber (subtitled Master Of The Sky) which attempts to take out the player with bombs. This enemy can only be destroyed with missiles (these can also unintentionally destroy the other enemies &acirc;&euro;&rdquo; and conceivably, the player's car itself &acirc;&euro;&rdquo; if they miss the helicopter, as missing shots can fall back onto the roadway - Missiles do not fall back in some game versions).<br /></li><br />
It is possible for the player to convert his car into a boat by voluntarily driving through a special boathouse located infrequently alongside the road; or at certain intervals the player will be compelled to enter the water, with the words &quot;Bridge Out&quot; appearing on the screen a few seconds before such forced entry. The boat driving sequence is very similar to the normal driving sequence, but provides a break from the regular action. In the water, the three enemies besides the helicopter are replaced by two others: The Barrel Dumper, which travels ahead of the boat and throws barrels into the water which must be evaded, and Doctor Torpedo, which shoots projectiles at the boat (using the oil slick on either of these characters results in their destruction by burning). At the end of this sequence, the player drives through another boathouse and his vehicle is instantly changed back into a car.<br />
<br />
Also, at irregular intervals the words &quot;Icy Road Ahead&quot; will appear on the screen; a few seconds later the scene changes to a &quot;Winter Wonderland,&quot; and driving becomes more treacherous; however, some of the weapons &acirc;&euro;&rdquo; particularly the oil slick &acirc;&euro;&rdquo; will become more effective in destroying the enemy vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 03:17:18</pubDate>		</item>		<item>			<title>Mr. Smoozles Goes Nutso</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/msgn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65bad48d34ee4631ec2cd129755d3ee1_sq.jpg" title="Mr. Smoozles Goes Nutso Image" /> Play as Ed as he strives to avoid Mr. Smoozles, who's been turned completely nutso by the evil Goragons, who have also completely messed up reality.<br />
<br />
Can Ed stop the Goragons' plans, save his friends, restore Mr. Smoozles' mind and return the world to normal at the same time as ensuring his valuable collection of Geeks Monthly comes to no harm?  Only with your help he can!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 07:02:31</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
<br />
Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Sunset Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sunsetriders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/56c90aafefffae05906655c260d145e8_sq.gif" title="Sunset Riders Image" /> The Wild West...full of the criminal element. Sir Richard Rose, the most despicable face in the criminal lot, has enough power to control the mining facilities, cattle ranches, and trading communities and turn everything to his favor. With that much power, he could literally buy himself the Wild West and control everything!<br />
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The people need help, desperately. And just as things were looking grim, who should ride into town but 4 men who have made a pact: to put down Sir Richard Rose and make the Wild West a free and peaceful place to live.<br />
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Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest shootout the Wild West has ever seen in this run and gun arcade classic...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:09:57</pubDate>		</item>		<item>			<title>Space Harrier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceharrier/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/969c88eef506a0f0fa5bb304ea0a43dc_sq.png" title="Space Harrier Image" /> In Space Harrier you fly through the Fantasy Zone with a gun/jetpack under your arm, shooting at everything in your way. The entire game is centered on your character's back, as you run toward the action. Utilizing scaling graphics, enemies bob toward and away from you as you zoom past destructable obstacles. You have the option of flying down and running on the groud, having to deal with rocks and cacti in your way, or fly in the air where you aremore suseptible to flying enemies attacks. Fast, fun, and addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 04:56:57</pubDate>		</item>		<item>			<title>Space Harrier 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceharrier2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03e302ad48879cdb889995dfba377072_sq.png" title="Space Harrier 2 Image" /> In Space Harrier 2, you are once again fighting to restore peace to the Fantasy Zone. This time, you must battle through 13 levels, fighting many of the same enemies from the original Space Harrier. You still use your trusty jetpack/gun, only this time ceiling can also have barriers to avoid. The same day-glow color scheme is in effect, as this is the Fantasy Zone.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 05:23:00</pubDate>		</item>		<item>			<title>Chicken Invaders 3: Christmas Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chickeninvaders3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f8d5f934a4f259b87045d60b1be766e_sq.gif" title="Chicken Invaders 3: Christmas Edition Image" /> Chickens. For centuries we have oppressed them, grilling, roasting, stewing, and stuffing them in buns. We should have known the time would come for us to pay. And it did. <br />
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Intergalactic chickens invaded Earth, seeking revenge for the oppression of their earthly brethren. They came out of nowhere, and everywhere. It was only you who managed to repel the invasion, and saved humanity from an eternity of servitude. <br />
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But it isn't over yet. Once more, it's time to don your teflon-coated, egg-repulsing helmet and fight for our ancestral right to omelettes. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 10:11:09</pubDate>		</item>		<item>			<title>SMABU: Earth Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smabu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a7e92bb454dd7ec67611f0df7cd4e10_sq.jpg" title="SMABU: Earth Wars Image" /> On a distant planet populated by Robots and Monkeys there is a new phenomenon known simply as S.M.A.B.U. - The ultimate combination of reality TV and maximum carnage!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:41:00</pubDate>		</item>		<item>			<title>Deer Drive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deerdrive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01372e3c259a05e50f94e5dfb0b1d9be_sq.jpg" title="Deer Drive Image" /> Bring all the ammo you can get your hands on, because open season just arrived - big time! Deer Drive is an arcade-style 3D deer hunting game. How fast is your aim? It's just pure shooting action, as herds of deer are driven into your sights!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:54:48</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>100 Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/100Invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09f9da4ccd8f62eb6d1ded7401f4d9b1_sq.jpg" title="100 Invaders Image" /> GAME:  a sub-dimentional invaders game,. destroy the invaders and their ghosts.<br />
 RELEASED: 2005<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:11:34</pubDate>		</item>		<item>			<title>The Life in Matter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thelifeinmatter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80064f6bd02822a354586caa8c1e2aab_sq.jpg" title="The Life in Matter Image" /> played using only ONE key<br />
takes place in a strange subatomic space.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:27:47</pubDate>		</item>		<item>			<title>In The Groove 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inthegroove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59b7a1c896f96f6e1f61162cc6ed30ec_sq.gif" title="In The Groove 2 Image" /> This Game Es A Clone Of DDR But Its More Difficulty Than The Gay DDR Song If You Can Play It,You Are Lucky Offer Suport To USB Memory And Custom Songs<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:44:25</pubDate>		</item>		<item>			<title>Arch Rivals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArchRivals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f77357fd051b3a1d081d461297a7cd98_sq.jpg" title="Arch Rivals Image" /> Before Arch Rivals, arcade &quot;basketball&quot; games were simple &quot;aim the ball&quot; novelty devices. By letting each Player control multiple teammates, both directly and indirectly, Arch Rivals allowed Players to employ real basketball strategies and plays. <br />
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However, the game might best be remembered for the fact that characters  could punch each other in the face, &quot;pants&quot; each other and even tackle opposing players... <br />
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Designed by Rampage designers Brian Colin &amp; Jeff Nauman for Bally Midway shortly before a corporate buyout by competitor Williams Electronics, it is said that the success of Arch Rivals single-handedly paid for the 8 million dollar purchase!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:23:10</pubDate>		</item>	</channel></rss>